• Title/Summary/Keyword: 엔진 시뮬레이션

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A Simulation Model for Supporting the Design of Engine Block Line (엔진블럭 가공라인 설계 지원을 위한 시뮬레이션 모델)

  • 문덕희;성재헌
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.141-147
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    • 2003
  • 자동차 엔진블럭을 생산하는 라인은 대표적인 흐름생산 방식의 가공라인이다. 자동차 제조업체에서는 새로운 차종을 개발하면 엔진가공라인을 새롭게 설계해야 할 필요성이 생긴다. 엔진가공라인을 설계하기 위해서는 연간생산목표량을 비롯한 여러 가지 요인들을 고려하게 되는데 설계단계에서 발생하는 오류는 향후 라인설치가 완료되어 양산에 들어가면 많은 문제점을 발생시킨다. 따라서 초기 설계안이 확정되면 검증절차를 거치게 되는데 이때 가장 유용한 도구가 시뮬레이션이다. 따라서 본 논문에서는 자동차 엔진블럭 가공라인 설계를 할 때 반영해야할 요인들과 설계안 검토시 고려해야 할 요인들을 고찰하고, 시뮬레이션을 이용한 실제 검증사례를 소개하고자 한다.

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Development of a Data-Driven and Physics based Model Linked Simulation Model for Ship Engine Performance Evaluation (선박 엔진 성능평가를 위한 데이터 및 물리 기반 모델 연동 엔진 시뮬레이션 모델 개발)

  • Yonadan Choi;Sungjun Yoon;Byoungill Rhee;Tag Gon Kim;Beomcheol Ham
    • Journal of the Korea Society for Simulation
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    • v.33 no.3
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    • pp.1-11
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    • 2024
  • There are various methods to evaluate performance of a internal combustion engine. However, there have been several limitations for each methods. In this study, to overcome such limitations of a previous method, a data-driven model and physics based model linked simulation model is developed. The representative components of turbocharged engine which participate in running loop of an engine are sorted out. Sorted out components are modeled either by data-driven method or by physics based method. The engine simulator is developed by combining component model using C++ and Python. The convergence of several variables is tested to verify a simulator. Finally, as most variables has shown less than 5% error in comparison between the simulation result and the real engine test result, it is concluded that the simulator is validated. It is expected that the developed simulator could evaluate performance of various engine models with small effort. In addition, it is expected that the developed simulator would play a key role in developing an engine digital twin.

Design and Implementation of Real-Time Parallel Engine for Discrete Event Wargame Simulation (이산사건 워게임 시뮬레이션을 위한 실시간 병렬 엔진의 설계 및 구현)

  • Kim, Jin-Soo;Kim, Dae-Seog;Kim, Jung-Guk;Ryu, Keun-Ho
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.111-122
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    • 2003
  • Military wargame simulation models must support the HLA in order to facilitate interoperability with other simulations, and using parallel simulation engines offer efficiency in reducing system overhead generated by propelling interoperability. However, legacy military simulation model engines process events using sequential event-driven method. This is due to problems generated by parallel processing such as synchronous reference to global data domains. Additionally. using legacy simulation platforms result in insufficient utilization of multiple CPUs even if a multiple CPU system is under use. Therefore, in this paper, we propose conversing the simulation engine to an object model-based parallel simulation engine to ensure military wargame model's improved system processing capability, synchronous reference to global data domains, external simulation time processing, and the sequence of parallel-processed events during a crash recovery. The converted parallel simulation engine is designed and implemented to enable parallel execution on a multiple CPU system (SMP).

A Study on Improving Graphic Rendering Engine for Visualization of Ship Handling Simulation (선박 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술의 개선 방향)

  • Hwang, Ho-Jin;Mun, Du-Hwan
    • Journal of Navigation and Port Research
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    • v.34 no.3
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    • pp.153-160
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    • 2010
  • Simulation visualization technology is an important constituent through which users directly interact with simulators. Simulator users have a needs for more fast, realistic and intuitive visualization. Though hardware-related performances such as computing power and visual equipment have been grown, the limits have existed in graphics rendering engines generally used in marine simulator up to now. This paper has focused on the review of graphic rendering engines available for simulation visualization. We had deduced system requirements for visualization of ship handling simulation, had surveyed graphic rendering engines as commercial and open source, and analyzed strengths and weakness of them. The feasibility study for simulation visualization of tug-barge transportation with an open source graphics rendering engine(OGRE3D) has been demonstrated.

Services of an Integrated Simulation Engine for Weapons Analysis (무기체계 효과도 분석을 위한 통합 모의 엔진의 서비스 구성 방안 연구)

  • Kim, Tae-Sup;Park, Joon-Ho;Kim, Hyun-Hwi;Park, Chan-Jong;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.261-270
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    • 2010
  • An integrated simulation engine provides tools, services, and standards to support various activities in the entire M&S from modeling and simulation to analysis of the simulation results. Many countries have developed integrated simulation engines to efficiently assist complex M&S activities. However, we do not have domestic simulation engines especially designed for defense M&S, therefore, developing M&S softwares still remains as a hard task with high cost and tine. OpenSIM(Open Simulation engine for Interoperable Models) is an integrated simulation engine and provides tools, services and standard interfaces for weapons analysis. OpenSIM's services are comprised of classes, member functions and data attributes which are commonly used in modeling, simulating and analyzing weapons systems. In this paper, we introduce OpenSIM's services in C++ APIs and illustrate them through an ASM example(Air to Surface Missile).

