• Title/Summary/Keyword: 오픈디자인

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An analysis on the street weaving system and its design characteristics in Seattle (시애틀 도심가로 구성체계 및 계획특성 분석)

  • Lee, Hee-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.5
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    • pp.1201-1210
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    • 2007
  • The urban streets as a featured and well performing public space for people should be organized in a way that can work as a whole system through network as well as that can provide amenities fur pedestrian. This is a study on Seattle's 'Blue Ring' project for an analysis focused on how its street weaving system organized and what are the design characteristics of the streets. The results are as followings. (1)Pedestrian oriented design, (2)Urban street as a part of open space that can accommodate human activities, (3)Integrated, not isolated with outer/ other open space, (4)Organically networked in a hierarchical manner that can promote pedestrian movement, (5)Utilization of regionally identical design elements. And Smart Growth concept lies in the core of 'Blue Ring' project.

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Analysis of the Impact of Start-up Mentoring on Strengthening Business Capabilities of One-man Design Entrepreneur -Focusing on 'Creative Maestro Job Creation Project' (창업 멘토링이 1인 디자인 창업가의 비즈니스 역량 강화에 미치는 영향 분석 -'창의적 마에스터 일자리 창출사업'을 중심으로-)

  • Jeon, Young-Ok
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.343-349
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    • 2018
  • The purpose of this study is to examine the implications of the business start-up mentoring that overcomes limitations of government support projects' mentoring. The start-up mentoring of 'Creative Maestar Job Creation Project' supported to match mentors and mentees regardless of location, provide a SNS mentoring that allows 24-hour open consulting, and visit a products production site accompanying mentors and mentees. These institutional devices encouraged the preparers of design start-ups to develop effective communication skills and managerial mindset, not material support. In addition, mentors and mentees have become facilitators of learning that grow their mutual capabilities by constantly exchanging new ways of thinking, behaviors, and values. As a result, this study implies the importance of mentoring a talented person focusing on cultivating the qualities of a one-man design entrepreneur and a mentor's relationship with a mentor based on human trust.

A Study on E-mail Campaigns and Feedback Analysis as Marketing Tools of Internet Fashion Shopping Malls - With Focus on Specialized Fashion Shopping Malls - (인터넷 패션쇼핑몰의 이메일 마케팅 활용과 반응 - 패션 전문몰을 중심으로 -)

  • Han, Ji-Sook
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.53-62
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    • 2006
  • E-mail has indeed developed from 'a means of instant communication' to an indispensable part of online marketing. Therefore, companies need to implement consistent customer management. Communication with customers and marketing through e-mail is a powerful way of communication and adapting one-to-one marketing strategies to customer trends, habits and taste preferences. Since setting accurate targets is especially important in the fashion industry, e-mail marketing is the most effective way to communicate with customers and one-to-one marketing constitutes a very important strategy. In this study, I will analyze this powerful one-on-one marketing tool, particularly actual e-mail messages sent by an Internet Shopping Mall from June 12 to July 30, 2005, examine the effect of these messages on sales growth and analyze actual feedback received. Regarding e-mail read rates broken down by age and gender, 1 found that females in their late twenties recorded the highest rate at 21.66% and their contribution to sales growth was recorded at 3.5% From actual sales records, found that 28.10% of total sales were attributable to people in their late twenties, showing that the age group that reads e-mails the most also buys the most. Regarding feedback by e-mail title, e-mails from the 'Casual' category seemed to be the most effective, in that most of these e-mails were read. Also, messages sent on Tuesdays were read the most, according to the feedback analysis by weekday. Section e-mails were read more often than regular e-mails. Regarding the view rate according to the time e-mails were sent, messages sent to females in their late twenties at two o'clock in the afternoon were read by 20.93% of recipients, recording the highest read rate. By offering informative content and practical tips, visitors will be attracted to the site and generate site traffic. Therefore, we can conclude that sending e-mail messages can greatly contribute to sales growth and e-mail marketing is very effective. Also, in order to make e-mail campaigns more effective and improve marketing results, we need to analyze actual results and apply our findings in future e-mail campaigns. With this, we get successful marketing results.

