• Title/Summary/Keyword: 영화소비

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Study on Extracting Filming Location Information in Movies Using OCR for Developing Customized Travel Content (맞춤형 여행 콘텐츠 개발을 위한 OCR 기법을 활용한 영화 속 촬영지 정보 추출 방안 제시)

  • Park, Eunbi;Shin, Yubin;Kang, Juyoung
    • The Journal of Bigdata
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    • v.5 no.1
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    • pp.29-39
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    • 2020
  • Purpose The atmosphere of respect for individual tastes that have spread throughout society has changed the consumption trend. As a result, the travel industry is also seeing customized travel as a new trend that reflects consumers' personal tastes. In particular, there is a growing interest in 'film-induced tourism', one of the areas of travel industry. We hope to satisfy the individual's motivation for traveling while watching movies with customized travel proposals, which we expect to be a catalyst for the continued development of the 'film-induced tourism industry'. Design/methodology/approach In this study, we implemented a methodology through 'OCR' of extracting and suggesting film location information that viewers want to visit. First, we extract a scene from a movie selected by a user by using 'OpenCV', a real-time image processing library. In addition, we detected the location of characters in the scene image by using 'EAST model', a deep learning-based text area detection model. The detected images are preprocessed by using 'OpenCV built-in function' to increase recognition accuracy. Finally, after converting characters in images into recognizable text using 'Tesseract', an optical character recognition engine, the 'Google Map API' returns actual location information. Significance This research is significant in that it provides personalized tourism content using fourth industrial technology, in addition to existing film tourism. This could be used in the development of film-induced tourism packages with travel agencies in the future. It also implies the possibility of being used for inflow from abroad as well as to abroad.

Typology and the Features of Films about New Religious Movements (신종교영화의 유형과 특성)

  • Park, Jong-chun
    • Journal of the Daesoon Academy of Sciences
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    • v.33
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    • pp.179-218
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    • 2019
  • This article examines some important issues in films about new religious movements (NRMs) that express and represent NRMs in sensationalistic ways and criticize them as immoral and antisocial cults. I presented a typology to analyze films about NRMs from the perspective of marginalized religions separated from established religions and also as alternative religions that replace the established religions. In recent times, films about NRMs have changed from being social criticisms that represents NRMs as perpetrators of brainwashing and the need for deprogramming to that of faithful participation and empathetic reflection. Films about NRMs that utilize empathetic reflection, including Wild Wild Country (2018), go beyond the normative, single-perspective formula to enable insiders to conduct self-reflection and outsiders to empathize through openness, varied perspectives with multi-faceted composition and polyphony. In contrast, films about NRMs that adopt the perspective of faithful participation, including The Road to Peace (1984), present a new visual way to unravel the voices of silenced subalterns with alternative religious visions and those who needed relief from the marginalization due to alienation or exclusion from established religions. In the Korean context, these visions are expressed as 'the great transformation into the creation of a paradise of the Later World (後天開闢)' or as 'the resolution of grievances for mutual beneficence (解冤相生).'

Changes in Production of Video / Movie Contents using Big Data (빅 데이터를 활용한 영상/영화콘텐츠 제작의 변화)

  • Kang, Chang-Hoon;Kim, Jin-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.399-400
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    • 2018
  • 해마다 방대한 양의 콘텐츠가 쏟아져 나오는 현재의 콘텐츠 시장은 '즐길 거리'가 차고 넘치는, 수요보다 공급이 많은 시장이다. 이러한 환경에서 소비자가 자신의 취향에 맞는 콘텐츠를 쉽고 빠르게 찾을 수 있게 하는 맞춤형 콘텐츠 제공의 측면에서 빅데이터의 효율적인 활용은 중요하다. 더 나아가 콘텐츠의 소비 단계 뿐만 아니라 기획 및 제작 단계에서도 빅데이터는 소비자가 흥미를 느낄만한 콘텐츠를 미리 예측하며, 성공 가능성 높은 콘텐츠를 기획 및 제작할 수 있게 하는데 기인하는 중요한 핵심 요소이다. 이미 게임, 영상, 음악 등의 분야에서는 개인의 기호와 취향에 맞춤화된 콘텐츠를 제공하거나 소비자에게 더 인기를 얻을 수 있는 콘텐츠 기획 및 개발에 빅데이터를 활용하고 있으며, 앞으로는 더욱 다양한 장르에서 빅데이터 활용 사례가 증가할 전망이다.

