• Title/Summary/Keyword: 온라인 비즈니스

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Provision and Obligations in Policy Rules (정책규칙에서 Provision과 Obligation)

  • Kim, Su-Hee
    • Convergence Security Journal
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    • v.5 no.1
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    • pp.1-9
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    • 2005
  • XML is the most common tool for data processing and data transmission in web applications. Policies are extensively used in all online business solutions and it is recognized that abinary decision such as 'yes/no' for access requests is not enough. In this paper, a method is developed to convert policy rules with provisions and obligations in logic formula formats into XML formats. The primary purpose is to enable security policy programmers to write flexible authorization policies in XML and to implement them easily. General syntaxes are defined to specify information for users, objects and actions in XML formats and an XML DTD is developed to specify authorization rules with these three components. To support various security features such as data transcoding and non-repudiation depending on data in addition to access control based on authorization policies, studies for specifying them in XML policy rules will be performed in the future.

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3D Avatar Motion Control Using the Script in the Mobile Environment (모바일 환경에서 스크립트를 이용한 3차원 아바타 동작 제어)

  • Choi Seunghyuk;Kim Jaekyung;Lim Soon-Bum;Choy Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.574-576
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    • 2005
  • 최근 주요 이동통신 사업자, 단말기/칩 제조업체, 콘텐츠 제공업자들 사이에는 모바일 3D 분야가 가장 큰 이슈로 떠오르고 있다. 이러한 환경을 기반으로 모바일 장치에서 3차원 아바타 애니메이션 연구가 진행되고 있다. 이는 아바타의 자연스러운 동작은 사용자에게 아바타가 살아있는 듯한 느낌(Life-likeness)과 사실감(Believability)을 심어주어 보다 친숙한 인터페이스로 활용될 수 있고 이에 따라 채팅이나 온라인 게임 외에도 교육, 쇼핑몰, 비즈니스 등 다양한 분야로 확대되고 있기 때문이다. 하지만 지금까지의 연구는 자연스러운 모션 생성에 집중되어 있을 뿐, 어떻게 쉽게 아바타는 제어할 것 인가에 대한 연구가 적었다. 특히 모바일 환경에서 효율적인 아바타 동작 제어를 위한 연구는 부족하다 할 수 있다. 본 논문에서는 모바일 환경에서 효율적인 아바타 동작을 제어를 위해 스크립트(Script) 기반의 아바타 동작 제어 기법을 제안한다. 모션 생성을 위해 아바타 동작 스크립트(Avatar Motion Script)를 정의하여 아바타 애니메이션의 기록, 재생이 가능하다. 둘째 계층적 스크립트(Multi-Level Script) 기법을 이용하여 적은 양의 데이터만으로도 아바타 동작 제어가 가능하다. 셋째 어느 환경에서도 Motion이 생성, 재생이 가능하한 플랫폼 독립적 구조이다. 넷째, 키 프레임(Key Frame) 기반의 모션을 이용하여 아바타의 상황 상황에 모션이 변하는 동적 동작 생성이 가능하다.

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Does Internet Increase the Market Efficiency? (인터넷이 시장의 효율성을 증가시키는가?)

  • Lee, Ho-Geun;Lee, Ran-Hui
    • Information Systems Review
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    • v.3 no.1
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    • pp.3-18
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    • 2001
  • The Internet is taking up every single life of us with a huge speed of growth. If the ideal market called 'perfect competition' in economics will ever come true in this digital world, the sellers won't be able to have monopolistic profits above the marginal cost any more, letting the resource allocation much more efficient. This paper attempts to test whether this theory is true in e-market as well through observing price differences between online and offline retailers of extremely homogeneous products, CDs. Since most results from previous research were supporting the inefficiency of e-market in price level, price adjustment, and especially price dispersion, this article designed the research methodology most carefully. The results of pervious works are partly due to the immaturity of the Internet market or due to the uniqueness of the American CD market, where oligopolistic market players are significantly dominant. The analysis of price data of 20 titles from 20 retailers for five weeks supports that online market is more efficient than offline market with statistical significance in all the three dimensions. We could conclude that the e-market is going much more efficient at least compared to the offline market and the more would it be unless the sellers resist and prevent comparison-shopping.