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Usability Evaluation of Knitting Customizing Website Using Knitting Machine (니팅머신을 이용한 니트 커스터마이징 웹 사이트 사용성 평가)

  • Jeong, Je-Yoon;Seo, Ji-Young;Lee, Saem;Nam, Won-Suk
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.19-25
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    • 2021
  • This study contains the results obtained after two and a half years of developing a knitting customization website using a knitting machine. Recently in the fashion world, various services using customization are being provided, and devices that users can design directly using knitting machines are being developed. However the existing website for knitting machine does not provide a certain usability or layout, so it is difficult for users to use open source and custom design. Therefore, this study was conducted for the purpose of developing a website that provides ease of use to users who will use the knitting customizing service using a knitting machine. As a research method, the first usability evaluation was conducted by synthesizing the studies conducted for the knit customization website development work. As a result of the study, found the problems of the initial custom screen and the initial output screen were found, and convenience, intuition, and readability were improved. Secondary usability evaluation was conducted on the modified website and it was confirmed that the problem was corrected. Through the website finally derived from this study, it is expected that the new platform in the domestic knit market will be popularized and the usability of the custom website will be improved.

A Study on the Activation Factor and Characteristics of Street Design - Focusing on the Famous Streets in Tokyo, Japan - (가로 환경디자인의 활성화 요인 및 특성에 관한 연구 - 일본 도쿄시의 주요 가로를 중심으로 -)

  • 정수진
    • Archives of design research
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    • v.17 no.2
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    • pp.323-334
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    • 2004
  • This study is concerned about activation factor and characteristic of street design through survey that in Tokyo, Japan. The factor is largely distinguished form physical and non physical factors, these are institution programs, circulation of goods, space programs as culture and history, and they are form of city, structures, street, open spaces, trees, street furnitures. The investigation about sites that Shinjuku, Shibuya, Harajuku, Ueno, and Ikebukuro, is resulted in dose-by public transportation, concerned with historic relationship, and increased in special experience of life. It is caused from controlling the law and rules, and making the sufficient infrastructures, and protecting a policy, and specializing with brand effect and place-marketing. The Street furniture emphasize to making street design. This conclusion is that involving physical and non physical factors, activate street design in making places.

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A Study on the Effective Promotion Strategy for Increasing Visitors on Internet Fashion Soho Shopping Mall (인터넷 패션소호쇼핑몰의 방문자를 늘리기 위한 효과적인 촉진 전략 연구 - 여대생의 인터넷 쇼핑몰 방문경로분석을 중심으로 -)

  • Kim, Hee-Sun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.1
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    • pp.147-158
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    • 2011
  • This study analyzed the effective and suitable promotion method to increase visitors on the internet fashion soho shopping mall by surveying of female university students. The methods were in-depth interviews for 20 students and questionnaires for 363 students. The results indicated that the main routes of visiting the internet fashion shopping mall were keyword search window, banner advertisement window, and open market. Others were price comparison sites, the rank shop, fashion magazines or internet news, information in e-mail, broadcasting sponsor advertisements, name cards, and leaflets. So the effective methods to increase the number of visitors is to implement keyword advertisements, banner advertisements, and enter the open market to expose the brand names and item information. Being on price comparison sites or rank shops, advertisements in the fashion magazines, internet news or e-mail, broadcast sponsorships, and distribution of leaflets or name cards were also effective methods.

