• Title/Summary/Keyword: 오류 수정 도구

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A Task Centered Scratch Programming Learning Program for Enhancing Learners' Problem Solving Abilities (문제해결력 향상을 위한 과제 중심 스크래치 프로그래밍 학습 프로그램)

  • Lee, EunKyoung
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.1-9
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    • 2009
  • Programming learning may help to enhance learners' complex problem solving abilities. However, it may cause excessive cognitive loads for learners. Therefore, selection of programming tools and design of teaching and learning strategies to minimize the learners' cognitive loads and to maximize the learning effects. A task centered Scratch programming learning program was developed to enhance problem solving abilities of middle school students. And then, we implemented the developed program in middle school programming classes and analysed the educational effects of the developed program. We found that the developed program was helpful in enhancing learners' problem solving abilities, especially in the element of 'troubleshooting', which explains ability of error detecting and correcting.

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Accuracy Improvement of Self-knowledge Learning by Filtering Triple (트리플 필터링을 통한 한국어 자가 지식 학습 정확률 향상)

  • Lee, Jisu;Kim, Kyounghun;Choi, Su Jeong;Park, Seong-Bae;Park, Se-Young
    • Annual Conference on Human and Language Technology
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    • 2015.10a
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    • pp.174-177
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    • 2015
  • 자가 지식 학습 프레임워크는 자연어 텍스트에서 지식 트리플을 생성하기 위한 방법 중 하나로, 문장의 의존 관계 트리 상에서 주어 개체와 목적어 개체 사이의 관계를 패턴으로 학습해 이 패턴을 바탕으로 새로운 지식 트리플을 생성한다. 그러나 이 방법은 의존 관계 트리를 생성하는 도구의 성능에 영향을 받을 뿐만 아니라 생성된 지식 트리플을 반복적으로 사용하는 자가 지식 학습의 특성상 오류가 누적될 가능성이 있다. 이러한 문제점을 해결하기 위해서 본 논문에서는 자가 지식 학습 프레임워크에서 생성된 지식 트리플을 TransR 신뢰도 함수를 사용해 신뢰도 값을 측정하여 그 값에 따라 지식 트리플을 필터링하는 방법을 제안한다. 실험 결과에 따르면 필터링 된 지식 트리플들이 그렇지 않은 지식 트리플들에 비하여 더 높은 정확률을 보여주어, 제안한 방법이 자가 지식 학습 프레임워크의 정확률 향상에 효과적임을 증명하였다.

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A Study on Tools for Creater's Subtitle using fastText and OpenCV (fastText와 OpenCV를 이용하여 크리에이터 맞춤 영상자막 수정 방법 연구)

  • Choi, Wonchil;Jo, Sehyeon;Yoon, DongWoo;Woo, Hojin;Kim, Youngjong
    • Annual Conference of KIPS
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    • 2019.05a
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    • pp.566-567
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    • 2019
  • 영상으로 콘텐츠를 개발하는 사람들을 '크리에이터'라 칭한다. 이들이 사람들에게 재미를 주고 이목을 끌기 위해 표준어 이외에 다양한 유행어와 신조어들을 만들어내며 이들을 영상뿐만 아니라 자막으로 활용하게 된다. 이러한 자막이 있는 영상 제작시 대본을 제작하는데 있어 자유도가 높은 크리에이터들의 특징상 맞춤법 오류 및 오타의 문제가 생긴다. 하지만 영상제작 도구에는 맞춤법 검사 기능이 없어 검사를 미리 하기에는 어려운 점이 있다. 우리는 이 문제점을 해결하기 위해 영상을 완성 하고 최종 검토를 할 때 맞춤법 검사를 하기 쉽도록 프로그램을 개발한다. OpenCV를 통해 영상의 자막을 글자로써 인식을 하고, fastText 모델을 통해 인식된 글자가 맞춤법에 맞는지 크리에이터에게 제안해주는 맞춤형 프로그램을 개발하고자 한다.

