• Title/Summary/Keyword: 움직임 제어

Search Result 253, Processing Time 0.027 seconds

Roundabout Design and Intervehicle Distance Measure for V2X-based Autonomous Driving (V2X 기반 자율운전을 위한 회전교차로 설계 및 차간 거리 측정)

  • Hwang, Jae-Jeong;Oh, Seok-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.6
    • /
    • pp.83-89
    • /
    • 2021
  • To improve the performance of self-driving cars, the introduction of V2X, a communication technology that connects vehicles, infrastructure, and vehicles, is essential. Even if traffic information of the other vehicle is known, the structure of the intersection and a distance calculation algorithm are required for accurate calculations at roundabouts. This paper proposes a design algorithm for a rotating intersection and implemented in Matlab that complies with the national design rules and enables accurate calculations. Assuming the roundabout and the entrance/exit path to be a circle, a method for measuring the distance between vehicles at an arbitrary point was proposed using the horizontal shift of the entrance circle to the main circle. The algorithm could be used in fully autonomous vehicles by designing a roundabout suitable for the terrain by arbitrarily varying the angle between branches and the radius of curvature of the entrance and exit roads, and transmitting a warning signal when a collision between two driving vehicles is expected.

An Analysis of Intra-Fractional Movement during Image-Guided Frameless Radiosurgery for Brain Tumor Using CyberKnife (사이버나이프를 이용한 무고정틀 두개 방사선 수술 중 발생한 환자의 치료 중 움직임 분석)

  • Kang, Ki Mun;Chai, Gyu Young;Jeong, Bae Gwon;Ha, In-Bong;Park, Kyung Bum;Jung, Jin-Myung;Lim, Young Kyung;Jeong, Hojin
    • Progress in Medical Physics
    • /
    • v.23 no.3
    • /
    • pp.169-176
    • /
    • 2012
  • Frameless method in brain radiosurgery has advantages relative to rigid head-frame method in terms of patient friendly and flexible application of multi-fractionation. However, it has also disadvantages and the most negative point is that it cannot control the patient motion during treatment as lowly as the level of the frame-based radiosurgery, which could affect to the treatment accuracy. In the present study, we analyzed the geometric uncertainty of the intra-fraction motion using the actual treatment records of 294-CyberKnife treatments for brain tumors. Based on the analysis, we statistically presented the magnitude of intra-fraction motion in frameless radiosurgy. The result could provide the quantitative information to determine the adequate treatment margins to compensate the intra-fraction movements.

Object Detection Method on Vision Robot using Sensor Fusion (센서 융합을 이용한 이동 로봇의 물체 검출 방법)

  • Kim, Sang-Hoon
    • The KIPS Transactions:PartB
    • /
    • v.14B no.4
    • /
    • pp.249-254
    • /
    • 2007
  • A mobile robot with various types of sensors and wireless camera is introduced. We show this mobile robot can detect objects well by combining the results of active sensors and image processing algorithm. First, to detect objects, active sensors such as infrared rays sensors and supersonic waves sensors are employed together and calculates the distance in real time between the object and the robot using sensor's output. The difference between the measured value and calculated value is less than 5%. We focus on how to detect a object region well using image processing algorithm because it gives robots the ability of working for human. This paper suggests effective visual detecting system for moving objects with specified color and motion information. The proposed method includes the object extraction and definition process which uses color transformation and AWUPC computation to decide the existence of moving object. Shape information and signature algorithm are used to segment the objects from background regardless of shape changes. We add weighing values to each results from sensors and the camera. Final results are combined to only one value which represents the probability of an object in the limited distance. Sensor fusion technique improves the detection rate at least 7% higher than the technique using individual sensor.

