• Title/Summary/Keyword: 예술적 융합

Search Result 939, Processing Time 0.025 seconds

High power gate driver design using 555 timer and photo coupler for electronic/hybrid car and electroplating rectifier (전기/하이브리드 자동차, 도금용 정류기 등에 적용이 가능한 555 timer와 Photo Coupler를 이용한 대용량 SCR/IGBT용 Gate Driver 설계)

  • Cho, Eun Seok;Ko, Jae Su;Lee, Yong Keun
    • Korea Science and Art Forum
    • /
    • v.20
    • /
    • pp.421-428
    • /
    • 2015
  • Electronic/hybrid car and electroplating rectifier should have switching devices such as SCR, MOSFET, IGBT. And those switching devices should be operated by gate driver. In this paper, we propose high power gate driver that contains H-Bridge using 4 BJTs. H-Bridge and transformer generate isolate power. And gate control signal is transferred to isolated one by photo coupler and operate real switching device. We designed H-Bridge and 555-Timer by PSpice simulation and manufactured real product. Finally we succeed to operate 27V 50,000A electroplating rectifier using proposed gate driver.

A survey on the roles of art group for enhancing cultural diversity: focus on the case of "GARAM" (문화다양성 증진을 위한 문화예술단체의 역할 -다문화 극단 '가람'을 중심으로-)

  • Lee, Seung Kwon;Kim, Eun Sun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.6 no.8
    • /
    • pp.381-398
    • /
    • 2016
  • This study explains how Cultural-art organizations contribute to development of cultural diversity at this time of paradigme of cultural diversity. The object in this study 'Garam' which is a cultural art organization is comprised of people from multicultural families. The organization has been continued in unwanted environment. The very fact that this organization, as a group of people of multicultural background, has maintained its influence for a while indicates the possibility for the settlement of cultural diversity as a new paradigm. This research has proven that how various cultures can co-exist with korean culture through couple of methods. One is doing interviews with people who are involved in such field. And the other one is monitoring specific process or steps of how is the organization that deals with cultural and artistic subjects founded, operated and works. Accordingly, based on the operational factors and executive matters of the organization, the role of this multicultural theatre group was confirmed. This study's explication about the possibility of development of cultural diversity focuses on field activities with the recognition of limited effectiveness of institutionalized associations. Also, it analyses how realistically cultural art organization contribute to development of cultural divetsity, and what factors hinder the development.

Representation of Social Contexts for Service Interaction in Product-Service Systems. (제품-서비스 통합시스템에서의 서비스 상호작용의 사회적 상황 표현기법)

  • Kim, Yong Se;Kumiko, Suzuki;Jeong, Heji
    • Korea Science and Art Forum
    • /
    • v.19
    • /
    • pp.169-179
    • /
    • 2015
  • A Product-Service Systems (PSS) is composed of service and product element to provide values for relevant stakeholders. A typical service interaction involves providers and receivers, and respective values are provided in a social interaction. In cases, more than one providers are interacting with a receiver. In others, service interaction is happening in a public manner where social issues amang peer receivers are important. When service channel is supported by physical touchpoints, receivers would interact with products, which may interact with providers. Thus, in PSS, a various kinds of interactions occur in diverse social contexts. A simple representation method for social contexts is introduced where service providers, receivers and products are represented as nodes and interaction between them are represented as directed edges. Social context of several PSS examples are described with this. In booth designing and operating PSS, social context representations could be used in analyzing and comparing key aspects of social interaction types to retrieve similar cases to exploit related interaction design strategies and operation know-hows.

Future Scenarios of Arts and Culture Content with Artificial Intelligence Development (인공지능 발전에 따른 문화예술콘텐츠의 미래 시나리오)

  • Ko, Jeong-min;Jeong, Yu-na
    • Journal of Digital Convergence
    • /
    • v.18 no.12
    • /
    • pp.47-57
    • /
    • 2020
  • This paper aims to show the development pattern of the impact of artificial intelligence on the arts and culture according to the scenario analysis, and suggests the direction of the arts and culture content industry in the future. We assume four scenarios based on creativity of artificial intelligence beyond humans and controllability for them, then explore the path leading to each scenario. In addition, for the most ideal route to coexist with artificial intelligence, we propose the provision of safety system for human and artificial intelligence, innovation of the education system, and preemptive investment from now on.

