• Title/Summary/Keyword: 연동화

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An Efficient Handoff Algorithm for WiBro and WLAN Network in Common Base Station based on SDR (SDR기반의 공용기지국 환경에서의 WiBro와 WLAN간의 효율적인 핸드오프 알고리즘)

  • Bin Cha;JooSeok Song
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1320-1323
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    • 2008
  • 통신망의 통합은 현존하는 네트워크의 중요한 발전과정으로 인식되면서 가속화되고 있으며 대표적으로 WLAN와 WiBro 네트워크와의 연동에 관심이 집중되고 있다. 뿐만 아니라 이기종 망에 대한 연동방법 연구도 광범위하게 연구되고 있다. 이러한 궁극적인 망 통합을 이루어 낼 수 있는 단말 재구성을 지원하는 SDR기반 연동기법을 통해 실질적인 기지국 공용화를 완성할 수 있을 것이다. 본 논문에서는 SDR 공용기지국 환경에서 밀결합 방식 연동망을 구성하여 단말의 속도를 고려한 WiBro와 WLAN 간의 효율적인 핸드오프 알고리즘을 제안하였다.

5G mobile network and ATSC 3.0 broadcasting network interworking trend and plan (5G 이동망과 ATSC 3.0 방송망 연동 동향 및 방안)

  • Kim, Hyuncheol
    • Convergence Security Journal
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    • v.20 no.3
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    • pp.47-52
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    • 2020
  • The introduction of virtualization technology in the broadcasting field is actively progressing broadcasting service automation and intelligence based on the effective operation of IT resources throughout the broadcasting industry ecosystem. In recent years, there is increasing interest in increasing the flexibility of various broadcasting resources and increasing the efficiency of interworking with other networks through network virtualization of the broadcasting network infrastructure. The fundamental transformation from the broadcasting network to the IP paradigm is facing a situation where it is necessary to solve various problems for the effective interworking of Internet-based service platforms and 5G networks and the development of new convergence services. In other words, for organic and effective interworking with the next-generation broadcasting network represented by ATSC 3.0, a mobile communication network represented by 5G, and the Internet, a number of difficulties must be solved. In this paper, the basic technology and status for the convergence of ATSC 3.0 broadcasting network and mobile communication network represented by 5G was examined, and a plan for the ATSC 3.0 broadcasting network and 5G network to interwork with each other as a network was described.

Design and Implementation of an Automated Inter-connection Tool for Multi-Point OpenFlow Sites (다지점 오픈플로우 사이트들을 위한 자동화된 연동 도구의 설계 및 구현)

  • Na, TaeHeum;Kim, JongWon
    • KIISE Transactions on Computing Practices
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    • v.21 no.1
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    • pp.1-12
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    • 2015
  • To realize futuristic services with agility, the role of the experimental facility (i.e., testbed) based on integrated resources has become important, so that developers can flexibly utilize the dynamic provisioning power of software-defined networking and cloud computing. Following this trend, an OpenFlow-based SDN testbed environment, denoted as OF@TEIN, connects multiple sites with unique SmartX Racks (i.e., virtualization-enabled converged resources). In this paper, in order to automate the multi-point L2 (i.e., Ethernet) inter-connection of OpenFlow islands, we introduce an automated tool to configure the required Network Virtualization using Generic Routing Encapsulation (NVGRE) tunneling. With the proposed automation tool, the operators can efficiently and quickly manage network inter-connections among multiple OpenFlow sites, while letting developers to control their own traffic flows for service realization experiments.

