• Title/Summary/Keyword: 웨어러블 밴드

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Danger Situations Alert System based U-Healthcare (유헬스케어 기반의 위험상황 알림 시스템)

  • Park, Byungdon;Yu, Donggyun;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.193-198
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    • 2017
  • Recently, as interest in health increases, various wearable devices such as smart watch and smart band which can measure user's biometric information are being studied. Conventional wearable devices service the measured biometric information in a form that provides simple monitoring, disease prevention, and exercise amount. However, the user is Lack to deal with the dangerous situation. In this paper, we propose a hazard notification system to address these problems. The biometric information measured by the acceleration sensor and the heart rate sensor is transmitted to the application through the Arduino in real time. It identifies the risk situation through sensor priority measurement and risk situation identification algorithm. If a dangerous situation occurs, a notification message is sent to the guardian indicating the current location of the user. Therefore, it can be expected that if a dangerous situation occurs to a user who needs protection, he can respond promptly.

A Wearable Glove System for Rehabilitation of Finger Injured Patients (손가락 부상 환자의 재활을 위한 장갑형 웨어러블 시스템)

  • Ji-Hun Seong;Hyun-Jin Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.2
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    • pp.379-386
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    • 2023
  • When patients suffer from finger injuries, their finger joints can become stiff and inflexible due to decreased ability to exercise the finger tendons. This can lead to a loss of strength and difficulty using their hands. To address this, it is important to provide patients with consistent rehabilitation treatment that can help restore finger flexibility and strength simultaneously. In this study, we propose wearable gloves that use FSRs (force sensitive resistors) for finger strength training. The glove is designed to be adjustable using rubber bands and a custom PCB is designed for signal acquisition. For the evaluation of finger strength training, the result was analyzed in four cases. We suggest a vector that represents the center of five finger forces, and the result shows that the vector can indicate the level of force balance.

The Interface between Wearable Devices and Metaverse: A Study on Soccer Game Character Ability Mapping using Mi Band (웨어러블 디바이스와 메타버스의 접점: 미밴드를 이용한 축구 게임 캐릭터 능력치 매핑 연구)

  • Hyun-Su Kim;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1345-1352
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    • 2023
  • With the development of virtual reality (VR) and blockchain technology, Metaverse is being used in various fields such as games, education, and social networking. At the same time, shipments of wearable devices such as smartwatches are growing every year, becoming more and more integrated into people's daily lives. This study presents a new possibility of reflecting the user's body signals measured through the combination of the two phenomena in the metaverse character. Various biometric information such as the user's heart rate and amount of exercise collected through the smartwatch are reflected on the character in the metaverse, allowing the user's physical condition to be reflected in the virtual world. Through this, Metaverse is expected to provide a new experience that can be called 'extended reality' beyond simple virtual reality, improve user's satisfaction with Metaverse, and suggest a direction for the development of smartwatches.

A Study on Practical Function of Neoprene Fabric Design in wearable Device for Golf Posture Training: Focus on Assistance Band with Arduino/Flex Sensor (네오프렌(Neoprene)소재로 구성된 골프자세 훈련용 웨어러블 디바이스의 실용적 기능에 관한 연구: Flex Sensor 및 아두이노를 장착한 보조밴드를 중심으로)

  • Lee, Euna;Kim, Jongjun
    • Journal of Fashion Business
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    • v.18 no.4
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    • pp.1-14
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    • 2014
  • Currently smart textile market is rapidly expanding and the demand is increasing integration of an electronic fiber circuit. The garments are an attractive platform for wearable device. This is one of the integration techniques, which consists of is the selective introduction of conductive yarns into the fabric through knitting, weaving or embroidering. The aim of this work is to develop a golf bend driven prototype design for an attachable Arduino that can be used to assess elbow motion. The process begins with the development of a wearable device technique that uses conductive yarn and flex sensor for measurement of elbow bending movements. Also this paper describes and discusses resistance value of zigzag embroidery of the conductive yarns on the tensile properties of the fabrics. Furthermore, by forming a circuit using an Arduino and flex sensor the prototype was created with an assistance band for golf posture training. This study provides valuable information to those interested in the future directions of the smart fashion industry.

