• Title/Summary/Keyword: 웹기반계산환경

Search Result 85, Processing Time 0.031 seconds

An Experiment on Volume Data Compression and Visualization using Wavelet Transform (웨이블릿 변환을 이용한 볼륨데이타의 압축 및 가시화 실험)

  • 최임석;권오봉;송주환
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.6
    • /
    • pp.646-661
    • /
    • 2003
  • It is not easy that we visualize the large volume data stored in the every client computers of the web environment. One solution is as follows. First we compress volume data, second store that in the database server, third transfer that to client computer, fourth visualize that with direct-volume-rendering in the client computer. In this case, we usually use wavelet transform for compressing large data. This paper reports the experiments for acquiring the wavelet bases and the compression ratios fit for the above processing paradigm. In this experiments, we compress the volume data Engine, CThead, Bentum into 50%, 10%, 5%, 1%, 0.1%, 0.03% of the total data respectively using Harr, Daubechies4, Daubechies12 and Daubechies20 wavelets, then visualize that with direct-volume-rendering, afterwards evaluate the images with eyes and image comparison metrics. When compression ratio being low the performance of Harr wavelet is better than the performance of the other wavelets, when compression ratio being high the performance of Daubechies4 and Daubechies12 is better than the performance of the other wavelets. When measuring with eyes the good compression ratio is about 1% of all the data, when measuring with image comparison metrics, the good compression ratio is about 5-10% of all the data.

Grid Middleware Support for e-Science Service Integration Workbench (e-Science 서비스 통합 워크벤치를 위한 그리드 미들웨어 지원)

  • Suh, Young-Kyoon;Kim, Byungsang;Nam, Dukyun;Lee, June Hawk;Hwang, Soonwook
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2007.11a
    • /
    • pp.574-577
    • /
    • 2007
  • e-Science Service Integration Workbench is the core tool that enables IT-based computation and engineering researchers to collaborate their research activities via data sharing, by semi-automatically supporting the activities. Workbench provides the researchers with a scientific workflow by establishing the environment that is capable of finding, registering, composing, and executing services-legacy codes wrapped with grid services or web services-they need to use. In other words, designing their scientific workflow through the workbench, they can receive or share its final result with their collegues by submitting jobs they describe to computational resources such as supercomputers or grids or requesting an experiment. In this paper, we propose an implementation architecture of e-Science Service Integration Workbench to support grid services of Grid Middleware.

  • PDF

Metrics Measuring a Quality based on Object-Oriented Design Characteristics (객체지향 설계의 특성을 고려한 품질 평가 메트릭스)

  • Kim, Yu-Kyung;Park, Jai-Nyun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.2
    • /
    • pp.373-384
    • /
    • 2000
  • There are many researches about metrics to measure a quality of Object-Oriented(OO) software. However, most of them have only discussed a concept or properties of metrics, and have not shown the detailed procedure for measuring them. They also define a measurement indicator as a threshold, but it has been influenced on a project size or application domains. In this paper, we propose metrics based on characteristics of OO design such as size, complexity, coupling and cohesion, and use a propotion to an average as the measurement indicator. It is easy to classify classes which have a result above the average, and to predict classes which reduced the quality of OO design. They will be modified to hold the average. Proposed metrics are analytically evaluated by Weyuker's nine properties. They are satisfied with seven properties except two properties co not apply to OO metrics. Also, we design a quality assessment system, ASSOD(ASsessment System of Object oriented Design), to measure the quality of the OO design independent of the platform.

  • PDF

Adaptive Background Subtraction Based on Genetic Evolution of the Global Threshold Vector (전역 임계치 벡터의 유전적 진화에 기반한 적응형 배경차분화)

  • Lim, Yang-Mi
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.10
    • /
    • pp.1418-1426
    • /
    • 2009
  • There has been a lot of interest in an effective method for background subtraction in an effort to separate foreground objects from a predefined background image. Promising results on background subtraction using statistical methods have recently been reported are robust enough to operate in dynamic environments, but generally require very large computational resources and still have difficulty in obtaining clear segmentation of objects. We use a simple running-average method to model a gradually changing background, instead of using a complicated statistical technique. We employ a single global threshold vector, optimized by a genetic algorithm, instead of pixel-by-pixel thresholds. A new fitness function is defined and trained to evaluate segmentation result. The system has been implemented on a PC with a webcam, and experimental results on real images show that the new method outperforms an existing method based on a mixture of Gaussian.

