• Title/Summary/Keyword: 여가산업

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The Image Contents Production Techniques Using Drone (드론을 이용한 영상콘텐츠 제작기법)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.491-498
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    • 2018
  • As unmanned aerial vehicle(UVA), drone means a flying object that could aviate the route entered by a program in advance or remotely-controlled when a pilot is not on board. Drone that has been initially developed for the military purpose is currently used for diverse areas such as agricultural industry, leisure activity, logistics service, and life-saving area. Out of these areas, the shooting drone equipped with a camera is actively used for diverse image contents production areas including film and broadcasting area. This paper examines the characteristics of drone for the purpose of shooting, and also handles the shooting techniques using drone. Especially, this study aims to suggest and discuss the methods to shoot diverse camera working used by the existing image shooting with the use of drone after examining the operation of shooting drone used for the image contents production area.

The Research for the external environment of the Smart Science Museum (스마트 과학관의 외적환경에 대한 연구)

  • Cho, Eunyoungi;Choi, Yoojung;Yoon, Youngdoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.118-121
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    • 2014
  • In modern society, to be achieved status as a Science edutainment experience, not just a science museum is established. It requires strategy and differentiation of a variety of entertainment, including theme parks, games, movies which are youth like. When the understanding of the audience for the principles of science to improve the use of ICT Convergence contents display, you need to take measures to increase the effectiveness of the Science Museum by giving the function of interesting leisure space in addition to the popular area of Science Education, Scientific and Cultural aspects reached. This role requires a science museum as a cultural space with the community as a chapter in science education. Science Museum is not a need to worry about what will convey to the public as efficiently as the Mecca of the educational content for the National Science Education. The analysis of the external environment, the composition will take on science education as a mecca of science education and how to combining ICT convergence technology in modern society beyond mere science museum experience and education in this study.

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Active Senior Contents Trend Analysis using LDA Topic Modeling (LDA 토픽 모델링을 이용한 액티브 시니어 콘텐츠 트렌드 분석)

  • Lee, Dongwoo;Kim, Yoosin;Shin, Eunjung
    • Journal of Internet Computing and Services
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    • v.22 no.5
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    • pp.35-45
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    • 2021
  • The purpose of this study is to understand the characteristics and trends of active senior. As the baby boom generation become the age of the elderly, they are more active than senior. These seniors are called active seniors, a new consumer group. Many countries and companies are also interested in providing relevant policies and services, but there is lack of researches on active senior trends. This study collects the 8,740 posts related to active seniors on social media from January 1st, 2018 to June 31st, 2021, and conducted keyword frequency analysis, TF-IDF analysis and LDA topic modeling. Through LDA topic modeling, topics are classified into 10 categories: lifestyle, benefits, shopping, government business, government education, health, society and economy, care industry, silver housing, leisure. The results of this study can be utilized as fundamental data to help understand the academic and industrial aspects of active senior.

Comparison and Analysis of FPS Mobile Game Interaction Design (FPS타입모바일게임의 인터랙션 디자인 비교 분석에 관한 연구)

  • Wang, Shi-Yu;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.31-37
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    • 2020
  • The rapid development of the mobile internet has gradually changed the carrier of electronic games from PC to mobile. mobile games have become an excellent choice for many people to spend their spare time and enjoy life. Among many types of mobile games, Number of users of FPS games has increased rapidly in recent years. Based on the 《Emotional Design》 proposed by Donald Norman, this article compares the interaction design of China's most popular FPS game 《Game for peace》 and Korea's most popular FPS game 《PUBG》, and analyzes their similarities and differences, and then use that as a basis to summarize the three levels of emotional design-Visceral level, Behavior level, and Reflection level, which is the user interface, interaction mode, and interaction experience in interaction design Emotional expression on the two games. This theory provides suggestions for interactive design in the information industry such as mobile games.

Design and Construction of Urban-type Energy Self-Supporting Smart-Farm Service Model (도심형 에너지 자립 스마트팜 서비스 모델 설계 및 구축)

  • Kim, Gwan-Hyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.10
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    • pp.1305-1310
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    • 2019
  • Modern agriculture is changing from resource-oriented agriculture to technology-oriented agriculture. Agriculture, which combines science and technology, is recognized as a new growth engine, and governments, local governments, research institutes, and industry are working together to develop and disseminate various devices necessary for smart farms to build intelligent smart farms. Recently, research is being conducted to build a more intelligent agricultural environment by building a cloud platform. In this paper, we propose a plan to build an urban energy - independent smart farm that can utilize leisure time and agricultural activities by utilizing the rooftop of a city. Also, by using IT technology, various data of smart farm can be managed on remote server, and HMI module for controlling internal environment of smart farm can be developed to manage smart farm automatically or semi-automatically. The service model suggests a model that can manage the internal environment of the smart farm based on mobile.