High Speed Interconnetion Network for Interworking Gateway of Heterogeneous Networks (이종망간의 상호연동 거이트웨이 시스템을 위한 내부고속연동망)

  • Kim, Dong-Won;Sin, Hyeon-Sik;Ryu, Won;Lee, Hyun-Woo;Jun, Kyung-Pyo;Bae, Hyeon-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.499-514
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    • 1997
  • This paper proprses the architeecture of an interconnection network for Advanced Information Communi-cation Procssing System(AICPS)developde for prividing open information communication servies on a variety of heterogeneous networks.The proposed Interconnection network,called High Speed Swiching Fabric(HSSF),has been designed by a common bus.It can handile 32 i/O channels,each of which uses serial communication method using 100Mbps TAXI.The switching bandwidth of the common bus is 640Mvps.Each I/O channel can be alloted about 20Mbps bandwidth in steady state,and therefore it's sufficient bandwidth is able to interwork with ISDN and Internet services, as well as PSTN. HSSF is composed of the switching board assembly,the subscriber,I/O board assemly,and the backplane board assembly.An attached node takes in the network adapter board assembly to adapt the high speed interworking protocol.For reliability,HSSF is duplicated with load-sharing method.

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A Study on the Interoperability of ROK Air Force Virtual and Constructive Simulation (공군 전투기 시뮬레이터와 워게임 모델의 V-C 연동에 대한 연구)

  • Kim, Yong Hwan;Song, Yong Seung;Kim, Chang Ouk
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.169-177
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    • 2019
  • LVC(Live-Virtual-Constructive) training system is drawing attention due to changes in battlefield situation and the development of advanced information and communication technologies. The ROKAF(Republic of Korea Air Force) plans to construct LVC training system capable of scientific training. This paper analyzes the results of V-C interoperability test with three fighter simulators as virtual systems and a theater-level wargame model as a constructive system. The F-15K, KF-16, and FA-50 fighter simulators, which have different interoperable methods, were converted into a standard for simulation interoperability. Using the integrated field environment simulator, the fighter simulators established a mutually interoperable environment. In addition, the Changgong model, which is the representative training model of the Air Force, was converted to the standard for simulation interoperability, and the integrated model was implemented with optimized interoperability performance. Throughput experiments, It was confirmed that the fighter simulators and the war game model of the ROKAF could be interoperable with each other. The results of this study are expected to be a good reference for the future study of the ROKAF LVC training system.

e-Navigation을 위한 관제시스템 정보연계 및 통합화 방안

  • Lee, Byeong-Gil;Jeong, Byeong-Ho
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.267-269
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    • 2014
  • 최근 국제적으로 e-Navigation이 추진되고 있으며, 이는 국제적으로 표준화된 정보 제공 및 결합을 통하여 해상에서 항해를 안전하고 효율적으로 하는데 목적이 있다. 국내에서는 VTS 시스템간 연계를 하고자 했으나, 서로 경쟁이 되는 외산 장비의 구축으로 정보연계의 어려움이 있어 왔다. 특히 해상의 위험상황에서 상호 정보를 연계하고 전파하여 상호 협력적 사고대응이 이루어 진다면 최근에 발생한 세월호와 같은 사건도 예방될 수 있다. 즉, 정보연계를 통한 통합 시스템 구축 및 인접 시스템간 연계는 매우 중요한 요소로서 VTS 센터간 공동 목적을 위하여 상호 협력적 감시 및 관제가 필요한 상황이다. 따라서 본 논문에서는 e-Navigation 진화를 앞두고, 국제적으로 표준화 되고 있는 시스템간 정보교환 기술을 검토하고, 현재 국내 현실을 반영하여 VTS 시스템간 연동방안을 검토하고자 한다. 실제적으로 시스템간 연동을 위한 설계와 구축 및 통합화 노력이 요구되며, 통합화 방법이 효율적인 방안인지 검토 확인되어야 하며, 국가적으로도 VTS 서비스의 안전성을 보장하는 기술개발로 진화가 고려되어야 한다.

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Design and Implementation of a 3D Game in Heterogeneous Networked Virtual Environment (이기종 네트워크 가상환경에서의 3D 게임 설계 및 구현)