  • PDF

Research of Application the Virtual Reality Technology in Chemistry Education (화학 교육에서 가상현실 기법의 활용에 대한 연구)

  • Park, Jong Seok;Sim, Gyu Cheol;Kim, Jae Hyeon;Kim, Hyeon Seop;Ryu, Hae Il;Park, Yeong Cheol
    • Journal of the Korean Chemical Society
    • /
    • v.46 no.5
    • /
    • pp.450-468
    • /
    • 2002
  • As the computer is popularized in individual and society, it is using in a many of area. In particular, there are many materials to learn a science knowledge using multimedia through computer. Many of them are web-based learning materials, which are developed by Java or Flash. Since the technology of the representation, storage, com-putation and communication in computer make progress, the environment of education is also developed. Especially, the internet and VR technology will cause the education to change. A key feature of VR is real-time interactivity, in that the computer is able to detect student input and instantaneously modify the virtual world. It is reported that using the VR simulation in chemistry education can increase student engagement in class, promote understanding of basic chem-ical principles, and augment laboratory experience. In this study, application way of the virtual reality technology in chemistry education is examined.

A Study on Design Education Re-engineering by Multi-disciplinary Approach (다학제적 접근을 통한 대학디자인 교육혁신 프로그램 연구)

  • Lee, Soon-Jong;Kim, Jong-Won;Chu, Wu-Jin;Chae, Sung-Zin;Yoon, Su-Hyun
    • Archives of design research
    • /
    • v.20 no.3 s.71
    • /
    • pp.299-314
    • /
    • 2007
  • For the past 20 years, the growth and development of university-design-educational institutes contributed to the industrial development of our country. Due to the technological fluctuation and changes in the industrial structure in the latter half of the 20th century, the enterprise is demanding professionally-oriented design manpower. The principle which appears from instances of the advanced nations is to accommodate the demands in social changes and apply them to educational design programs. In order to respond promptly to the industrial demand especially, the advanced nations adopted "multidisciplinary design education programs" to lead innovation in the area of design globally. The objective of the research consequently is to suggest an educational system and a program through which the designer can be educated to obtain complex knowledge and the technique demanded by the industry and enterprise. Nowadays in order to adapt to a new business environment, designers specially should have both the knowledge and techniques in engineering and business administration. We suggest that the IPDI, a multidisciplinary design educational system and program is made up of the coordinated operation of major classes, on-the-job training connection, educational system for research base creation, renovation design development program for the application and the synthesis of alternative proposals about the training facility joint ownership by connecting with the education of design, business administration and engineering.

  • PDF

SIEM System Performance Enhancement Mechanism Using Active Model Improvement Feedback Technology (능동형 모델 개선 피드백 기술을 활용한 보안관제 시스템 성능 개선 방안)

  • Shin, Youn-Sup;Jo, In-June
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.12
    • /
    • pp.896-905
    • /
    • 2021
  • In the field of SIEM(Security information and event management), many studies try to use a feedback system to solve lack of completeness of training data and false positives of new attack events that occur in the actual operation. However, the current feedback system requires too much human inputs to improve the running model and even so, those feedback from inexperienced analysts can affect the model performance negatively. Therefore, we propose "active model improving feedback technology" to solve the shortage of security analyst manpower, increasing false positive rates and degrading model performance. First, we cluster similar predicted events during the operation, calculate feedback priorities for those clusters and select and provide representative events from those highly prioritized clusters using XAI (eXplainable AI)-based event visualization. Once these events are feedbacked, we exclude less analogous events and then propagate the feedback throughout the clusters. Finally, these events are incrementally trained by an existing model. To verify the effectiveness of our proposal, we compared three distinct scenarios using PKDD2007 and CSIC2012. As a result, our proposal confirmed a 30% higher performance in all indicators compared to that of the model with no feedback and the current feedback system.

