• Title/Summary/Keyword: 언어 융합

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A Study on the Current Status and Improvement of Cultural Arts Education in the 4th year University Early Childhood Education Curriculum -Focused on metropolitan universities- (4년제 대학교 유아교육과의 교과과정 중 문화예술교육의 현황과 개선에 관한 연구)

  • Park, Joo-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.360-372
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    • 2017
  • Cultural arts education helps in the holistic development of children and enhances their language skills and creative thinking. This type of education not only fosters emotional intelligence, but has also been proven to play a positive role in helping children understand different cultures. Based on these findings, in recent times, interest in cultural arts education has been focused on the importance of experiencing art in childhood and the development of artistic ability. A high standard of cultural arts education is desirable, in which regular classes are held based on the close cooperation of teachers, with extensive knowledge and sense of the cultural arts, and cultural arts experts. Therefore, it is necessary to include extensive cultural arts education in the training of early childhood educators, considering the importance of early childhood cultural arts education. This study suggested ways to improve the academic curriculum and develop plans to enhance the expertise of early childhood teachers in the field of cultural arts by analyzing the academic curriculum of early childhood education courses in 4-year universities in the metropolitan area.

A Design of N-Screen based Monitoring System for Marine-Facility (N-Screen 기반의 해양시설물용 모니터링 시스템 설계)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.613-622
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    • 2015
  • The convergence of IT technology and marine facilities monitoring system is needed for effective monitoring systems to marine facilities. Especially the spread of smart device such as smart phone, smart pad, smart TV provide an environment that can check the status of the marine facility for marin facilities manager. However, smart phones and smart pads are used in a variety of OS used. Thus the monitoring system of the various service environments is difficult. In addition, There is inconvenience that must individually developed monitoring system for each device. In order to solve this problem NMMS (N-Screen Marine-facility Monitoring System) is proposed. NMMS is consist of Real-time monitoring system, Fault diagnosis system, Data storage system. To improve variety of smart devices accessibility, we use HTML 5. Through NMMS, marine facilities manager can use smart device such as PC, Notebook, smart phone, smart pad for marine facilities monitoring.

Design and Implementation of an Access Control System Based on GeoXACML (GeoXACML 기반의 접근 제어 시스템 설계 및 구현)

  • Ban, Hyun O;Shin, In Su;Kim, Jeong Joon;Han, Ki Joon
    • Spatial Information Research
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    • v.21 no.4
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    • pp.15-24
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    • 2013
  • Recently, as the spatial information and various multimedia are fused together, the demand for the high value-added spatial information contents and the necessity of technology for spatial information security are increasing. However, since the current security policy is being managed independently by each system, there is a problem with unreliable or costly to modify or revise the security policy. Such problems occur frequently in the process of coordination or integration of the spatial information management systems that are used in public institutions and private companies. Therefore, in this paper, the access control system that could provide an integrated security policy for many spatial platforms and systems with expandable grammar and semantics was designed and implemented based on GeoXACML proposed by OGC. As the GeoXACML-based access control system designed and implemented in this paper follows the international standard specifications, it provides high portability and interoperability. Finally, in this paper, the efficiency of the system was proved by applying it to a virtual scenario on the military area requiring the access control.

Design and Implementation of the ChamCham and WordChain Play Robot for Reduction of Symptoms of Depressive Disorder Patient (우울증 진단 환자의 증상 완화를 위한 참참참, 끝말잇기 놀이 로봇 설계 및 구현)

  • Eom, Hyun-Young;Seo, Dong-Yoon;Lee, Gyeong-Min;Lee, Seong-Ung;Choi, Ji-Hwan;Lee, Kang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.561-566
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    • 2020
  • We propose to design and to implement a recreational and end - of - play robot for symptom relief in patients with depression. The main symptom of depression is the loss of interest and interest in life. The depression diagnosis patient confirms the emotional analysis revealed by his / her robot through the robot, and performs the greeting or ending play. After analyzing the emotions in the expressions after the play, the function of the embodying robot is confirmed by receiving the report. A simple play can not completely cure a patient with a diagnosis of depression, but it can contribute to symptom relief through gradual use. The design of the play-by-play robot is using Q.bo One, an open-source robot that can interact with Thecorpora. Q.bo One's system captures a user's face, takes a picture, passes the value to the Azure server, and checks the emotional analysis before and after the play with the accumulated data.Play is implemented in Rasubian, the OS of Q.bo One, using the programming language Python and interacting with external sensors. The purpose of this paper is to help the symptom relief of depressive patients in a relatively short time with a play robot.

