• Title/Summary/Keyword: 예비 정보교사

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The Development and Application of the Big Data Analysis Course for the Improvement of the Data Literacy Competency of Teacher Training College Students (예비교사의 데이터 리터러시 역량 증진을 위한 빅데이터 분석 교양강좌의 개발 및 적용)

  • Kim, Seulki;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.26 no.2
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    • pp.141-151
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    • 2022
  • Recently, basic literacy education related to digital literacy and data literacy has been emphasized for students who will live in a rapidly developing future digital society. Accordingly, demand for education to improve big data and data literacy is also increasing in general universities and universities of education as basic knowledge. Therefore, this study designed and applied big data analysis courses for pre-service teachers and analyzed the impact on data literacy. As a result of analyzing the interest and understanding of the input program, it was confirmed that it was an appropriate form for the level of pre-service teachers, and there was a significant improvement in competencies in all areas of 'knowledge', 'skills', and 'values and attitudes' of data literacy. It is hoped that the results of this study will contribute to enhancing the data literacy of students and pre-served teachers by helping with systematic data literacy educational research.

The Development of a Design Thinking-based Capstone Design Instructional Model for Pre-service Teachers (예비교사를 위한 디자인싱킹 기반 캡스톤디자인 교수설계모형 개발)

  • Nam, Changwoo;Shin, Dongmin
    • Journal of Creative Information Culture
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    • v.7 no.3
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    • pp.129-144
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    • 2021
  • This study was conducted for the purpose of developing a design thinking-based capstone design instructional model for pre-service teachers. Through the analysis of literature related to learner-centered instruction, design thinking and capstone design instructional design principles and instructional models for pre-service teacher education were discovered, and core elements were derived. Based on the core elements derived through literature analysis, the capstone design instructional design model and teaching and learning model based on design thinking for pre-service teachers were developed. The developed model conducted a total of three Delphi surveys including expert validation for 6 experts related to education including design thinking, capstone design, was revised, supplemented, and the final draft was confirmed. The final results of this study contain the overall contents of the instructional design, instructor's activities in detailed steps, and guidelines for learners' activities.

A Study on Suggesting a Computer Science Education for Preparatory Teacher of Early Childhood (예비유아교사의 컴퓨터교육 개선에 관한 연구)

  • Choung, Hye-Myoung;Song, Ju-Seung
    • Annual Conference of KIPS
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    • 2008.05a
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    • pp.750-753
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    • 2008
  • 예비 유아교사들이 유치원, 어린이 집 등 유아교육 현장에서 필요한 컴퓨터 활용능력을 갖추기 위하여 현행 컴퓨터 활용 능력의 실태와 요구사항을 파악하고 이를 유아교육과 교육과정 상에 반영하여 현장에 꼭 필요한 실질적인 교육을 받을 수 있도록 하기위기 위하여 현행 교육내용을 분석해 보고 개선점을 제안하고자 한다.

A Study on the Design and Operation of Digital Education (including Artificial Intelligence) Subjects for Prospective Early Childhood Teachers (예비유아교사를 위한 디지털교육(인공지능포함) 교과목 설계 및 운영에 관한 연구)

  • Yan Ha
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.373-374
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    • 2023
  • 본 논문에서는 예비유아교사를 위한 디지털교육(인공지능포함) 방안을 제시하며, 이에 맞는 교과목 설계 및 운영에 관한 연구입니다. 최근 4차 산업혁명시대를 맞아 교육부에서 유아교사 자격취득을 위한 세부기준을 발표했는데, 교직과목 중 교직소양영역에 디지털교육을 반드시 포함하도록 하였습니다. 이는 디지털교육의 중요성을 인식하고 교과 과정에 디지털 이해, 디지털 교과 융합교육, 디지털 활용 교육, 디지털윤리 등을 균형있게 학습하도록 하고 있다. 특히 유아교육분야는 유아교사로서 디지털 이해, 활용 및 소양 뿐 만 아니라 유아교육에서 디지털 교과 융합, 인공지능 교육 등을 학습시키는 방안 역시 중요하므로 본 교과목을 통해 미래사회를 주도하는 유아교육분야에 기여하는 바가 크다. 따라서 전문적이고 체계적으로 본 교과목을 설계 및 운영 방안을 제시하고자 한다.

