• Title/Summary/Keyword: 온라인 교육 시스템

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A study on self-regulated learning and UDL study model Implementation for e-mentoring system (자기조절학습과 UDL설계 학습모형을 적용한 e-멘토링 시스템 구축에 관한 연구)

  • Lee, Jung-Hun;Woo, Jin-Woon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.91-99
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    • 2011
  • Adult-learners of online education have been distant from studying for a long time and are rather familiar with the old massive education. As a result, despite the excellent ability in self-control learning that results in great academic performances and academic continuity, the learners give up on learning, feeling depressed for not being able to perform their advantage, the self-control learning ability. The study developed a self-control learning model and UDL design learning model in order to establish e-mentoring system. For the analysis on results of the experiment, the researcher extracted academic grade, the rate of re-register, and the amount of total studying time after dividing new students and transfer students of H cyber university into the control group and the experimental group. In conclusion, the results showed that more satisfied the control group is, the higher academic achievements and the higher academic continuity are accomplished.

A Study on the Design and Implementation of E-AV Models for University Academic Qualification Verification (대학 학력 검증을 위한 E-AV 모델 설계와 구현 방법에 관한 연구)

  • Jung-Oh Park
    • Journal of Industrial Convergence
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    • v.21 no.5
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    • pp.133-142
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    • 2023
  • In recent years, the problem of academic credential falsification is not simply the manipulation of certificates generated by educational institutions, but also the difficulty of trusting automated relationship verification and verification itself, such as falsely recording completion as graduation while still in school. This is due to the lack of sharing of educational background databases among university institutions and the establishment/operation of independent systems that make it difficult to track educational backgrounds. This study designs and implements an E-AV model for academic credential verification centered on university institutions. It summarizes and stores the linked information on the existing academic background in an encrypted database and implements it with web standard technology considering the compatibility and scalability of the existing system. The results of sample data verification show that it improves safety against forgery and complies with storage space and execution performance. This study aims to contribute to the improvement of online verification services such as academic records management in domestic universities.

Tree-Based Conversational Interface Supporting Efficient Presentation of Turn Relations (응답 관계의 효율적인 프레젠테이션을 지원하는 트리 기반 대화 인터페이스)

  • 김경덕
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.377-387
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    • 2004
  • This paper describes a tree-based conversational interface supporting efficient presentation of turn relations on online conversation. Most of conventional conversational interfaces are difficult to make use of formal conversation such as group meeting, decision-making, etc. due to very simplicity of a con versational interface and restriction of data structure of conversational messages. And a tree-based conversational interface supports formal conversation, but they are difficult to present turn relations because of jumpy display by locations of replied turns and distance between replied turns, etc. So this paper suggests a tree-based conversational interface to present efficiently turn relations using XML-based messages with merits of a text-based interface. The suggested conversational interface was implemented by using XML-, DOM, and JDK. And this paper showed that the conversational interface could be applied to conversation system using client- server architecture. Applications for the conversational interface are as follows: collaboration, distance teaming, online game, etc.

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A Study on the Analysis and Expansion Plan of Public Library Services in the COVID-19 Pandemic (코로나19에 대응하는 공공도서관 서비스 분석 및 확대방안 연구)

  • Seon-Kyung Oh
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.3
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    • pp.119-141
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    • 2023
  • The COVID-19 pandemic has significantly changed the landscape of knowledge and information services that public libraries around the world have been providing since modern times. In particular, as social distancing has become routine, the contraction of cultural activities and the shift to online platforms have negatively impacted library visitation and use services, greatly reducing borrowing and reading, use of spaces and facilities, interlibrary loan services, program operations, and outreach services. Therefore, this study investigated and analyzed the current status of services provided by public libraries in Korea and abroad in response to COVID-19, and proposed practical ways to improve and expand services in response to COVID-19 based on the results of a survey of librarians' perceptions. Specifically, these include improving the online reservation system for reading and borrowing services and developing and providing various outreach services, acquiring and expanding electronic resources, expanding online program services (reading, culture, lifelong learning, etc.), strengthening library services for vulnerable populations, providing information portal services related to new infectious diseases, strengthening facilities and space provision services, preparing infectious disease response guidelines, and providing education and training to strengthen librarians' capabilities.

English Word Game System Recognizing Newly Coined Words (신조어를 인식할 수 있는 영어단어 게임시스템)

  • Shim, Dong-uk;Park, So-young;Kim, Ki-sub;Kang, Han-gu;Jang, Jun-ho;Kim, Dae-woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.521-524
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    • 2009
  • Everyone can easily acquire learning materials on web environment that rapidly develops. Because the importance of English education has been emphasized day by day, many English education systems are introduced. However, previous most English education systems support only single user mode, and cannot deal with a newly coined word such as 'WIKIPEDIA'. In order to lead a user's learning ability with interest and enjoyment, this paper propose an online English word game system implementing a 'scrabble' board game. The proposed English word game system has the following characteristics. First, the proposed system supports both single user mode and multi user mode with a virtual user based on artificial intelligence. Second, the proposed system can recognize newly coined words such as 'WIKIPEDIA' by using NEVER Open API dictionary. Third, the proposed system offers familiar user interface so that a user can play the game without any manual. Therefore, it is expected that the proposed system can help users to learn English words with interest and enjoyment.

