• Title/Summary/Keyword: 언어상호작용

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Design of Gesture based Interfaces for Controlling GUI Applications (GUI 어플리케이션 제어를 위한 제스처 인터페이스 모델 설계)

  • Park, Ki-Chang;Seo, Seong-Chae;Jeong, Seung-Moon;Kang, Im-Cheol;Kim, Byung-Gi
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.55-63
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    • 2013
  • NUI(Natural User Interfaces) has been developed through CLI(Command Line Interfaces) and GUI(Graphical User Interfaces). NUI uses many different input modalities, including multi-touch, motion tracking, voice and stylus. In order to adopt NUI to legacy GUI applications, he/she must add device libraries, modify relevant source code and debug it. In this paper, we propose a gesture-based interface model that can be applied without modification of the existing event-based GUI applications and also present the XML schema for the specification of the model proposed. This paper shows a method of using the proposed model through a prototype.

The Active Server Environment for ASP System development (ASP System구축을 위한 액티브 서버 환경연구)

  • Park, Jin-Ho;Jung, Hang-Nung;Park, Jin-Suk;Choi, Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.1225-1228
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    • 2001
  • ASP는 동적인 대화형 웹 서버 응용 프로그램을 작성하고 실행하기 위해 사용할 수 있는 '서버 측 스크립트' 환경이다. ASP를 사용하면 HTML 페이지와 스크립트 명령 및 ActiveX 구성요소를 조합하여 대화형 웹 페이지나 강력한 웹 기반의 응용 프로그램을 만들 수 있다. 사용자가 HTML에 익숙한 사람이라면 ASP 스크립트가 동적인 페이지의 작성을 위한 좋은 방법임을 알 수 있을 것이다. 또한 HTML 파일 작성에 필요한 자바 스크립트나 비쥬얼 베이직 스크립트는 물론이고 그 외 HTML 파일의 내용을 요구에 맞게 배치하기 위해 사용하는 CSS1의 기본적인 내용 정도는 알고 있어야 한다고 본다. 뿐만 아니라 CGI 프로그래밍과 웹 서버와 클라이언트의 상호 작용 관계, 그리고 웹 서버 관리하는 방법 등의 내용을 완벽하게 갖추고 있다고는 생각하지는 않는다. 하지만 앞으로 진행해 나가면서 직접 설명을 하지는 않겠지만 이와 같은 기술들이 모두 사용이 될 것이고, ASP는 다른 웹 애플리케이션 언어보다 쉽고, 웹에서의 많은 응용과, 무한한 가능성을 내포하고 있다는 것을 말하고 싶다. 그러므로 ASP에 접근하는 방법에 있어서 운영하는 방법을 연구하였다.

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ForTIA : A Tool Supporting Formal Method based on LOTOS (ForTIA: LOTOS 기반의 정형기법 지원도구)

  • Cho, Soo-Sun;Cheon, Yoon-Sik;Oh, Young-Bae;Chung, Yun-Dae
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.161-172
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    • 2000
  • In this paper, we introduce the development of a LOTOS-based tool, supporting formal methods, called ForTIA (A Formalism for Telecommunication and Information Systems). By using LOTOS, an ISO standard formal specification language, the user requirements and system models can be abstracted and represented formally. Therefore, the system can be validated and verified on the specifications, before implementations. ForTIA supports light-weight formal methods based on validation to be used in real industry. Key functions of ForTIA are simulation and C++ code generation. In simulation, tree based visual validation mechanism is provided and in code generation, the full C++ source code is generated to be used for system implementations.

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A CSP based Learner Tailoring Question Recommendation Process using Item Response Theory (문항반응이론을 이용한 CSP 기반의 학습자 중심 문제추천 프로세스)

  • Jeong, Hwa-Young
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.145-152
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    • 2009
  • Applications such as study guides and adaptive tutoring must rely on a fine grained student model to tailor their interaction with the user. They are useful for Computer Adaptive Testing (CAT), for example, where the test items can be administered in order to maximize the information. I study how to design learner tailoring question process for recommendation. And this process can be applied the CAT and I use the formal language such as CSP in each process development for efficient process design. I use the item difficulty of item response theory for question recommendation process and learner can choice the difficulty step for learning change to control the difficulty of question in next learning. Finally, this method displayed the structural difference to compare between existent and this process.

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An Analysis of Mathematics Instruction Focused on Discourse-Based Communication (담화 중심 수학적 의사소통 수업의 분석)

  • Kim, Sang-Hwa;Pang, Jeong-Suk
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.523-545
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    • 2010
  • Mathematical communication has been emphasized not only as the process of learning mathematics but also as the objective of mathematics education. However, little studies have been conducted with regard to what to consider and how to implement in the actual classroom for promoting mathematical communication. Given this background, this paper implemented a mathematics instruction in each of 2nd, 4th, and 6th grade classrooms in which specific learning objectives were considered to promote discourse-based mathematical communication. It then analyzed the degree by which such learning objectives were achieved and the linguistic interactions between the teacher and students in each classroom. This paper finally provided issues and suggestions for effective discourse-based instruction in mathematics classroom by analyzing similarities and differences among the three classrooms.