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A Study and Development of instruction-Seaming planning document with ICT on Nation Language Art in University of Education (교육대학에서 국어과 ICT 교수 학습 과정안 개발 연구)

  • Im, Cheon-Taek;Joo, Kang-Sik;Lee, Jae-Mu
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.458-467
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    • 2004
  • 본 연구 개발은 초등학교 예비 교사에게 국어과 ICT 교수 학습에 대한 이해와 과정안 개발 및 수업에서의 활용 능력을 길러주고, 아울러 향후 ICT를 활용한 국어과 교육을 교육과정에 반영할 경우 제기될 수 있는 문제점을 짚어보고 개선 방안을 모색하는 데 그 목적을 두었다. 연구 개발의 내용은 국어과 ICT 활용 교육 관련 문헌 및 자료 탐색, 자료 및 수업 운영 실태 분석, 국어과 국어과 6학년 1, 2학기 180차시에 대한 학습 내용 및 목표 분석과 국어과 6학년 1, 2학기 180차시에 대한 ICT 교수 학습 과정안 개발, ICT 교수 학습과정안 개발 결과물의 수정 검토 및 서버 탑재, ICT 교수 학습 과정 개발 과정의 교육과정 적용 방안 모색이다. 본 연구 개발을 위하여 2003년 2학기 강좌인 '국어과 교재 연구(2학점)'와 통합하여 교수 학습 과정안 개발을 추진하였다. 본 강좌에서는 과정안 개발에 필요한 모형 안내, 과정안 작성 방법 지도, ICT 활용 수업의 분석, 과정안 개발에 필요한 컴퓨터 소양 교육이 이루어졌으며 과정안의 개발은 학기 과제로 추진하였다. 본 연구 개발 과제의 수행을 통하여 최종적으로 국어과 6학년 ICT 교수 학습 과정안 180차시와 연구 보고서 1종을 산출하였다. 본 연구 개발의 성과는 다음과 같다. 첫째, 예비 교사에게 국어과 ICT 교수 학습 모형 및 과정안에 대한 이해를 높이고 교수 학습 과정안의 작성 능력을 길러주었다. 둘째, 연구 보고서에 제시된 국어과 ICT 자료 개발 및 활용 실태, 예비 교사의 ICT 교수 학습 과정안 개발을 위한 강의 계획과 개발을 위한 실제 지도 과정은 향후 관련 강의나 연구를 설계하고 교육과정을 마련하는 데 도움을 줄 수 있다. 셋째, 예비 교사들이 개발한 자료는 현장 교사들이 국어과 수업을 운용하는 데 활용할 수 있다. 본 연구 개발 결과 드러난 문제점과 보다 나은 연구와 강의를 지향하기 위한 개선 방안을 제시하여 보면 다음과 같다. 첫째, 예비 교사의 특성과 개발 내용에 비추어 볼 때 ICT 교수 학습 과정안 개발 기간이 짧았다. 따라서 강의 시수를 늘리는 방안, 관련 강좌를 추가로 개설하는 방안, 기존 강좌를 통합하여 운영하는 방안을 고려해 보아야 한다. 둘째, 예비 교사의 수준을 고려할 때 여러 가지 '부가 자료'를 포함하는 ICT 교수 학습 과정안을 1인 1차시씩 개발하도록 하는 것은 학생들에게 상당한 부담을 안겨 주었다. 대안으로는 개발 관련 강자를 1년 단위로 계획하여 운용하는 방법, 학생 4-5명 당 1차시씩 개발하도록 하는 방법, ICT 교수 학습 과정안 자체만 개발하고 학습지, 교사연구자료, 자율학습 자료 등은 생략하는 방법 등이 있다. 셋째, 학생들의 컴퓨터 소양 기능이 부족한 상태에서 ICT 교수 학습 과정안 개발을 과제로 부과할 경우 좋은 결과물을 기대할 수 없다. 따라서 현재 교육대학의 교육 과정 편성 체제를 감안하면 컴퓨터 강좌와 교과 교육 강좌를 통합 강좌 형태로 운영하는 방법을 고려해 볼 만하다. 넷째, 교수 학습 모형의 경직성과 실제 교수 학습 변인을 고려한 활용이나 변형에 대한 탐구가 여전히 부족했다는 점이다. 앞으로는 이를 몇 가지의 모형 틀 속으로 자꾸 끓어 내려고 하는 것보다는 기존의 모형을 다양하게 변형할 수 있도록 그 틀을 열어줄 필요가 있다.

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Designing Programming Curriculum for Developing Programming Pedagogical Content Knowledge of Pre-service Informatics Teachers (예비교사의 프로그래밍 교수내용지식 향상을 위한 프로그래밍 교육프로그램 설계)

  • An, Sangjin;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.1-10
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    • 2016
  • This study is for developing a programming education course to improve pre-service teachers' pedagogical content knowledge(PCK) of programming education. A 40-hour training course was designed with App Inventor, a block-based mobile programming environment, and with problem-based learning method and project-based learning method. After the curriculum was adopted to 12 undergraduate students, the effect of education was tested with a programming PCK questionnaire. As a result, after a 20-hour problem-based learning class, overall score and teaching method score were enhanced significantly. After another 20-hour project-based learning class, content knowledge, teaching method, and curriculum score were improved.

