• Title/Summary/Keyword: 영상완성

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ICT기반의 철도무선망의 진화: LTE 기반 철도무선망의 QoS 관리 중심으로

  • Song, Yong-Su;Kim, Ju-Yeop;Choe, Sang-Won;Kim, Yong-Gyu
    • Information and Communications Magazine
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    • v.32 no.12
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    • pp.3-9
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    • 2015
  • 무선통신에 대한 기술이 급격하게 진화함에 따라, 철도 무선통신도 VHF나 TETRA에서 GSM으로 진보되었고, 현재는 LTE 기반으로 변화하고 있다. 이런 흐름 속에서, 본 고에서는, LTE 로 발전 되는 철도 무선망을 QoS(Quality Of Service) 관리 및 이동통신망 과는 다른 관점에서 철도통신(LTE-Railway)에서 추가되어야 할 요구사항 및 거기에 다른 요소 기술들을 살펴본다. LTE-R 시스템에서는 음성, 영상, 열차제어 등 모든 종류의 진보된 철도 서비스에 대해서 통합된 형태로 안정적이고 신뢰성 있은 서비스를 제공하는 것을 목적으로 한다. 이런 요구사항을 만족시키기 위해서는 일반 이동통신망과는 다른 접근으로 LTE-R을 개발할 필요가 있다. 본 고에서는 LTE 기반 철도통신망과 이동통신망의 다른 요구사항을 기반으로 과 차이점을 QoS(Quality Of Service) 등 철도와 같은 특수 임무형 통신 시스템에서의 요구사항이 적절하고 실용적인지 여부의 검증을 LTE 테스트베드를 실제 철도 영업선 상에 구축을 하고 필드 테스트를 통해서 만족 여부를 검토하였다. 국가적으로 진행되고 있는 LTE 기반 철도 통신망 구축 사업에서 요구하는 통신 기술 사이의 상관관계를 따져봄으로써 LTE-R에서 지원하는 통신 기술이 신뢰도 및 효율성 측면에서 충분한 정도의 기술적인 완성도를 갖추고 있음을 보인다.

Conformance Test for MPEG-4 Shape Decoders (MPEG-4 Shape Decoder의 적합성 검사)

  • 황혜전;박인수;박수현;이병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.6B
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    • pp.1060-1067
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    • 2000
  • MPEG-4 visual coding is an object-based system. The current video coding standards, H.261, MPEG-1, and MPEG-2 encode frame by frame. On the other hand, MPEG-4 separately encodes several objects, such as video objects and audio objects, in the same frame. Each transmitted object is decoded and composed in one frame. Shape coding is a process of coding visual objects in a frame. In this paper we present conformance test method for MPEG-4 shape decoders. This paper reviews the basic shape decoding standard, and proposes conformance test methods for BAB type decoder, and CAE decoder for intra and inter VOPs. Our test generates all possible cases of shape motion vector difference and context.

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Fabrication of a flexible hollow cathode discharge device (유연한 구조의 중공음극방전 소자의 제작)

  • Hwang, Jeang-Su;Kim, Geun-Young;Yang, Sang-Sik;Oh, Soo-Ghee
    • Proceedings of the KIEE Conference
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    • 2005.07c
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    • pp.2377-2379
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    • 2005
  • 본 논문은 유연한 영상표시 장치에 응용될 수 있는 중공음극방전 소사(hollow cathode discharge device)를 마이크로머시닝기술로 제작하고 시험한 결과를 보여준다. 중공음극방전은 평판음극방전에 비해서 전류밀도가 큰 장점이 있다. 방전 소자는 유연한 구조의 양극과 음극, 그리고 그 사이의 절연층으로 구성되어 있으면 소자의 크기는 $20mm{\times}10mm$이다. 방전이 일어나는 영역은 관통 구멍으로서 $7{\times}11$개가 배열되어 있고, 구멍의 직경은 $70{\mu}m$이다. 실리콘 기판 위에 SU-8 몰드를 형성한 후 니켈 전기도금으로 음극을 제작한다. 그 위에 폴리이미드를 스핀코팅하여 절연층을 이루고, 열증착으로 알루미늄 양극을 제작한 후, 실리콘과 SU-8을 제거하여 방전 소자를 완성한다. 진공챔버내 아르곤 가스 분위기에서 소자의 두 전극 간 전압을 변화시켜 가면서 전류-전압 특성을 측정하였고, 방전상태를 관찰하였다. 챔버 내의 절대압력이 260mmHg이고 인가전압이 230V 정도일 때 안정 방전이 관찰되었다