DTV Interactive Advertisement Authoring Tool Using Sketch Input and Evaluation Function (사용자 스케치 입력과 평가 함수를 이용한 디지털방송용 양방향광고 생성 도구)

  • Park, Tae-Jin;Choy, Yoon-Chul
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.39-50
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    • 2010
  • Interactive broadcasting service using wired/wireless Internet return channel has strong ripple effect. It allows the audiences to participate actively to the program they are watching, and communicating. This paper develops an authoring tool that makes an object-formed interactive advertisement from extracted areas of the advertising object the user specified in TV programs. In the authoring tool, the advertisement producer specifies the target object subjectively and the selected object keeps moving here and there repeatedly. Therefore, it is hard to make an object-formed interactive advertisement with existing tools. This paper suggests sketch-based interface technique for extracting advertising objects, and also provide evaluation functions to correct any sketch error. This paper also converts the area of object into MPEG-4 BIFS codes for authoring the object-formed interactive advertisement.

Design a Platform for Balancing Mutual Values between Objects (객체들 간의 상호 가치 균형을 위한 플랫폼 설계)

  • Kim, Bong-Han
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.241-248
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    • 2017
  • There are various problems in the process of developing the game. Especially, there is a lot of problems in testing the balance of the value of each object. This causes problems such as an increase in development cost and a delay in development time. Therefore, if there is a tool or simulator that can test the mutual value balance of each object in advance, this problem can be solved. However, currently there are few simulators, tools, and platforms that can analyze and evaluate the mutual value balance between these objects. In this paper, I designed a platform to evaluate and test the mutual value balance between these objects based on mock battle. The designed platform tests and evaluates the abilities of each object according to their attack and defense strengths. So, this reduces development costs and shortens development time.

Automation Tool Design for PL/SQL Applications Conversion (PL/SQL 응용프로그램 전환을 위한 자동화 도구 설계)

  • Jee, Jungeun;Lee, Jeongkun;Choi, Yongrak;Shin, Yongtae
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.8
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    • pp.287-296
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    • 2018
  • In the recent commercial DBMS market, as the users' burden and complaint which are related to high price licensing policy and late technical support service are increasingly rising, the concern for use of open source DBMS which has no problem with compatibility or stability is escalating. Due to the fact, the cases saving the cost are growing by converting Oracle Corporation's applications, which has about 60% share in the DBMS market, to an open source DBMS. However, in converting non-interchange sentences to an ANSI standard-based open source DBMS because of the use of PL/SQL in Oracle Corporation provides, a lot of manual work accompanies, so there is a lot of loss of time and money. Therefore, a tool that automatically converts PL/SQL to standard SQL is required. The proposed automation tool for the conversion of applications converts PL/SQL to Java Stored Procedure, an open source DBMS-based ANSI standard programming language. Through carrying out a test on the automation tool, it is proved that the tool will contribute to shortening time and saving cost by verifying the identity of input-output data and its reliability after correcting errors in converting to Java Stored Procedure.

Development and Feasibility Study of the Nature of Science Instrument for Elementary School Students (초등학생용 과학의 본성 검사 도구 개발 및 타당성 검토)

