• Title/Summary/Keyword: 웹디자인

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Efficient Detour routing path detection algorithm based on the hierarchical network structure analysis (계층적 네트웍 구조 분석 기반의 패킷우회 검출 알고리즘)

  • 김진천;이동근;이동현;최상복
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.65-69
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    • 2001
  • Network Management become more and more important issue in the network environment in which many applications such as Mail, teleconferencing, WWW and database software are operated. It can be possible for The Bridge and flouter forwarding data to select next hop device which results in routing incorrect path from the viewpoint of network design. In this paper we address the problem of finding the detour routing path due to incorrect setting on routing devices. We propose the new algorithm for finding detour routing path based on hierarchical network structure analysis using information from SNMP MIB. To prove the correctness of the proposed algorithm we have done simulation with predefined data. Simulation results show that the algorithm finds detour path correctly

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MIB-II based Algorithm for hierarchical network analysis and detection of detour routing paths (MIB-II 기반 계층적 네트워크 구조 분석 및 패킷우회 검출 알고리즘)

  • 김진천
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1442-1448
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    • 2003
  • Network Management become more and more important issue in the network environment in which many applications such as Mail, teleconferencing, WWW and database software are operated. It can be possible for The Bridge and Router forwarding data to select next hop device which results in routing incorrect path from the viewpoint of network design. In this paper we address the problem of finding the detour routing path due to incorrect setting on routing devices. We propose the new algorithm for finding detour muting path based on hierarchical network structure analysis using information from SNMP MIB. To prove the correctness of the unposed algorithm we have done simulation with predefined data. Simulation results show that the algorithm finds detour path correctly.

A New Design Method for Multi-functional Pull-down menu based on Stacking Rules (쌓임 규칙에 기반한 복합기능을 가진 풀다운메뉴 설계 방법)

  • Cho, Han Soo
    • Smart Media Journal
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    • v.5 no.1
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    • pp.104-113
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    • 2016
  • A new design method for multi-functional pull-down menu based on stacking rules is proposed. The importance of a design point of view has been emphasized in many previous studies on web navigation. Taking technical aspects with an emphasis on programming techniques into consideration in this paper, multiple elements, which are used for constructing main menu of the pull-down menu, are capable of performing their unique functions independently in addition to basic classification function by disposing them to separated layers using stacking rules. Furthermore, the improvement of visual effects and efficiency for information navigation can be expected by implementing submenu selection-bar using animation techniques and function to automatically search submenu item. Finally, the effectiveness of the proposed method is identified by implementing multi-functional pull-down menu using CSS and jQuery.

CoDraw : Design and Implementatiion of a Flexible CSCW System on the Web using Autonmous Object (CoDraw : 자율 객체를 이용한 웹에서의 유연성있는 CSCW 시스템 설계 및 구현)

  • Choe, Jong-Myeong;Kim, Hyeong-Jin;Choe, Jae-Yeong
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.574-582
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    • 1999
  • Computer Supported Cooperative Work(CSCW) systems for cooperaton in distributed computing environment are used in many fields such as on-line approval, co-authoring, co-decision making, and so on. There have been many researches on co-drawing tools of the CSCW system, because they can be used in communication, co-design, and education. However, the existing tools are not flexible in system architecture and concurrency control. In this paper, we present "autonomous object," which includes concurrency control policy and information about its view. And we developed a new CSCW system with flexible system architecture.

Analysis of Regional Representative Public Libraries' Web Sites for Children's Information Service (지역대표도서관의 아동서비스용 웹사이트 분석)

  • Yoon, Hee-Yoon;Jang, Ki-Sub
    • Journal of Information Management
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    • v.38 no.4
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    • pp.22-47
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    • 2007
  • Most public libraries construct and operate their websites to provide the various user groups in local communities with internet access in Korea. But the representative public library's websites designed for children who are going to lead the next generation information based society, are unsatisfactory and don't reflect their approaches to information. The main factors of content and circumstance of usage are also extremely poor. Therefore, this research analyzed the construction of websites for children, their interface and design, search services, the contents of provincial representative public libraries amongst public libraries in korea and suggested improvement schemes.

A Study on Employment Strategy Based on Employment Information Filtering (취업정보 필터링 기반 취업전략에 관한 연구)

  • Yoon, Sunhee
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.251-258
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    • 2019
  • This study proposed a system that can improve the employment rate and maintenance employment rate by filtering information related to employment in analyzing big data for students who want to find employment. The subject was a two-year female university, the existing employment strategy participated in the job search with simple information such as school grades and personality. As a result, the maintenance employment rate was relatively low due to the decrease in the satisfaction of students seeking employment and the incompatibility with the post-employment aptitude. In order to solve these problems, we propose a system that determines and filters whether the input data in the process of analyzing big data such as employment-related information to improve employment and maintenance employment rates.