A Study on the Aspects of the Relationships and Hardships on a 'Sijipsali' Narratives in Korean Women's Married Life (여성 화자의 시집살이담에 나타난 관계와 고난의 양상)

  • Kim, Kyung-Seop;Kim, Jeong-Lae
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.409-417
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    • 2020
  • Oral-Performance in itself, which successfully narrates one's life, constitutes a kind of decent Verbal arts. The term 'Sijipsali-Narrative' refers to oral narratives portraying a series of events in the course of Women's Life-Story which arise from family life and socio-cultural issues through marriage. As a result, Sijipsali-Narrative belongs to a subcategory of Women's Life-Story. Sijipsali-Narrative can be divided into two categories as follow. One type of Sijipsali-Narrative is the 'Family-Connection sijipsali-narrative,' which results from the relationship between a daughter-in-law and the rest members of the family. Among the 'Family-Connection sijipsali-narratives,' including several forms of Sijipsali such as that of father-in-law and that of husband and that of children, Sijipsali of the mother-in-law is most distinctive. The other type of Sijipsali-Narrative is 'Sociocultural-Connection Sijipsali-narrative', which comes not from human relationship but from general issues a narrator is suffering from as a daughter-in-law in a family. The most universal narrative comes from Sijipsali connected with poverty and historical events, and family history, appearance, attitude of the daughter-in-law and so on can be materials for the narratives. Actually, the two types of Sijipsali narrative is not so much distinguished from each other as intermingled with each other. Sijipsali arising from family relationship can inevitably be related with poverty and some events, which result in conflicts among family members and so harass daughter-in-laws. This thesis has a clear-cut orientation to overview the aspects of the Relationships and Hardships on a 'Sijipsali' Narratives in Korean Women's Married Life.

Fostering Primary Pre-service Teachers' Computational Thinking through Self-Assessment (초등예비교사를 위한 컴퓨팅 사고력 자기평가 방법)

  • Kim, Misong;Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.61-70
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    • 2018
  • It is urgent in the context of the Fourth Industrial Revolution that students become creative and integrative thinkers. In this vein, in the last few years, drawing upon constructivism as an innovative learning paradigm, new coding curricula using MIT's Scratch have been introduced in the number of countries to enhance computational thinking (CT). However, constructivism encouraging collaborative and active learning may not be explicitly utilized in instructional design focusing mainly on learning to code as technical skills - some of which exist today in large numbers of school and after-school code activities. To respond to such a misleading way of developing CT through coding, the present study aims to propose the benefits of CT self-assessment rubrics for primary pre-service teachers within a CT course entitled "Problem Solving by Computational Thinking". Our findings show how meaningful collaborative CT self-assessment in a group impacts their learning of CT. We end this paper with the discussion of implications of our findings for CT assessment towards a new paradigm in education.

Design of Embodiment-based Programming Education using Arduino for Middle School Students (중학생을 대상으로 한 아두이노를 활용한 체현 기반 프로그래밍 교육 설계)

  • Eom, Hyun-Young;Lee, Kang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.471-476
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    • 2020
  • We propose an practical embodiment-based programming training course for middle school students using Arduino and conduct survey before and after the curriculum. Arduino is an open source physical computing platform that integrates the IDE used in processing language. It is a low-cost, relatively simple I/O interface compared to other platforms, and because of its practical formability, it is educational material suitable for programming. Subsequent surveys will provide feedback on changes in cognition of programming needs and improvement in thinking skills. In this study, the program based on embody-based programming using Arduino was conducted for 8 weeks for each first grade, and 112 middle school students for two years from '16 to '17. Based on the theoretical and practical training, the training was based on the application of the ultrasonic sensor to the RC car and the preparation of the adduction quadrotor drone. The purpose of this study is to prove that the recognition, necessity, and programming education of middle school students are effective for the improvement of thinking ability through the program based on embody-based programming using Arduino.

