• Title/Summary/Keyword: 원근 투영

Search Result 30, Processing Time 0.033 seconds

A Study On Project ivy image General ion And Dominant Points (투영영상 생성과 특징점에 관한 연구)

  • 이영재;박영태
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.10b
    • /
    • pp.406-408
    • /
    • 2001
  • 기본적인 투영기법인 평행투영, 원근투영 기법과 Octree 모델을 사용하여 임의의 시각방향에서 모델의 2차원 투영영상을 생성하고 노드표면을 시각방향으로 평행 투영하여 이들 벡터의 곱의 절대값을 사용하여 2차원 투영영상을 Pseudo gray로 표현해 본다. 또한 평행투영과 원근투영 하에서 2차원상의 모델에서 3차원 모델의 특징점을 찾을 수 있는 기법을 제안하고 두 개의 모델 영상에 적용해 증명해 보았다. 이 기법은 3차원 물체 인식에 중요한 정보로 유용하게 사용 될 수 있다.

  • PDF

Template-Based Object-Order Volume Rendering with Perspective Projection (원형기반 객체순서의 원근 투영 볼륨 렌더링)

  • Koo, Yun-Mo;Lee, Cheol-Hi;Shin, Yeong-Gil
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.27 no.7
    • /
    • pp.619-628
    • /
    • 2000
  • Abstract Perspective views provide a powerful depth cue and thus aid the interpretation of complicated images. The main drawback of current perspective volume rendering is the long execution time. In this paper, we present an efficient perspective volume rendering algorithm based on coherency between rays. Two sets of templates are built for the rays cast from horizontal and vertical scanlines in the intermediate image which is parallel to one of volume faces. Each sample along a ray is calculated by interpolating neighboring voxels with the pre-computed weights in the templates. We also solve the problem of uneven sampling rate due to perspective ray divergence by building more templates for the regions far away from a viewpoint. Since our algorithm operates in object-order, it can avoid redundant access to each voxel and exploit spatial data coherency by using run-length encoded volume. Experimental results show that the use of templates and the object-order processing with run-length encoded volume provide speedups, compared to the other approaches. Additionally, the image quality of our algorithm improves by solving uneven sampling rate due to perspective ray di vergence.

  • PDF

Foreground Motion Tracking and Compression/Transmission of Based Dynamic Mosaic (동적 모자이크 기반의 전경 움직임 추적 및 압축전송)

  • 박동진;윤인모;김찬수;현웅근;김남호;정영기
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.741-744
    • /
    • 2003
  • in this paper, we propose a dynamic-based compression system by creating mosaic background and transmitting the change information. A dynamic mosaic of the background is progressively integrated in a single image using the camera motion information. For the camera motion estimation, we calculate perspective projection parameters for each frame sequentially with respect to its previous frame. The camera motion is robustly estimated on the background by discriminating between background and foreground regions. The modified block-based motion estimation is used to separate the background region.

  • PDF

Realtime Perspective Motion Tracking using Hager-Belhumeur Inverse Additive Algorithm (Hager-Belhumeur 알고리즘의 실시간 원근투영 영역 추적기로의 확장)

  • Hong, Hyun-Seok;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
    • /
    • 2006.07d
    • /
    • pp.2001-2002
    • /
    • 2006
  • 시각센서로부터 가까운 물체들을 다루게 되는 경우 원근효과를 통해 로봇주변의 물체들을 인지하게 된다. 영역추적기법은 컴퓨터비전에서 가장 널리 사용되는 기술 중 하나이며, 실시간 추적을 위해 많은 효율적 추적기법들이 개발되어 왔다. Hager와 Belhumeur는 Kanade 추적기를 수정한 효율적인 Hager-Belhumeur 알고리즘을 제안하였으며, 어파인(affine) 움직임까지 추적가능함을 보였다. 본 연구에서는 Hager-Belhumeur 알고리즘을 원근 움직임에 적용할 수 있도록 확장하였으며, 기존의 원근 움직임 영역추적기법들과 수렴테스트를 통해 성능비교를 하였으며, 실시간 추적을 수행하였다.

