• Title/Summary/Keyword: 오디오 효과

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An Experimental Study on the Flame Appearance and Heat Transfer Characteristics of Acoustically Excited Impinging Inverse Diffusion Flames (음향 가진된 충돌 역 확산화염의 화염형상과 열전달 특성에 관한 실험적 연구)

  • Kang, Ki-Joong;Lee, Kee-Man
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.10
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    • pp.3647-3653
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    • 2010
  • An experimental investigation of the flame appearance and heat transfer characteristics in both unexcited and excited impinging inverse diffusion flames with a loud speaker has been performed. The flame is found to become broader and shorter (in length) with acoustic excitation. The heat flux at the stagnation point is increased with the acoustic excitation. The acoustic excitation is more effective in lean conditions than in rich conditions. The reasons for these behaviors are that acoustic excitation improves the entrainment of surrounding air into the jet. From this study, it is found that the maximum increase of 57% in the total heat flux is obtained at the stagnation point of $\Phi$=0.8. Therefore, it is ascertained that the excitation combustion can be adopted with effective instruments as a method for improving heat transfer in impinging jet flames.

Effective Method to Change Multimedia Scene Configuration Information Using DOM Update (DOM update를 이용한 효율적인 멀티미디어 장면 구성 정보 변경 방안)

  • Kim, Kyuheon;Park, JungWook;Kim, Byungchul
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.43-58
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    • 2013
  • Richmedia Service means that interactive media service can provide view with various multimedia elements(such as Video, Audio, Text) at same time. Various Multimedia elements can be serviced by Scene Description technology standards like BIFS(Binary Format for Scenes) and LASeR(Light Application Scene Representation). By providing Scene Component information, richmedia service is available to various multimedia services. so users is available to personalized services fitting temporal and spatial options. In conventional technology, when the scene is changed by user or service, mobile deletes the scene of configuration information and makes new scene of configuration information. this is a very inefficient way. In this paper, Propoesed that by using DOM(Document Object Model) method, to pass only the dynamic configuration part, changes scene method.

Construction of Multimedia Information System to Guide Urban Information - at the city of Chin-ju - (도시정보안내를 위한 멀티미디어 정보시스템구축 - 진주시를 중심으로 -)

  • 유환희;조해용;김성우
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.1
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    • pp.63-73
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    • 1997
  • The objective for the plan of informatization which the government earring out is the modernization of the in-formation service system to be diverse and speedy. With the increase in variety and volume of the available in-formation at the city now, it has become necessary to develop more efficient system of offering the various displays by using computer graphics and multimedia functions as well as storing and managing the information. The multimedia urban information system, which we developed, was designed to furnish various informations of the city to the citizens more efficiently by using Visual BASIC in the personal computer with inexpensive prior. The datas of text, voice, and dynamic images were integrated in this, system by multimedia tools. Also, the database was established to get the expert datas-traffic volume in peak hour, traffic accidents, and road information. as well as general urban informations.

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Effects of Small Monitor Size of DMB Phone and PMP on Viewers' Information Processing Process of Contents (DMB폰과 PMP의 작은 화면 사이즈 특성이 영상콘텐츠에 대한 정보처리과정에 미치는 영향)

  • Choi, I-Jung
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.110-117
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    • 2007
  • The recent developments of audio/video technology in the ubiquitous media have resulted in a variety of formal feature such as screen sizes for media and the new viewing environment can alter television viewers' experience of mediated communication. So the concern about formal feature of media itself is increasing in the recent media effects studies. From this point of view, this study is conducted to test the effect of the different monitor size of DMB Phone(2'1"), PMP(4'3") and PC monitor(19') on the viewers' memory and emotion of content by experimental research. The results showed that the effect by monitor size on the view's memory and emotion is significant. And watching moving image on a bigger monitor resulted in better memory of visual message elements contained in the content and more favorable emotion of the content.

'EVE-SoundTM' Toolkit for Interactive Sound in Virtual Environment (가상환경의 인터랙티브 사운드를 위한 'EVE-SoundTM' 툴킷)

  • Nam, Yang-Hee;Sung, Suk-Jeong
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.273-280
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    • 2007
  • This paper presents a new 3D sound toolkit called $EVE-Sound^{TM}$ that consists of pre-processing tool for environment simplification preserving sound effect and 3D sound API for real-time rendering. It is designed so that it can allow users to interact with complex 3D virtual environments by audio-visual modalities. $EVE-Sound^{TM}$ toolkit would serve two different types of users: high-level programmers who need an easy-to-use sound API for developing realistic 3D audio-visually rendered applications, and the researchers in 3D sound field who need to experiment with or develop new algorithms while not wanting to re-write all the required code from scratch. An interactive virtual environment application is created with the sound engine constructed using $EVE-Sound^{TM}$ toolkit, and it shows the real-time audio-visual rendering performance and the applicability of proposed $EVE-Sound^{TM}$ for building interactive applications with complex 3D environments.

Cut detection methods of real-time image sequences using color characteristics (컬러 특성을 이용한 실시간 동영상의 cut detection 기법)

  • Park, Jin-Nam;Lee, Jae-Duck;Huh, Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.1
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    • pp.67-74
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    • 2002
  • A study on image searching and management techniques is actively developed by user requirements for multimedia information that are existing as images, audios, texts data from various information processing devices. If we can automatically detect and segment changing scenes from real-time image sequences, we can improve an effectiveness of image searching systems. In this paper, we propose cut detection techniques based on image color distribution and we evaluated its performance on various real-time image sequences. Results of experiments show that the proposed method are robust on various image patterns than color histogram method using statistical informations of images. Also, these methods can be used for cut detection on real-time image sequences.

