• Title/Summary/Keyword: 엔진 시뮬레이션

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Design and Implementation of Genegtic Algorithm Simulation System for A Path Finding (유전자 알고리즘을 이용한 경로찾기 시뮬레이션 시스템 설계 및 구현)

  • Kang, Myung-Ju;Park, Kwang-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.103-107
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    • 2010
  • 게임이나 네비게이션 시스템, 관광경로 설계에 있어서 경로찾기는 매우 중요한 부분 중의 하나이다. 일반적으로 TSP(Traveling Salesman Problem), RPP(Rural Postman Problem), CPP(Chinese Postman Problem)와 같은 경로찾기 문제들은 일반적인 알고리즘으로 최적해를 구할 수 없다. 문제크기가 커질수록 해집합이 폭발적으로 커짐으로써 전체 해집합을 탐색하는데 많은 비용이 든다. 따라서, 이러한 문제들은 유전알고리즘이나 Simulated Annealing과 같은 휴리스틱 알고리즘을 이용하여 근사최적 경로를 찾는다. 본 논문에서는 이와 같은 경로찾기 문제의 근사 최적해를 구하기 위한 시뮬레이션 시스템을 설계하고 구현하였다. 본 연구에서 구현한 시뮬레이션 시스템에는 유전알고리즘 엔진(GA 엔진)과 사용자 인터페이스를 제공한다. 사용자 인터페이스는 유전알고리즘에 사용될 파라미터를 설정하는 부분이며, GA 엔진은 유전알고리즘의 연산자들을 제공하는 부분이다. 본 논문에서 구현한 시뮬레이션 시스템은 게임과 같은 경로찾기 등에 활용될 수 있다.

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Development of a DEVS-based Workflow Management System (DEVS 형식론을 기반으로 한 Workflow 관리 시스템 개발)

  • 홍기정
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.174-179
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    • 2000
  • Workflow 관리 시스템은 비즈니스 프로세스의 자동화를 지원하는 것으로서, 비즈니스 프로세스의 각 업무 단계에 관련된 인적 자원 및 IT자원을 적절히 활용하도록 구현되어야 한다. 이러한 Workflow 관리 시스템은 Workflow 프로세스에 대한 명세로부터 실행 모델이 구성되어 Workflow 엔진을 통해 수행되는 과정을 거친다. 한편, 명세된 프로세스의 논리적 검증과 성능 예측을 위하여는 Workflow 의 수행 전에 시뮬레이션을 통한 분석이 선행되어야 한다. 본 연구에서는 기술된 Workflow 프로세스 명세로부터 이산사건 시스템 형식론인 DEVS를 기반으로 통일된 실행모델을 생성하고, 이를 바탕으로 시뮬레이션 분석과 실시간 수행을 하는 시뮬레이션 엔진과 실시간 분산수행 엔진을 각각 개발하였다. 간단한 업무 프로세스의 예를 통하여 분산환경에서 실행함으로써 제안된 방법의 유용성을 검증할 수 있었다.

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Collaborative Visualization of Warfare Simulation using a Commercial Game Engine (상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화)

  • Kim, Hyungki;Kim, Junghoon;Kang, Yuna;Shin, Suchul;Kim, Imkyu;Han, Soonhung
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.57-66
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    • 2013
  • The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.

The vibration Analysis in Case of Key-off of a Jeep by Using CAD/CAE (CAD/CAE을 이용한 승용 Jeep의 Key-off시 진동 해석)

  • An, Gie-Won;Song, Sang-Kee;,
    • The Journal of the Acoustical Society of Korea
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    • v.11 no.4
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    • pp.5-13
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    • 1992
  • The vibration of a vehicle, which is caused by and transmitted from the engine, has significant effect on the ride comfort and the dynamic characteristics of the engine mount system has direct influence on the vibration and noise of the vehicle. This paper examines the body shake caused by the engine excitation force on engine key-off of a jeep by experiment and computer simulation using a general purpose mechanical system program, DADS. The computer simulation model consists of the engine, body including frame, and front and rear axles and each axle has right and left tires. The force element between body and suspension is modeled as a combination of suspension spring and damper, and the unsprung mass has roll and pitch motion. The body shake obtained from experiment was compared with the result of computer simulation. Parametric study of the body shake on engine key-off is performed with changing the stiffness of engine mount rubber, the engine mount installation angle and position of engine mounts by using the verified computer simulation model.

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Mathematical Modeling and Simulation for Steady State of a 75-ton Liquid Propellant Rocket Engine (75톤급 액체로켓엔진 정상상태 과정의 수학적 모델링 및 시뮬레이션)

  • Lee, Kyelim;Cha, Jihyoung;Ko, Sangho;Park, Soon-Young;Jung, Eunhwan
    • Journal of Aerospace System Engineering
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    • v.11 no.5
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    • pp.6-12
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    • 2017
  • This paper deals with mathematical modeling of a 75-ton open-cycle Liquid Propellant Rocket Engine (LPRE) and the steady state simulation based on a nominal operating point. Each component of open-cycle LPRE may be classified into seven major categories using thermodynamics and dynamics characteristics. To simplify the simulation model of LPRE in this paper, we used four govern equations with assuming no heat transfer process. We confirmed the mathematical model of LPRE by using the error ratio and comparing the experiment data and simulation data in steady state, and checked the stability with the linearized model. Finally, we demonstrated the simulation model as compared to the transient response of experimental data.