Method of Transfer Disaster Informations using a Smart-Watch (스마트워치를 활용한 재난정보전달 방안)

  • Lee, Byung-Hoon;Kim, Myeong-Jin;Jung, Woo-Sug;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.55-60
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    • 2020
  • In this paper, we conducted a study on ways to not only check disaster information on smart-phone in the event of a disaster, but also simultaneously check it on wearable devices using short-range wireless communication. Wearable devices commonly used include such devices as wireless earphones, smart bands and smart-watches. Among these devices are smart-watches that allow users to view disaster information in the event of a disaster. However, because current disaster message can only check on smart-phones, research was conducted on how to deliver disaster information received from smart-phones to smart-watches. If studies such as this paper continue, we will be able to recognize disasters more efficiently in the event of a disaster and to carry out preparations for them.

Wearable based Electrocardiogram Sensing Clothes for Monitoring of Vital Signal (생체신호 측정을 위한 웨어러블 기반의 심전도 측정 의복)

  • Yu, Ki-Youp;Han, Ki-Tae;Kim, Ju-Hyun;Kim, Jong-Hun;Chung, Kyung-Yong;Lee, Jung-Hyun
    • Annual Conference of KIPS
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    • 2009.11a
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    • pp.277-278
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    • 2009
  • 차세대 하이테크 스마트 의류는 복합 차원에서의 감성적인 요소를 섬유 패션기술에 IT융합 기술을 이용하여 제공하고 있다. 생체신호를 이용한 감성은 모호하여 정량적이고 객관적인 측정이 어렵고, 그 표현도 제한된 감성 어휘에 의하여 나타나기 때문에 구체적으로 파악하는 것은 어려운 일이다. 이를 위하여 제품의 기능적 측면뿐만 아니라 정서적 감정과 선호도가 반영된 제품의 설계나 디자인 또한 요구되고 있다. 본 논문에서는 생체신호 측정을 위한 웨어러블 기반의 심전도 측정 의복을 제안하였다. 착용자가 평소 자주 입는 티셔츠를 응용하여 답답해하거나 불편하지 않게 제작하고 소매 형태로 신축성있는 소재를 사용한다. 인체의 형태에 따라 의복과 바이오센서의 전극이 안정적으로 밀착될 수 있도록 고탄력 밴드를 이용하여 일자형으로 제작하였다. 심전도 측정 의복을 착용에 의해 수집된 심전도 ECG 파형을 수집하고 심박변화율을 계산하는 시뮬레이션을 개발한다.

Status and promoting of fitness IT (피트니스 IT 현황 및 활성화 방안)

  • Kang, Sunyoung;Kang, Seungae;Jung, Hyungsu
    • Convergence Security Journal
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    • v.16 no.4
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    • pp.63-68
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    • 2016
  • This study examined the current state of fitness IT which are commercially available, and proposed the prospect and promoting plans for fitness IT. Latest wearable smart market has been reorganized into smart watch market and fitness tracker market. Fitness trackers which are typical devices of fitness IT technology has developed various types of such as watch, band, clothes, glasses, and lens. Until now, the most popular type of fitness tracker are watch and band including clip, necklace, hair band etc.. Also Apple and Google referred to as the two major axes of mobile platform has provided a health-related platform such as "Healthkit" and "Google Fit" for preoccupying the fitness business. The view of the fitness IT has seen a continuous growth trend considering smaller and lighter of fitness-related wearable device. To continuous growth and promote of fitness IT, it is expected to require mash-up a variety of fitness applications and services, ensuring the convenience of user experience, design and resonable price.