A Study on the Development of Customized Video Contents for Early Childhood Education by Pre-Early Childhood Teachers

  • Yan Ha
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.291-300
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    • 2023
  • In this paper, we propose a plan for prospective early childhood teachers to plan, design, and produce and the results of operating a teaching model. To this end, we will identify video content for each age and video content of various topics and video playback time required by early childhood education sites, actively collect opinions from workers currently in early childhood education institutions, and suggest ways to develop on-site video content in the university curriculum. This requires prospective early childhood teachers to improve their self-understanding capabilities, community capabilities, and creative convergence capabilities, including digital capabilities. Through this, we intend to contribute to fostering smart early childhood teachers and creating a kindergarten activity and environment applying the latest video technology.

The Effect of STEAM Program using Arduino on Preservice Science Teachers' STEAM Core Competencies (아두이노를 활용한 STEAM 프로그램이 예비 과학교사의 융합인재 핵심역량에 미치는 영향)

  • Kim, Sun Young;Hyun, Yun Se
    • Journal of Science Education
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    • v.44 no.2
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    • pp.183-196
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    • 2020
  • This study explores the effects of STEAM program using Arduino on preservice science teachers toward their STEAM core competencies. The STEAM program using Arduino consists of four stages: presentation of situation, creative design, emotional touch, and evaluation. The preservice science teachers learned the theoretical backgrounds of STEAM and Arduino. Then, they were given the chance to think about an environmental issue, which is fine dust. The preservice teachers designed an air cleaner and a fine dust measuring instrument using Arduino. The preservice science teachers also produced the air cleaner and the measuring instrument using Arduino. They measured the level of fine dust in the classroom before and after the use of the air cleaner. That is, the preservice teachers experienced each stage of STEAM: seriousness of fine dust, design and production of the measuring instrument of fine dust and air cleaner, and evaluation of the effectiveness of air cleaner. Further, they reflected on their experiences of STEAM program using Arduino. The results indicate that these preservice science teachers statistically improved communication competency, problem-solving competency, gathering information competency, logical analytical thinking competency, and creativity competency. However, there were no statistical improvements on teamwork competency and self-development competency. This study suggests that experiencing STEAM program using Arduino is valuable for the preservice science teachers to develop STEAM core competencies and further implement STEAM program their science classes in the future.

The Effects of STEAM Program on Preservice Science Teachers' Communication Competency: Their Experiences and Reflection on STEAM Education (STEAM 프로그램이 예비 과학교사의 의사소통역량에 미치는 영향: STEAM 교육에 대한 경험과 성찰)

  • Kim, Sun Young;Jeon, Jae Hyeong
    • Journal of Science Education
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    • v.43 no.1
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    • pp.136-156
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    • 2019
  • This study examined the effects of STEAM program on preservice science teachers' communication competency and further explored their experiences of and reflection on STEAM program. The study design is one group pretest-posttest with mixed methodology using both quantitative and qualitative data. The STEAM program consists of three stages: introduction of STEAM, participation in STEAM activities, and reflection on the STEAM program. The preservice science teachers improved their communication competency after the STEAM program (p < .01). The preservice science teachers represented statistically higher scores on the three subscales of communication competency: Interpretation ability, self-presenting ability, and understanding others' viewpoints. In addition, the preservice science teachers reflected on their STEAM experiences. During the first stage of 'Presentation of the Problem Situation,' the preservice science teachers mentioned that they roused their curiosity due to everyday experience-related, social issues or present issues. In the stage of 'Creative Design,' the preservice science teachers mentioned that they selected the final idea through mutual consent of the members, the practical possibility of everyday life, the previous experience-based decisions, or persuasive power. Further, about 87.5% of preservice science teachers mentioned that they were fully engaged in the 'Emotional Learning' stages due to the application of integrated thinking, everyday related issues, and communication among group members. About 85% of the preservice science teachers mentioned that they could challenge new problems in future situations.

Analysis on Pre-service and In-service Teachers' Participation in Cyber Education (예비교사와 현직교사의 사이버교육 참여 경험 분석)

  • Jo, Mi-Heon;Lee, Ok-Hwa
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.197-208
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    • 2005
  • For the wide spread of cyber education, it is important to understand the instructional characteristics of cyber education and its applications in the educational sites which help to cope with the practical needs and problems. This study was conducted to analyze the experience of cyber classes(working hours, tasks and evaluation, satisfaction level and instructional effectiveness, suggestions for cyber education) and use of instructional methodology (instructional activities, interaction frequencies, cooperative learning activities, instructional activities toward knowledge building). The data was collected from pre-service teachers(403) and in-service teachers(318) in June 2004. The results were that pre-service and in-service teachers all consider the satisfaction level and academic achievement level of cyber classes lower than that of FTF classes. Particularly the boring presentation of instructional materials and the inadequate instructional strategies for cyber classes were the biggest complains, and lack of interaction among peer groups and with instructors, lack of learning opportunity for cyber instructional strategies, limited group activities, lack of interaction with experts were followed. Limited types of evaluation also showed that cyber classes focus on results more than the process of students' academic achievement.

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