Modeling and Simulation of a Gas Turbine Engine for Control of Mechanical Propulsion Systems (기계식 추진 시스템 제어를 위한 가스터빈 엔진 모델링 및 시뮬레이션)

  • Back, Kyeongmi;Huh, Hwanil;Ki, Jayoung
    • Journal of the Korean Society of Propulsion Engineers
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    • v.25 no.4
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    • pp.43-52
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    • 2021
  • In this study, performance modeling and simulation of a gas turbine engine, a constituent module, was performed for the integrated control of the CODOG structure, mechanical propulsion systems. The engine model used MATLAB/Simulink to facilitate integration with the host controller and other components, and was configured to enable input/output settings suitable for the system configuration and purpose. In general, engine manufacturers do not provide performance data for the engine and components. Therefore, as a modeling method for a gas turbine, a CMF method that obtains performance data by scaling the map of components was applied. Using the generated model and simulation program, steady-state and dynamic simulation analysis tests were performed, and reliability within 5% of the maximum error was secured for the final output of power.

Implementation of Diesel Engine Training Simulation based on Virtual Reality (e-Training 사례 : 가상현실 기반의 디젤엔진훈련 시뮬레이션 개발)

  • Song, Eun-Jee;Seo, Dong-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.567-568
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    • 2015
  • 인터넷이 활성화 되면서 웹기반 교육으로 e-Training이 발전되었다. e-Training은 업무에 필요한 수행능력을 습득 향상 시키기 위하여 정보통신 기술, 장비, 환경을 활용하여 실시하는 교육훈련이다. e-Training에 포함되는 기술에는 시뮬레이션, 3D 가상현실, 증강현실 등이 있다. 본 연구에서는 가상현실 기반의 디젤엔진훈련 시뮬레이션을 개발하였다. 제안한 시스템은 3차원 디스플레이 시스템을 통해 몰입감과 상호작용 교육훈련방식을 도입하여 3D입체형 화면안의 시야가 실제 현실과 같은 몰입의 효과가 있으며 엔진부품의 이름과 기능 등을 게임화를 통해 교육 훈련하는 시스템으로써 시뮬레이션을 통해 필요한 문제풀이를 재미있게 할 수 있어 학습능률에 효과가 있다.

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Study on the Humidity Effect on Gas turbine Engine Performances (습도가 엔진성능에 미치는 영향에 대한 실험적 고찰)

  • Lee, Bo-Hwa;Lee, Kyung-Jae;Yang, Soo-Seok;Kim, Chun-Taek
    • Aerospace Engineering and Technology
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    • v.9 no.2
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    • pp.98-104
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    • 2010
  • The moisture in the atmosphere exerts a lot of influence upon Gas turbine engine performances. There is a noticeable influence of wet air at the summer sea level, high flight mach number and low engine rpm increasingly. An altitude Engine Test Facility is used to accomplish the engine performance tests at dry air condition and wet air condition, through which engine performance results is revealed. Also, Gas turbine Simulation Program is used to predict the variation of engine performance due to inlet humidity. In the result, net thrust and specific fuel consumption measured -2.826% and 1.325%, respectively at wet air condition compared to dry air condition.

Development of an Engine Simulator for Optimal Control System Implementation of a Gas Turbine Engine (가스터빈엔진 최적 제어시스템 구현을 위한 엔진 시뮬레이터 개발)

  • Cha, Young-Bum;Koo, Bon-Min;Song, Do-Ho;Choi, Jung-Keyng
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.75-82
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    • 2007
  • In advanced countries, a gas turbine engine is developed to use in aircraft, vessels, and target weapons. Our nation also passed the level of producing engine components and now, we are developing small-sized gas turbine engine. The most important point of the gas turbine engine, the engine control technique, is evaded by the advanced nations. This document contains the research about the development of the gas turbine engine simulator. The simulator presented in this document has a mathematical engine model based on a capacity data of the gas turbine engine to advance the engine simulator. Through this process, it eases the development of the gas turbine engine control algorithm and helps to check the engine controller function. In this simulator, the engine sensor signal conversion board is designed, so the engine model shows like a real sensor signal during the simulation. Also, this paper contrasts the actual engine test with the simulation results to verify the performance.

Optimal Output Feedback Control Simulation for the Operation of Space Shuttle Main Engine (우주왕복선 액체로켓엔진 작동의 최적출력제어 시뮬레이션)

  • Cha, Jihyoung;Ko, Sangho
    • Journal of the Korean Society of Propulsion Engineers
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    • v.20 no.3
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    • pp.37-53
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    • 2016
  • This paper deals with an optimal output control for Space Shuttle Main Engine (SSME), a liquid propellant rocket engine using a staged-combustion cycle. For this purpose, we modeled simplified mathematical model of SSME using each SSME component divided into 7 major categories and found trim points called Rated Propulsion Level (RPL). For design the closed-loop system of SSME, we designed optimal output feedback Linear Quadratic Regulation (LQR) control system using SSME linearized model under RPL 104% and demonstrated the performance of the controller through numerical simulation.