• Title/Summary/Keyword: 온라인 정치활동

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A Study on the Impact of Online Political Activity on Attitudes Toward Sexual Minority Issues: Focusing on Legalizing Same-sex Marriage and Enacting an Anti-discrimination Law. (온라인 정치적 활동이 성소수자 이슈에 대한 태도에 미치는 영향: 동성결혼 합법화와 차별금지법 제정 문제를 중심으로)

  • Fujisaki, Yoshie;Kang, Sinjae;Jin, Youngjae
    • Korean Journal of Legislative Studies
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    • v.25 no.3
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    • pp.33-67
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    • 2019
  • This study analyzes whether online political activities have an important impact on attitudes toward the legalization of same-sex marriage and the anti-discrimination law and whether these effects are different by the religion of voters. The main findings are as follows. First, the ideology variable has a significant effect on attitude toward legalizing same-sex marriage and enacting anti-discrimination law. Second, the higher the degree of online political activities, the more likely they will support two issues. Third, the effect on attitudes toward the enactment of anti-discrimination law has appeared different by religion. In other words, Protestants, compared to other religions, are more likely to oppose the enactment of anti-discrimination laws as the level of online political activities increased. Our study is meaningful in that we found online political activities play an important role in making voters' attitudes positively toward the enhancement of the right of sexual minorities. Also, although ideological conflicts are usually intense in diplomatic and security issues in Korea, the sexual minority issue would be likely to be an crucial as a dimension of ideological conflicts.

A Geographical Study on Characteristics of Political Activities in Cyberspace and Interrelationship between Online and Offline: A case of South Korea's Presidential Election in 2012 (가상공간에서의 정치 활동의 특징과 오프라인 환경과의 연계성에 대한 지리적 고찰: 2012년 대통령 선거를 사례로)

  • Park, Sookyung
    • Journal of the Korean Geographical Society
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    • v.48 no.5
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    • pp.686-708
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    • 2013
  • The goal of this investigation is to examine the matter as to how various cyberpolitical activities such as on-line civic participation, cyber parties, development and movement of civil society networks are appeared in cyberspace; and how political activities in cyberspace are associated with offline environment. This research was based on in-depth and open-ended interviews centering around 20s (32 interviewees) and the major results are as in the following. First, in terms of on-line civic participation, searching political issues occur in places, where internet users can access information easily relatively, and creating or reconstructing political information is identified in places giving stability or affinity to the public society. Second, even though each party's homepage for the channel of cyber parties has enough capacity as bridgespace, which takes charge of supporting f lows of people, goods, capital, and ideas, most of them don't play a role to establish virtual or real networks. Exceptively, cyber parties contribute to make temporalized places, where nobody takes the responsibility, somewhat. Third, the development and movement of civil society networks is divided into several segments according to political interests and tendency in online; furthermore, such a cyberpolitical activity influences human networks and the decision of major places for political activities in offline.

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Impact of Digital Divide on Online Political Participation: With Focus on the Gap of Operational Skills of Digital Device Users (온라인 정치참여에서 디지털 정보격차의 영향: 디지털 기기 이용자의 기기 운용 기술 격차를 중심으로)

  • Jang, Changki;Sung, WookJoon
    • Informatization Policy
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    • v.27 no.1
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    • pp.36-54
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    • 2020
  • This study empirically analyzes the impact of digital divide between digital device usage motivation and operational skills on online political participation. The analysis was performed using the National Information Society Agency's 2018 digital divide survey data from September to December 2018 and applying the Heckman selection model to control the sample selection bias that may occur between internet users and non-users. The result shows the gap in motivation and device operational skills of individual citizens using digital devices has significant impact on online political participation. In socio-economic terms, it shows the age, education level and regional factors also have significant impact on online political participation, while gender and income levels do not. This study holds significance in that there are different patterns of digital divide between digital devices, identifying the motivation to use a digital device as an important factor for mobile device users, and the device operational skills, for personal computer users.

