• Title/Summary/Keyword: 심리적 체험

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The Influence of Urban Forest and School Forest Experience Activities on Attitude Toward Forest, Psychological Well-being and Stress of High School Student (도시숲과 학교숲 체험 활동이 고등학생의 숲에 대한 태도, 심리적 안녕감, 스트레스에 미치는 영향)

  • Kim, Hee-Ran;Koo, Chang-Duck
    • Korean Journal of Environment and Ecology
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    • v.33 no.3
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    • pp.341-353
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    • 2019
  • The purpose of this study was to examine the influence of urban forest and school forest experience programs on attitude toward the forest, psychological well-being, and stress of high school students. The subjects of this study were 26 students from a high school located in B-dong in Hwaseong, Gyeonggi Province. They were divided into the experimental groups participating in urban forest experience and the control groups participating in school forests experience. Each group participated in the five weekly two-hour long forest experience program. We conducted a pre- and post-experience questionnaire surveys using the scale of environmental attitude toward the forest, the scale of psychological well-being, and the scale of academic stress to observe mental and psychological changes of the high school students. Data were analyzed by SPSS 23.0 program and a Wilcoxon sign rank test. There was a significant increase in the attitude toward forests of high school students participating in the forest experience programs. The groups participating in the school forest experience showed an increase in the psychological well-being although it was not statistically significant, and the groups participating in the urban forest experience showed a statistically significant increase, indicating that the forest experience affected the psychological well-being of the high school students. The groups participating in the school forest experience showed a decrease in the academic stress although it was not statistically significant, and the groups participating in the urban forest experience showed a statistically significant decrease, indicating that the forest experience affected the academic stress of the high school students.

The Effects of Animal Experience Activities on Young Children's Emotional Intelligence and Resilience (동물체험활동이 유아의 정서지능 및 심리적 건강성에 미치는 영향)

  • Lee, Soeun;Lim, Hui Yoon
    • Korean Journal of Childcare and Education
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    • v.10 no.3
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    • pp.121-135
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    • 2014
  • The purpose of this study was to investigate the effects of animal experience activities on young children's emotional intelligence and resilience. Seventy 3- and 4-year-olds were divided into experimental group in which children participated 12 times in animal experience activities, and control group. Data were analyzed by mean, t-test and ANCOVA. The results revealed that children with animal experience activities got higher scores in emotional intelligence including utilization of emotion, recognition and consideration of others' emotion, recognition and expression of self emotion, and emotional adjustment and impulse control. In addition, 4-year-olds scored higher in resilience than 3-year-olds, and the interaction effect between group and age indicated that the positive effects of animal experience activities were more significant in 4-year-olds.

The Effect of Experiential Aspect of Meaning out on Improvement of Self-esteem and Subjective Well-being (미닝아웃의 체험적 측면이 자아존중감과 주관적 안녕감 향상에 미치는 영향)

  • Jeong, Yun-Hee;Kang, So-Young
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.108-115
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    • 2022
  • Recently, consumers are showing interest in social and environmental issues. In addition, consumers are increasingly participating in meaning-out that give meaning to their consumption and express moral values. However, unlike the spread of meaning-out, existing studies are lacking. This study approaches meaning out, which has become a recent issue, from an experiential point of view, and aims to study how the experiential characteristics of meaning out affect psychological effects such as improvement of self-esteem and subjective well-being. First, we hypothesized that the experience of meaning out(feel, think, act, relate) had an effect on subjective well-being through improvement of self-esteem. We tested the hypothesis on a total of 197 data using the structural equation model. As a result, it was found that three experiences excluding 'feel' have a positive effect on the improvement of self-esteem, and and improved self-esteem had a positive effect on improving subjective well-being. This study expands existing studies and provides practical implications by confirming that meaning out has a positive psychological effect.

An Experiential Analysis of Anger in Children (아동의 분노 체험분석)

  • Park, Hyang-Sook;Park, Sung-Hee
    • The Korean Journal of Elementary Counseling
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    • v.7 no.2
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    • pp.159-168
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    • 2008
  • The purpose of this study is to examine the characteristics or significances of anger in children by understanding the common factors observed in children's anger and the psychological process of children's anger, applying the experiential analysis method. In order to conduct the study, 8 elementary students in 5th grade participated in the experiential study as joint researchers. This study was conducted during 6 sessions. Joint researchers learned about the experiential analysis method and recorded what they had experienced at the stage of anger on their analysis sheets. 34 experiential analysis sheets were used for this study. The following provides a summary of the study results. Children were observed to perceive the factors representing desires more intensely than the factors indicating a mood or senses. Secondly, when they felt urge to express an extreme anger, they were just explored without the cognitive process of judgment. Thirdly, the processes that children feel and treat anger are "the stage of awareness of the situation," "the stage of initial cognitive evaluation," "the stage of induction of anger," "the stage of secondary cognitive evaluation or the stage of intensive drive of anger," and "the stage of anger management".

