• Title/Summary/Keyword: 온라인 등록 시스템

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A Blockchain Copyright Information Registration System for Content Protection of Online Sharing Platforms (온라인 공유 플랫폼용 콘텐츠 보호를 위한 블록체인 저작권 정보 등록 시스템)

  • Kim, Minyoung;Lee, Hyoun-Sub;Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1718-1721
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    • 2020
  • This paper proposes a method to protect the copyright of creators' content shared through an online sharing platform in a legal battle. When creators upload their independent creation content to the online sharing platform, it automatically upload information necessary for copyright effect to this system. The data warehouse of this system is as a private blockchain for to ensure non-repudiation and transparency of the information. We present that the data warehouse is to build as Hyperledger Fabric in this paper. And We present the transaction data structure of the blockchain to prevent orphan works. We also dealt with how to build a website where users can conveniently check the data (copyright related information) of this blockchain.

Similar Question Search System for Q&A board of The National Institute of the Korean Language using Topic Classification (주제 분류를 활용한 국립국어원 질의응답 게시판 유사 질문 검색 시스템)

  • Mun, Jung-Min;Song, Yeong-Ho;Jin, Ji-Hwan;Lee, Hyun-Seob;Lee, Hyun-Ah
    • Annual Conference on Human and Language Technology
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    • 2014.10a
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    • pp.201-205
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    • 2014
  • 국립국어원의 온라인 가나다 서비스는 한국어에 대한 다양한 질문과 정확한 답변을 제공한다. 만일 새롭게 등록되는 질문에 대해 유사한 질문을 자동으로 찾을 수 있다면, 질문자는 빠른 시간에 답변을 얻을 수 있고 서비스 관리자는 수동 답변 작성의 부담을 덜 수 있다. 본 논문에서는 국립국어원 질의응답게시판의 특성을 분석하여 질문의 주제를 6가지로 분류하고, 주제 분류 정보와 벡터 유사도, 수열 유사도를 결합하여 유사한 질문을 검색하는 시스템을 제안한다. 평가에서는 본 논문에서 제시한 주제 분류 정보를 활용한 결과 1위 정답 검색 정확률이 향상되는 결과를 얻었다. 최종 실험에서는 MRR이 0.62, 정답이 1위, 5위내에 검색될 확률은 각각 54.2%, 78.2%를 보였다.

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Implementation of Advanced Dynamic Signature Verification System (고성능 동적 서명인증시스템 구현)

  • Kim, Jin-Whan;Cho, Hyuk-Gyu;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.462-466
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    • 2005
  • Dynamic (On-line) signature verification system consists of preprocessing, feature extraction, comparison and decision process for internal processing, and registration and verification windows for the user interface. We describe an implementation and design for an advanced dynamic signature verification system. Also, we suggest the method of feature extraction, matching algorithm, efficient user interface and an objective criteria for evaluating the performance.

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A Study on the Development and Improvement of the Online Article Contribution Management System Based on KISTI-ACOMS for Korean Society of Environment and Ecology (KISTI-ACOMS를 기반으로 한 한국환경생태학회 온라인논문투고관리시스템 개발 및 개선방안)

  • Park Jae-Won;Choi Sun-Hee;Kang Mu-Yeong
    • Korean Journal of Environment and Ecology
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    • v.18 no.4
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    • pp.456-464
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    • 2004
  • KISTI(Korea Institute of Science and Technology Information) has developed the $\boxDr$KISTI-ACOMS(KISTI-Article COntribution Management System)$\boxUl$ as part of the national project for automating the process of processing academic information by societies, in order to convert journals published by academic societies in Korea into an electronic from and make them accessible on the Internet. This system was developed in the year 2001 and has since been distributed to societies free of charge. The number of societies requesting the service has risen recently, which prompted us to take more recommendations of the societies that adopt this system into account in expanding and standardizing the area of service being provided by the system. This paper will investigate the functions of KISTI-ACOMS constructed for use in the Korean Society of Environment and Ecology and list the functions and requirements for the next system to enhance the on-line paper management system.

A Study about The Impact of Music Recommender Systems on Online Digital Music Rankings (음원 추천시스템이 온라인 디지털 음원차트에 미치는 파급효과에 대한 연구)

