• Title/Summary/Keyword: 아트지

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제지업계 트렌드-아트지 고급화로 제지시장에 새바람

  • Jo, Gap-Jun
    • 프린팅코리아
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    • s.39
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    • pp.50-55
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    • 2005
  • 국내 제지업체들에게는 프리미엄 아트지 생산에 대한 요구가 잠재하고 있었다고 볼 수 있고 한솔제지를 필두로 한국제지, 신무림제지가 이러한 요구에 부응하며 차례로 아트지의 고급화를 이뤄내고 있다. 더구나 국내 아트지 시장을 60% 가깝게 점유하고 있는 상기 3사 모두가 기존의 아트지를 모두 프리미엄급으로 교체한다는 방침이기 때문에 향후 아트지 시장은 고급 아트지 시장으로 빠르게 재편될 것으로 보인다.

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창립 50주년 제지산업 선도해 온 한국제지-종이역사의 산 증인, 기술개발 앞장

  • Kim, Sang-Ho
    • 프린팅코리아
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    • s.69
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    • pp.62-67
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    • 2008
  • 한국제지(주)(대표 전원중)가 지난 2월25일로 창립 50주년을 맞이했다. 지난 1958년에 설립된 이래 백상지, 아트지 등 고급 인쇄용지를 전문적으로 생산해 온 한국제지는 품질 개선과 기술 개발에 주력, 국내외에서 널리 인정받고 있는 기업이다. 또한 국내 최초라는 칭호를 자주 받은 바 있는 한국제지는 지난 1970년대부터 우표용지, 승차권 용지 등 수많은 지종을 국내 처음으로 개발했으며 1982년에는 '천년의 종이'라 불려 질 정도로 내구성이 뛰어난 '중성지' 제조기술을 국내 최초로 개발하기도 했다. 특히 1993년에는 국내 최초로 더블코팅 아트지를 개발, 생산하였으며 1994년에는 국내 제지업계에서 처음으로 ISO9002 인증을 획득하기도 했다. 21세기에 들어서도 한국제지의 기술 개발은 계속됐다. 지난 2000년에 국내 제지업계 처음으로 ERP 시스템을 구축한데 이어 2004년 8월에는 기존 아트지의 수준을 한 차원 높인 것으로 호평 받은 프리미엄(Premium) 아트지인 엑스프리(X-PRI)를 개발, 출시해 한국제지의 높은 기술력을 다시 한 번 과시했다. 창립 50주년을 맞이한 한국제지의 발자취를 아트지의 변천사와 함께 되짚어 보았다.

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GLOBAL NETWORK

  • Korea Packaging Association INC.
    • The monthly packaging world
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    • s.167
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    • pp.194-198
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    • 2007
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V+현장탐방_(주)디지아트프로덕션 - 토종애니메이션기술 해외에서 '빛'나다

  • Song, Hyeon-Ho
    • Venture DIGEST
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    • s.129
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    • pp.22-23
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    • 2009
  • 가필드, 파이스토리 등 3D 애니메이션영화를 자체 제작하여 수출하고 있는 회사, 국내에서 보다 해외에서 더 유명한 회사. 국내에서 유일하게 3D장편 애니메이션을 제작할 수 있는 능력을 갖춘 회사. 바로 디지아트가 가지고 있는 타이틀이다. 실제로 전 세계적으로 장편 3D 애니메이션을 제작할 수 있는 곳은 열 손가락 안에 꼽힐 정도로 높은 기술력을 요구한다. 디지아트는 100% 자체 기술로 픽사, 디즈니 등 세계적인 회사와 공동으로 작업하면서 실력을 인정받았다. 불모지나 다름없는 애니메이션 시장에 새지평을 열어가고 있는 디지아트를 찾았다.

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Nail Art Convergence Design Applying Psychedelic Art (사이키델릭 아트를 응용한 네일아트 융합 디자인)

  • Yun, Woo-ri;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.255-261
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    • 2016
  • This study is to understand psychedelic art works and identify their characteristics in order to present a convergent nail art design and find new directions for design ideas. For these purposes, the concepts of psychedelic art and nail art, and expressive techniques were analysed based on results of Internet surfing, previous studies and technical books. For nail art design works with the characteristics of psychedelic art as motivation, hand painting, marble and nail patch techniques were merged to create a total of four design pieces. This study merged psychedelic art with modern sense to reorganize it into a unique design. It is hoped that the designs will be helpful in the development of future nail art designs. Also it is expected that it can become a new cultural trend which can express diverse design works with infinite possibilities in nail art and artistic creativity.