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Catalytic degradation of waste plastics over solid acid catalysts (고체 산촉매에서 폐플라스틱의 분해 반응)

  • 이경환;전상구;김광호;노남선;신대현;서영화
    • Proceedings of the Korea Society for Energy Engineering kosee Conference
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    • 2002.11a
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    • pp.185-186
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    • 2002
  • 폐 플라스틱은 석유 물질인 탄화수소로 구성하고 있지만 효과적으로 재활용되지 못하고 대부분 매립, 소각 등의 방법으로 처리하고 있다. 플라스틱은 다양한 용도로 사용되기 때문에 플라스틱의 이용과 소비의 증가는 필연적이다. 예로 미국 가정의 폐 플라스틱은 63% 폴리에틸렌, 11% 폴리프로필렌, 11% 폴리스타이렌, 7% PET 그리고 7% PVC가 발생되는데 이들 화합물 구조가 포화탄화수소형이기 때문에 70% 정도가 방향족 화합물인 석탄에 비해 수소첨가 반응이 요구되지 않는다.(중략)

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A Study on the Popular Factors, Consumption Paths and Effects of Korean Wave Contents: Focused on the Indonesian Market (한류콘텐츠의 인기 요인, 소비 경로 및 효과에 관한 연구:인도네시아 시장을 중심으로)

  • Moon, Hyo-jin
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.201-206
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    • 2019
  • The study aims to explore ways to advance into the Indonesian market, focusing on hallyu contents such as Korean dramas, music and movies. To this end, we have empirically explored the reasons why local people in Indonesia like Korean wave contents, its consumption channels, its popularity factors for Korean wave contents and its effectiveness. According to the research, the reasons for the popularity of Korean wave contents were confirmed by the quality of the contents itself and the human appeal of the contents. And the consumption path was mainly through television, and the favorable impression of Korean wave contents was found to have a positive effect on the positive feeling toward Korea and the willingness to visit Korea.

Study on the Relationship between the Pay TV Subscriber's Genre Preference and VOD Purchase : Focusing on the Movie VOD of IPTV Service (<유료 방송 가입자의 장르 선호도와 VOD 구매의 관계에 관한 연구:IPTV 영화 VOD 이용을 중심으로>)

  • Jo, Sungkey;Lee, Yeong-Ju
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.91-102
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    • 2016
  • This paper investigates the relationship between the Pay TV subscriber's genre preference and VOD purchase by analyzing actual purchase data of movie VOD of IPTV subscribers for 8 months. The result shows as follows. First, in case of purchasing movie contents below 4000 won, user's genre preference was higher than that of using contents over 4,000 won. This means the subscribers tend to follow their genre preference when the mass-typed recommendation is limited. Second, those who purchase foreign contents show higher genre preference than those who purchase domestic movies. Third, subscribers who purchase more frequently and much more tend to use more diverse genres. Heavy users or those who have higher willingness to pay would consume more diverse contents. It implies that VOD use would increase by supplying the personal recommendation service based on the subscriber's genre preference.

Physiological and Ecological Comparison of Rice Cultivars Grown in Low Fertilized Condition (질소시비량에 따른 벼 생리생태적 특성 연구)