The Behavior Economics in Storytelling (이야기하기의 행동경제학)

  • Kim, Kyung-Seop;Kim, Jeong-Lae
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.329-337
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    • 2019
  • It is true that many tales delivered in an 'Story-telling' auditorium or theater have not so much exquisite and refined forms as distorted and deteriorated ones. Furthermore, when false interpretations of tale-performers added into the category of the texts of tales, the problems can be made worse. In case of oral folk tales, there can be discordance between the standpoint of a tale-performer and the contents of a tale. This thesis is directly aimed at pointing out the 'Behavior Economics' problems concerned with the reading and interpretation of tales through investigating the missing parts of a text in reading tales. Man's rationality is meant to be confined to bounded rationality. Instead of making best choices, bounded rationality leads consumers to make a decision which they think suffices themselves to the point requiring no more consideration on the given item. It is the very Heuristic that does work in the process of this simplified decision making process. Heuristic utilizes established empirical notion and specific information, and that's why there can be cognitive 'Biases' sometimes leading to inaccurate judgment. As Oral Literature is basically based on heavy guesswork and perceptual biases of general public, it is imperative to contemplate oral literature in the framework of Heuristic of behavior economics. This thesis deals with thinking types and behavioral patterns of the general public in the perspective of heuristic by examining 'Story-tellings' on the basis of personal or public memory. In addition, heuristic involves how to deal with significant but intangible content such as the errors of oral story teller, the deviations of the story, and responses of the audience.

Effective Text Question Analysis for Goal-oriented Dialogue (목적 지향 대화를 위한 효율적 질의 의도 분석에 관한 연구)

  • Kim, Hakdong;Go, Myunghyun;Lim, Heonyeong;Lee, Yurim;Jee, Minkyu;Kim, Wonil
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.48-57
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    • 2019
  • The purpose of this study is to understand the intention of the inquirer from the single text type question in Goal-oriented dialogue. Goal-Oriented Dialogue system means a dialogue system that satisfies the user's specific needs via text or voice. The intention analysis process is a step of analysing the user's intention of inquiry prior to the answer generation, and has a great influence on the performance of the entire Goal-Oriented Dialogue system. The proposed model was used for a daily chemical products domain and Korean text data related to the domain was used. The analysis is divided into a speech-act which means independent on a specific field concept-sequence and which means depend on a specific field. We propose a classification method using the word embedding model and the CNN as a method for analyzing speech-act and concept-sequence. The semantic information of the word is abstracted through the word embedding model, and concept-sequence and speech-act classification are performed through the CNN based on the semantic information of the abstract word.

Vietnamese Language Classes to Develop Prospective Teachers' Global-Multicultural Competences (예비교사들의 베트남어 습득을 위한 강좌: 글로벌·다문화 교육역량 육성의 일환)

  • Yi, Yunyoung;Bae, Jungok
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.469-486
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    • 2021
  • Vietnam is a country where the largest number of Korean companies have branched out, and calibers who can speak Vietnamese are on great demands. In the multicultural classroom, students of Vietnamese background occupy the first or second largest composition among students with multicultural backgrounds; therefore, if teachers can teach in Vietnamese, the positive effects can be promising. This study presents and evaluates a Vietnamese language class developed and operated for the first time in Korea by a university to raise prospective teachers' global-multicultural competences. Two series of the classes were conducted during two vacations of 2018, and 20 students participated. As a results, the groups showed a significant increase in the global-multicultural competences; About 95 percent of the participants demonstrated improvement in the competences. The participants stated opinions: the classes should expand to offer opportunities for many other students who may want to acquire Vietnamese; the participants had better understandings of the Vietnamese cultures, envisioned their role as a Vietnamese speaker and suggested extended opportunities for contacts with Vietnamese cultures. The study hopes that other universities apply the educational model and the case study and that, as a result, teachers can contribute to building harmonious Korean-Vietnamese relations using Vietnamese.