• Title/Summary/Keyword: 애플리케이션 프로토타입

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A Design and Implementation of Automated Builder of Web Application on Model 2 Framework (Model 2 프레임웍 기반 웹 애플리케이션 자동 생성 빌더 설계 및 구현)

  • Kweon, Ki-Hyeon;Cheon, Sang-Ho;Choi, Hyung-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.1983-1986
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    • 2002
  • 분산 인터넷 환경에서 웹 애플리케이션의 상호운영성, 유연성, 확장성, 유지보수성 재사용성을 높이기 위해서 프레임웍 및 패턴을 시스템 개발에 적용하는 연구가 진행되고 있다. 프레임웍 및 패턴을 사용하여 시스템을 개발하기 위해서는 여러 가지 설비(facility)를 요구하며 개발자는 시스템에 대해 보다 많은 부분을 고려해야 한다. 본 논문에서는 특정 도메인에서 MVC Model 2 프레임웍을 기반으로 하는 시스템에 대해 공통으로 사용 가능한 코드를 재사용할 수 있도록 시스템의 골격 코드 및 프로토타입 형태의 시스템을 자동 생성하는 빌더를 설계하고 구현한다. 생성되는 프로토타입 시스템에서는 커스텀 태그 및 재사용 가능한 빈을 정의하고 XML, DOM, 국제화, 지역화 등을 지원하도록 작성되어 커스텀 태그 및 빈의 추가 및 변경에 의해 웹 애플리케이션의 기능을 변경시키고 성능을 향상시키는 것이 용이하게 된다. 본 연구에서 설계하고 구현한 Model 2 기반 프로토타입 자동생성 도구는 웹 애플리케이션 개발시에 활용되어 생산성 향상에 기여할 수 있다.

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An Explorative Research for Possibility of Digitalwear Based on Motion-detective Input Technology as Apparel Product and a Suggestion of the Design Prototypes (I) (동작인식형 (Motion-detective) 디지털웨어(Digital Wear)의 의류 상품화 가능성 탐색과 디자인 프로토타입 (Design Prototype)의 제안 (I))

  • 박희주;이주현
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.366-372
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    • 2002
  • 본 연구는 제 1보와 2보로 구성되었으며, 본 연구의 목적은 1) 동작 인식형 입력기술에 기반한 디지털웨어(이하, DMDI로 약칭함)의 의류상품화 가능성을 탐색하고, 2) 소비자의 잠재적 수요에 기초하여 DMDI의 디자인을 개발하는 것이다. 제 1 보에서는 소비자의 DMDI 에 대한 잠재수요를 고찰하기 위하여, 디자인 에스노 그래피적 견지에 기초하여 개발된 심층면접 방식 및 범주분석 방식을 취하였다 그 분석 결과를 토대로 하여, DMDI를 위한 7가지의 가능성있는 애플리케이션 영역과 DMDI의 6가지 디자인 방향이 제안되었으며, 이를 토대로 디자인 프로토타입 개발을 위한 기본형 디자인을 제시하였다. 제 2보에서는 제 1보의 결과를 토대로 하여 DMDI의 디자인 프로토타입을 개발하였다. 본 학술발표는 제 1보의 내용을 중심으로 하여 DMDI에 대한 소비자 수요의 분석결과와 DMDI를 위한 기본형 디자인을 주요 내용으로 구성하였다.

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Prototype Implementation of OWS(Open Web Store) interworking scenario (OWS(Open Web Store) 연동 시나리오 프로토타입 구현)

