• Title/Summary/Keyword: 언어영재

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A Study on Inrormation Analysis and Automaiton of Objects based on Reusability (재사용에 기반한로서 객체들의 정보 분석과 자동화에 관한 연구)

  • Kim, Jae-Saeng;Song, Yeong-Jae
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.384-394
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    • 1997
  • Research about Reuse is developed in various direstions, but the sucessful exmples; of the rexuavle objects are very rare in praciice because technical environment to support reuse is short.In this paper we describe a sys-tem for analyxing the information about reusability of C++ objects and for storing and managing the extracted information in information DB.In this development system, user can see the specification information of objects and the quality information of the procedual and object oriented atibutes by browsing.And objests that are not on the reuse unformation DB is analyxed and is tested automatically using the information analyzer by user.We implemented this system using C program in X-Window OSFI/Motif 2.1.1.

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Generation of Object-Oriented Metamodel based on XMI (XMI기반 객체지향 메타모델 생성)

  • Lee, Don-Yang;Song, Young-Jae
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.397-406
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    • 2004
  • Usually, design method to use UML by Object-Oriented Modelling is used much. But, generation of Metadata that use UML is not easy by difference of expression about detailed functions that Is Involved language and this in environment that differ. In this paper that solution method use XML Metadata Interchange Format(XMI) for standardization and normalization of Pattern and Class. And, for design of Metamodel select frequency A many 4 element of use among XMI Metamodel and create Metadata. Design DB repository for created Metadata storing and add pattern and Information about each class composition and use query and did so that reusability and extension of Metadata nay be easy.

Development of the Instructional Model Emphasizing Discussion and the Characteristics of Verbal Interactions during its Implementation in a Science High School (과학고 토론수업을 위한 수업모형 개발과 적용과정에서 나타난 언어적 상호작용의 특징)

  • Kim, Hyun-Kyung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.29 no.4
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    • pp.359-372
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    • 2009
  • The purpose of this study was to develop the FPHER (problem finding, prediction & discussion, hands-on & experiment, explanation & arrangement, enrichment) instructional model emphasizing the social interactions, and as applied, characteristics of verbal interactions were examined overall and with each step. For this study, this model was applied to the students in 10th grade chemistry classes in a science high school, and their group verbal interactions were recorded and analyzed. The results of this study show that most verbal interactions were classified as on-task interactions in the FPHER instructional model, where suggestions were predominant to the acceptance of opinions. There were a few interactions in the F step, and there were many suggestions relating to the solutions and lacking in confidence in the P step. There were many suggestions relating to the process and orders in the H step. Also, there were many questions, some explanation and dissatisfaction, as well as a lack of confidence in the E step. There were many high-level interactions in the R step, and mainly interactions with worksheets showing high-level problem-solving abilities. More in-depth research is needed to develop the teaching strategies that can activate student-to-student interaction and student-teacher interaction with regard to instructions, enhancing thought as counter-argument, justification or sophistication, based on the instructional model in this study.

A Study on the Development and Effect of Korean Language Education Program Based on Multiple Intelligences (다중지능에 기초한 국어교육 프로그램 개발 및 효과검증)

  • Ku, Ji-Hye;Park, Seong-Ok
    • Journal of Gifted/Talented Education
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    • v.19 no.1
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    • pp.69-94
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    • 2009
  • The purpose of this study was to develop and apply a Korean language education program based on multiple intelligences in a bid to foster the multiple intelligences, self-efficacy and achievement motivation of elementary schoolers in regular language arts class. It's basically meant to create the educational conditions for every child to exert his or her abilities. Two research questions were posed: 1. What should be the objectives, content and teaching-learning methods of a Korean language education program based on multiple intelligences? 2. What effect does a Korean education program based on multiple intelligences have on children's multiple intelligences, self-efficacy and achievement motivation? The subjects in this study were 58 Students in two different third-grade classes in M elementary school in the city of Daejeon. A Korean language education program based on multiple intelligences was implemented during a 4month period of time, and an inclusive approach of multiple intelligences and cooperative learning were applied. The major findings of the study were as follows: First, in order to develop a Korean education program based on multiple intelligences, the kinds of themes that could cover multiple intelligences in an inclusive way were selected in consideration of the learning objectives of the major units of a third-grade language arts textbook(second semester) of the 7th national elementary language arts curriculum. And then an inclusive Korean education program was prepared, which consisted of four stages: problem awareness, problem-solving planning, problem solving, and reflection/application/development. Second, the Korean education program based on multiple intelligences had a positive effect on the children's multiple intelligences, self-efficacy and achievement motivation and suggested some of new directions for school education that typically stressed linguistic and logical-mathematical intelligences only.