  • PDF

Head Pose Estimation Based on Perspective Projection Using PTZ Camera (원근투영법 기반의 PTZ 카메라를 이용한 머리자세 추정)

  • Kim, Jin Suh;Lee, Gyung Ju;Kim, Gye Young
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.7 no.7
    • /
    • pp.267-274
    • /
    • 2018
  • This paper describes a head pose estimation method using PTZ(Pan-Tilt-Zoom) camera. When the external parameters of a camera is changed by rotation and translation, the estimated face pose for the same head also varies. In this paper, we propose a new method to estimate the head pose independently on varying the parameters of PTZ camera. The proposed method consists of 3 steps: face detection, feature extraction, and pose estimation. For each step, we respectively use MCT(Modified Census Transform) feature, the facial regression tree method, and the POSIT(Pose from Orthography and Scaling with ITeration) algorithm. The existing POSIT algorithm does not consider the rotation of a camera, but this paper improves the POSIT based on perspective projection in order to estimate the head pose robustly even when the external parameters of a camera are changed. Through experiments, we confirmed that RMSE(Root Mean Square Error) of the proposed method improve $0.6^{\circ}$ less then the conventional method.

The Changes and Future Direction of Graphical Projection in Computer Games (컴퓨터게임에 나타난 투영도법의 변천과 전개방향)

  • Ha, Dong-One;Lee, Chang-Jo
    • Journal of Korea Game Society
    • /
    • v.10 no.4
    • /
    • pp.3-13
    • /
    • 2010
  • This study is about projection methods in computer games that support graphic user interface. Most of previous studies were case studies on or aesthetic approaches to a specific projection method. We investigated projection methods observed in computer games according to the chronicle of games, and studied changes in the methods and their future direction. Furthermore, we examined the emotional and productive aspects of various projection methods, and found that projection methods in computer games are being developed in accordance with graphic designers' job difficulty and computer processing capacity. Project, which determines contents consumers' view, is a very important factor to be decided at the planning stage of contents development. In this sense, we expect the results of this study to make a contribution to relevant areas.

Numerical Reconstruction of Holographic Stereogram with Radial Distortion (방사 왜곡을 포함하는 홀로그래픽 스테레오그램의 수학적 복원)

  • Park, Jiyong;Kang, Hoonjong;Hong, Sunghee;Jung, Kwangmo;Lee, Seunghyun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.10
    • /
    • pp.911-919
    • /
    • 2013
  • Evaluation of the effect of radial distortion for a holographic stereogram demands conducting an experiment which comprises rendering of a 3D obejc, acquisition of perspective images, rearrangement of the acquired images for hogel images and quality assessment of the observing image reconstructed from the holographic stereogram. We propose numerical implementation of this evaluation by a specially developed algorithm for modeling of all required steps. The modeling is done by using a numerical model of an optical engine for generation of radially distorted hogel images at various degrees of distortion. The distorted images are used to form the holographic stereogram and to make the numerically reconstructed images from the holographic stereogram which are observed by an observer at desired location. The reconstructed images are compared by using PSNR.

High-Speed Virtual Endoscopy using Improved Space-Leaping (개선된 공간 도약법을 이용한 고속 가상 내시경 기법)

  • Shin, Byeong-Seok;Jin, Ge
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.29 no.8
    • /
    • pp.463-471
    • /
    • 2002
  • In order to implement virtual endoscopy, high-speed rendering algorithm that generates accurate perspective projection images and efficient collision detection method are essential. In this paper we propose an efficient virtual endoscopy system based on volume rendering technique. It is possible to skip over empty (transparent) space using the distance value produced in preprocessing time, and it does not deteriorate image quality since it is an extension of ray-casting. It also accelerates rendering speed with minimal loss of image quality by adjusting sampling interval along a ray according to direction of the ray. Using the distance information, we can simplify the collision detection of volumetric objects.

Conversion of Fisheye Image to Perspective Image Using Nonlinear Scaling Function (비선형 스케일링 함수를 이용한 어안 영상의 원근 변환)

  • Kim, Tae-Woo;Cho, Tae-Kyung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.1
    • /
    • pp.117-121
    • /
    • 2009
  • The fisheye image acquired with a fisheye camera has wider field of view than a general use camera. But large distortion of the object in the image requires conversion of the fisheye image to the perspective image because of user's difficult perception. The existing Ishii's method[1] has the problem that the object can has sire and geometrical distortion in the transformed image because it uses equidistance projection. This paper presented a conversion technique of the fisheye image to the perspective image using sealing function. In the experiments, it was shown that our method reduced size and geometrical distortion by applying the scaling function.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
    • /
    • v.15 no.2
    • /
    • pp.163-172
    • /
    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.