• Title/Summary/Keyword: 여가 스포츠

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A Model for Predicting Horse Racing Ranking by Regression Analysis (회귀 분석을 통한 경마 순위 예측 모형)

  • Hur, Tai-sung;Song, Min Seob;Ko, Dong Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.15-16
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    • 2022
  • 본 논문에서는 국내 합법 사행산업의 가장 큰 비중을 차지하는 경마에 대한 데이터 분석 모델을 제공하여 건전한 국민 여가 스포츠로 인식 개선을 제안한다. 고배당을 강조하는 경마 예측론이 성행하며 경마가 스포츠가 아닌 도박에 가깝다는 부정적 이미지를 개선하고자 부모마의 수득 상금을 이용한 순위 분석 모델을 제공한다. 현재 국내 경마 경기는 서울, 부산, 제주에서 개최되며, 이 중 서울 지역 경마 데이터를 분석 데이터로 하였다. 분석에 이용한 데이터는 2019년 3월부터 2022년 3월까지의 경주 성적, 경주마 정보, 부모마 수득상금을 이용하였다. 분석에는 선형 회귀 모형, 랜덤 포레스트 회귀 모형 (Breiman, 2001)을 이용하였다. 분석은 Python 을 이용하였으며, Python에서 제공하는 다양한 라이브러리를 이용하여 크롤링, 전처리, 분석하였다.

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Synthesizer Sound Output System Using Motion Capture (모션 캡쳐를 활용한 신디사이저 사운드 출력 시스템)

  • Do-Kyun Kim;Chang-Guen Kim;Ju-Sung Jeon;Sung-Han Shin;Young-Seok Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.461-462
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    • 2023
  • 많은 사람이 사회적 문제로 인하여 대두되고 있는 스트레스 및 정신질환 문제를 해소하기 위하여 다양한 문화생활을 선택하고 있다. 그중 휴식을 제외하면 취미, 오락, 스포츠가 가장 큰 비중을 가지고 있다. 본 논문에서는 모션 캡처를 활용하여 움직임의 변화를 인식하고 이에 따라 신디사이저 사운드를 발생시키는 시스템을 제작하였다. 해당 시스템은 악기를 대신하여 연주와 춤이 동시에 이루어져 취미와 스포츠가 결합 된 새로운 여가 활동의 가능성을 제기하며, 공연 및 아이들의 교육적 목적으로 활용되는 등 교육적, 신체적, 심리적 건강을 위하여 활용될 수 있다.

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Design of Sports Game Matching Service System Based on Android Environment (Android 기반 스포츠 경기 매칭 서비스 시스템 설계)

  • Han, Dong-Hui;Yu, Gyeong-Hwa;Hong, Geun-Ho;Park, Seok-Cheon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.580-581
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    • 2013
  • 본 논문에서는 사회구성원들의 여가시간에 스포츠 이용에 대한 자료를 조사 분석하고 원활하게 스포츠를 이용할 수 있도록 아마추어 팀들간의 경기를 대칭 시키고 개인이 새로운팀을 구성하여 스포츠를 이용할 수 있도록 시스템을 제안하고 팀리스트와 팀경기 및 개인경기 설정기능을 사용할 수 있는 시스템을 설계하였다.

Correlation between Selection Criteria, Purchase Satisfaction of Marine Leports Wear and Body Type, Age (해양 레포츠 의류 선택기준, 구매 만족도와 체형, 연령 간의 상관관계)

  • Cha, Su-Joung;Park, Hee-Suk;Park Jae-Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.105-106
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    • 2021
  • 본 연구에서는 전남 서남 지역에서 해양 레저스포츠를 즐기는 피험자를 대상으로 해양 레저스포츠 의류의 구매실태, 착용실태, 구매 만족도, 선택기준, 개선사항 등을 조사하여 연령, 체형 등과의 상관관계와 변인 간의 상관관계를 분석해보고자 하였다. 해양 레저스포츠 참여동기와 선택기준 간의 상관관계에서 체력증진을 위해 참여하는 경우 착용감을 기준으로 선택하고 여가나 취미생활을 위해서 참여할 경우에는 디자인, 색상을 기준으로 선택하였다. 선택기준과 구매 만족도와의 관계에서는 활동성이나 다른 용도 활용성을 기준으로 선택한 경우에 가격면에서 만족하지 못하였다. 체형에 따른 선택기준은 큰 삼각형과 사각체형은 가격, 유행을 기준으로, 역삼각형, 큰 삼각형, 사각 체형은 신축성을 기준으로 의류를 선택하였다. 추후 연구에서는 해양 레저스포츠 종목별 선호도에 대한 연구도 이루어져야 할 것으로 생각된다.