Exploitation of Auxiliary Motion Vector in Video Coding for Robust Transmission over Internet (화상통신에서의 오류전파 제어를 위한 보조모션벡터 코딩 기법)

  • Lee, Joo-Kyong;Choi, Tae-Uk;Chung, Ki-Dong
    • The KIPS Transactions:PartB
    • /
    • v.9B no.5
    • /
    • pp.571-578
    • /
    • 2002
  • In this paper, we propose a video sequence coding scheme called AMV (Auxiliary Motion Vector) to minimize error propagation caused by transmission errors over the Internet. Unlike the conventional coding schemes the AMY coder, for a macroblock in a frame, selects two best matching blocks among several preceding frames. The best matching block, called a primary block, is used for motion compensation of the destination macroblock. The other block, called an auxiliary block, replaces the primary block in case of its loss at the decoder. When a primary block is corrupted or lost during transmission, the decoder can efficiently and simply suppress error propagation to the subsequent frames by replacing the block with an auxiliary block. This scheme has an advantage of reducing both the number and the impact of error propagations. We implemented the proposed coder by modifying H.263 standard coding and evaluated the performance of our proposed scheme in the simulation. The simulation results show that AMV coder is more efficient than the H.263 baseline coder at the high packet loss rate.

Color and Blinking Control to Support Facial Expression of Robot for Emotional Intensity (로봇 감정의 강도를 표현하기 위한 LED 의 색과 깜빡임 제어)

  • Kim, Min-Gyu;Lee, Hui-Sung;Park, Jeong-Woo;Jo, Su-Hun;Chung, Myung-Jin
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.547-552
    • /
    • 2008
  • Human and robot will have closer relation in the future, and we can expect that the interaction between human and robot will be more intense. To take the advantage of people's innate ability of communication, researchers concentrated on the facial expression so far. But for the robot to express emotional intensity, other modalities such as gesture, movement, sound, color are also needed. This paper suggests that the intensity of emotion can be expressed with color and blinking so that it is possible to apply the result to LED. Color and emotion definitely have relation, however, the previous results are difficult to implement due to the lack of quantitative data. In this paper, we determined color and blinking period to express the 6 basic emotions (anger, sadness, disgust, surprise, happiness, fear). It is implemented on avatar and the intensities of emotions are evaluated through survey. We figured out that the color and blinking helped to express the intensity of emotion for sadness, disgust, anger. For fear, happiness, surprise, the color and blinking didn't play an important role; however, we may improve them by adjusting the color or blinking.

  • PDF

A Study for Joint Freezing in Concrete Pavement (콘크리트포장의 줄눈의 잠김에 대한 연구)

  • Lee, Seung-Woo
    • International Journal of Highway Engineering
    • /
    • v.3 no.1 s.7
    • /
    • pp.165-176
    • /
    • 2001
  • Joints in jointed concrete Pavement are designed to control against randomly occurred cracks within slabs, which may be caused by temperature or moisture variation. The advantage of these artificial cracks (joints) over naturally occurred cracks are easy access of protections, such as installation of joint seal and load transfer mechanism. The potential benefits of joint seals are to prevent infiltration of surface water through the joint into underlying soil and intrusion of incompressible materials (debris, fine size aggregate) in to the joint, which may prevent weakening of underlying soils and spallings due to excessive compressive stress, respectively. For the adequate design of joint seal, horizontal variation of joint widths (horizontal joint movements) are essential inputs. Based on long-term in-situ joint movement data of sixteen jointed concrete pavement sections in Long Term Performance Pavement Seasonal Monitoring Program (LTPP SMP), it was indicated that considerable Portion of joints showed no horizontal movements with change in temperature. This Phenomenon is called 'Joint Freezing'. Possible cause for joint freezing is that designed penetrated cracks do not occur at a joint. In this study, a model for the prediction of the ratio of freezing joints in a particular pavement sections is proposed. In addition, possible effects of joint freezing against pavement performance are addressed.