  • Gu, H.M.;You, O.J.;Park, J.H.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.20 no.1
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    • pp.175-185
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    • 2018
  • This study was conducted to evaluate the physiological and ecological characters of rice cultivars suitable for low fertilized condition. 5 rice cultivars(Jinmibyeo, Sobibyeo, Hwayeongbyeo, Nagdongbyeo and Junambyeo) were cultivated for selection under 3 different nitrogen application levels, and 1 cultivars were selected. The results obtained are summarized as follows ; High yielded rice cultivars under low N application level were Junambyeo, Jinheng and Sobibyeo. Also these cultivars were yielded highly under conventional level(11kg/10a). Milled rice yield under conventional level(11kg/10a) was positively correlated with them under low N levels. Milled rice yield was most affected by no. of grain/m2. Rice cultivars that were high crop growth rate(CGR) before heading stage were Junambyeo, Sobibyeo and Nagdongbyeo. Grain filling rate was increased mostly until 20 days after heading, and decreased after this stage. Nitrogen use efficiency was higher under low N level(5.5kg/10a) than conventional level(11kg/10a). Especially, Junambyeo was most low in Apparent recovery of applied N(AR) under low N application level, but most high in Agronomic N use efficiency(ANUE). This characteristics of Junambyeo will to be useful for selection of variety suitable for growing under low fertilized condition.

The Cyber world of the Matrix as a typical type of 'Simulacre' (시뮬라크르의 전형(典型)으로서 매트릭스(Matrix)의 가상 세계)

  • 이종한
    • Archives of design research
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    • v.17 no.1
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    • pp.339-346
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    • 2004
  • Matrix, produced by Larry & Andy Wachowski, was relatively precisely dealt with the cyber world. After the movie was released, it had a mania for the movie and was adopted into a various forms of cultural products. It was remade not only into the parodies of the other movies and TV programs, but also the clothes and miscellaneous items of the movie were reincarnated as an unique cultural trend. The cause of the popularity is the fresh storyline as well as the sophisticated visual effects and good-looking actors. The agony of the protagonist was connected with the people outside the movie who are yearning for the ideal world. He was confused at the fact that his circumstances which were believed as the real world were not tortally true, complicated between the sensually phisical truth and the spiritual truth and had an will for the freedom that would ransack the truth and save the other people from the fictitious world. Consequently, the movie has got sympathies with many audiences suggesting the situation that has no a firm belief of the reality, the difference between the real and the cyber world is meaningless and the faked images of the high-technology are overturned This thesis tries to study the present that the real images are excessly duplicated and consumed, related to the Jean Baudrillard's theory, 'Hyperreel'. Replaced the real objects by a technical programming in the Matrix world, there happens the image-violence that the true nature is slaughterred by images. In the world where the reproducts are more actual than the reality and pretends to be real, only semiotics are consumed and produced. That is to say, the tortally programmed images has no references and aims, therefore should be produced in an 'impediment-strategy' like a faked crisis. That is the step of 'Simulation' that artificially reincarnates the real. Based upon the Baudrillard's theory, 'Simulacre', this study tries to research today's post-modern situation that the boundary of the real world and the faked copy is vague and vanishing, through the analysis of the cyber world of the movie 'Matrix'.

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Design for Recommended System of Movies using Social Network Keyword of Analysis (소셜 네트워크 키워드 분석을 통한 영화 추천 시스템 설계)

  • Yang, Xi-tong;Lee, Jong-Won;Chu, Xun;Pyoun, Do-Kil;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.609-611
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    • 2014
  • Was developed of the web service in Due to the dissemination for IT skills development and smart appliances. In particular, Social network service for should be able to communicate feel free to a user across without distinguishing between production and consumption information in contrast to the existing web service. And strengthen to the information sharing relationships between existing human relation and new human relation. In this paper, a social network service in providing a social networking from users using their communication and information sharing is used to collect and analyze in the keyword. And a design of recommended system of movies for appropriate keyword.

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A Study on the Family Animation in Korea (국내의 가족(Family)용 애니메이션에 관한 연구)

  • Hwang, Hye-Young;Kim, Ji-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.232-234
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    • 2006
  • Main purpose of producing animation is to entertain children, however, it is create for adult as an art form. For commercial animation focus on young generation rather than art animation, to make consume all over the world. To extend usability, animation company divert from child only contents to family animation, Especially, not even Disney animation company but many animation productions changed their policy and more stressed on that recently. It, however, can not be detected any research on this subject, So this study can proved a basic theory of defining term of family animation and contents with to overcome the limitation of viewers range as consumers. Firstly, it is investigated the family animation in domestic and overseas, secondly will be clarified the target for animation and compare to market for other country, it also be a basic analysis of understanding a family animation in the ways of producing and merchandising as goods.

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