Multi-modal Emotion Recognition using Semi-supervised Learning and Multiple Neural Networks in the Wild (준 지도학습과 여러 개의 딥 뉴럴 네트워크를 사용한 멀티 모달 기반 감정 인식 알고리즘)

  • Kim, Dae Ha;Song, Byung Cheol
    • Journal of Broadcast Engineering
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    • v.23 no.3
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    • pp.351-360
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    • 2018
  • Human emotion recognition is a research topic that is receiving continuous attention in computer vision and artificial intelligence domains. This paper proposes a method for classifying human emotions through multiple neural networks based on multi-modal signals which consist of image, landmark, and audio in a wild environment. The proposed method has the following features. First, the learning performance of the image-based network is greatly improved by employing both multi-task learning and semi-supervised learning using the spatio-temporal characteristic of videos. Second, a model for converting 1-dimensional (1D) landmark information of face into two-dimensional (2D) images, is newly proposed, and a CNN-LSTM network based on the model is proposed for better emotion recognition. Third, based on an observation that audio signals are often very effective for specific emotions, we propose an audio deep learning mechanism robust to the specific emotions. Finally, so-called emotion adaptive fusion is applied to enable synergy of multiple networks. The proposed network improves emotion classification performance by appropriately integrating existing supervised learning and semi-supervised learning networks. In the fifth attempt on the given test set in the EmotiW2017 challenge, the proposed method achieved a classification accuracy of 57.12%.

Design of MPEG-2 Transport Stream specification for stereoscopic video broadcasting service (스테레오스코픽 비디오 방송 서비스를 위한 MPEG-2 전송스트림 구성 방안)

  • Park, Heung-Sik;Kim, Kyu-Heon;Lee, Gun-Hee;Yun, Kug-Jin;Suh, Doug-Young;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.769-782
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    • 2009
  • Stereoscopic video service is one of the most widely adopted technologies for 3-Dimensional technology. However, the stereoscopic video service has not been penetrated into the market since there does not exist a proper transmission method even though the conventional MPEG-2 Transport Stream (TS) has support for broadcast service of mono-scopic video contents. This is partly because the MPEG-2 TS does not support displaying a stereoscopic video content which consists of several composition types widely used in the market. This paper proposes the new MPEG-2 TS specification suitable for transmitting and displaying stereoscopic video contents. In order to show feasibility of the proposal, this paper describes an end-to-end system which is implemented with consideration of the method how to multiplex and de-multiplex stereoscopic video contents as well as keeping backward compatibility with the traditional MPEG-2 TS.

Tone Quality Improvement Algorithm using Intelligent Estimation of Noise Pattern (잡음 패턴의 지능적 추정을 통한 음질 개선 알고리즘)

  • Seo, Joung-Kook;Cha, Hyung-Tai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.2
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    • pp.230-235
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    • 2005
  • In this paper, we propose an algorithm that improves a tone quality of a noisy audio signal in order to enhance a performance of perceptual filter using intelligent estimation of noise pattern from a band degraded by additive noise. The proposed method doesn't use the estimated noise which is obtained from silent range. Instead new estimated noise according to the power of signal and effect of noise variation is considered for each frame. So the noisy audio signal is enhanced by the method which controls a estimation of noise Pattern effectively in a noise corruption band. To show the performance of the proposed algorithm, various input signals which had a different signal-to-noise ratio(SNR) such as $5\cal{dB},\;10\cal{dB},\;15\cal{dB}\;and\;20\cal{dB}$ were used to test the proposed algorithm. we carry out SSNR and NMR of objective measurement and MOS test of subjective measurement. An approximate improvement of $7.4\cal{dB},\;6.8\cal{dB},\;5.7\cal{dB},\;5.1\cal{dB}$ in SSNR and $15.7\cal{dB},\;15.5\cal{dB},\;15.2\cal{dB},\;14.8\cal{dB}$ in NMR is achieved with the input signals, respectively. And we confirm the enhancement of tone quality in terms of mean opinion score(MOS) test which is result of subjective measurement.

Development of the Real-Time Multiplex Channel Media Player to Heighten the Dramatic Effect of an Advertisement (광고 효과 증대를 위한 실시간 다중 채널 미디어 재생기의 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.50-55
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    • 2011
  • This paper describes methodology which enables user in order to play multiplex channel media at realtime to augment a various advertisement effect efficiently. This method implemented from the computer environment where DirectX SDK, DirectShow and MS Visual Studio 2008 etc. are established. This media player have or hide the menu interface for reads the media. The experimental data which are used in the media player is mostly video. We added the area where has the function of Banner Ticker and GIF Animation in the media player in order augmenting an advertisement effect. All medias come to separate with video and audio by Splitter. Then that respectively execute Decoder and Render. Also the media player are possible video mixing using an alpha channel. This paper used VMR-9 of DirectShow for this. The player which sees to use multiplex channel, to remake the various medias simultaneously. Therefore, this player which sees advertisement effect of the form which is various positively in the users, has the advantage which is the possibility to recognize. This paper use tried the media player using experimental data and compare the existing media player and the media player which proposes from functional differences for an advertisement effect.