• Title/Summary/Keyword: 역사문화 콘텐츠

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Suggestions for Using Historical and Cultural Resources in Uiseong : Focusing on the Gilt-bronze Crown and the Earthenware of Jomunguk (의성 지역 역사문화자원 활용을 위한 제안 : 조문국 금동관과 토기를 중심으로)

  • Lee, Eunjoo;Kim, Migyung;Kim, Youngsun
    • 지역과문화
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    • v.6 no.3
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    • pp.79-105
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    • 2019
  • In the Geumseongsan Tumulus of the Uiseong area where the Jomunguk was existed in the Three Han Period, many relics such as metal craft ornaments and Uiseong-style earthernware were excavated. However, it is hard to find cases where the excavated relics were used to develop cultural products. In this study, symbolic relics which can express the culture of Uiseong Jomunguk were selected from excavated relics. Then, the basic design that can be applied to various cultural products were derived from symbolic relics. In order to select symbolic relics, the formative characteristics of the metal craft relics excavated from the Tablili Tumulus and the Dali Tumulus were examined. As a result, a gilt-bronze crown excavated from the Tablili Tumulus was selected as a symbolic relics. And then the basic desin was derived from the gilt-bronze crown. The basic design is expressed in the form of birds based on the bird's feather shape at the edge of the standing ornaments and the record of the Bongdae(鳳臺), the phoenix's habitat. And the application design that changed the expression of the birds' face was presented. The earthenware excavated from the Uiseong area was designed as a soil pot and applied various indoor air purification plants. The result of this study, which reinterprets and reconstructs the historical and cultural resources of the region in accordance with the modern sense, can be used as useful data for the development of cultural products of Jomunguk. Furthermore, if the design derived from the Jomunguk relics is used as a representative symbol of the area, it will be possible to derive an image of a differentiated region from other regions. Finally, it is expected that the result of this study will be a chance to re-evaluate the value of the historical and cultural resources in the region.

Development of Digital Games Based on Historical Material and its Design Components - With History Based Games of 5 Countries (역사소재 기반 디지털게임의 발전과정 및 기획요소 연구 - 동.서양 5개국의 역사소재 게임을 중심으로)

  • Moon, Man-Ki;Kim, Tae-Yong
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.460-479
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    • 2007
  • When culture took large part in industrial area, every country has tried to utilize own cultural contents for educational or commercial purpose and the various cultures and histories are recognized as a main concept or subject so that a number of scholars who study history increase. In video game field, special characteristics of interface that audiences participate in the game to complete story-telling is considered as efficient material for learning process. As observed above, it is important to analyze the games that every country makes and export to the world in which the video games is understood as a play of human in general. This Paper has firstly analyzed the most favorite historical games developed in Korea, the USA, Japan, Taiwan and Germany from 1980 to 2005 and secondly, compared that wars and historical origin appears in game scenario, a world view and background story and finally after point out the preferable era and genre of the countries then propose the promising way of design for historical video games. In the process of analysis of a view and heroes in historical games, we compared the real persons, the real historical events and novel in which 11.8% only employed the real persons in 8 out of 68 games. Also the real history and background story are appeared in 37 games which is 54.4% of them. We discovered that the main material that is popular for each country is the historical backing rather than real persons where the favorite historical background is chosen at which they are proud of; 3-Throne era with strong ancient Gogurye for Korea, the 1st and 2nd World Wars and the Independence War for the USA, the tide of war around Middle age for Japan, ancient history of Europe for Germany. The favorite age for video games is Ancient times with 37 games for 54.4%, Middle Age with 7 games fer 10.3%, the prehistoric age with 5 games for 7.35%, remote age with 1 for 1.47%, while current historical games favor Ancient or Modern Age.

A Case Study on the Characteristics of Cultural Expression in Contemporary Commercial Architecture Design in China (중국 현대 상업건축 실내 공간의 문화적 표현특성에 대한 사례연구)

  • Yu, DeSheng
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.32-44
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    • 2019
  • Based on the characteristics of cultural expressions, this paper compares and analyzes the cases of representative commercial architectural spaces of six largest cities in China.In order to promoting the sustainable development of the indoor space culture of modern commercial buildings in China.Six cases were analyzed from the viewpoints of cultural tradition, locality, popularity, technology, and ecology. The results are as follows. First, the tradition of culture requires the emphasis on the traditional elements of specific areas in the interior space of commercial architecture.Second, the regional character of culture is closely related to the social and natural environment factors such as the economic development of the interior space of commercial architecture, historical intrinsic space, geographical environmental conditions, and climate.Fourth, the technicality of culture is to integrate construction method, structure form, and material with local culture into commercial architecture interior space.Fifth, cultural ecology places attention to placing plants in the interior space of commercial architecture and creating a healthy, pleasant and safe environment.