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Analysis of Korea Science Academy and Min Jok Leadership Academy Students's Leisure Activity Actual Condition (한국과학영재학교와 민족사관고 학생의 여가활동실태 분석)

  • Lee, Hoon-Sik;Song, Kang-Young;An, Jeong-Deok
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.101-109
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    • 2007
  • The purpose of this study was to analyse the actual condition of leisure activity in the case of Korea Science Academy students(KSA) and Min Jok Leadership Academy(MLA) students. The participants consisted of KSA students(male:122, female:44) and MLA students(male:71, female:113) with voluntary consent. 1) KSA and MLA's male students showed the highest ratio for participation in the sports, KSA's female students in the taste-culture activity and MLA's female students in the sight-seeing. 2) Mental stress treatment showed the highest ratio in the response to the question asking the principal straight motive of leisure activity, and $75\sim80%$ students considered the leisure activity as an important means to maintain health and physical fitness. 3) The students's 30% answered that they participate by themselves, and KSA male's 51% and female's 40%, MLA male's 40% and female's 48% participated in leisure. Activity planlessly. 4) In weekdays, KSA's male students enjoyed mostly the sport for leisure activity, but taste-culture activity showed the bighest ratio in the case of MLA students and KSA female students. 5)The mae students, 38% of KSA and 54% students of MLA did not play computer game at al in weekdays, and 70% of the female students in total did not play computer game. KSA's male students spent more time in playing computer game than MLA's male students did 6) The biggest reason for being unable to participate in the leisure activity was the insuficiency of time due to homework or studying for quiz. The laziness also showed high po-centage of $19\sim25%$ varying between the groups.

The Relationship between Leisure Passion, Self-Realization, and Psychological Well-being of Participants in Leisure Activities of Baby boomers (베이비붐세대 여가활동 참여자의 여가열정과 자아실현 및 심리적 행복감의 관계)

  • Kyung-A, Oh
    • Journal of the Korean Applied Science and Technology
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    • v.40 no.5
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    • pp.1136-1148
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    • 2023
  • The purpose of this study was to examine the relationship between leisure passion, self-realization, and psychological well-being for baby boomers who regularly participate in leisure activities, and to provide basic data for baby boomers to participate in leisure sports based on this. This study required the study of baby boomers born between 1995 and 1963 who participated in leisure activities in Seoul and Gyeonggi Province to fill out a questionnaire using the convenient sampling method among non-probability sampling. Frequency analysis, confirmatory factor analysis, reliability analysis, correlation analysis, and structural equation model analysis were conducted through the SPSS 20.0 program to achieve the purpose of the study with a total of 310 data processing analysis. The results of this study are as follows. First, it was found that leisure passion has an effect on self-realization. Second, self-realization is affecting psychological well-being. Third, it was found that leisure passion affects psychological well-being. Therefore, it was found that all paths had a statistically significant effect on the relationship between leisure passion, self-realization, and psychological well-being according to the leisure participation of baby boomers. In addition, leisure passion was found to have an indirect effect on psychological well-being, indicating that it had a mediating effect.