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The Typical Behaviors of Spatial Usages in Korean Apartment for Development of Open Housing System - Focused on Kwangju Area - (한국형 오픈하우징 시스템 개발을 위한 우리나라의 대표적인 주생활행태에 관한 연구(I) - 광주광역시를 중심으로 -)

  • Kim, Mi-Hee;Lee, You-Mi
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.49-55
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    • 2004
  • The purpose of this study was to explore typical behaviors of spatial usages such as patterns of spatial usages, perception on residential spaces, and furniture arrangement. A questionnaire survey and interview were adopted in this study, and 146 residents living in apartment with 3 bedrooms, stairway access, and 3-bay style in the City of Gwangju. The major findings of this study were that 1) dining-kitchen (DK) was conceived and used as a space not only for dining but also family gathering and guest reception. Dining table without refrigerator was frequently found in furniture arrangement of DK, and refrigerator has been relocated in utility room facing DK. The results imply the need for social interaction that has been growing. Anbang (master bedroom) has been perceived and used as couples' private area, aside from the traditional function of family interaction. A coordination of both bed and wardrobe out of different furniture arrangements was popular in anbang. Living room was used as a multi-purpose room carrying out various activities such as family gathering, guest reception, and housekeeping. Sofa and cabinet were the most common furniture arrangement in living room. The research results are a basis for residential open housing system.

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Renovation and Conservation based on the Significance of Modern Architecture - A Study on Renovation of Korean Modern Architecture of 1960-70s - (근대 건축의 가치를 반영한 리노베이션과 보존에 관한 연구 - 국내 1960-70년대 모더니즘 건축의 리노베이션에 관한 연구 -)

  • Choe, Sanki
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.34-42
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    • 2014
  • The early post-war modern architecture introduced to Korea in the 60's and 70's have reached its 50 year cycle to emerge as candidates for the registered heritage. However, conservation is a complicated topic when applied to modern architecture due to its social and political status among general public, and is often a sacrificial target for demolition or insensitive alteration. This research tries to identify significant values extracted from the intrinsic characteristics of modern architecture, that can be applied to conducting successful renovation projects on modern architecture. The conservational values of modern architecture to be maintained are identified in this paper as: flexible open space, material and structural system, and extension of interior-exterior relation. These values are examined through the filter of comparative analysis on domestic and international conservation standards, along with cross-examination on recently renovated local works performed on the modern architecture of the period. This research aims to bring focus on conducting respectful conservation and renovation to modern architecture by identifying the significant values that is intrinsic to the modern architecture and is worth preserving.

A Study on Ludo-narrative Harmony in the Video Game "Ghost of Tsushima" (비디오 게임 "고스트 오브 쓰시마"의 게임플레이-스토리의 조화성 고찰)

  • Chun, Bumsue
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.87-104
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    • 2021
  • Ludo-narrative dissonance is a prevalent problem among open-world genre video games. However, Ghost of Tsushima (2020) alleviates this issue by designing its characters and narrative structure influenced by Akira Kurosawa's samurai films. The game's protagonist represents "Bushido," a samurai code, and the structure exudes similarity to Joseph Campbell's "Hero's Journey," which heavily influenced Kurosawa's films. The developers also designed the gameplay mechanics such as level-up system, map design, and side quests based on these narrative traits, ultimately making the goal of the narrative and the gameplay mechanics cohesive.

A Study on Limesurvey in the Form of Open Source Online Survey System for Curriculum Organizing (학교 교육과정 편성을 위한 오픈 소스 온라인 설문조사 시스템 Limesurvey 활용 방안)

  • Han, Ki-Sun;Chun, Seok-Ju
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.91-101
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    • 2011
  • The purpose of this paper is to quickly identify school parents, teachers, students, community needs and opinions for curriculum organizing and the implementation of an online survey system for operating educational activities. Online survey system should be implemented based on Limesurvey to reduce costs and administrative costs. Limesurvery is available without the development of the separate program and offers the form of web-based template system, complete design, layout. Also, Limesurvey offers basic statistical analysis of survey data. Limesurvey can be executed by installing the program on a web hosting, typing database information. Limesurvey can be made a graph of the statistical results. Besides, Limesurvery can be stored in the form of HTML, Word, Excel, CSV Files and can be stured as basic datas for SPSS or PASW, R data, other statistical processing programs. If we could be operate Limesurvey in the form of open source-based survey program in elementary school, we could be reduced teacher's unnecessary work for statistics and overcame the problem of offline survey system.

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