A Non-hierarchical Distributed Simulation of Hierarchical DEVS Models (계층적 DEVS 모델의 비 계층적 분산 시뮬레이션)

  • 강원석
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.308-312
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    • 1999
  • DEVS(Discrete Event System Specification) 형식론은 계층적이고 모듈화된 형태로 이산사건 시스템을 기술한다. 본 논문에서는 DEVS 형식론에 기반한 모델들을 시뮬레이션하기 위한 분산 시뮬레이션 방법을 제시한다. 본 논문에서 제시한 시뮬레이션 방법은 계층적 DEVS 모델들을 비 계층적 모델로 구성하여 시뮬레이션한다. 제시한 시뮬레이션 방법은 전통적인 계층적인 시뮬레이션 시 발생하는 overhead를 제거한다. 또한 시뮬레이션 동기화를 쉽게 구현할 수 있고 더불어 시뮬레이션 엔진의 안정성을 높일 수 있다. 제시한 시뮬레이션 방법의 효용성을 보이기 위해 Windows 시스템에 실행 가능한 시뮬레이션 엔진을 구현하여 대규모 물류 시스템으로 성능을 측정하였다.

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State of the Art on Graphic Rendering Engine for Simulation Visualization of Tug-Barge Transportation (예부선 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술 동향 분석)

  • Hwang, Ho-Jin;Mun, Du-Hwan
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2009.10a
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    • pp.38-39
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    • 2009
  • Visual simulation technology is one of important constituents experienced directly by simulator users. Simulator users have a needs for more fast, realistic and intuitive visualization. Though hardwares such as computing power and visual equipment have been grown, the limits have been indicated in graphic rendering engine generally used in marine simulator up to now. This paper has focused on the review of applicability about graphic rendering engines for visual simulation. We had derived system requirements in visualization of tug-barge simulation, had surveyed graphic rendering engines as commercial and open source, and analyzed strengths and weakness of them.

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Development of MATLAB/Simulink Modular Simulation Toolbox for Space Shuttle Main Engine (MATLAB/Simulink 모듈화 기반 우주왕복선 주엔진 시뮬레이션 툴박스 개발)

  • Cho, Woosung;Cha, Jihyoung;Ko, Sangho
    • Journal of the Korean Society of Propulsion Engineers
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    • v.23 no.4
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    • pp.50-60
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    • 2019
  • This paper introduces the development of a toolbox for the Space Shuttle Main Engine(SSME) based on MATLAB/Simulink. A mathematical model of rocket engine creation and validation can be a complex process, the development of a rocket engine toolbox simplifies this process, thereby facilitating engine performance optimization as well as new design development. The mathematical modeling of the SSME dealt with in this paper is formed by 32 first-order differential equations derived from seven governing equations. We develop the toolbox for the SSME classifying each module according to the engine components. Further, we confirm the validity of the toolbox by comparing the results of the simulation obtained using the toolbox with those obtained using the original simulation of the engine.

A Modeling & Simulation Engine for Analyzing Weapons Effectiveness : Architecture (무기체계 분석을 위한 모의엔진 아키텍처 연구)

  • Kim, Tae-Sup;Chang, Hee-Jung;Lee, Jae-Min;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.51-62
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    • 2010
  • Modeling and Simulation techniques are useful to construct executable battlefields and forces on computers, and have been utilized to analyze effectiveness of weapon systems in the computerized war environment. However, most weapon simulations so far have exhibited low reusability and extensibility, since they have been developed for specific simulation objectives with different structures and simulation engines. In this paper, we identify requirements for defense modeling and simulation activities and propose a simulation engine to support the identified requirements. We define the software architecture of the proposed engine, in a way to efficiently provide usability, component-based reusability, interoperability, and reuse-based development.

Multi-Stage Turbocharger Gasoline IC Engine Simulation for HALE UAV (고고도 장기체공 무인기 적용을 위한 다단 터보차저 가솔린 엔진 시스템 시뮬레이션)

  • Kang, Seungwoo;Bae, Choongsik;Lim, Byeungjun
    • Journal of the Korean Society of Propulsion Engineers
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    • v.23 no.1
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    • pp.101-107
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    • 2019
  • This study conducted a simulation to observe the performance of a multi-turbocharged gasoline internal combustion engine for a high-altitude long-endurance unmanned aerial vehicle (HALE UAV). The WAVE 1-D engine simulation software from Ricardo was used for the engine system modeling and simulation. The specifications of a 2.4-L four cylinder gasoline engine from commercial vehicles and maps of commercial vehicle turbochargers were applied to the multi-stage turbocharged engine system model. Three turbochargers and intercoolers were installed in series for the appropriate intake of pressure for the gasoline engine at a high altitude of 60,000 ft. There was one wastegate for the turbochargers. The operability of the engine system was analyzed via this simulation model.