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Collaborative Recommendation of Online Video Lectures in e-Learning System (이러닝 시스템에서 온라인 비디오 강좌의 협업적 추천 방법)

  • Ha, In-Ay;Song, Gyu-Sik;Kim, Heung-Nam;Jo, Geun-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.85-94
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    • 2009
  • It is becoming increasingly difficult for learners to find the lectures they are looking for. In turn, the ability to find the particular lecture sought by the learner in an accurate and prompt manner has become an important issue in e-Learning. To deal this issue, in this paper. we present a collaborative approach to provide personalized recommendations of online video lectures. The proposed approach first identifies candidated video lectures that will be of interest to a certain user. Partitioned collaborative filtering is employed as an approach in order to generate neighbor learners and predict learners'preferences for the lectures. Thereafter, Attribute-based filtering is employed to recommend a final list of video lectures that the target user will like the most.

A Cognitive-Based News Recommender System for Seniors (시니어 인지 반응 측정 데이터 기반 뉴스 형태 추천 시스템 설계)

  • Whang, Taesun;Lee, Seolhwa;Hur, YunA;So, Aram;Lim, Heuiseok
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.139-141
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    • 2018
  • 국제사회의 평균 연령이 높아짐과 동시에 시니어의 인터넷 이용률이 증가하면서 시니어 세대를 위한 서비스 및 맞춤형 콘텐츠 제공이 필요한 실정이다. 시니어의 경우 신체 및 인지 능력 감소로 글을 읽는 능력이 저하되고, 이로 인해 온라인으로 제공되는 뉴스 콘텐츠를 정확히 이해하지 못하는 현상이 발생한다. 따라서 본 연구에서는 뉴스의 형태를 구성하는 요소를 정의하여, 시니어의 인지 반응 측정 데이터를 기반으로 한 개인 맞춤형 뉴스 형태 추천 시스템을 제안한다.

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The Learning System of Protocol Analysis based on BL(Blended Learning) (BL(Blended Learning)기반 프로토콜 분석 학습 시스템)

  • Hyun-sung Kim;Moon-hwa Park
    • Annual Conference of KIPS
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    • 2008.11a
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    • pp.1173-1176
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    • 2008
  • 프로토콜 분석기는 어플리케이션 성능 관리나 트래픽 분석을 위해 인터넷의 각 계층별 프로토콜을 분석해주는 소프트웨어 툴로서 기업에서는 많이 쓰이고 있다. 그러나 대부분의 학교에서는 아직도 네트워크 강의가 교과서 중심의 이론 위주 교육으로 실시되고 있다. 본 논문에서는 각 계층별 프로토콜의 동작원리를 강의할 때 마다 온라인으로 프로토콜 분석기를 사용하여 스스로 실습을 통해 학습 효과를 높일 수 있도록 BL기반의 학습 시스템을 설계 하였다.

Teaching-learning interaction effects and management in internet based practice instruction - a case study (인터넷기반 실습수업에서의 교수-학습 상호작용 효과 및 운영안 - 사례연구)

  • 김재생
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.193-202
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    • 2004
  • In this paper, we studied about method that instructor and learner execute teaching-learning activities and about the educational effects of a web based practice instruction. And, in practice instruction, we examined about role and influence of instructor, learner and manager. This study shows the method that instructor and learner execute teaching-learning activities and interaction activities in a "construction of e-business system" curriculum to support the informational education for an industrial workers. The research subject was the 15 industrial workers who enrolled a informational instruction coulee provided for two weeks by kimpo college, As a research method, workers survey, interview, and profile analysis were used for this study. The result of this study show that interaction between instructor, learner and manager was not executed actively, but the manner of lecturing about interest of learner, usage of email, question and answer of bulletin board, online-practice were brought an effect on interaction of learner activities and the educational effects.l effects.

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Investigation on Methods to Improve the Reliability of Education Satisfaction Surveys: Focused on the S University Case (교육수요자 만족도조사의 신뢰성 제고방안 탐색: S대학교 사례를 중심으로)

  • Ahn, Su-Hyun;Lee, Sang-Jun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.71-77
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    • 2017
  • In order for the consumers of education and university to be mutually communicating well, satisfaction surveys with a correct system are essential. This study points out the causes for insincere responses found in the process of education satisfaction surveys while discussing possible methods to elicit sincere responses from the students. As a result of analyzing S University, it was observed that enforced online evaluation methods did have a high response rate but also monotonously insincere responses showed to have a high ration among them. A second study was carried out in order to improve the research method after confirming the reliability of the research. Study results sowed that through a representative sample survey, monotonous response patterns decreased and the data distribution satisfied normal distribution. Moreover, a focus group interview was carried out in order to understand the root causes and possible solutions to the problem. Lastly, this study revealed the need of diversified attempts and research in order to secure reliability in education satisfaction surveys while proposing methods of improvement.