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A Business Ecosystem Approach for E-commerce Service Innovation (온라인 커머스 서비스 혁신을 위한 비즈니스 생태계적 접근)

  • Kwon, Hyeog In;Park, Ju Yeon;Kim, Ju Ho
    • Journal of Information Technology Services
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    • v.20 no.4
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    • pp.1-21
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    • 2021
  • At a time when the e-commerce market is experiencing accelerated growth, with advancements in information and communications technology (ICT), the problems of distribution of counterfeit products and consumer confusion caused by non-face-to-face purchases have increased. Hence, amid intensifying competition, it has become important for e-commerce companies deliver product information more efficiently, provide differentiated services, and secure credibility for consumers by reducing consumer damage from buying counterfeit products. However, even though consumer confusion and the inadvertent purchase of counterfeit products are intensifying in such a market scenario, there are no services that aim to solve such problems. This study examines the conventional e-commerce industry in South Korea through a political, economic, social, and technological (PEST) analysis, based on in-depth interviews with consumers, to derive the pain and gain points of the industry. As a result, the inherent problems of the e-commerce industry were revealed. Through a service value network perspective, services aimed at resolving such issues were derived, and the e-commerce business ecosystem needed to solve this problem was deduced. The findings revealed that the artificial intelligence-based service support platform has become a major driving force within the e-commerce innovation ecosystem by enabling a new way to create and secure value using ICT. This entails a new exchange mechanism and transaction architecture and a new organizational structure that breaks the barriers between industries.

소상공인의 사업 역량과 디지털 역량이 경제활동 지속 의도에 미치는 영향: 1인 미디어 교육참여도의 조절효과

  • 박정옥;하규수
    • 한국벤처창업학회:학술대회논문집
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    • 2023.04a
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    • pp.15-19
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    • 2023
  • 2022년 7월에 열린 'ON미래, 산업디지털전환 국회 포럼' 에서는 기업과 기업의 데이터들이 연결되고 산업에 활용 가능한 환경조성이 필요하며 이러한 데이터 생태계를 위한 거래 활성화로 비즈니스 모델 창출이 중요한 이슈로 떠올랐다. 소상공인시장진흥공단은 소상공인 디지털 특성화대학을 열고 소상공인 디지털 역량 강화를 위해 전국의 10개 대학과 연계하였다. 4차 산업혁명의 진전과 코로나19 팬데믹의 영향으로 인한 비대면 문화의 확산 등과 이에 따른 소상공인의 디지털역량이 사업을 영위하는데 중요한 이슈로 등장한 것이다. 본 연구는 소상공인의 사업 역량과 디지털 역량이 경제활동 지속 의도에 미치는 영향관계를 실증 분석하기 위하여 이루어졌다. 이를 위해 사업 역량을 세분화해서 소상공인의 업종 전문성, 고객관리 전문성으로 나누었다. 디지털 역량은 SNS 활동성, ICT 사용 용이성, ICT 사업 활용성으로 세분화하였다. 이들 요인들이 경제활동 지속 의도에 영향을 미침에 있어서 1인 미디어 교육참여도에 따라 어떻게 달라지는지를 동시에 살펴보았다. 이를 실증 분석하기 위해 1인 미디어 교육을 받은 사람을 대상으로 온라인 설문을 조사하고자 하며 디지털 역량의 중요성이 증대되는 시점에서 소상공인에 있어서도 이러한 역량이 경제활동 지속 의도에 영향을 미치는지 실증적으로 분석하는 측면에서 의의가 있다.

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Foreign Tourists' Experience Structure Visiting Cultural Tourism Resources in Jeju using Co-occurrence Network Analysis: Focused on Online Review and Grade of Global OTA (Co-occurrence 네트워크 분석을 활용한 외국인 관광객의 제주 문화관광자원 경험구조: 글로벌 OTA의 온라인 리뷰 및 평점을 대상으로)

  • Hee-Jeong Yun
    • Asia-Pacific Journal of Business
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    • v.15 no.1
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    • pp.273-287
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    • 2024
  • Purpose - This study conducts the co-occurrence analysis, one of the social network analysis using global OTA's online reviews and grades in order to understand the experience structure of foreign tourists visiting cutural tourism resources in Jeju, Korea. Design/methodology/approach - For this purpose, this study selects 6 cultural tourism resources in Jeju as the study sites, and collects qualitative review data (noun, adjectives, and verb) and quantitative grade data. Findings - The co-occurrence network analysis between words and grade of market and street shows that the grade of 5 appears the most simultaneous with pork, buy, lot, try, fresh, black, food, price, seafood, local, market, good, street, etc. and the grade of 1 connects with small, dish, better, taste, etc. And the co-occurrence network analysis between words and grade of tradition and folklore shows that the grade of 5 appears the most simultaneous with village, place, museum, visit, time, life, culture, women, diver, use, lot, etc. and the grade of 1 connects with minute, spend, room, recommend, honey, etc. Research implications or originality - The above research results are relevant in order to find out the core experience of foreign tourists using online review and grade generated by foreign tourists and use as the important information to develop the strategies related to the planning and management of cultural tourism resources.