An Investigation into the Equivalence of Three Pictures for Creative Story Writing: 'Dog Owners', 'Lost Dog', and 'Overslept' (창의적 이야기 작문용 세 그림의 동형 조사: 'Dog Owners,' 'Lost Dog,' 'Overslept')

  • Suh, Heejung;Bae, Jungok
    • Journal of Gifted/Talented Education
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    • v.26 no.4
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    • pp.699-719
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    • 2016
  • Alternate pictures that are proven to be equivalent are in high demand to assess creative thinking and language skills. This study aimed to investigate the equivalence of three pictures ('Dog owners,' 'Lost Dog,' and 'Overslept') recently developed for use in a creative writing task. Middle school students (N=183) wrote a story in English based on one of the three prompts distributed randomly. Four writing features (fluency, syntactic complexity, lexical diversity, and temporality) were analyzed with Coh-Metrix and MANCOVA. The three prompts were largely equivalent in their capacity to detect differences among writers in all the features of writing. The difficulty levels of the three prompts, however, were not necessarily the same. Two prompts, Dog Owners and Lost Dog, were verified as equivalent prompts, and therefore, they are recommended as alternate forms to assess creative language skills in repeated measurements. The Overslept prompt had greater facility in eliciting diverse words and more temporal connectives in composing stories. The differential difficulty shown among the prompts suggests that the validity of using different picture versions in repeated assessment remains questionable unless those versions undergo equivalence verification.

Strategic Experience Design of Shortform Video-based Brand - Focused on LIZIQI's Food Videos - (숏폼(Shortform) 동영상 기반 브랜드의 전략적 경험 디자인 - 李子柒(이자칠)의 미식(美食) 동영상을 중심으로 -)

  • Cui, Ru Ru;Kim, Young Jae
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.185-194
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    • 2020
  • This study aims to figure out how the brand experience design elements works in the Shortform video-based branding through case analysis. The sense, feel, think, act, relate experience of Shortform video brand are provided through the implementation of specific experience design elements in the process of the creators expressing personality through social media channels and communicating and interacting with consumers. As a result, LIZIQI's food videos provided a brand identity as an 'Eastern gourmet' to consumers through the audiovisual stimulation of food in video, the cognitive reinforcement which is combined of identities and products, and the behavioral participation by web sites·electronic media. In addition, a strong brand relationship was established by sharing emotional ties using human factors and responsibility through co-branding. This can be extended to various Shortform video contents-based branding cases, and it will suggest a useful approach to the brand building strategy through strategic brand experience design elements.

An Efficient Path Expression Join Algorithm Using XML Structure Context (XML 구조 문맥을 사용한 효율적인 경로 표현식 조인 알고리즘)

  • Kim, Hak-Soo;Shin, Young-Jae;Hwang, Jin-Ho;Lee, Seung-Mi;Son, Jin-Hyun
    • The KIPS Transactions:PartD
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    • v.14D no.6
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    • pp.605-614
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    • 2007
  • As a standard query language to search XML data, XQuery and XPath were proposed by W3C. By widely using XQuery and XPath languages, recent researches focus on the development of query processing algorithm and data structure for efficiently processing XML query with the enormous XML database system. Recently, when processing XML path expressions, the concept of the structural join which may determine the structural relationship between XML elements, e.g., ancestor-descendant or parent-child, has been one of the dominant XPath processing mechanisms. However, structural joins which frequently occur in XPath query processing require high cost. In this paper, we propose a new structural join algorithm, called SISJ, based on our structured index, called SI, in order to process XPath queries efficiently. Experimental results show that our algorithm performs marginally better than previous ones. However, in the case of high recursive documents, it performed more than 30% by the pruning feature of the proposed method.