  • Kim, Ji-Hun;Baek, Ji-Hun;Nam, Yong-Woo;Park, Sang-Won;Jeon, Jong-Hong;Lee, Seung-Yoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.137-139
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    • 2012
  • 최근 다양한 모바일 플랫폼과 애플리케이션 스토어에 대한 문제가 점점 커져가고 있다. 그에 발맞추어 최근 애플리케이션 시장규모는 대대적으로 웹으로 넘어가고 있으며, 스토어 또한 같이 성장해 가고 있다. 그러나 현재 출시된 웹 애플리케이션 스토어는 한 스토어에 종속적인 단점을 가지고 있어, 사용자로부터 스토어에 종속된 애플리케이션에 대하여 타 플랫폼에서는 애플리케이션을 사용할 수 없어 사용자에게 폭넓은 선택을 제한하며 불편을 가져다준다. 본 논문에서는 이러한 단점에 대한 해결책으로 웹 애플리케이션 스토어의 연동 모듈을 설계하고, 이를 토대로 웹 애플리케이션 연동 시나리오를 구현한다. 웹 애플리케이션 스토어의 기본 구조는 OMA(Open Mobile Alliance)에서 제안한 TAS(Telco's Application Store)를 따랐으며 기존 TAS의 모듈에 연동을 위한 모듈을 추가 확장하여 설계하고 이를 OWS(Open Web Store)라 명한다. OWS는 차세대 웹 언어를 사용하는 웹 애플리케이션을 다루기 때문에 애플리케이션 플랫폼에 독립적인 성향을 가지므로 소비자는 운영체제, 브라우저, 단말기 등의 종류에 구애 받지 않고 다양한 애플리케이션을 접할 수 있다. 본 논문에서 OWS간 연동을 위한 시나리오를 구상하고 프로토타입을 구현하여 기존의 애플리케이션의 단점을 보완할 수 있는 방법을 제시한다.

A User Interface Prototype Generation Technique Supporting Usage-Centered Design (사용성 중심설계를 지원하기 위한 사용자 인터페이스 프로토타입의 생성기법)

  • 김정옥;유철중;장옥배
    • Journal of KIISE:Software and Applications
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    • v.31 no.1
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    • pp.29-42
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    • 2004
  • According to rapid growth of a web environment, usage-centered design is being highlighted. This paper suggests the development step and algorithm to generate a user interface prototype automatically on the basis of usage-centered design. For this purpose, The transition object of the user interface is modeled from requirement analysis, and an modeling rule as well as algorithms of business events are made for the creation of the user interface. Through these processes, visual cohesions of business events become strong and unskilled designers can develop the qualified user interface prototypes. A user's understanding of business tasks can also be improved and prototype iterations reduced.

Development of Mobile Application Prototype Inducing Learner's Attention (학습자의 주의집중을 유도하는 모바일 애플리케이션 프로토타입 개발)

  • Roh, Kyoung Eui;Lee, Chan Haeng;Park, Ji Su;Shon, Jin Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.391-398
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    • 2022
  • As non face-to-face classes carry on discussion about learner's attention continues. To improve learning effect learner's attention is important whether non face-to-face classes or face-to-face classes. In this study a mobile application prototype inducing learner attention is developed taking account of learner emotion that is one of the factors affecting learner attention. When learner selects one of the four emotions displayed in the application, it shows the activity inducing the learner's attention related to the selected emotion. In order to evaluate the usability of the developed application, 32 middle and high school students are asked to run the application and then conduct a survey using 5 point Likert scale. The survey result indicates that there is a possibility that the developed application in this study induces learner attention as showing that the result point of 'I can pay attention' and 'I feel psychological stable' is respectively 3.56 and the result point of 'I feel useless thought disappear' is 3.6.

Proposed Application Design for Community-Based Rehabilitation Services Access in Community Care System: Occupation and Activity Based (커뮤니티케어 제도 내 지역사회중심재활 서비스 접근을 위한 애플리케이션 디자인의 제안 : 작업과 활동 중심으로)

  • Bae, Seong-Hwan;Jang, Yeon-Sig;Baek, Ji-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.325-335
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    • 2021
  • Chronic diseases have been increasing recently as the average life expectancy of humans has been extended, and this trend has caused problems such as the widespread demand for health and rehabilitation services and rising medical costs. In order to solve this problem, the community-based rehabilitation has been developed and strengthened in Korea and gradually promoted since 2019. It is important to secure access to clients who want to use services to revitalize community-based rehabilitation. So in this study, as part of the community-based rehabilitation, intends to devise smartphone applications designs and develop a prototype to secure access to community-based occupational therapy services based on occupation and activities. For Occupational Therapy Practice Framework (OTPF), International Classification of Functioning, Disability and Health (ICF), and Allen Diagnostic Module-2 (ADM-2) were used to devise and categorize occupation and activity based application content, and link OTPF, ICF, and ADM-2 through prior research analysis and expert meetings. The derived content was visualized through literature review and activity analysis, and was implemented to enable direct playback within the application using the YouTube API, and finally developed a prototype application. The Android Studio 3.5.2 for Windows 64-bit was used to build the application prototype. In further research, converging various digital technologies for user convenience and additionally researching community-based occupational therapy service providers opinions and service user satisfaction will improve accessibility to community-based occupational therapy services for clients who have difficulty occupational performance in the community.