Implementation of product recommendation system through mashup of weather information and peripheral information (기상정보와 주변 정보의 매시업을 통한 상품추천시스템 구현)

  • Lee, Ju-Eun;Kim, You-Jin;Kim, Chae-Yeon;Lee, Eun-Sol;Jang, Jae Suk;Kim, Sung-Jin;Choi, Jae-Hong;Lee, Jun-Dong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.153-155
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    • 2019
  • 본 논문에서는 다양한 아두이노 무선센서 모듈과 Raspberry Pi, 웹서버를 이용한 IOT 기반 환경정보 수집시스템과 기상청 API를 통한 기상정보, 상점 서비스를 매시업하여 상품추천시스템을 구현하였다. 이 시스템은 사용자가 주변 환경의 데이터를 정확하게 확인하고 그에 맞는 상품을 추천받을 수 있도록 한다. 상품추천시스템에서는 상점 외부에 부착된 환경정보 수집시스템에서 측정한 데이터와 기상청 API 데이터를 DB에 저장하고 DB에 저장된 데이터를 이용하여 상황에 맞는 기후화면디자인과 환경정보 데이터를 html로 구성하여 보여준다. Raspverry Pi에 연결된 모니터를 통해 실시간으로 정보를 보여주며 일정 시간 간격으로 관련 상품 광고를 보여주며 필요한 물건을 추천해준다.

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A Study on the meaning of Database follow the application of Visual Contents (전시콘텐츠 적용 환경에 따른 데이터베이스 의미 고찰)

  • Kim, Min-Su;Yoon, Se-Kyun
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.17-26
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    • 2005
  • Nowadays, display-contents are developing to an informative environment. that is under the logic of the media operating system. To perceive the media-environments and produce the cultural contents, the cultural designers seek to understand a skin structure from making up for shape. To appreciate operating system in data and database is not only systematization of form and contents of visual contents but also variety contents into multiple-platform and integrative environments. These days, the spectacle exhibition try to express for their surface design between algorithm of data and database. the information is expressing aesthetic which means presents the integrated contents through the play instinct environment to end-user. That was given web or game to participation is developing with the cellular device and ubiquitous computing system. in the linear perspective, the end-user should be immerse more and more hyper-simulation system because of the operating algorithm of database. To do this, human have need to get the information-ability from multi-platform society. In the virtual environment, database offer the experience of an unheard-of event to end-user that prepare the participants the circumstances priority of signifiers. To do that already based on a fixed sensibility endow with narrative of the freshness- experience.

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A Study on Design Guideline of Cyber Chatting System based on Usability Evaluation (사이버 채팅 시스템의 사용성 평가를 통한 사용자 인터페이스 설계 지침에 관한 연구)

  • 전대인;박정순
    • Archives of design research
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    • v.14 no.1
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    • pp.35-46
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    • 2001
  • Recently varieties of user groups are formed as the number of people using cyber chatting gets increased and there are many changes in the range and field of its use. But because most of the cyber chatting systems are being operated to enlarge the additional sonics use, the using environments are stereotyped. And as its function is being various as well, it can not provide with a user-centered environment. So this thesis compares and analyzes the problems derived from the usability evaluation for solving the problems in using cyber chatting systems, and presents the guidelines of emotion-intended user interface design for improving the usability as the result of the analysis. First, this study investigates cyber chatting systems as a means of web communication tools through the existing literatures. Secondly, this study finds out the problems in using them through satisfaction evaluation, heuristic evaluation, performance evaluation, and observation evaluation and presents a way of solving the provisional problems in using them as the analysis of the result of usability evaluation. And this was proceeded for the purpose of applying and activating the better usability evaluation of cyber chatting systems later. Through the usability evaluation, it is found out that the structuralization of chatting function, the screen visibility by the size and arrangement of the compositional elements of a screen, and the improvement and development of the proper metaphor use of images and functions by the communication environment are necessary.

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Effective Design Pattern and Enterprise Architecture Design Techniques in EJB Environment (EJB기반의 효율적인 설계 패턴 및 엔터프라이즈 아키텍처 설계 기법)

  • 민현기;김수동
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1025-1036
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    • 2003
  • In industry, it is a current trend that systems are developed by using Enterprise JavaBeans(EJB) technology for reducing the cost and the time. Thus, the architecture of EJB is getting more essential to enhance reusability, extensibility and portability of system. However little has been studied in the realm of the practical software architectures for EJB. The architecture has just bean studied in abstract level, but not in concrete level providing the method to substantiate it using the practical J2EE techniques. Just using the EJB technology doesn't guarantee the reusability of the artifacts because EJB specification provides the characteristics and architecture for only fine grained components as session and entity bean. In this paper, we propose the enterprise software architecture for the systems based on EJB and the concrete techniques for implementing that. Also, design patterns of modeling efficient enterprise architecture are represented. By analyzing both the strengths and the weaknesses of suggested design patterns, EJB design patterns which are suitable for each layer of enterprise architecture will be identified. Through the component which design patterns are applied, the architecture can support the optimized relationship between the components. Five techniques for designing components from fine grained to coarse grained based on EJB technology, and architecture design techniques including transaction and assembling techniques are proposed.