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The Comparison of the Gifted Students and General Students' Verbal Interactions in Cooperative Science Learning (초등학교 과학 협동학습에서 영재 학생과 일반 학생의 언어적 상호작용 비교)

  • Lim Suk-Young;Yeo Sang-Ihn;Lim Heejun
    • Journal of Korean Elementary Science Education
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    • v.24 no.5
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    • pp.595-601
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    • 2005
  • In this study, the scientifically gifted students and the general students were compared in terms of the following components in cooperative teaming: whom they interacted with, to/from whom they gave/received help and why, and what kinds of the verbal interaction patterns they engaged in. The subjects were 4th graders. The data were collected through the investigation of the students' perception and videotaping of the small group interactions of each group. The results showed that the gifted students interacted with most students in their groups. They complemented each others' opinions and their discussion was enriched through their interactions. On the other hand, the interactions of the general students occurred mostly around a leader, and more teamed students explained the content to the less teamed students. Predominantly, the gifted students' most verbal behaviors were related with the teaming contents. Most frequent verbal behavior were a giving specific information and an explanation of their opinions. The general students, however, gave simple and short information, and more often they showed the management behaviors, such as encouraging participation and suggesting their directions.

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Development of Distance Learning Tools Based on Object-Oriented Programming Technique (객체지향 프로그래밍 기법에 의한 원격학습도구의 개발)

  • Lee, Hyo-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3470-3478
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    • 2000
  • The rapidly developing World Wide Web technology provides new opportunities for distance education over the internet. Several successful experiments about cyber educationor distance leanning have been reported. The Web when combined with other network tools can be used to create a virtual classroom to bring together a community of learners for interactive education. Requrements for standard tools for distance. Iearning, such as an electionic mail, a multiparheipant bcard newsgroup service and video conference tools have been investigated and implemented based on the object modeling technique useing java programming language. The object onented programming helps the developed codes maintain learning with allowed interactions either between instroctors and students or between students.

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The Sequential Mediation Effects of Warm Parenting Style and Daily Activity between Cumulative Parenting Stress and Child Development (어머니의 누적적인 양육스트레스와 아동의 인지 및 언어발달의 관계에서 온정적 양육방식과 일상적 상호작용의 매개효과)

  • Lee, Hyungmin
    • Korean Journal of Childcare and Education
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    • v.13 no.2
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    • pp.149-164
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    • 2017
  • Objective: This study aimed to examine the mediation effects of parenting style and daily activity on the relationships between cumulative parental stress and cognitive and language development of children. Methods: The participants of this study were 1,154 mothers, their five-year-old children, and teachers enrolled in the population-based study of the Panel Study of Korea Children (PSKC) conducted by the Korea Institute of Childcare and Education from 2008 to 2013. In order to analyze the data, descriptive analysis, Pearson correlation analysis, and structural equation modeling were used. Results: The results revealed that warm parenting style as well as daily activity had dual mediating effects between cumulative parental stress and child development (cognitive and language development). However, warm parenting style did not have any direct effects on child development in this model. Conclusion/Implications: Given that actual mother-child daily activity had an important role in affecting child development, support programs for parenting should include activities that include specific materials and activities which parents can do with their children in everyday life.

M-MOM : A Message Oriented Middleware Service for Mobile Clients (M-MOM;이동 클라이언트를 위한 메시지 지향 미들웨어 서비스)

  • Baek, Gwang-Jin;Kim, Tae-Yun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.2
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    • pp.247-262
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    • 1999
  • 이동 컴퓨팅 환경의 특징은 대역폭의 제약과 잦은 접속의 단절이다. 앞으로 이동 컴퓨팅에 대한 요구는 증가할 것이며 이동 컴퓨팅 환경을 극복할 수 있고 동적으로 적응할 수 있는 서비스를 필요로 한다. RPC(Remote Procedure Call)는 동기적이며 믈록(block)상태를 유발시키는 통신 구조로 분산 응용 프로그램을 작성하기 위한 환경을 제공한다. M-RPC(Mobile RPC) 는 RPC를 이동 컴퓨팅 환경에 맞도록 확장한 것이다. MOM(Message Oriented Middleware)은 분산 통신을 위한 미들웨어로서 분산 프로세스들간에 동기적 또는 비동기적 상호 작용을 지원하는 peer-to-peer 분산 컴퓨팅 모형으로 특징지워진다. 본 논문은 기존 MOM 시스템을 기반으로 하여 이동 컴퓨팅 환경을 지원하는 M-MOM(Mobile-MOM) 시스템을 제안하고 자바 언어로 구현하여 성능을 평가한다. M-MOM 환경에서 이동 호스트(mobile host)에서 실행되는 응용 프로그램과 고정 호스트(fixed host)에서 실행되는 메시지 큐 관리자는 베이스 스테이션(Base Station)에서 실행되는 메시지 에이전트를 통해 메시지 큐 관리자와 동적으로 연결된다. 비동기적인 서비스를 지원하는 M-MOM은 동기적인 서비스만을 지원하는 M-RPC 보다 이동 컴퓨팅 환경을 보다 효과적으로 극복할 수 있는 서비스를 지원한다.

The Design and Development of MPEG-4 Contents Authoring System (MPEG-4 컨텐츠 저작 시스템 설계 및 개발)

  • Cha, Kyung-Ae;Kim, Hee-Sun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.309-316
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    • 2001
  • MPEG-4 describes audiovisual scenes that are composed of several media objects, organized in a hierarchical fashion. And for end users, it brings higher levels of interaction with content, within the limits set by the author. These spatio-temporal arrangements of the objects in the scene are specified using a parametric methodology, BIFS(BInary Format for Scenes). This paper proposes MPEG-4 Contents Authoring System that provides visual configuration of an MPEG-4 scene and its event information. The developed MPEG-4 Contents Authoring System generates streaming MPEG-4 Contents, such as BIFS stream, OD(Object Descriptor) stream automatically.

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