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Consideration of Wireless Technology in Industrial Networks (무선 통신 기술의 산업기기 응용에 대한 고찰)

  • Moon, Sang-Gook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.157-162
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    • 2007
  • With the success of wireless technologies in consumer electronics, standard wireless technologies are envisioned for the deployment in industrial environments as well. Industrial applications involving mobile subsystems or just the desire to save cabling make wireless technologies attractive. Nevertheless, these applications often have stringent requirements on reliability and timing. In wired environments, timing and reliability are well catered for by fieldbus systems. When wireless links are included, reliability and timing requirements are significantly more difficult to meet, due to the adverse properties of the radio channels. In this paper, we thus discuss some key issues coming up in wireless fieldbus and wireless industrial communication systems.

A Study on Game Structure by User-Centered Narrative and Play (유저 중심의 서사와 놀이에 의한 게임 구조에 대한 고찰)

  • CHO, Il-hyun
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.401-406
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    • 2019
  • Recently, as multi-platform game environments become common, many games of convergence genre have been produced, and the boundaries of genre division by existing platforms have become blurred. The game genre is convergence content consisting of user-centered 'narrative and play'. In this paper, we propose a game genre classification according to the user 's behavior type based on the essential recognition that the subject of the game is the user. The user's actions are done in different genres and goals and rules, and the interaction is an important act for immersion. Therefore, the user's behavioral classification and perception by the game genre are important and expected to help redefine the game structure.

Development of physical activity monitoring system using multiple motion sensors (다중모드 센서를 이용한 신체활동 모니터링 시스템 개발)

  • Lee, SeoYong;Park, ChaeEun;Jeong, DaSol;Choi, JaeHong;Kim, HwanSeog
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.147-149
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    • 2020
  • 코로나바이러스의 세계 확산, 발병 이후 사람들의 실내활동 증가와 건강, 면역에 대한 관심은 많이 증가했다. 이에 맞춰 더욱 정교하고 바른 정보에 의한 스마트헬스케어 역시 관심이 증대되고 있다. 여기서 이야기하는 스마트헬스케어의 범위는 영상 장치를 비롯해 다양한 센서를 활용해 신체활동을 모니터링하고 분석하며 기존의 방식보다 더 객관적인 정보를 제공해 주는 것을 말한다. 위 기술과 대중의 관심을 바탕으로 하여 본 연구에서는 다중 모드 센서를 신체에 부착하여 신체활동을 모니터링 하는 시스템 개발을 목적으로 한다. 하드웨어 설계 부분에서 설계가 완성된 Arduino nano 33 Sense를 이용하여 스마트 헬스 실험 시간을 대폭 줄였다. 또한 운동과 같은 시계열 데이터를 분석하기 좋은 LSTM 기법을 채택하였으며, 개발된 모델을 추후 활용할 방안에 대해 논하였다.

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Characteristics of the Electro-Optical Camera(EOC) (다목적실용위성탑재 전자광학카메라(EOC)의 성능 특성)

  • Seunghoon Lee;Hyung-Sik Shim;Hong-Yul Paik
    • Korean Journal of Remote Sensing
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    • v.14 no.3
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    • pp.213-222
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    • 1998
  • Electro-Optical Camera(EOC) is the main payload of the KOrea Multi-Purpose SATellite(KOMPSAT) with the mission of cartography to build up a digital map of Korean territory including a Digital Terrain Elevation Map(DTEM). This instalment which comprises EOC Sensor Assembly and EOC Electronics Assembly produces the panchromatic images of 6.6 m GSD with a swath wider than 17 km by push-broom scanning and spacecraft body pointing in a visible range of wavelength, 510~730 nm. The high resolution panchromatic image is to be collected for 2 minutes during 98 minutes of orbit cycle covering about 800 km along ground track, over the mission lifetime of 3 years with the functions of programmable gain/offset and on-board image data storage. The image of 8 bit digitization, which is collected by a full reflective type F8.3 triplet without obscuration, is to be transmitted to Ground Station at a rate less than 25 Mbps. EOC was elaborated to have the performance which meets or surpasses its requirements of design phase. The spectral response, the modulation transfer function, and the uniformity of all the 2592 pixel of CCD of EOC are illustrated as they were measured for the convenience of end-user. The spectral response was measured with respect to each gain setup of EOC and this is expected to give the capability of generating more accurate panchromatic image to the users of EOC data. The modulation transfer function of EOC was measured as greater than 16 % at Nyquist frequency over the entire field of view, which exceeds its requirement of larger than 10 %. The uniformity that shows the relative response of each pixel of CCD was measured at every pixel of the Focal Plane Array of EOC and is illustrated for the data processing.