  • Rhee, Seon-Min;You, Hyo-Sun;Kwak, Hye-Ryung;Kim, Myoung-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.877-880
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    • 2004
  • 본 논문에서는 서로 다른 곳에 구축되어 있는 이기종 가상환경을 네트워크로 연동하고 이러한 환경에서 3D 게임을 지원하기 위한 시스템 설계 및 구현 결과를 제시한다. 각각의 가상환경은 수평-수직-정방형 디스플레이 장비 및 마그네틱-하이브리드 방식의 트랙킹 장비를 이용하여 구축되었다. 제안 시스템에서는 서로 다른 형태의 디스플레이, 트래킹 및 인터랙션 도구로 이루어진 개별 가상환경을 연동함으로써 발생하는 데이터 간의 이질성을 해결하기 위한 뷰 동기화, 인터랙션 동기화 기법 및 사용자 인식 모듈을 제공한다. 또한 별도의 컨트롤 서버를 구축하여 개별 노드간의 동기화를 제공하고 공유 데이터를 효과적으로 관리할 수 있도록 하였다. 개발된 환경 및 시스템에서 "Alice in Virtual World" 라는 1 인칭 슈팅 게임을 수행하여 그 활용 가능성을 입증하였다.

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Development of a Windows-based Mouse Movement Data Collection and Visualization Service Integrated with a Website (윈도우 기반 마우스 움직임 데이터 수집 및 웹 연동을 통한 시각화 서비스 개발)

  • Jin Myung Choi;Sung Jin Kim;Young Hyun Yoon;Jai Soon Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.275-276
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    • 2023
  • 본 논문은 Windows 플랫폼에서 마우스 움직임 데이터를 수집하고 이를 웹사이트와 통합하여 시각화하는 서비스의 개발을 제시한다. 이 서비스는 마우스 움직임 데이터의 수치화와 표현을 가능하게 하여 사용자 행동에 대한 유용한 통찰력을 제공한다. 윈도우를 기반으로 마우스 움직임 데이터를 수집하여 데이터베이스에 데이터를 저장한다. 데이터베이스에 저장된 데이터는 실시간으로 연동하여 시각화하여 웹사이트를 통하여 보여준다. 본 연구를 통해 무의미하게 여겨질 수 있는 데이터를 사용자에게 의미있게 전환하여 보여주기 위한 시도를 하였다.

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Development of VDS for Geosynchronous Satellite and Verification using PILS & HILS (정지궤도위성 실시간 동역학 시뮬레이터 개발 및 연동시험을 통한 검증)

  • Park, Yeong-Ung;Gu, Ja-Chun;Choe, Jae-Dong;Gu, Cheol-Hoe;Park, Bong-Gyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.1
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    • pp.103-109
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    • 2006
  • In this paper, VDS(Vehicle Dynamics Simulator) and ACS(Attitude Control Simulator) are developed and are verified using PILS(Process In-the Loop Simulation) between VDS and ACS. VDS is including the AOCS(Attitude & Orbit Control Subsystem) hardware modeling of geosynchronous satellite and consists of modulation concept. ACS performs the attitude determination using sensor data and generates the attitude control commands. In order to transfer the data between VDS and PCDU(Power Control & Distribution Unit), data acquisition boards were mounted. VDS performance is verified using HILS(Hardware In-the Loop Simulation) between VDS and PCDU.

A Study on the Linkage Method between Emergency Simulation Model and Other Models (비상대비 시뮬레이션 모델의 타 모델 연동방안 연구)

  • Bang, Sang-Ho;Lee, Seung-Lyong
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.301-313
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    • 2020
  • This study is a study on the interlocking method between emergency preparedness simulation model and military exercise war game model. The national emergency preparedness government exercises are being carried out by a message exercise and technology development for simulation models is being carried out to create a situation similar to the actual practice. In order to create a situation similar to the actual war, the military situation must be reflected and to do so, a link with the military exercise war game model is needed. The military exercise war game model applies HLA/RTI, which is a standardized interlocking method for various models such as Taegeuk JOS, and it is necessary to apply HLA/RTI linkage method to link with these military exercise war game models. In addition, since the emergency preparedness simulation model requires limited information such as enemy location and enemy attack situation on major facilities in the military exercise model, a method of interlocking that can select and link information is required. Therefore, in this study, the interlocking interface design plan is presented in order to selectively link the interlocking method and information between the emergency preparedness simulation model and the military exercise war game model. The main functions of interlocking interface include federation synchronization, storage and recovery, object management service, time management, and data filtering functions.