An Explorative Research for Possibility of Digitalwear Based on Motion-detective Input Technology as Apparel Product and Suggestion of the Design Prototypes(II) (동작인식형 디저털웨어의 의류 상품화 가능성 탐색과 디자인 프로토타입의 제안(II))

  • 박희주;이주현
    • Science of Emotion and Sensibility
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    • v.5 no.2
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    • pp.35-50
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    • 2002
  • The purpose of this research is 1) to search for the possibility of DMDI(Digitalwear based on motion-detective input technology) as an apparel product and 2) to develop designs of DMDI based on consumers' demand. This research consists of part I and part Ⅱ. In partⅠ, six design guidelines for designing of DMDI and five feasible applications were suggested as the result of an empirical study. In part Ⅱ of this research, two basic directions for designing of DMDI were suggested on the basis of the findings in part Ⅰ. Total 5 design prototypes of DMDI were developed, for which ‘wearability as an apparel product’ and ‘usability as an physical interface’ were intensively considered.

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A Study on Development of Travel Application UI Design for Improving User Experience (사용자 경험 개선을 위한 여행 애플리케이션 UI디자인 개발에 관한 연구)

  • Lee, Ji-Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.369-374
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    • 2017
  • The object of this study is to offer domestic and overseas travel informations efficiently for domestic tourists growing far beyond 15 million even now through user centered interface more convenient and accurate. In a method of research, 100 people were surveyed after recasting of evaluation questionnaire about UI design using 5-point Likert and nominal scale and additionally, the in-depth interviews were given to 10 people who use travel application frequently. In consequence, this interview revealed where users feel convenience and difficulty and want improvement of usability, information accuracy, etc. Finally, this study has a meaning to suggest new UI prototypes and various guideline about additional UI design on the basis of surveyed parts.

A Design of Prototype System for Information Collection and Management based on Disaster Site (재난현장 중심의 정보 수집 및 관리를 위한 프로토타입 시스템 설계)

  • Lee, Jung-Ki;Bae, Ihn-Han;Kim, Chang-Soo
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.101-107
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    • 2012
  • Real time information on disaster situation is very important in disaster prevention effort. Generally, disaster related organizations use mobile devices to collect various disaster informations of disaster site. However, current disaster collection systems do not provide effective functionality to connect with another disaster information system. Therefore, disaster-related organizations have to make smartphone application for collection and administration of disaster information and then connect it with another information system. If this system is commercialized, vulnerability of previous system can be complemented. Thus, this paper focused on designing a prototype system for information collection and management in disaster site using smartphone applicatiom.

Development of an Application Prototype for Small-Scale Construction Safety Management (소규모 건축공사 안전관리용 애플리케이션 프로토타입 개발)

  • Kim, Jae-Yeob;Lim, Hyeong-Eun;Kim, Eun-Ho
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.21 no.6
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    • pp.65-71
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    • 2019
  • In Korea, there is a lack of adequate safety management for small-scale construction work, particularly when compared to large-scale construction projects. The number of construction disasters is also higher on small-scale construction sites. In this regard, this study aimed to develop the application prototype to support the safety management of small-scale construction projects. The major findings of the research are as follows. 1) About 60% of construction disasters and death occurred on small-scale construction sites over the last two years. In addition, institutional support and costs for safety management were found to be insufficient. 2) The items of the application for the small-scale construction safety management were constructed on the basis of the safety management of large-scale construction work. The contents of the application were confirmed based on a survey of small-scale construction project managers. 3) The application algorithm was developed with a focus on the roles of management subjects and information exchange. For transition from the application prototype presented in this study to a commercial product, further research needs to be conducted regarding the reflection of user requirements and application management subjects.