A Historical Drama about Mathematics and Mathematicians of the Joseon Dynasty (조선 시대 수학과 수학자에 대한 역사 드라마)

  • Lee, Kyung-Eon
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.93-102
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    • 2014
  • Recently, various types of dramas have been broadcasted in Korea. Especially, historical dramas having backgrounds about historical events or characters have been recorded high ratings of the viewing audience, as well as a lot of influence on many parts of Korean society. Besides, the historical drama like raised a craze for popular Korean cultures in many Asian countries. The subjects and characters of historical drama are diversifying in recent years. For example, is a royal cook, is a story about running away slaves and their chaser, is a story about a very well-known painter of the Joseon Dynasty era, and is a veterinarian. At this point, in celebration of the officially appointed "year of mathematics", it is very meaningful to demonstrate the importance of mathematics with a historical drama about mathematics and mathematicians of the Joseon Dynasty. In this article, the reasons for production of historical dramas about mathematics and mathematicians in the Joseon Dynasty was presented in two ways. First, modern mathematics has high level of abstractness as its nature, and therefore many students and the public can not understand what except for some areas. Second, it is possible the easier and various approaches can be used to deal with contents about real-life in the view of popularization of mathematics. Also, this article would aim to explore the main character and episodes about mathematics and mathematicians in Joseon Dynasty. For example, the anecdote of Hong Jung Ha, the works of mathematics in the King Sejong's periods, the study of Hong Gil Ju, the joint researches between Nam Byung Gil and Lee Sang Hyuk, the story of Lee Seung Hun, and the mathematics study of middle class people.

A Study on Korean-Style Motion Prototype and Animation (한국적 애니메이션과 Motion Prototype 연구)

  • Koh Jae-Sung;Bae Soo-Am;Cho Dae-Jea
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.285-288
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    • 2005
  • If the motion is universal over the differences between the ancient age and the modern age, and between primitiveness and civilization, It is required to be studied, which make it possible to discover the universally valid interpreting elements of various societies and cultural phenomena. The study on the motion, as a base of universal motion study on animation and character modelling is considered as a very important part. The sampled motion prototype was classified by the continuity and the synchronicity that is a basis of modular analysis and of motion flow. Koguryo's mural paintings in old tombs has been the heritage and the symbol of the nation's historical identity and pride in Korean history. Koguryo is obviously a part of Korean history, which are of Korean elements. Accordingly, the mural paintings that this study has explicated is the origin as well as the history of Korean visual animation history, while the analysed and restored motion prototype is a module of Korean motion with golden section proportion.

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A Study on Developmental Alternatives of Regional Cultural Contents : The case of Chongju Jikji Festival (지역 문화 콘텐츠의 발전 방안 - 청주직지축제를 중심으로 -)

  • Jung, Cho-See;Whang, Shin-Hye
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.315-321
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    • 2007
  • The Jik-ji has been proved as the oldest historical property in the world. And Now we are trying to make Jik-Ji as the representative cultural brand of Chung-buk. This paper analysed deterministic factors of the total satisfaction and consumption expenditure at the Jik-JI Festival, based on econometric method. We obtained several results. As expected we got positive relation between economic variable like income and satisfaction - expenditure of participants, but we didn't get anticipated results from demographic variables. Or so, men have high degree of satisfaction and expenditure, compared to women. But participants from outside Chung-buk had negative relations to satisfaction and expenditure of the event. Therefore, in order to develop Jik-Ji Festival as world-wide festival, it is necessary to build long term master plan and public organization of Jik-Ji Festival.

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Planning of the Historical Contents for Astronomy Archives based on the Archival Methodology (기록학 방법론을 토대로 한 천문아카이브 사료 콘텐츠 기획 연구)