A Consideration for Media Performance Using Multimedia Technology (다양한 영상매체를 이용한 미디어 퍼포먼스에 대한 고찰)

  • Choi, Eun-Young;Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.345-348
    • /
    • 2010
  • Media is the lifeblood of daily life as well as to relieve people's stress has become a cultural content. And last weekend was born in the historical background and circumstances of performance of works of art from the artist's struggle to escape, was born in. space constraints on performance in order to escape from the work of a number of images were combined. Media performance, as well as IT technology and performance that is added to the artistic fusion of art was positioned as a sector in this paper, we analyze the different effects of visual media, and any images in the media more effectively whether performance was investigated.

  • PDF

A Study on the Current Situation and Strategy of Education based on Smart Media in the Environment of Broadcasting and Communications Convergence (방통융합 환경에서의 스마트미디어 기반 교육 현황 및 전략 연구)

  • Lee, Sanggil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2020.07a
    • /
    • pp.513-516
    • /
    • 2020
  • 방통융합기술이 급격히 발전하고 이에 따른 서비스가 진화함에 따라 기존 미디어 환경은 실감화, 지능화, 연결화, 융합화 되는 스마트미디어 시대로 진입하면서 인간 생활에 혁신을 가져오고 있다. 기존 교육 환경이 학교의 틀에서 일방향의 형태로 지식을 전달하는 체제이지만, 4차 산업혁명시대에 진입하면서 사회는 굳은 조직과 질서의 틀을 벗어나 빠르게 다변화 하고 복잡해지는 사회 구조가 되어 가고 있어 지식을 쌓는 전통적인 교육보다는 당면한 문제를 주도적으로 해결할 수 있는 창의적 역량을 키워주어야 사회에서 적응할 수 있는 시대가 되었다. 따라서 이러한 스마트미디어를 교육 시스템에 활용하면 4차 산업혁명시대에 적합한 창의적 역량을 발휘할 수 있을 것이며 학습의 성취도, 만족도, 몰입도 등에서 상당한 효과를 얻을 수 있을 것이다. 본 논문은 현재와 미래의 융합미디어 환경에서 바람직한 교육정책을 제안하고자 한다.

  • PDF

Issues of the Socio-historical Interpretation in Art - Interpretation of inter-dependency as Imputation and Circle - (예술에서 사회.역사적 해석의 문제 -귀속(歸屬)과 순환(循環)의 상호의존적 해석-)

  • Park, Nam-Hee
    • Journal of Science of Art and Design
    • /
    • v.9
    • /
    • pp.25-47
    • /
    • 2006
  • Amongst various methods of interpreting art, a understanding of the intention of artistic creation has been traditionally considered the most essential. Hermeneutics is the typical way of approaching it. With a focus on interpretation and understanding of the object, Hermeneutics delves into methodological techniques of interpretation and understanding of the existence of art from ancient Greece to the present. Nevertheless, from the Hermeneutic viewpoint, art as the object of interpretation is not free from social conditions and tradition; for this reason, interpretation of art basically has a socio-historical aspect. The starting point of this thesis is to examine the methods of understanding art from the socio-historical viewpoint. For this purpose, I study the theory of Hermeneutics as a basic of socio-historical interpretation of art, calling for methodology I need to justify inter-dependency of the epistemological viewpoint aid the ontological viewpoint in interpretation of art. Here, I suggest 'imputation(Zurechung)' and 'cycle(Zirkel)' as methodological concepts to support interdependency of these two viewpoints in Hermeneutics. Zurechung means explanation of meaning based upon the higher standard that includes to object of interpretation, while Zirkel means perception of part in order to understand the whole and, in turn, recognition of the whole in order to understand the part. These two concepts function inter-dependently in clarifying the object of interpretation and various problems of understanding human beings derived from it in the process of interpretation. This is also a key to the explanation that the object in social condition is closely related to historical perspective.