  • Park, Jaehyeon;Park, Jaeyong
    • Journal of Korean Elementary Science Education
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    • v.41 no.4
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    • pp.701-724
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    • 2022
  • In this study, the Nature of Science (NOS) instrument for elementary school students in the form of open questionnaires was developed specifically to reveal elementary school students' perceptions of the NOS, and its validity and effectiveness were investigated. To develop a NOS instrument for elementary school students, problems that may occur when applying the existing NOS instruments to elementary school students were analyzed and based on this, the development direction of the NOS instrument was established. In addition, after selecting seven NOS types suitable for the level of elementary school students, the preliminary instrument was produced by modifying and supplementing the items in the existing instruments for each type or by developing new items. Finally, the NOS instrument consisting of eight questions was developed by adding one question asking for a comprehensive understanding of science to seven questions related to each type of NOS after a content validity test of the science education expert group. To verify the practical effect of the developed instrument, pre- and post-tests were conducted on 50 students in two classes of sixth grade at two elementary schools in Seoul: 'existing instrument → development instrument' in one class, and 'development instrument → existing instrument' in the other class. The collected data were then compared and evaluated through summary content analysis and analyzed by executing the Wilcoxon signed-rank test. As a result of comparing and analyzing students' responses to the existing NOS instrument and the developed NOS instrument, students' perspectives on the NOS were more diverse when using the developed instrument, and the level of error in the response caused by misinterpreting the intention of the question was reduced. In addition, when using the developed instrument, the responses of the majority of students at a statistically significant level changed more specifically. In this study, the implications for the development of NOS instruments suitable for elementary school students were discussed based on these results.

Translator-Assisted L2 Writing, Necessary or Not?: Beginner University Learners' Perceptions of Its Validity (대학 L2 글쓰기에서 번역기 사용은 필요한가?: 타당성에 대한 초급반 학습자의 인식)

  • Kim, Kyung-Rahn
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.99-108
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    • 2020
  • This study aimed to investigate beginner-level learners' use of translators in L2 writing, and shed light on its validity in writing performance through their responses on the necessity, reliability and limitation of machine translation. 117 university students from beginner-level L2 writing classes participated in the survey. Additionally, 11 of them were interviewed about their answers. The survey and interview data revealed varying viewpoints such as reliability and effects as well as reasons for choosing translator-assisted writing. The vast majority(76.1%) used web-based machine translators for their writing activities, and employed various strategies to help their insufficient L2 skills and to increase their motivation and confidence. On the other hand, they exhibited its detrimental effects including it could lead to plagiarism, and interfere with the learning process unless they post-edited the given translation. However, translators were viewed as a new, efficient, and valid educational tool for effective and successful L2 writing.

A Game Framework Development for Smart TV (스마트 TV용 게임 프레임워크 개발)

  • Lee, Sung-Hyun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.135-144
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    • 2015
  • Smart TV has been the most popular communication device since 2010. It is the multi-functional device conjugated a variety of features such as Apps, Web surfing, viewing VOD and so on. However, the contents and development tools for smart TV are still relatively small and research for game contents development tools is also insufficient. In this study, we are to design and develop a framework for developers to make Smart TV game contents easily. The STGF (Smart TV Game Framework) we developed is made up of 3 managers such as input manager, screen data process manager, and game status process manager. We verified the usefulness of STGF through developing "Pentomiro" App launched commercially in 2013. With STGF development time would be expected to be reduced, because we spend little time in basic development steps such as input, output, and data processing and error correction processing.

A Study to Improve the Statistical Indicators of Small Libraries (작은도서관 통계지표 개선에 관한 연구)

  • Ahn, In-Ja;Yoon, So-Young;Cha, Sung-Jong
    • Journal of Korean Library and Information Science Society
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    • v.42 no.4
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    • pp.375-393
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    • 2011
  • As small libraries are now considered as public libraries, it is time to discuss a policy decision for institutional complement, supporting policy frame, and activating management of small libraries. There is a need to improve statistical indicators of small libraries, as an effort to improve library statistics as a whole. Small libraries in National Library Statistics have been using an altered version of 2008 library statistiscal frame, which was solely designed for public libraries. However, due to the inadequacy of indicators, results show 91.3% of missing values and high rates of errors in collected data. This research select the key statistical indicators for small libraries by analyzing 4 researches of present states and 7 researches of measuring indicators. The research, therefore, proposed an improved version of statistical indicators, by advising of the professional groups in the small library statistics and estimation and investigating of 108 small libraries in GyeongGi-Do Area. There are 7 categories and 37 items in the proposed statistics.