The Determinants of Participation in the Candlelight Protest for the impeachment of Park Geun-hye from 2016 to 2017 (2016년-2017년 박근혜 퇴진 촛불집회 참여의 결정요인)

  • Do, Myo Yuen
    • Korean Journal of Legislative Studies
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    • v.23 no.2
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    • pp.109-146
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    • 2017
  • The purpose of this study is to analyze the determinants of participating in the candlelight protest for the impeachment of Park Geun-hye from 2016 to 2017. In particular, it revealed the effects of social economic factors, emotional factors, political orientation, and political attitudes and behaviors in participation of candlelight protests. To this end, the survey was conducted for candlelight participants and non-participants. The results of the study confirmed the effects of gender, ideology, political party, anger, dissatisfaction with the presidential performance, non voting activities, TV and newspaper use, and political association activities.

The Effects and Process of the Politics Instruction Utilizing an Online Game, 'Goonzu' (온라인게임 '군주'를 활용한 초등학교 정치수업 수행 및 효과)

  • Wi, Jong-Hyun;Won, Eun-Sok
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.83-93
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    • 2009
  • The politics instruction, where utilizing an online game named 'Goonzu' as an instructional tool had been implemented to students from four classes of 5th grade during ten weeks. Four teachers participated in teaching the students and constructed curriculum by playing 'Goonzu' and analyzing the regular elemental school Politics curriculum before implementation. To verify effectiveness of the instruction, the survey, asking students' efficacy, interest and their cognitive changes of main elements that students considered when they elected their representatives, was conducted. Moreover opinions about this instruction from the students and the teachers were gathered through the forms of interview and short essay. As the results of this research, students' efficacy toward doing politic activities was significantly increased. However, m case of students' interests to this instruction, there was no significant difference despite of increase of the mean. Also, students put more weight on intrinsic e1ements(daigency, responsibility) of the representative in online election than offline election and the students, who took the course, stressed intrinsic elements more than other students.

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A Study on Political Attitude Estimation of Korean OSN Users (온라인 소셜네트워크를 통한 한국인의 정치성향 예측 기법의 연구)

  • Wijaya, Muhammad Eka;Ahn, Heejune
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.4
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    • pp.1-11
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    • 2016
  • Recently numerous studies are conducted to estimate the human personality from the online social activities. This paper develops a comprehensive model for political attitude estimation leveraging the Facebook Like information of the users. We designed a Facebook Crawler that efficiently collects data overcoming the difficulties in crawling Ajax enabled Facebook pages. We show that the category level selection can reduce the data analysis complexity utilizing the sparsity of the huge like-attitude matrix. In the Korean Facebook users' context, only 28 criteria (3% of the total) can estimate the political polarity of the user with high accuracy (AUC of 0.82).

A Critical Review on the Study of Online Social Movements (온라인 사회운동의 연구동향)

  • Kim, Yong cheol;Yun, Seongyi
    • Informatization Policy
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    • v.18 no.2
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    • pp.3-22
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    • 2011
  • The study of online social movements is basically concerned about the impact of the Internet on the existing social movements. More specifically, researchers have paid attention to changes in participants, leadership style and movement strategies caused by the Internet. Due to the Internet, networks of the individuals who are geographically scattered or a network of networks have emerged as new movement agents. Researchers have also analyzed a repertoire of collective action adopted by the online social movements. The increase in online social movements calls for a new interpretation of the existing social movement theories such as resource mobilization, collective identity and political opportunity structure. There are still a lot of debate about the impact of the internet on social movement and the resulting changes. Not only the early debate of cyber-optimism and cyber-scepticism, many studies done by the mid-range perspective also suggested different arguments on the impact of the Internet. This discrepancy comes from a relatively short history of online social movement study, which leads to a limited number of case studies and a shortage of date accumulations. In the future, researchers need to place more attention on the unique characteristics of different technologies and comparative studies of online social movements. The study should also extend its focus to a wide range of political systems in order to explain the impact of online social movements on political intermediary organizations and the democracy itself.