A study on decentralization and intellectual property rights(IP) construction strategies in NFT art: Focusing on the Chinese case (NFT 예술의 탈중앙화와 지식재산권 구축 전략에 관한 연구 : 중국 사례를 중심으로 )

  • LIN LI;Rui Zhan
    • Trans-
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    • v.16
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    • pp.33-68
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    • 2024
  • In a rapidly growing digital economic environment, NFT has emerged as a hot topic in the art field. However, in China, NFT art is developing slowly due to constraints related to China's political economy and socio-cultural situation. Due to strict management and control, the circulation of cryptocurrency is limited, and the level of public awareness and acceptance of NFT art and market maturity are still low. Despite these limitations, this paper predicts that Chinese art creators and market participants can build an online personal art IP model that suits the characteristics of the Chinese market and explores the current status and possibilities.

A Study on the Quantitative Evaluation of Initial Coin Offering (ICO) Using Unstructured Data (비정형 데이터를 이용한 ICO(Initial Coin Offering) 정량적 평가 방법에 대한 연구)

  • Lee, Han Sol;Ahn, Sangho;Kang, Juyoung
    • Smart Media Journal
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    • v.11 no.5
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    • pp.63-74
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    • 2022
  • Initial public offering (IPO) has a legal framework for investor protection, and because there are various quantitative evaluation factors, objective analysis is possible, and various studies have been conducted. In addition, crowdfunding also has several devices to prevent indiscriminate funding as the legal system for investor protection. On the other hand, the blockchain-based cryptocurrency white paper (ICO), which has recently been in the spotlight, has ambiguous legal means and standards to protect investors and lacks quantitative evaluation methods to evaluate ICOs objectively. Therefore, this study collects online-published ICO white papers to detect fraud in ICOs, performs ICO fraud predictions based on BERT, a text embedding technique, and compares them with existing Random Forest machine learning techniques, and shows the possibility on fraud detection. Finally, this study is expected to contribute to the study of ICO fraud detection based on quantitative methods by presenting the possibility of using a quantitative approach using unstructured data to identify frauds in ICOs.

Analyzing the weblog data of a shopping mall using process mining (프로세스 마이닝을 이용한 쇼핑몰 웹로그 데이터 분석)

  • Kim, Chae-Young;Yong, Hye-Ryeon;Hwang, Hyun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.777-787
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    • 2020
  • With the development of the Internet and the spread of mobile devices, the online market is growing rapidly. As the number of customers using online shopping malls explodes, research is being conducted on the analysis of usage behavior from customer data, personalized product recommendations, and service development. Thus, this paper seeks to analyze the overall process of online shopping malls through process mining, and to identify the factors that influence users' purchases. The data used are from a large online shopping mall, and R was the analysis tool. The results show that customer activity was most prominent in categories with event elements, such as unconventional discounts and monthly giveaway events. On the other hand, searches, logins, and campaign activity were found to be less relevant than their importance. Those are very important, because they can provide clues to a customer's information and needs. Therefore, it is necessary to refine the recommendations from related search words, and to manage activity, such as coupons provided when customers log in. In addition to the previous discussion, this paper proposes various business strategies to enhance the competitiveness of online shopping malls and to increase profits.

Determinants.influencing Consumer Perceptions of Web Site Trust and Outcomes (웹사이트 신뢰에 대한 소비자 지각과 성과에 영향을 미치는 요인에 관한 연구)

  • Ha, Hong-Youl
    • Journal of Global Scholars of Marketing Science
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    • v.15 no.2
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    • pp.1-25
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    • 2005
  • Unlike the traditional bricks-and-mortar marketplace, the online environment includes several distinct factors that influence Web site trust. As consumers become more savvy about the Internet, the author contends they will insist on doing business with web companies they trust. This study examines 1) how Web site trust is affected by the following web purchase-related factors: security, privacy, brand name, word-of-mouth, good online experience, and quality of information, and 2) how it influences outcomes. Unlike Urban and colleagues' study (2000), the author argues that not all e-trust bUilding programs guarantee success in building Web site trust. In addition to the mechanism depending on a program, building e-brand trust requires a systematic relationship between a consumer and a particular web site. The findings show that Web site trust does not build one or two components but are established by the interrelationships of complex components. By carefully investigating these variables in formulating marketing strategies, marketers can cultivate brand loyalty and gain a formidable competitive edge.

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