The Effects of Scientific Program for Gifted Elementary Students using Metacognition on Learning-flow and Lingual Interaction (메타인지를 활용한 초등과학 영재프로그램이 학습 몰입도와 언어적 상호작용에 미치는 효과)

  • Lee, Nam Ju;Paik, Seoung Hey
    • Journal of Korean Elementary Science Education
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    • v.32 no.4
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    • pp.415-422
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    • 2013
  • The purpose of this study was to investigate the effects of scientific program for gifted elementary students using metacognition on learning-flow and lingual interaction. For the purpose, the two classes for elementary science of P Institute for Gifted Education located in Pusan were assigned to experimental and control groups, respectively. The experimental and controls groups received eight sessions applying a program for scientifically gifted students using metacognition and same program without using it, respectively. The learning-flow test and the lingual interaction observed among students and between teacher and students pre and post program were compared and analyzed. The results shows that there was no significant difference between pretest and posttest in experimental group, indicating that learning-flow is not a construct obtained by short-term using of metacognition. For the lingual interactions, however, the amounts of conversation and the ratio of high level conversation in experimental group were 1.6 and 1.5 times higher than those in control group. This suggests that the lingual interaction may be varied among classes even with same experiments, by instruction method. The lingual interaction is not active in control group where the experimental results may be obtained easily only with sincere attitude while, in experimental group, questions using metacognition and providing intellectual stimulation is continuously presented, leading to high level of lingual interaction, therefore it is considered that the development of scientific program for gifted elementary students using these advantages is needed.

AST Creating and Crosscutting Concern Weaving Mechanism for Class Optimization in .NET Framework (닷넷 프레임워크에서 클래스 최적화를 위한 추상구조트리 생성 및 크로스커팅 위빙 메커니즘)

  • Lee, Seung-Hyung;Park, Je-Yeon;Song, Young-Jae
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.89-98
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    • 2010
  • The enterprise system is becoming more complex and larger. With the changes of the times, the system is developing to object-oriented programming method(OOP). However, the same code inserts to the core class repetitiously in the OOP, that causes a decrease in productivity and a trouble of application of another requirement. To solve this weak point, we propose a weaving mechanism what applies to metadata and crosscutting concern. For a class optimization and an integration between different languages, we take the following way. This paper uses three ways, those are, metadata generation using reflection, transformation to Abstract Syntax Tree, and mapping through crosscutting information specified XML. Through the proposed theory, class optimization can be accomplished by solving a functional decentralization and a confusion of codes.

Development of Creative Problem-Solving Activities for Integrating Mathematics and Information Science: Focusing on the Hat Game for Mathematically Gifted Students (수학 정보과학 융합을 위한 창의적 문제해결 활동 개발: 영재 학생을 대상으로 한 모자 게임을 중심으로)

  • Seo, Jiyoung;Youn, Sang-Gyun
    • Communications of Mathematical Education
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    • v.36 no.3
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    • pp.439-467
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    • 2022
  • The future society requires not only knowledge but also various competencies, including creativity, cooperative spirit and integrated thinking. This research develops a program for integrating mathematics and information science to enhance important mathematical competencies such as problem-solving and communication. This program does not require much prior knowledge, can be motivated using everyday language and easy-to-access tools, and is based on creative problem-solving activities with multilateral cooperation. The usefulness and rigor of mathematics are emphasized as the number of participants increases in the activities, and theoretical principles stem from the matrix theory over finite fields. Moreover, the activity highlights a connection with error-correcting codes, an important topic in information science. We expect that the real-world contexts of this program contribute to enhancing mathematical communication competence and providing an opportunity to experience the values of mathematics and that this program to be accessible to teachers since coding is not included.