User Motion Recognition Healthcare System Using Smart-Band (스마트밴드를 이용한 사용자 모션인식 헬스 케어 시스템 구현)

  • Park, Jin-Tae;Hwang, Hyun-Seo;Yun, Jun-Soo;Park, Gyung-Soo;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.619-624
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    • 2014
  • Nowadays there are various smart devices and development with the development of smart phones and that can be attached to the human body wearable computing device has been in the spotlight. In this paper, we proceeded developing wearable devices in watch type which can detect user's movement and developing a system which connects the wearable devices to smart TVs, or smart phones so that users can save and manage their physical information in those devices. Health care wearable devices already existing save information by connecting their systems to smart phones. And, smart TV health applications usually include motion detecting systems using cameras. However, there is a limit when connecting smart phone systems to different devices from various companies. Also, in case of smart TV, because some devices may not have cameras, there can be a limit for users who wants to connect their devices to smart TVs. Wearable device and user information collected by using the smart phone and when it is possible to exercise and manage anywhere. This information can also be confirmed by the smart TV applications. By using this system will be able to take advantage of the study of the behavior of the future work of the user more accurately be measured in recognition technology and other devices.

Development of a Mobile Game and Wearable Device for Upper Limb Rehabilitation after Brain Injury (뇌손상 환자의 상지 재활을 위한 웨어러블 장치와 모바일 게임 개발)

  • Lim, Hong Joon;Kang, Youn Joo;Song, Je young;Lee, minbong;Oh, Ji Eun;Ku, Jeonghun
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.3
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    • pp.253-259
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    • 2017
  • Conventional upper extremity rehabilitation paradigm after brain injury has several shortcomings that is monotonous, simple, and repetitive in exercises over a long period of time, thereby causing training efficiency to decline as a consequence of low interest and participation. To resolve this issue, this paper proposes a new rehabilitative program integrating a wearable device integrated with EMG and motion sensor and a mobile game for the upper limbs' rehabilitative training. The developed wearable device is manufactured in the form of band, making it easy to wear. The mobile game is designed to enable rehabilitative training through games reflective of flexion, extension, abduction, and adduction identified by motion sensors along with grasp motion recognized by EMG signals measured from the wearable device. It also provides a tailored rehabilitative environment suitable for individual patients based on difficulty adjustments. As a consequence of applying the developed program to 14 brain injury in need of the upper limb rehabilitation and taking surveys on the utility of the developed rehabilitative program, the responses indicated that the developed rehabilitative program is far much more interesting and fun than the conventional rehabilitative program, further to the desire of those surveyed to reuse the developed program in the future.

Design of Exercise Information System based on Cloud Servic (클라우드 서비스 기반 운동정보 제공 시스템 설계)

  • Kim, Hyeong-Seok;Park, Dae-Hwan;Jin, Ye-Seul;Oh, Seung-Taek;Lim, Jae-Hyun
    • Annual Conference of KIPS
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    • 2017.04a
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    • pp.1163-1165
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    • 2017
  • 헬스케어와 IT가 결합한 융합산업이 발전하면서 웨어러블 디바이스와 스마트폰을 연계하여 운동정보를 제공하는 제품이 증가하고 있다. 특히 손목에 착용하는 스마트밴드를 통해 생체신호 및 움직임을 감지하고 신체상태 및 활동량을 제공하고 있다. 그러나 단순한 운동 동작의 횟수나 시간만을 알려주는 서비스를 제공하고 있어 정확한 운동 및 건강의 관리가 힘들다. 이에 본 논문에서는 사용자에게 운동의 정확성 여부를 알려주고 건강 및 운동에 대한 통계 정보를 제공하는 클라우드 서비스 기반의 운동 정보 제공 시스템을 제안한다. 제안 시스템은 스마트밴드와 모션 디바이스를 통해 모션 및 심박데이터를 취득하여 스마트폰을 통해 실시간으로 운동의 정확도 여부 및 활동 정보를 제공한다. 또한 클라우드 플랫폼의 서비스 가상 머신을 통해 세밀한 운동 자세 및 운동량, 신체 상태 통계 등의 피드백 서비스를 제공한다.