Finding Ways to Develop Media Sports and Sports Industry (미디어스포츠와 스포츠산업 발전을 위한 방안 모색)

  • Park, Jang-Jin
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.345-356
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    • 2019
  • This study investigated the influence of media sports contact motivation on direct sports participation in order to induce direct sports participation through media sports. In this regard, this study aimed to provide the basic data of media sports and sports participation by studying the effects of consumer's exercise commitment and exercise duration. From April 1, 2019 to April 31, 2019, a survey was conducted on 300 males and females in G and J provinces. To determine the purpose of the study, IBM's SPSS Ver. 21.0 and AMOS Ver. The analysis was performed using a statistical program of 21.0. The results of the study are as follows. First, media sport contact motivation was found to have an effect on exercise commitment. In addition, media sports contact motivation was found to have an effect on exercise persistence and sports participation. In addition, exercise commitment was found to have an effect on exercise duration, and exercise duration was found to affect sports participation. Second, in terms of media sports contact motivation and sports participation, exercise persistence had a mediating effect. In addition, it was found that exercise commitment had a mediating effect on the relationship between media sports contact motivation and exercise persistence, and exercise persistence had a mediating effect on the relationship between exercise commitment and sports participation. Third, media sports contact motivation did not have a direct effect on sports participation. Also, exercise immersion has no mediating effect in the relationship between media sports contact motivation and sports participation. However, in terms of media sports contact motivation and sports participation, exercise commitment and exercise persistence showed a double mediating effect.

The Significance of School Sports Club Activities: Focused on Middle School Students (학교스포츠클럽활동의 의미: 중학생들을 중심으로)

  • Lee, Sang-min;Lee, Keun-Mo;Jang, Seung-Hyun
    • 한국체육학회지인문사회과학편
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    • v.57 no.1
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    • pp.59-70
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    • 2018
  • This study is aimed to examine what school sports club activities mean to middle school students. To attain this objective, this study first investigated what kinds of peer culture school sports club activities form, and second, what kind of time school sports club is for the students. For the research method, a qualitative research method was employed combining in-depth interview and participatory observation. The results showed that first, the students were creating the peer culture of games, communication, and relaxation through school sports club activities. Though fighting sometimes, the boy students were really enjoying sports games with their friends according to their own rules. On the other hand, girls were enjoying the relationship with friends, more focusing on communication and relaxation than on playing sports game itself. Second, the students thought of school sports club activities as an exit. Those students who lacked leisure time regarded school sports club activity as a time to play with friends, to escape from the pressure of good grades, and different from physical education.

Segmentation Strategy for Revitalization of Horse Riding Industry (승마산업의 활성화를 위한 시장세분화전략)

  • Kim, Ki-Tak;Park, Dong-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.779-786
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    • 2012
  • The purpose of this study was to segment latent horse riding market. Demographic characteristic, psychological characteristic, lifestyle, and perception of horse riding factor were included in the segmentation basis but, only lifestyle was useful factor for horse riding industry. The statistical techniques for data analysis were descriptive analysis, explanatory factor analysis, confirmatory factor analysis, reliability analysis, cluster analysis, crosstab analysis, and Chi-square analysis. The result showed that sport activity, activity, and passivity factor were identified by lifestyle. The latent market of horse riding had two segment markets. First segment was known as a sport activity oriented group and the other is nonactivity oriented group. According to three demographic variables and preference of horse riding were statistical significant at the level of .05.

A Study on Mode Choice of Trips to Sport Facilities Using SP Survey Data (SP조사자료를 활용한 스포츠시설 이용 수단선택에 관한 연구)

  • KIM, Joo Young;LEE, Seungjae;KIM, Jae-Young;PARK, Hyeon
    • Journal of Korean Society of Transportation
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    • v.35 no.3
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    • pp.197-209
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    • 2017
  • With the advent of age that people spend more time and money on leisure activities, there is increasing interest in professional sport games. The location of large scale sport facilities has substantial impacts on existing transportation pattern because the facility attracts and generates massive traffic volume within a short period of time. This study aims to develop a mode choice model of leisure trips of which the destinations are a sport facility. A structured SP (stated preference) survey questionnaires were developed through an experimental design, and professional sport spectators were asked to state their preference in the choice of transport mode to the sport facility. The survey results show that public transportation is preferred to passenger cars for their trip to big sports event, implying that the convenience of back home trip after the event is an important factor of their mode choice. This study is a rare research on the trip pattern to sports complex in Korea, which provides policy implications on the provision of mass transit including subway system to large scale sport complexes. And it is also expected that this study contributes to future researches on leisure trip pattern.