Design-Art: Focusing on the Concept-Forming Process of Design-Art (디자인아트: 개념 형성 과정을 중심으로)

  • Kang, Hyun-Dae;Kim, So-Hyun
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.178-186
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    • 2012
  • This study examined the concept-forming process of Design-Art and based on it, drew the significance of Design-Art. Design-Art is generated by the policy cultivating star artists and star designers so as to pioneer new art-market in 1990s in the foundation of anti-area formed by Postmodernism in 1960s. It started to be vitalized while designers were born as author. At the same time, because of the information's popularity by internet's propagation, users started to manufacture and propagate contents volunteerly. Meanwhile, designers accepted artistic value so as to guarantee independent position, so the area of Design-Art became more strengthened. Therefore, Design-Art means 'design as an art' and Design-Artist obtained general meaning, 'designer as an author'. In 2000s, it secured variety because of the acceptance of existing art galleries' Design-Art works and forming of new Design-Art market such as Design-Art fair, and vitalization of the market played its own roles with the movement to create new-concept of design in design ecology. Based on the contents, this paper analyzed Design-Art works by Design-Artists working actively in actual field and examined the possibility of future development of Design-Art.

A Study on Expression for Indoor Design base of Interactive using Digital Art (디지털 아트를 활용한 인터랙티브 기반의 실내공간디자인 표현 연구)

  • Kim, Jae-Heon;Kim, Chee-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2473-2478
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    • 2009
  • The latest, Digital art is attempt new field's Art, that is utilize variously digital media image, sound, simulation, 3D holography. A large number of Digital Art is contact with the audience in pavilion(limit place and limit period). However, It will be possible, Digital Art can use place digital form media even there are indoor, outdoor, anywhere. Prior to study, I was to analyze the feature of Digital Art in order to using Digital Art, Interactivity make communication between humans and the art as well as cause audience participation, and take a role of bridge between human and space. A study was base on the relationship between human and space, space and Digital Art, Digital Art and human taken the focus interaction between human and space, and Interactivity of Digital Art. This paper analyze reciprocal action for utilize Digital Art in indoor space design, and this paper study expression about indoor design base of interactive.

Work Implementation and Analysis for Playful Communication of Netart (넷아트의 유희적 소통을 위한 작품분석 및 구현)

  • Kim, Byeung-Won;Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.81-90
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    • 2008
  • The development of digital technologies has changed the paradigm of an information-oriented society. Accordingly, the media-art and the net-art using digital media have been developed more interactively. Under the this influence, various experimental works using digital media are being produced and having a try to combination of art and digital on the network. In this paper, we looked into the relation between characteristics and playful of the net-art and analized the relation among interactive, network characteristics and intuitive play implemented on the net-art. Based upon these analyses, we intend to offer new aesthetic experiences through playful expression for humorous emotion on a traditional character, Dokkaebi.

Application of the Characteristics of Neo-Pop Art to the Convergence Design of the Art Mask -Based on the Works of Takashi Murakami- (네오 팝 아트의 특성을 적용한 아트 마스크 융합디자인 -무라카미 다카시의 작품을 중심으로-)

  • Park, Li-La
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.227-232
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    • 2019
  • This study suggests a new direction for designing art masks that receive attention as an area of creative expression for makeup by incorporating Neo-Pop art. After analyzing the characteristics of Neo-Pop from a theoretical perspective, the researcher produced four art masks based on each characteristic by utilizing the motif of the Japanese Pop artist Takashi Murakami. From this study, the researcher elicits that Neo-Pop has enough qualities to be utilized as a material for the art mask, new designs of the art mask may be suggested by applying the characteristics of Neo-Pop, and that the convergence of art and makeup highlights the possibility of convergence among the many other fields. Thus, it is expected that the art mask will be studied further through converging with a range of fields, and this study will be used as fundamental data for the development of the art mask design.