Development of Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System for Smart Tourism (스마트 관광을 위한 혼합 현실 기반 백제 능사 문화유산 현장 가이드 시스템 개발)

  • Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.481-488
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    • 2020
  • In recent years, realistic contents technology such as virtual reality, augmented reality, and mixed reality has been spreading in travel and tourism industries, and hence there have been various smart tourism AR, VR contents developed. In the past, people mainly used books and Internet for travel, but the use of VR, AR and MR technologies will be used more for consumption of cultural leisure contents in the future. This study describes the Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System to accelerate smart tourism. In this study, the immersive mixed reality HMD was used to provide visitors with more intuitive and effective information about the historical, cultural and architectural values of Baekje Neungsa through virtual experiences. The cultural heritage on-site guide system module supports various Meta Data services and can be easily used for mixed reality content development by designating Meta Data scripts. This research can make contributions to the development of mixed reality based smart tourism contents.

Empirical Study for Causal Relationship between Weather and e-Commerce Purchase Behavior

  • Hyun-Jin Yeo
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.155-160
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    • 2024
  • Weather indexes such as temperature, humidity, wind speed and air pressure have been studied for diverse life-related factors: Food poisoning, discomfort, and others. In that, the Korea Meteorological Administration(KMA) has been released indexes such as 'Life industrial weather information', 'Safety weather information', and even 'picnic weather information' that shows how an weather like to enjoy picnic. Those weather-life effects also reveal on shopping preference such as an weather affects offline shopping purchase behaviors especially big-marts because they have outside leisure activity attribute However, since online shopping has not physical attribute, weather factors may not affect on same way to offline. Although previous researches have focused on psychological factors that have been utilized in marketing criteria, this research utilize KMA weather dataset that affects psychological factors. This research utilize 1,033 online survey for SEM analysis to clarify relationships between weather factors and online shopping purchase behaviors. As a result, online purchase intention is affected by temperature and humidity.

A Study on the Tourist Accommodation Shape Strategy at the Mt. Kumgang International Tourism Zone (국제관광특구의 관광숙박시설 유형전략에 관한 연구 -금강산 국제관광특구를 중심으로-)

  • Shim, Hong-Bo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.750-754
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    • 2006
  • Reunification and economic development are discussed as the national visions of the Korean Peninsula in the 21st century. In particular, the tourism industry must be included as one of goals pursued under these visions because tourism indeed seeks for the happiness and peace of human beings. Mt. Kumgang tour began on November 18, 1998 and a land route to Mt. Kumgang also opened on September 1, 2002. These historical events have brought huge changes in the tourism industry of South and North Korea, and over 1,000 tourists are enjoying the Mt. Kumgang tour everyday. Nevertheless, the Mt. Kumgang International Tourism Zone is still poor in tourist accommodations as well as tourism infrastructure. Legal and institutional systems as an international tourism zone have not been established, and incidental and convenience facilities are insufficient. All these problems make it difficult to operate the special zone. Thus, this study set the following objectives to solve these problems: Establish systematic theories on the Mt. Kumgang International Tourism Zone, analyze theories on external factors, factors affecting tourist accommodation expansion, and use the findings as basic materials for tourist accommodation expansion strategies.

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A Study on the Development and Activation of Marina Port for the Expansion of the Marine Leisure Sports (해양레포츠 확산을 위한 마리나항만 개발과 활성화 전략)

  • Kim, Hong-Seop
    • Journal of Korea Port Economic Association
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    • v.29 no.1
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    • pp.215-245
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    • 2013
  • In this world, the interest in the marine leisure-sports, nature friendly oriented, has been increased. The width of leisure activities has became enlarged because of expansion of leisure time and the changes of recognition on the rational management and use of marine resources. Marina ports influence significantly marine leports and this paper reviewed the maria ports status and problems. This Country has strived to develop marina ports in local areas, designing the 1st basic National Plan of Marina Development. We have keen interest in Marina but have no detail strategy and preparation. This paper suggested how marina port shall be developed for the expansion of marine leports and what strategies shall be adopted for the activation of the facilities. After reviewing the previous researches and with the results of questionnaire survey, this paper suggested two types strategies. First on the policy oriented point, it suggested 10 alternatives on the perspectives of development and operation areas. Secondly, it proposed some strategies for the activation of marina ports on the aspects of 4Ps of marketing. This paper theoretically groped the activation schemes with the knowledge and experiences of experts, but it is recommended furthermore some survey on the practical field and user attitude must be progressed.

A Study on the Problems of Current Reservation Process and Suggestions for Improvements (콘도미니엄의 예약문제점 및 개선방안에 관한 연구)

  • Bahn, Jong-Sam;Lee, Joo-Heon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.5 no.1
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    • pp.93-112
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    • 2010
  • Korea has risen to one of the most newly industrialized countries boasting its consecutive successful economic growth. The economic growth brought the Korean people more money and free time. Koreans all want to spend more time on leisure activities and travels. In this "mass Tour Age", because of its diverse functions and excellent facilities, resort condominium has been got much more attention. Instead of analyzing whole condominium operations, we put more emphasis on the room reservation system for the efficiency of operation. The purpose of this study is to identify the problems of current condominium operations and to suggest innovative new solutions. To accomplish the purpose, we analyzed the current room reservation system of condominiums in Korea. After reviewing the current reservation system, we provide a couple of suggestions. In order to improve reservation process, future demands should be forecasted as accurately as possible, or be based on everything from sophisticated technological system. I wish this study can help innovate the current reservation problems of the resort condominium industry for continuous improvements of the industry.

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