Gesture Spotting by Web-Camera in Arbitrary Two Positions and Fuzzy Garbage Model (임의 두 지점의 웹 카메라와 퍼지 가비지 모델을 이용한 사용자의 의미 있는 동작 검출)

  • Yang, Seung-Eun
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.1 no.2
    • /
    • pp.127-136
    • /
    • 2012
  • Many research of hand gesture recognition based on vision system have been conducted which enable user operate various electronic devices more easily. 3D position calculation and meaningful gesture classification from similar gestures should be executed to recognize hand gesture accurately. A simple and cost effective method of 3D position calculation and gesture spotting (a task to recognize meaningful gesture from other similar meaningless gestures) is described in this paper. 3D position is achieved by calculation of two cameras relative position through pan/tilt module and a marker regardless with the placed position. Fuzzy garbage model is proposed to provide a variable reference value to decide whether the user gesture is the command gesture or not. The reference is achieved from fuzzy command gesture model and fuzzy garbage model which returns the score that shows the degree of belonging to command gesture and garbage gesture respectively. Two-stage user adaptation is proposed that off-line (batch) adaptation for inter-personal difference and on-line (incremental) adaptation for intra-difference to enhance the performance. Experiment is conducted for 5 different users. The recognition rate of command (discriminate command gesture) is more than 95% when only one command like meaningless gesture exists and more than 85% when the command is mixed with many other similar gestures.

2D to 3D Anaglyph Image Conversion using Quadratic & Cubic Bézier Curve in HTML5 (HTML5에서 Quadratic & Cubic Bézier 곡선을 이용한 2D to 3D 입체 이미지 변환)

  • Park, Young Soo
    • Journal of Digital Convergence
    • /
    • v.12 no.12
    • /
    • pp.553-560
    • /
    • 2014
  • In this paper, we propose a method to convert 2D image to 3D anaglyph using quadratic & cubic B$\acute{e}$zier Curves in HTML5. In order to convert 2D image to 3D anaglyph image, we filter the original image to extract the RGB color values and create two images for the left and right eyes. Users are to set up the depth values of the image through the control point using the quadratic and cubic B$\acute{e}$zier curves. We have processed the depth values of 2D image based on this control point to create the 3D image conversion reflecting the value of the control point which the users select. All of this work has been designed and implemented in Web environment in HTML5. So we have made it for anyone who wants to create their 3D images and it is very easy and convenient to use.

A Fashion Design Recommender Agent System using Collaborative Filtering and Sensibilities related to Textile Design Factors (텍스타일 기반의 협력적 필터링 기술과 디자인 요소에 따른 감성 분석을 이용한 패션 디자인 추천 에이전트 시스템)

  • 정경용;나영주;이정현
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.10 no.2
    • /
    • pp.174-188
    • /
    • 2004
  • In the life environment changed with not only the quality and the price of the products but also the material abundance, it is the most crucial factor for the strategy of product sales to investigate consumer's sensibility and preference degree. In this perspective, it is necessary to design and merchandise the products in cope with each consumer's sensibility and needs as well as its functional aspects. In this paper, we propose the Fashion Design Recommender Agent System (FDRAS-pro) for textile design applying collaborative filtering personalization technique as one of the methods of material development centered on consumer's sensibility and preference. For a collaborative filtering system based on textile, Representative-Attribute Neighborhood is adopted to determine the number or neighbors that will be used for preferences estimation. Pearson's Correlation Coefficient is used to calculate similarity weights among users. We build a database founded on the sensibility adjectives to develop textile designs by extracting the representative sensibility adjectives from users' sensibility and preferences about textile designs. FDRAS-pro recommends textile designs to a customer who has a similar propensity about textile. To investigate the sensibility and emotion according to the effect of design factors, fertile designs were analyzed in terms of 9 design factors, such as, motif source, motif-background ratio, motif variation, motif interpretation, motif arrangement, motif articulation, hue contrast, value contrast, chroma contrast. Finally, we plan to conduct empirical applications to verify the adequacy and the validity of our system.