  • Kim, HyunMo;Kim, MinYong;Park, JaeHong
    • Information Systems Review
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    • v.16 no.3
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    • pp.49-68
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    • 2014
  • These days, consumers have increasingly preferred to digital real-time streamlining and downloading to listen to music because this is convenient and affordable for the consumers. Accordingly, sales of music in compact disk formats have steadily declined. In this regards, online digital music has become a new communication channel to listen musics, where digital files can be delivered over various online networks to people's computing devices. The majority of online digital music distributors has Music Recommender Systems for sales of digital music on their websites. Music Recommender Systems are parts of information filtering systems that provide the ratings or preferences that users give to music. Korean online digital music distributors have Music Recommender Systems. But those online music distributors didn't provide any rules or clear procedures that recommend music. Therefore, we raise important questions as follows: "Is Music Recommender Systems Fair?", "What is the impact of Music Recommender Systems on online music rankings and sales?" While previous studies have focused on usefulness of Music Recommender Systems, this study investigates not only fairness of Current Music Recommender Systems but also Relationship between Music Recommender Systems and online Music Charts. This study examines these issues based on Bandwagon effect, ranking effect, Slot effect theories. For our empirical analysis, we selected the most famous five online digital music distributors in terms of market shares. We found that all recommended music is exposed to the top of 'daily music charts' in online digital music distributors' websites. We collected music ranking data and recommended music data from 'daily music chart' during a one month. The result shows that online music recommender systems are not fair, since they mainly recommend particular music that supported by a specific music production company. In addition, the recommended music are always exposed to the top of music ranking charts. We also find that recommended music usually appear at the top 20 ranking charts within one or two days. Also, the most music in the top 50 or 100 ranks are the recommended music. Moreover, recommended music usually remain the ranking charts more than one month while non-recommended music often disappear at the ranking charts within two week. Our study provides an important implication to online music industry. Because music recommender systems and music ranking charts are closely related, music distributors may improperly use their recommender systems to boost the sales of music that related to their own companies. Therefore, online digital music distributor must clearly announce the rules and procedures about music recommender systems for the better music industry.

Implementation of a Learning Support System that Facilitates Teacher-Student Interaction Utilizing a Digital Human (디지털 휴먼을 활용하여 교수-학생 상호작용을 촉진시키는 학습지원 시스템 구현)

  • Gyu-Sung Jung;Chan-Hyeong Im;Hae-Chan Lee;Ra Yun Boo;Soonuk Seol
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.523-533
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    • 2022
  • During the COVID-19 pandemic, the use of video classes and real-time online education has increased, but the lack of interaction between instructors and learners remains a challenging problem to be resolved. This paper designs and implements a learning support system that utilizes a digital human to improve faculty-student interaction, which plays an important role in increasing the educational effect and satisfaction of real-time online classes. In this paper, a digital human participates in a class as a virtual learner and asks questions raised by other learners through an anonymous chat system to the instructor on behalf of the learners. In addition, as a class facilitator, the digital human analyzes the lecturer's speech in real time and provides it to the learner in the form of a summary of the class, thereby facilitating faculty-student interaction. In order to confirm that the proposed system can be used in actual online real-time classes, we apply our system to Zoom classes. Experimental results show that facilitated Q&A and real-time class summaries are successfully provided through our digital human-based learning support system.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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A New Instant Messaging System using Extended CPL in SIP Environment (SIP 환경에서의 확장 CPL을 사용한 새로운 인스턴트 메시징 시스템)

  • Jang, Choon-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.67-74
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    • 2009
  • The presence informations of users of Instant Messaging System In SIP(Session Initiation Protocol) environment are obtained by presence server, and message waiting indication event package is used to provide various message informations stored in the message server. In this paper, I have proposed a new method in which Extended CPL(Call Processing Language) has been applied to presence service to provide various functions to the users. A user of Instant Messaging System subscribes presence information and CPL scripts which describe his requirements, and presence server executes CPL scripts when instant messaging service is subscribed and notifies presence informations. Several CPL operation tags are added, and therefore various services which combine presence service and call processing can be provided in this system. Furthermore a new method has been proposed in which message server and presence server correlate in Instant Messaging System. When changes of message status informations occur, message server send these informations to the presence server, and presence server provides both presence informations and message status informations in extended format. As this method can be a substitute for message waiting indication event package, the system operating efficiency can be increased. The performance of this proposed system is evaluated by experiments.

Real-Time Face Recognition System using PDA (PDA를 이용한 실시간 얼굴인식 시스템 구현)

  • Kwon Man-Jun;Yang Dong-Hwa;Go Hyoun-Joo;Kim Jin-Whan;Chun Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.5
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    • pp.649-654
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    • 2005
  • In this paper, we describe an implementation of real-time face recognition system under ubiquitous computing environments. First, face image is captured by PDA with CMOS camera and then this image with user n and name is transmitted via WLAN(Wireless LAN) to the server and finally PDA receives verification result from the server The proposed system consists of server and client parts. Server uses PCA and LDA algorithm which calculates eigenvector and eigenvalue matrices using the face images from the PDA at enrollment process. And then, it sends recognition result using Euclidean distance at verification process. Here, captured image is first compressed by the wave- let transform and sent as JPG format for real-time processing. Implemented system makes an improvement of the speed and performance by comparing Euclidean distance with previously calculated eigenvector and eignevalue matrices in the learning process.