• Title/Summary/Keyword: 온라인 공간

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A Study on the Residential Environment Preference and Needs of the Multi-academic Young Single Family Based on Life Style (라이프스타일 기반 다학제적 청년층 1인 가구의 주거 환경 선호 및 요구 분석)

  • Lim, Jun Hyung;Choi, In Young;Park, Hey Kyung
    • Korea Science and Art Forum
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    • v.37 no.1
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    • pp.249-260
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    • 2019
  • Recently, the proportion of single-person households is on the increase in Korea, expected to reach 34.6% in 2035. Among the single-person households, Young single family households are facing greater difficulties due to high house prices in Korea. The government is expanding its support to Young single family, executing various policies such as public lease housings, private lease housings for youth, youth dormitory, etc. The purpose of this study is to understand the exact housing requirement of Young single family households who have different lifestyles with other age groups and provide base line data for youth house planning which will be in use later on. Study methods are shown below. First, this research studied the status and characteristics of Young single family households by looking into literature. Second, by studying previous studies concerned with life style and housing preferences of youth, the tool for investigating preferences and needs of housing environment by Young single family households was composed. Third, survey on characterstics of space usage, preferences and needs on flat composition, and preferences of interior design were conducted based on lifestyle of Young single family-households. The survey was conducted as an online survey using SNS for 150 Young single family holds from the age of 20 and 39, including students and office workers from December 2018 to January 2019. The results are as following. (1) Looking into the space usage characteristics, considering that various activities other than basic functions take place in bedroom and living room of small-sized Young single family households, we need to consider this additionally when planning the housing. (2) Looking into the preferences and composite needs of flat composition, the subjects demand separate bed room and more living room space, and also demand expansion of living room space where various activities take place and additional storage such as dress room in bed room (3) The preferences toward interior design show preferences toward modern style and achromatic color, a representative color. The subjects also prefer floor finishing materials normally used for living spaces, and indirect, soft lighting that uses wall. Also, there are differences between interior design preferences between students (20's) and office workers(30's) due to their different lifestyles. Research is needed to propose practical residential environment requirements and plans through a case study of actual public rental housing and a wider range of users.

Spatial Analysis of the Difference between Real Crime and Fear of Crime (도시내 범죄발생과 범죄 두려움 위치의 공간적 차이 분석)

  • Heo, Sun-Young;Moon, Tae-Heon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.194-207
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    • 2011
  • This study tries to find the possibility to prevent crime by improving urban spatial environment through the analysis of spatial environment property that mutually coincides or differs by comparing the place where crime actually occurs and the place where citizen is afraid of crime. The method of study is as follows. First, the ontents scope and method of study was established by theoretic investigation of case study related to crime. Second, as crime cannot be prevented by police power only, CPSCP(Citizen Participation System for Crime Prevention) was developed so that all citizen can cooperatively participate in the crime prevention anytime and anywhere. Third, the data on the place where people feel fear in the region was collected by directly indicating the place where citizen is afraid of crime in the space by utilizing CPSCP. Fourth, the place where crime actually occurs and the place where citizen is afraid of crime are redundantly analyzed for comparative analysis of 2 places. The result shows that environmental design improving physical environment of urban space is necessary to prevent crime and to eliminate the fear of crime. The CPSCP developed by this study which will be advanced to U-crime prevention system will contribute to making citizen's own neighborhood a smart safety city autonomously.

Overlapped-Subcube: A Lossless Compression Method for Prefix-Sun Cubes (중첩된-서브큐브: 전위-합 큐브를 위한 손실 없는 압축 방법)

  • 강흠근;민준기;전석주;정진완
    • Journal of KIISE:Databases
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    • v.30 no.6
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    • pp.553-560
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    • 2003
  • A range-sum query is very popular and becomes important in finding trends and in discovering relationships between attributes in diverse database applications. It sums over the selected cells of an OLAP data cube where target cells are decided by specified query ranges. The direct method to access the data cube itself forces too many cells to be accessed, therefore it incurs severe overheads. The prefix-sum cube was proposed for the efficient processing of range-sum queries in OLAP environments. However, the prefix-sum cube has been criticized due to its space requirement. In this paper, we propose a lossless compression method called the overlapped-subcube that is developed for the purpose of compressing prefix-sum cubes. A distinguished feature of the overlapped-subcube is that searches can be done without decompressing. The overlapped-subcube reduces the space requirement for storing prefix-sum cubes, and improves the query performance.

An Impact Analysis of Policy Change in the Game Industry -the Arcade Game Industry approach- (게임산업의 정책 변화에 따른 영향 분석 -아케이드게임 산업을 중심으로-)

  • Jeon, Hong Sik;Koh, Chan
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.59-70
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    • 2013
  • The arcade game market is 2nd big market in the world following console game market. It is a driving force of growth for game industry but its Korean case was decreasing growth of game industry by various kinds of factors. Therefore, it is placed too much emphasis on online game industry and it lost industry growth power. The characteristics of arcade game are spatiality, expandability of device, rewardability, amusemenability. The importance of arcade game are development of new device and freedom of application it but it is restricted by prior deliberation and regulation of industry in korea. Many problems arise from classifying speculation device to arcade game and relaxation of regulation. In this paper, we analyze effectiveness from policy change in Arcade game industry, especially we focused on regulation policy. Also, we found problems and suggested alternatives by comparision on policy of foreign country.

Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1183-1188
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    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

Implementation and application of music appreciation instruction system in elementary schools (초등학교 음악 감상 학습 시스템 개발 및 적용)

  • Kim, Dong-Il;Park, Sun-Joo
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.42-52
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    • 2002
  • For an effective listening to music, a repeated listening to music should be possible without any restriction of time and space as well as to music for a music class and the various multi-media learning materials for listening to music is required. However, an individualized and repeated listening is difficult and an individualized listening materials are lacking. To solve these problems, learning system for listening to music in elementary school sharing learning materials required for it and including learning factors of listening to music is required. Therefore, this study analyzes learning factors of listening to music in elementary school and the learning system for listening to music is designed and developed to make elementary students have their own active listening to music and feel achievement and confidence by teacher's evaluation of their writings after listening to music and experience a joyful musical activity. And it is applied to elementary school.

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Educational Utilization of Smart Devices in the Convergence Education Era (융복합 교육 시대에 스마트기기의 교육적 활용방안)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.29-37
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    • 2015
  • Entering the convergence education era, the emergence of smart devices removed the constraint of time and space for study, so if we use smart devices appropriately for education, it will strengthen students' abilities and cultivate creative human resource. Therefore the current study analyzed the general application condition of the smart devices through surveys targeted to students and proposed a measure in applying the smart device as an educational information. In relation to information application, a test was proceeded after carrying out education targeted to experiment group students by naming the group information search, communication, cooperation, sharing, report generation, data storage, online assessment and project management activity. Through the test and survey analysis, it was discovered that the experiment group students displayed higher self-efficacy and ability in applying the smart device as information compared to the control group.

An Efficient Logical Volume Manager for SAN (SAN을 위한 효율적인 논리볼륨 관리자)

  • 최영희;남상수;오재철;유재수
    • Journal of Internet Computing and Services
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    • v.3 no.5
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    • pp.73-85
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    • 2002
  • A new architecture coiled the Storage Area Network(SAN) was developed in response to the requirements of high availability of data, scalable growth, and system performance, In order to use SAN more efficiently, most SAN operating system support storage virtualization concepts that allow users to view physical storage devices attached to SAN as a large volume virtually. A logical volume manager plays a key role in storage virtualization. It realizes the storage virtualization by mapping logical addresses to physical addresses, In this paper, we design and implement an efficient and flexible mapping method for logical volume manager. Additionally, to aid flexible mapping, we also design and implement free space management method, The mapping method in this paper supports a snapshot that preserves a volume image at certain time and on-line reorganization to allow users to add or remove storage devices to SAN even while the system is running.

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A Visualization Framework of Information Flows on a Very Large Social Network (초대형 사회망에서의 정보 흐름의 시각화 프레임워크)

  • Kim, Shin-Gyu;Yeom, Heon-Y.
    • Journal of Internet Computing and Services
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    • v.10 no.3
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    • pp.131-140
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    • 2009
  • Recently, the information visualization research community has given significant attention to graph visualization, especially visualization of social networks. However, visualization of information flows in a very large social network has not been studied in depth. However, information flows are tightly related to the structure of social networks and it shows dynamic behavior of interactions between members of social networks. Thus, we can get much useful information about social networks from information flows. In this paper, we present our research result that enables users to navigate a very large social network in Google Maps' method and to take a look at information flows on the network. To this end, we devise three techniques; (i) mapping a very large social network to a 2-dimensional graph layout, (ii) exploring the graph to all directions with zooming it in/out, and (iii) building an efficient query processing framework. With these methods, we can visualize very large social networks and information flows in a limited display area with a limited computing resources.

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Management Method of an Application License in the Android Platform Based on USIM (USIM 기반 안드로이드 플랫폼에서의 어플리케이션 라이센스 관리 기법)

  • Lee, Yun-Seok;Kim, Eun;Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.238-248
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    • 2011
  • Various services through mobile have been expanding since the development of the Smartphones. People freely communicate, remake and redistribute the information through Wi-Fi. People's freedom can cause lots of problems. There are application licenses of various types in the Android platform. However, problems about redistribution are indiscriminately distributed what can't be disentangled commercial and noncommercial use. To solve these problems, an application program has to go through procedures of license check in the Android platform. This method has two problems. One, an exact license authentication is impossible in the place where Wi-Fi does not work. The other thing, this license information is stored directly into the Smartphone. Therefore, attacks are possible about the stored license information, To solve these problems, we designed and implemented the file structure for storing the license information into USIM. We can store and authenticate them. Thus, we propose above the authentication method that can be authenticated the license authentication safely in on or off-line.