  • PDF

Automatic Detecting of Joint of Human Body and Mapping of Human Body using Humanoid Modeling (인체 모델링을 이용한 인체의 조인트 자동 검출 및 인체 매핑)

  • Kwak, Nae-Joung;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.4
    • /
    • pp.851-859
    • /
    • 2011
  • In this paper, we propose the method that automatically extracts the silhouette and the joints of consecutive input image, and track joints to trace object for interaction between human and computer. Also the proposed method presents the action of human being to map human body using joints. To implement the algorithm, we model human body using 14 joints to refer to body size. The proposed method converts RGB color image acquired through a single camera to hue, saturation, value images and extracts body's silhouette using the difference between the background and input. Then we automatically extracts joints using the corner points of the extracted silhouette and the data of body's model. The motion of object is tracted by applying block-matching method to areas around joints among all image and the human's motion is mapped using positions of joints. The proposed method is applied to the test videos and the result shows that the proposed method automatically extracts joints and effectively maps human body by the detected joints. Also the human's action is aptly expressed to reflect locations of the joints

A Video Watermarking Method using Global Masking (전역 마스킹을 이용한 비디오 워터마킹 방법)

  • 문지영;호요성
    • Journal of Broadcast Engineering
    • /
    • v.8 no.3
    • /
    • pp.268-277
    • /
    • 2003
  • In this paper, we propose a new video watermarking method exploiting the human visual system (HVS) to find effective locations. in the video frames which make the watermark robust and imperceptible simultaneously. In particular, we propose a new HVS-optimized weighting map for hiding the watermark by considering HVS in three different aspects : frequency, spatial, and motion masking effects. The global masking map is modeled by combining the frequency masking, the spatial masking, and the motion masking. In this paper, we use a watermark which is generated by the bitwise exclusive-OR operation between a logo image and a random sequence. The amount of watermarks is weighted by a control parameter. Furthermore, we embed the watermark in the uncompressed video sequence for the general watermarking method available to various coding schemes. Simulation results show that the watermark is imperceptible and the proposed method is good for watermark capacity. It is also demonstrated that the proposed method is robust against various attacks, such as MPEG coding, MPEG re-encoding, and frame attacks.

Real-time moving object tracking and distance measurement system using stereo camera (스테레오 카메라를 이용한 이동객체의 실시간 추적과 거리 측정 시스템)

  • Lee, Dong-Seok;Lee, Dong-Wook;Kim, Su-Dong;Kim, Tae-June;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
    • /
    • v.14 no.3
    • /
    • pp.366-377
    • /
    • 2009
  • In this paper, we implement the real-time system which extracts 3-dimensional coordinates from right and left images captured by a stereo camera and provides users with reality through a virtual space operated by the 3-dimensional coordinates. In general, all pixels in correspondence region are compared for the disparity estimation. However, for a real time process, the central coordinates of the correspondence region are only used in the proposed algorithm. In the implemented system, 3D coordinates are obtained by using the depth information derived from the estimated disparity and we set user's hand as a region of interest(ROI). After user's hand is detected as the ROI, the system keeps tracking a hand's movement and generates a virtual space that is controled by the hand. Experimental results show that the implemented system could estimate the disparity in real -time and gave the mean-error less than 0.68cm within a range of distance, 1.5m. Also It had more than 90% accuracy in the hand recognition.

3D game animation production pipeline and application instance proposal (3D게임 애니메이션 제작 파이프라인 및 적용 사례 제안)

  • Han, Dong Hoon;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Che, Te-June;Lee, Hung-Woo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2007.11a
    • /
    • pp.644-646
    • /
    • 2007
  • On-line game industry had accomplished much growths and development. One in pain of the game enterprises according to quality of on-line comes to be short Game production pipeline and it is suitable in quick production schedule and to be easy to the standard research of form by of 3D game character animations which are various the game production at the time of application is possible, operation by and type by in necessity. Element by model classification of the digital base game character which is used in game it set from the research which it sees and research it analyzed and the fundamental data which is necessary to 3D game character animation productions escape it tried. And the digital motioncapture it applies a cap department system and real picture of the character animation which is various at real-time the control research moving and it advances at the time when the effectiveness is short highly in game industry and digital contents industry application the character animation production process which is possible and production pipeline escape the reporter to do it does.

  • PDF