  • PDF

Convergence Study on the Thermal Stress According to the Structure of Automotive Heating Seat (자동차 난방 시트의 구조에 따른 열응력 해석에 대한 융합 연구)

  • Choi, Gye-Gwang;Cho, Jae-Ung
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.7
    • /
    • pp.169-174
    • /
    • 2019
  • Because the warm and cozy demand of automotive driving seat increases, the research development of heating seat has been actively made. In this study, the thermal stress analysis and the structural analysis were carried out with three kinds of heating seats of A, B and C. By executing the thermal analysis with the same material, model A was shown to have the heat transfer better than model B or model C at the study result. So, it could be seen that the heat transfers became different each other though models had the same material according to the configuration of product. Adding the hot wire in order to expect the safer heating can be better heating, but there is the limit on the aspect considering the capability in contrast to the price of product. Generally, model B is thought to be safest thermally than model A or model C in every respect. As the design data of the automotive heating seat product with the durability and safety acquired by this study result are used, the artistic environment can be promoted by being grafted onto the automotive driving seat.

Convergence evaluation method using multisensory and matching painting and music using deep learning based on imaginary soundscape (Imaginary Soundscape 기반의 딥러닝을 활용한 회화와 음악의 매칭 및 다중 감각을 이용한 융합적 평가 방법)

  • Jeong, Hayoung;Kim, Youngjun;Cho, Jundong
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.11
    • /
    • pp.175-182
    • /
    • 2020
  • In this study, we introduced the technique of matching classical music using deep learning to design soundscape that can help the viewer appreciate painting and proposed an evaluation index to evaluate how well matching painting and music. The evaluation index was conducted with suitability evaluation through the Likeard 5-point scale and evaluation in a multimodal aspect. The suitability evaluation score of the 13 test participants for the deep learning based best match between painting and music was 3.74/5.0 and band the average cosine similarity of the multimodal evaluation of 13 participants was 0.79. We expect multimodal evaluation to be an evaluation index that can measure a new user experience. In addition, this study aims to improve the experience of multisensory artworks by proposing the interaction between visual and auditory. The proposed matching of painting and music method can be used in multisensory artwork exhibition and furthermore it will increase the accessibility of visually impaired people to appreciate artworks.

Perspectives and Challenges of Computing Education: Interdisciplinary Approaches for Collaborative Problem Solving and Computational Thinking (컴퓨터 교육의 전망과 과제: 계산적 사고 및 협력적 문제 해결 능력 향상을 위한 융합적 접근)

  • Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2013.07a
    • /
    • pp.203-206
    • /
    • 2013
  • 본 논문에서는 컴퓨팅 집약적인 현대와 미래 사회를 대비하기 위한 컴퓨터 교육의 목표를 계산적 사고 및 이를 바탕으로 한 협력적 문제 해결 능력의 향상으로 보고 이를 실현하기 위한 컴퓨터 교육의 전망과 과제를 제시하였다. 계산적 사고 향상을 위한 컴퓨터 교육은 컴퓨터과학을 전공하는 학습자 뿐 아니라 모든 학습자를 대상으로 이루어져야 하며 이를 위해 초 중등학교 컴퓨터 교육과정의 체계적인 개선 및 계산적 사고를 바탕으로 한 간학문적 융합 학습 활동의 설계 및 평가 전략의 개발이 요구된다. 또한 여학생, 특수교육대상 학생과 같은 정보 소외 계층 학습자들의 컴퓨터과학에 대한 관심과 참여를 조장하고 협력적 문제 해결 활동을 지원하기 위한 학습 환경을 제시하여야 한다. 따라서 이러한 과제를 해결하기 위한 새로운 접근으로 예술과 컴퓨터과학의 융합 교육 활동인 E-Textiles 프로젝트의 특성과 연구 동향, 국내 적용 방안을 제시하였다.

  • PDF