  • Choi, Youngsil;Kim, Sang Hyuk;Mihn, Byeong-Hee;Seo, Yoon Kyung;Ahn, Young Sook
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.2
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    • pp.50-50
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    • 2018
  • 한국의 근현대 천문학은 조선시대 관상감의 명맥을 잇고 천문학의 현대화를 이루는 과정에서 역사적이고 문화적인 자료를 남겼다. 그 중 국립천문대를 거쳐 한국천문연구원에 이르기까지 주요 연구 결과물은 국가적 차원에서 보존해야 할 가치 있는 기록물들이다. 이들은 연구 환경변화의 주요 인물과 스토리까지 포괄하고 있으므로 그 과정에서 파생된 소산물도 체계적으로 조직화하여 대중에게 서비스할 필요가 있다. 이 기획 연구는 도큐멘테이션 전략과 사료 콘텐츠 세트 개발 방법론을 활용하여 한국 근현대 천문학 기록물을 수집하고 주제별로 재가공하는 절차를 제시한다. 도큐멘테이션 전략은 국내외에 산발적으로 분산된 한국 근현대 천문 사료의 유형과 지역 등 편중성을 가려내어 중복된 기록물은 걸러내고 희소성 높은 기록물을 선별하여 수집하는 방법론이다. 천문 사료 콘텐츠 세트는 한국천문학사의 주요 인물과 천문대 등 학술적, 문화적으로 가치 있는 주제를 중심으로 본(本) 기록물과 연관 기록물을 맥락적으로 관리 서비스할 수 있는 방법론이다. 이 연구를 통하여 초중등 교과 과정이나 유관 기관과 서비스를 연동하여 한국천문지식정보의 범용화와 천문 아카이브에 대한 대중의 접근 편의를 도모할 수 있을 것으로 기대된다.

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Methods and strategies for cultural heritage education using local archaeological heritage (지역 고고유산 체험 교육의 활성화 방안과 전략)

  • KIM, Eunkyung
    • Korean Journal of Heritage: History & Science
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    • v.54 no.3
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    • pp.106-125
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    • 2021
  • This paper presents several reasons for the necessity of archaeological hands-on training and strategies for its implementation. First, it is necessary to produce a specialized manual for local cultural heritage education that can enhance the specialization and educational effectiveness of archaeological experience education. In addition, in order to secure professionalism in hands-on education and conduct it systematically, the ability of instructors to conduct education is important, so instructor competence reinforcement education needs to be conducted regularly. In addition, hands-on education needs a strategy of planning and content development of archaeological education programs, with consideration given to the subjects of learning, and the establishment of a cooperative network. It is time to cooperate with various experts to establish an education system necessary for cultural heritage education in the region and develop customized content for local archaeological heritage supplementary textbooks. Finally, due to Covid-19, we agonized over effective education plans for online archaeological heritage education, which requires active interaction class design and a strategy to promote interaction between professors and learners. In addition, such archaeological heritage education should be compatible with the goal of providing customized lifelong education.

A Study on Cultural Value Creation in Animal Festivals (동물 이용 축제의 문화적 가치 생성 연구)

  • Kwon, Jaehyun
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.185-195
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    • 2021
  • This study is to criticize whether festivals as cultural activities form cultural values by questioning about the animal cruelty in Korean festivals. Changes in the social awareness of animals and the viewpoint that shifted from human-centered thinking to values of the environment and life served as an opportunity to look back on animals. This study looked at festivals using animals in Korea and especially analyzed the four major animal festivals that have been criticized. A qualitative study method interpreting opinions, evaluations, alternatives, and arguments of cultural tourism and animal rights experts was implemented by conducting interviews with experts of cultural tourism and animal rights, who have conflicting views about animal festivals. The primary topic of discussion is a sharp criticism that 'sales of products based on innocence' is a commercialized cultural value. The expression that 'wrongful traditions do not need to be protected' is an escape from the customary memory of traditions that do not create cultural values. The act of stopping the long malpractice of traditional animal violence is the very act of creating 'cultural values.'

트랜드리포트- 중동관련사이트

  • Korea Database Promotion Center
    • Digital Contents
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    • no.4 s.71
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    • pp.52-60
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    • 1999
  • 중동은 문화와 역사, 전통이 풍부한 지역이다. 어떤면에서는 정말 대단히 풍부하다. 이러한 "고도의 순수 가치" 부문과 여태의 잠재적 시장은 미국과 유럽의 비즈니스계에 흥미를 주고 있다. 그러나 미국의 정보업체들은 중동에 대해 전문적으로 다루고 있는 고품질 자료를 풍부히 가지고 있지 못하다. 우리의 자료도 이 지역에 대한 충분한 지침을 제공하지 못하고 있다. 신생 시장에 관한 관심이 중동에만 집중되어 있는 것은 아니다. 그러나 이 지역에 관련된 놀랄만한 수치의 소스가 만들어졌다. 이 가운데 어느 정도가 사업 결정을 지원해줄 수 있는 구체적인 정보가 될 것인가 하는 것은 또 다른 문제이다.

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