• Title/Summary/Keyword: 웹분류

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The Current Service Status and the Developmental Direction of Webtoon 2.0: Focusing on the Changing of User Interface and the Applying of Multimedia Effects (웹툰 2.0의 서비스 현황과 발전 방향: 사용자 인터페이스 변화와 멀티미디어 효과 적용을 중심으로)

  • Lee, Suji;Jun, Bong Gwan
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.96-108
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    • 2015
  • The market of webtoon is expanding and the main users' acceptance environment of webtoon is changing from web to mobile. Among this phenomena, platform companies combined various digital technologies and a new user interface to the webtoon. The major directions of change in webtoon are applying multimedia effects and actualize the optimized form for the mobile environment represented by a smartphone. This study defined these types of webtoon as 'Webtoon 2.0' and built a separate concept from 'Webtoon 1.0' which means the early form of webtoon. Through this, we propose a new standard in classifying various types of cartoons that are sporadically serviced to users. Also, through experiments with users, we checked the current status of webtoon 2.0 and webtoon 1.0 by quantitatively measuring and analyzing the degree of user satisfaction with the current webtoon. Through this, this study suggest technical and aesthetic development application of Korean webtoon which is available to platform operators, writers and users.

Web-based Requirements Elicitation Supporting System using Requirements Sentences Categorization (요구 사항 문장 범주화를 이용한 웹 기반의 요구 사항 추출 지원 시스템)

  • Ko, Young-Joong;Kang, Ki-Sun;Kim, Jae-Seon;Park, Soo-Yong;Seo, Jung-Yun
    • Journal of KIISE:Software and Applications
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    • v.27 no.4
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    • pp.384-392
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    • 2000
  • As a software becomes more complicated and large-scaled, it is very important for a software engineer to analyze user's requirements precisely and apply them effectively in the development stage. Due to the growth of the internet, the necessity of requirements elicitation and analysis in distributed environments has also become larger. This paper proposes a requirements elicitation supporting system that offer the basis for effectively analyzing requirements collected in distributed environments. The proposed system automatically categorizes collected requirements sentences into selected subject fields by measuring their similarity using a similarity measurement technique. Therefore, it reduces the difficulties in the initial stage of requirements analysis and it supports rapid and correct requirements analysis. This paper verifies the efficiency of the proposed system in similarity measurement techniques through experiments, and presents a process for requirements specifications elicitation using the embodied system

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FMM: Fusion media middleware for actual feeling service (실감 서비스 제공을 위한 융합 미디어 미들웨어)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.308-315
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    • 2010
  • User Generated contents(UGC) interchange with internet users actively in Web2.0 environment. According to growth of content sharing site, the number of non-expert's contents increased. But non-expert's contents have a simple media just recorded. For providing actual feeling like effects and actions to non-expert's contents, we suggest Fusion Media Middleware(FMM). The FMM can increase user satisfaction by providing actual feeling. Furthermore, The content changes advanced media that has emotional impression. The FMM for providing actual feeling classify the inputted media as a scene based on MPEG-7. The FMM provide an actual feeling to simple media by inserting effects like a sound, image and text among the classified media. Using the BSD code of MPEG-21, the FMM can link up with inputted media and effects. Through the mapping BSD code the FMM control synchronization between media and effects. In this paper, Using the Fusion Media Middleware, the non-expert's contents express value as multimedia that has an actual feeling. Futhermore, the FMM creates flow of new media circulation.

A Study on Recommender Technique Applying User Activity and Time Information (사용자 활동과 시간 정보를 적용한 추천 기법에 관한 연구)

  • Yun, So-Young;Youn, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.543-551
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    • 2015
  • As the use of internet and mobile devices became generalized, users utilizing search and recommendation in order to find the information they want in the midst of various websites have become common. In order to recommend more appropriate item for users, this paper proposes a recommendation technique that reflects the users' preference change following the flow of time by applying users' activity and time information. The proposed technique, after classifying the data in categories including the tag information that is considered at the time of choosing the items, only uses the data that users' preference change following the flow of time is reflected. For the users who prefer the corresponding category, the item that is extracted by applying tag information to collaboration filtering technique is recommended and for general users, items are recommended based on the ranking calculated by using the tag information. The proposed technique was experimented by using hetrec2011-movielens-2k data set. The experiment result indicated that the proposed technique has been more enhanced the accuracy, appropriacy, compared to item-based, user-based method.

Gathering Common-word and Document Reclassification to improve Accuracy of Document Clustering (문서 군집화의 정확률 향상을 위한 범용어 수집과 문서 재분류 알고리즘)

  • Shin, Joon-Choul;Ock, Cheol-Young;Lee, Eung-Bong
    • The KIPS Transactions:PartB
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    • v.19B no.1
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    • pp.53-62
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    • 2012
  • Clustering technology is used to deal efficiently with many searched documents in information retrieval system. But the accuracy of the clustering is satisfied to the requirement of only some domains. This paper proposes two methods to increase accuracy of the clustering. We define a common-word, that is frequently used but has low weight during clustering. We propose the method that automatically gathers the common-word and calculates its weight from the searched documents. From the experiments, the clustering error rates using the common-word is reduced to 34% compared with clustering using a stop-word. After generating first clusters using average link clustering from the searched documents, we propose the algorithm that reevaluates the similarity between document and clusters and reclassifies the document into more similar clusters. From the experiments using Naver JiSikIn category, the accuracy of reclassified clusters is increased to 1.81% compared with first clusters without reclassification.

