• Title/Summary/Keyword: 온라인 공간

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An Exploratory Study on Local Community Food Issues in the Context of COVID-19: Focusing on Social Big Data through Regional Issues (코로나19 상황에서 지역사회 먹을거리 이슈에 관한 탐색적 연구: 지역별 이슈를 통한 소셜 빅데이터를 중심으로)

  • Choi, Hong-Gyu
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.546-558
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    • 2021
  • This study focused on analyzing the contents of social big data produced in the online space, dealing with issues related to food in the community in the context of COVID-19. First, this study analyzed food-related issues that spread through regional websites and online community(cafes) after social distancing was implemented due to COVID-19. Next, this study analyzed the contents of food-related issues that spread through media news, SNS, and portals. As a result, there were more food-related posts on the homepages of other regions compared to the metropolitan areas such as Seoul and Gyeonggi, but in the case of online communities, there were more food-related issues in online communities registered in Seoul and Gyeonggi regions. Food-related keywords in regional online communities mainly contained content related to the local economy. In the media articles, SNS, and search portal issues, content that can be discussed in the consumption process of local community food-related policies, information, and products mainly appeared. Based on the results of the study, it was found that there is no specialized information sharing system for each community, that online communities can contribute to providing food information applicable to reality, and that it is possible to verify the performance of regional food policies through social media.

A Study on Metaverse Utilization and Introduction Strategies in College Education: Based on Step-by-step Metaverse Introduction Framework (대학 교육의 메타버스 활용 현황 및 도입 전략에 대한 연구: 단계별 메타버스 도입 프레임워크 개발을 바탕으로)

  • Son, Young Jin;Park, Minjung;Chai, Sangmi
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.1-29
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    • 2023
  • The COVID-19 pandemic has accelerated digital transformation across all industries and daily life. Edutech is spreading in the education field, also bringing changes in university education. Non-face-to-face online-only classes at universities have spread after the COVID-19 pandemic physical distancing started. Online-only or real-time online classes showed diverse educational imitations. 'Metaverse' started to attract attention as a learning space and community activity support platform that may solve the limitations of online education and communication. It is time to prepare an introduction strategy for the actual application of education using metaverse. This study, first, by examining previous studies and cases of metaverse application, and second, establishing a metaverse introduction framework based on the technology lifecycle model and the innovation diffusion theory. Finally, we provide an introduction strategy in steps, a specialized introduction plan according to the main users is established and presented as a scenario. We expect that this study will provide the theoretical background of the new technology introduction and the spread of metaverse research. Also, we present an efficient introduction strategy, the basis for a service model, and a practical basis for the university's value-added strategy.

Locational Characteristics of Cafes in Jeju Island and the Changes: Offline and Online Influences (제주도 카페 입지의 특성과 변화: 오프라인과 온라인의 영향)

  • Ham, Yuhee;Park, Sohyun;Lee, Keumsook
    • Journal of the Economic Geographical Society of Korea
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    • v.25 no.1
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    • pp.131-146
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    • 2022
  • The purpose of this study is to examine the locational characteristics of cafes in Jeju Island and the changes. For the purpose, we identify the spatial distribution patterns of openings and closings by period from the first opening of cafes in Jeju Island to the present. In particular, we analyze the spatial distribution characteristics found in the locations of cafes that have been opened and closed after the outbreak of COVID-19, in which new stores have significantly increased. In addition, we identify the regional attributes and the influence of online that have affected the distribution of currently open cafes and cafes that have opened or closed during the COVID-19 outbreak. As a result of empirical analysis, Jeju Island is a tourist destination and island region with the characteristics of determining major destinations through information search, showing a different distribution form from the location of cafes in inland cities. In particular, as a result of frequency analysis by extracting keyword search volume for cafes in Jeju Island, online accessibility such as information search for new areas and places in Jeju Island has become more diversified and expanded after COVID-19. In addition, as a result of calculating the distance to cafes by road size, the relationship between physical location and road accessibility, which has traditionally been an important factor, was relatively low. This study is meaningful in that it revealed the distribution patterns and characteristics of cafe locations in Jeju Island by reflecting the influence of online and offline.

A Study on the Influence of Avatar on the Immersion of Elementary Class Homepage and the Students Cyber-Self (아바타가 학급 홈페이지 몰입 및 초등학생의 사이버 자아에 미치는 영향에 관한 연구)

  • Kim, Seong-Won;Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.473-482
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    • 2005
  • We think that the class homepage can be solution for the problems in the cyber space or on-line community because students can practice activities in the on-line community, communicate with teachers or colleague, exchange opinions with parents and use it for learning. However, students would lose interest easily in the existing class homepage for lack of its immersion elements as compared with the commercial on-line communities. The class homepage needs to have immersion elements to reach its purpose. It is one of the solutions to use the avatars. Therefore, we studied on the influence of the avatars as the immersion of the elementary class homepage and the students cyber-self. As a result, we knew that the avatars can act enough as immersion element to achieve construction purpose of the class homepage and that use avatar helps in affirmative cyber self formation of elementary students.

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Design and Implementation of Borderless Casual Game Server using Virtualization (가상화 기법을 사용한 경계 없는 캐쥬얼 게임 서버 설계 및 구현)

  • Kim, Sung-Baek;Lee, Jae-Dong
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.4
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    • pp.25-40
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    • 2012
  • This paper suggests the way to build the integration of internal server by using link server with virtualization method. With the development of on-line games, game communities began to be formed by users, players get fun from playing games, sharing online space with friends, clans, and parties. However, the limit of physical server restrict the allows under average a hundred users to play at same time and place, and three thousand to ten thousand people to access to game community with chat, message, friends functions. By following the explanation of the method from this paper, this limit can be overcome. It will give the function to share information of all connected users in one displayed server. This paper demonstrates the key quality requirements of the server built by this way such as scalable architecture, consistency, and latency is fulfilled.