Multiresolution 4- 8 Tile Hierarchy Construction for Realtime Visualization of Planetary Scale Geological Information (행성 규모 지리 정보의 실시간 시각화를 위한 다계층 4-8 타일 구조의 구축)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.4
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    • pp.12-21
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    • 2006
  • Recently, Very large and high resolution geological data from aerial or satellite imagery are available. Many researches and applications require to do realtime visualization of interest geological area or entire planet. Important operation of wide-spreaded terrain realtime visualization technique is the appropriate model resolution selection from pre-processed multi-resolution model hierarchy depend upon participant's view. For embodying such realtime rendering system with large geometric data, Preprocessing multi-resolution hierarchy from large scale geological information of interest area is required. In this research, recent Cubic multiresolution 4-8 tile hierarchy is selected for global planetary applications. Based upon the tile hierarchy, It constructs the selective terminal level tile mesh for original geological information area and starts to sample individual generated tiles for terminal level tiles. It completes the hierarchy by constructing intermediate tiles with low pass filtering in bottom-up direction. This research embodies series of efficient cubic 4-8 tile hierarchy construction mechanism with out-of-core storage. The planetary scale Mars' geographical altitude data and image data were selected for the experiment.

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Preliminary Design and Implementation of 3D Sound Play Interface for Graphic Contents Developer (그래픽 콘텐츠 개발자를 위한 입체음 재생 인터페이스 기본 설계 및 구현)

  • Won, Yong-Tae;Jang, Bong-Seog;Ahn, Dong-Soon;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.203-211
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    • 2008
  • Due to the advance of H/W and S/W techniques to play 3D sound, the virtual space contented by 3D graphics and sounds can provide users more improved realities and vividness. However for the small 3D contents developers and companies, it is hard to implement 3D sound techniques because the implementation requires expensive sound engines, 3D sound technical understanding and 3D sound programming skills. Therefore 3D-sound-playing-interface is necessary to easy and cost-effective 3D sound implementation. Using this interface, graphics experts can easily add 3D sound techniques to their applications. In this paper, the followings are designed and implemented as a preliminary stage in the way of developing the 3D sound playing interface. First, we develop 3D sound S/W modules converting mono to 3D sound in PC based systems. Second, we develop the interconnection modules to map 3D graphic objects and sound sources. The developed modules in this paper can allow the user to percept sound source position and surround effect at the moving positions in the virtual world. In the coming works, we are going to develop the more completed 3D sound playing interface consisted of the synchronization technique for sound and moving objects, and HRTF.

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Automatic Extraction of the Land Readjustment Paddy for High-level Land Cover Classification (토지 피복 세분류를 위한 경지 정리 논 자동 추출)

  • Yeom, Jun Ho;Kim, Yong Il
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.5
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    • pp.443-450
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    • 2014
  • To fulfill the recent increasement in the public and private demands for various spatial data, the central and local governments started to produce those data. The low-level land cover map has been produced since 2000, yet the production of high-level land covered map has started later in 2010, and recently, a few regions was completed recently. Although many studies have been carried to improve the quality of land that covered in the map, most of them have been focused on the low-level and mid-level classifications. For that reason, the study for high-level classification is still insufficient. Therefore, in this study, we suggested the automatic extraction of land readjustment for paddy land that updated in the mid-level land mapping. At the study, the RapidEye satellite images, which consider efficient to apply in the agricultural field, were used, and the high pass filtering emphasized the outline of paddy field. Also, the binary images of the paddy outlines were generated from the Otsu thresholding. The boundary information of paddy field was extracted from the image-to-map registrations and masking of paddy land cover. Lastly, the snapped edges were linked, as well as the linear features of paddy outlines were extracted by the regional Hough line extraction. The start and end points that were close to each other were linked to complete the paddy field outlines. In fact, the boundary of readjusted paddy fields was able to be extracted efficiently. We could conclude in that this study contributed to the automatic production of a high-level land cover map for paddy fields.