Classification of Shopping Information Services on the Web in Korea (국내의 웹 상의 쇼핑 정보 서비스 분류)

  • 강대기;함호상;박상봉
    • The Journal of Society for e-Business Studies
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    • v.4 no.2
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    • pp.1-22
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    • 1999
  • In this paper, we review and classify shopping information services for electronic commerce in Korea. Shopping information services for electronic commerce can be divided into shopping mall information service and product information service. Shopping mall information service simply shows and suggests information on the shopping malls that it has in its data store. But product information service provides information about the items of the shopping malls the service has and therefore gives more powerful and convenient interfaces to users. Cutting-edge product information services can perform online comparison shopping facility, which searches and compares the items what the users want on the reasonable basis of economical criteria, such as price. Books, CDs, and Personal Data Assistant(PDA)s are the products of which the specification is clear enough to be described on the Web. And the comparison of the products by the information service is performed on the basis of "price" of the product item. The approach to design and implement product information service can be divided into two categories. The one is an application of data warehousing mechanism, which stores the product information on the regular basis of time and provide it when the users query over the Web-database gateway. The other approach is a shopping agent mechanism, which stores information on "how to shop" and the shopping agent collects the information of product items just after users query about the product and provide the information in real time or notify them by alerting service. Thirty nine shopping information services are compared and classified in this paper and they are extracted from "Naver" and "Yahoo! Korea". The final result shows that most services are just a simple shopping mall information service in growing stage, product information services with data warehousing are lack in product ontology in middle stage, and that product information services with shopping agent are in early stage.

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Analysis and Modeling of Semantic Relationships in e-Catalog Domain (전자카탈로그에서의 의미적 관계 분석과 모델링)

  • Lee, Min-Jung;Lee, Hyun-Ja;Shim, Jun-Ho
    • The Journal of Society for e-Business Studies
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    • v.9 no.3
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    • pp.243-258
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    • 2004
  • Building a domain-suited ontology, as a means to implement the Semantic Web, is widely believed to offer users the benefit of exploiting the semantic knowledge constrained in the application. Electronic Catalog, shortly e-Catalog, manages the information about the goods or conditions play an important role in e-commerce domain. Consequently, semantically enriched yet precise information by the ontology may elaborate the business transactions. In this paper, we analyze the semantic relationships embodied within the catalog domain, as the first step towards the ontological modeling of e-catalog. Exploring ontology should leverage not only the representation of semantic knowledge but also provide the inferencing capability for the model. We employ the EER(extended Entity Relationships) for the basic model. Each modeling construct can be directly translated by DL(Description Logics). Semantic constraints that can be hardly represented in EER are directly modeled in DL.

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A Development of Integrated Risk Management Model of Large Construction Projects (건설분야 통합 리스크관리에 관한 구성 모델)

  • Kim Chang-Hak;Park Seo-Young;Kang In-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.101-108
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    • 2004
  • The results of the study include a computerized system and a systematic Process model for risk management and analysis. This study analyzes the present status of risk management in the construction industry, and then suggests reasonable methods for improved risk management plans. This study defines risk management procedures as preparation, identification, analysis, response and management to manage potential risks In the construction project. The modules for computerizing this system consist of planning, construction, application of WBS (Work Breakdown Structure) and RBS (Risk Breakdown Structure), and risk analysis. The method logy for analyzing construction risk uses fuzzy theory, and the scope of developed system is focused to the contractors. The risk management system suggested in this study operates on the Internet, for providing contractors with a useful risk management tool by online system, with web-based menus that is helpful for practical application.

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Effect of Learning Style of Students on Web based Blended Learning (학습자의 학습양식이 웹 기반 혼합교육의 효과에 미치는 영향)

  • Song, Ju-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.469-478
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    • 2011
  • The purpose of this study was to investigate the effects of learning style on blended learning. Subjects were 102 college students(grade 1, department of physical therapy) who enrolled in 'neuroanatomy' course. Blended learning was composed of 13 weeks-3 hour/1week in offline and 16 chapters-24 lessons in online. According to Kolb's learning style, assimilator was the most common. There were no significant differences between the learning style but, they were most preferred blended learning(92.1% of subjects), improved participation and excitation in learning(each 55.5%, 58.8% of subjects), and blended learning was helpful in learning(85.1% of subjects). In student's satisfaction, there was significant difference between the learning style. Statistical difference was found in satisfaction between assimilator(80.7%) and accommodator(67.5%).

In-Depth & Supplementary Differentiated Curriculum for Social Studies based on Cooperative Learning (협동학습에 기반한 사회과를 위한 심화·보충형 수준별 교육)

  • Chae, Jung-Bo;Kang, Oh-Han;Song, Hee-Heon
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.45-53
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    • 2005
  • In this paper, we propose an improved method of differentiated curriculum in social studies class that can be immediately used in the class. There are two major reasons that differentiated curriculum has not been applied to actual educational programs. One reason is the inefficient progress of differentiated curriculum derived from students' self-study based on individual projects and teacher's excessive investment of time in the development and management of individual researches. The other attribute is the difficulty in distinguishing students' academic level due to the lake of distinct criteria, because students are classified into merely two groups, in-depth group and supplementary class. To cope with these problems, we adopted a cooperative learning to enhance the educational effect of students of the similar level. Experimental results validate that the proposed method is effective in the course of social studies.

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