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A Study on the EU Internet Privacy Protection Rules (EU의 인터넷 개인정보보호법에 관한 입구)

  • Kim, Eun-Mi
    • International Commerce and Information Review
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    • v.3 no.2
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    • pp.131-142
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    • 2001
  • IT 산업은 인터넷을 발달시킴으로써 새로운 경제 시대 (New Economic Era)를 열게 하였을 뿐만 아니라 민주주의제도의 발전가능성을 한층 더 앞당기는 계기를 마련하고 있다. 그러나 개인들은 그들의 개인정보가 국가기관이나 민간기관에 자신도 모르는 사이 누출되어 국가기관의 감시체제를 구축하거나 불공정한 상업적 목적으로 쓰일 수 있다는 우려 때문에 온라인상의 구매활동이나 정치활동을 주저하고 있다. 특히 유럽민족은 과거의 역사적인 사건들로 인해 개인정보 유출문제에 매우 민감하게 반응한다. 이러한 이유로 EU는 EU국가들 내에서의 인터넷관련 개인정보처리문제와 EU와 제3국간의 개인정보 이전 문제를 규정하는 지침을 1995년 재정하고 1998년부터 시행하고 있다. 동 지침은 또한 미국과의 정보이전협상인 safe harbor를 탄생시켰다. 본 고에서는 왜 개인정보 보호법이 필요한지 그 이유와 개인정보보호에 대한 국제적인 논의 그리고 EU의 개인정보지침 내용을 연구한다.

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The Study for Elementary Educational Activities Using Wikipedia (초등학교 교육활동을 위한 Wikipedia의 교육적 활용방안 연구)

  • Kim, Hyeon-Jeong;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2009.08a
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    • pp.179-187
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    • 2009
  • Web2.0은 정치, 경제, 사회 등의 다양한 분야에서 큰 영향을 주었는데 교육 분야에서도 활발한 응용을 볼 수 있었다. Web2.0을 교육적으로 활용할 수 있는 다양한 사이트 중 Wikipedia는 Web2.0의 집단지성을 대표하는 것으로 유명하다. Wikipedia는 오픈소스백과사전으로서 누구나 편집이 가능하고 배타적인 저작권을 가지고 있지 않기 때문에 사용에 제약을 받지 않는다. 현재 267개의 언어로 서비스되고 있으며, 모든 언어를 합하면 1000만여 항목이 넘으며, 앞으로의 발전이 기대되는 온라인 사전이다. Wikipedia는 정보 검색, 정보생성, 위키문법이용 편집, 토론 등의 기본 기능과 사용자문서 관리, 문서역사, 바벨, 위키미디어 프로젝트 등의 응용 기능이 있으며, 집단지성과 즉시성, 발전가능성, 개방성, 대용량성 등의 교육적 장점을 갖고 있으나, 현재 한국 교육 현장에서는 활발히 이용되고 있지 않은 것이 현실이다. 이에 Wikipedia를 초등학교 교육 현장에 적용하는 다음의 6가지 활동을 제안한다. 첫째, 정보검색, 둘째 정보편집, 셋째 정보생성, 넷째 정보토론, 다섯째 학습 결과물의 정리, 여섯째 프로젝트 학습의 활동들을 적용할 수 있다. 브리태니커사전과 비교할 정도로 정확하다는 긍정적인 시각과 누구나 편집을 할 수 있기 때문에 문서훼손이 생겨 부정확하다는 부정적인 시각이 있다. 또한 한국 Wikipedia가 타국의 Wikipedia에 비해 부진한 이유를 찾는 논의에는 여러 해석이 있다. 이러한 논의에도 불구하고 Wikipedia에는 무궁한 발전 가능성이 있기 때문에 교육에 활용할 만한 가치가 있다고 판단된다.

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A Study on Business model of through Second life (세컨드 라이프(Second Life)를 통한 문화콘텐츠 비즈니스 모델연구)

  • Choi, Eunyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.431-435
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    • 2008
  • Thanks to the development of internet, on-line market expands exponentially and corresponding solid business models are drawn attentions. Most of on-line trading items are limited with selling game related items however, Linden Lab made its turning point by introducing cyber reality game to shape the cyber life with creating his own Avatar in 2003. After 2003, Second life has grown sharply that over 12 million users around the world. While former games are progressed within fixed scenario, the concept of avatars who live his or her own lives at the cyber space that successfully differentiate from former online game. Further, cyber money, Linden Dollar can be used to buy real estate, cloth, shoes just like at real economy system. Not only for using corporate marketing, various areas of activities; promotion of public sector, politics, education are also functioned at the cyber life. In Korea, Korean version of Second life was introduced at the end of 2007 that draws attentions from the users. In this study, I examine various business models of cyber through Second life and suggest feasible culture-contents applying models.

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