Study on Designing and Implementing Online Customer Analysis System based on Relational and Multi-dimensional Model (관계형 다차원모델에 기반한 온라인 고객리뷰 분석시스템의 설계 및 구현)

  • Kim, Keun-Hyung;Song, Wang-Chul
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.76-85
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    • 2012
  • Through opinion mining, we can analyze the degree of positive or negative sentiments that customers feel about important entities or attributes in online customer reviews. But, the limit of the opinion mining techniques is to provide only simple functions in analyzing the reviews. In this paper, we proposed novel techniques that can analyze the online customer reviews multi-dimensionally. The novel technique is to modify the existing OLAP techniques so that they can be applied to text data. The novel technique, that is, multi-dimensional analytic model consists of noun, adjective and document axes which are converted into four relational tables in relational database. The multi-dimensional analysis model would be new framework which can converge the existing opinion mining, information summarization and clustering algorithms. In this paper, we implemented the multi-dimensional analysis model and algorithms. we recognized that the system would enable us to analyze the online customer reviews more complexly.

The Implementation of a User Location and Preference-based Appointed Place Recommendation Mobile Application (사용자의 위치와 선호도에 기반한 약속 장소 추천 모바일 애플리케이션 구현)

  • Bae, Hyeji;Song, Jina;Lee, Yujin;Lee, Jongwoo
    • KIISE Transactions on Computing Practices
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    • v.21 no.6
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    • pp.403-411
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    • 2015
  • Nowadays, in the so-called 'smart era', people are likely to feel more comfortable in on-line meetings than in off-line meetings. However, on-line meetings are often considered unimportant and it is difficult for participants to share their feelings. This paper suggests a mobile application that can revitalize off-line meetings to address these problems. Wecok Application, which suggests the best meeting place by applying users' preferences and their locations, provides a function-oriented user interface and simple touch flow. Wecok consists of a client/server software, and currently supports only three users simultaneously. It enables exchange of off-line and on-line communication by expanding meetings from on-line to off-line. By using Wecok, users can easily decide on an off-line meeting place.

Online Signature Verification Method using General Handwriting Data (일반 필기 데이터를 이용한 온라인 서명 검증 기법)

  • Heo, Gyeongyong;Kim, Seong-Hoon;Woo, Young Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2298-2304
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    • 2017
  • Online signature verification is one of the simple and efficient method of identity verification and has less resistance than other biometric technologies. In training to build a verification model, negative samples are required to build the model, but in most practical applications it is not easy to get negative samples - forgery signatures. In this paper, proposed is a method using someone else's signatures as negative samples. In verification, shape-based features extracted from the time-sequenced signature data are extracted and a support vector machine is used to verify. SVM tries to map a feature vector to a high dimensional space and to draw a linear boundary in the high dimensional space. SVM is one of the best classifiers and has been applied to various applications. Using general handwriting data, i.e., someone else's signatures which have little in common with positive samples improved the verification rate experimentally, which means that signature verification without negative samples is possible.

Development of LX GNSS On-line Data Processing System Based on the GIPSY-OASIS (GIPSY-OASIS 기반 LX GNSS 온라인 자료처리 시스템 개발)

  • Kim, Hyun-Ho;Ha, Ji-Hyun;Tcha, Dek-Kie
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.555-561
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    • 2014
  • Data processing service via internet help user to get the GNSS data processing result more precise and easily. Thus, online data process system is operated and developed by various research groups and national. But this service is difficult to use in domestic cadastral survey. In this study, we developed the online data processing system for a domestic cadastral survey. This is calculated coordinate using NGII CORS(SUWN) fiducially. And use PPP technique by GIPSY-OASIS. If user choose the observation data which want to calculate the coordinate, then is uploaded to GIPSY-OASIS server through FTP. After upload is complete, server automatically calculate coordinate, and send the report about result using e-mail. And it takes 2 minutes runtime on the basis of the 3 sessions. To verify the result, we used the data on SOUL, JUNJ as compared with notified-coordinate from NGII. As a result, got the difference for east-west 1.4 cm, north-south -1.0 cm, vertical 0.5 cm.

Video Copy Detection Algorithm Against Online Piracy of DTV Broadcast Program (DTV 방송프로그램의 온라인 불법전송 차단을 위한 비디오 복사본 검출 알고리즘)

  • Kim, Joo-Sub;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.662-676
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    • 2008
  • This paper presents a video copy detection algorithm that blocks online transfer of illegally copied DTV broadcast programs. Particularly, the proposed algorithm establishes a set of keyframes by detecting abrupt changes of luminance, and then exploits the spatio-temporal features of keyframes. Comparing with the preregistered features stored in the database of DTV broadcast programs, the proposed scheme performs a function of video filtering in order to distinguish whether an uploaded video is illegally copied or not. Note that we analyze only a set of keyframes instead of an entire video frame. Thus, it is highly efficient to identify illegal copied video when we deal with a vast size of broadcast programs. Also, we confirm that the proposed technique is robust to a variety of video edit-effects that are often applied by online video redistribution, such as apsect-ratio change, logo insertion, caption insertion, visual quality degradation, and resolution change (downscaling). In addition, we perform a benchmark test in which the proposed scheme outperforms previous techniques.