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Development and Validation of the Positive Psychology Experience Inventory in Mathematics (수학 학습과 관련한 고등학생들의 긍정심리분석 및 측정도구 개발)

  • Hong, Jin-Kon;Kim, Tae-Kuk
    • Journal of Educational Research in Mathematics
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    • v.22 no.1
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    • pp.69-99
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    • 2012
  • This study aims to develop a highly-reliable inventory for measuring and analyzing the positive psychological experience in math learning. A measurement result provides meaningful information on the strength of students. Elements of positive psychological experience in math learning were extracted by the extensive research on the literature. The result was verified through the open survey. Through this process, the first preliminary questionnaire of 106 items was released, and was revised into the second one of 66 items through a continuous investigation on reliability and validity. Finally, a measurement inventory with 65 questions for testing 'positive psychological experience in math learning' was established.

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The Effect of Forest Experience Program on the Lung Capacity, Health & Fitness, Emotional Intelligence, and Psychological Well-being of Local Children (숲 체험 프로그램이 지역아동의 폐활량과 건강체력, 감성지능, 심리적 안녕감에 미치는 효과)

  • Ju-Young Lee
    • Journal of Industrial Convergence
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    • v.21 no.11
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    • pp.135-145
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    • 2023
  • The purpose of this study is to investigate the effect of a forest experience program on the lung capacity, health & fitness, emotional intelligence, and psychological well-being of local children.This study was conducted on 3rd and 4th grade elementary school students for 12 weeks from July 10 to September 30, 2022, at a local children's center in D City. Changes were analyzed and verified using t-test. Verified. The changes in the lung capacity, health & fitness, emotional intelligence, and psychological well-being of the experimental group and the control group were analyzed and verified using t-test.For the changes in lung capacity and health & fitness, there was a statistically significant difference between the control group and the experimental group in lung capacity (t=24.56, p<.05), and there was also a statistically significant difference between the two groups in cardiorespiratory endurance among the elements of health & fitness (t=16.64, p<.05). As for the changes in emotional intelligence and psychological well-being, there was statistically significant differences between the experimental group and the control group in the emotional intelligence (t=2.31, p<.05) and in psychological well-being (t=3.21, p<.05). Through this study, the positive effects of the forest experience program were confirmed, and it is believed that institutional arrangements are needed to improve children's participation conditions by expanding forest experience education spaces and developing customized forest experience programs to suit the characteristics of the region.

Comparative Analysis of Fall-Related Physicopsychological according to Virtual Exercise and Lumbar Stabilization Exercise in the Patient with Stroke (가상현실 체험형 운동과 요부안정화운동에 따른 뇌졸중환자의 낙상관련 신체·심리적 비교 분석)

  • Jung, Dae-In;Seo, Tae-Hwa;Ko, Dae-Sik
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.274-282
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    • 2012
  • This study conducted the following experiment to examine change of physicopsychological function on lumbar stabilization exercise(LSE) and virtual reality game training(Nintendo Wii Sport-NWS) to stroke patients subject for fall prevention. Psychological function was measured by falls efficacy with stroke patients and physical function was measured by static and dynamic balance on comparative analysis of pre, post exercise and each groups in 30 stroke patient subject. Static balance was measured by BBS, FRT, dynamic were measured by TUG, 10m walking test and falls efficacy with stroke patients was measured index of falls efficacy. These result lead us to the conclusion that each group were statistically improved at all physicopsychological test, but BBS, FRT, 10m walking test were more statistically improved at LSE group and falls efficacy with stroke patients were more improved at virtual reality game training group. Consequently, virtual reality game training would be lead to positive increment of physicopsychological function on stroke patient.

Physiological and Psychological Responses to Landscape Experiences in a Natural Forest and a VR Forest (자연숲과 VR숲의 경관 체험에 따른 생리 및 심리적 반응)

  • Kim, Il-Doo;Shin, Won-Soep
    • Korean Journal of Environment and Ecology
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    • v.36 no.5
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    • pp.525-534
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    • 2022
  • In this study, we investigated the psychological and physiological effects of experiences in real natural forests and virtual forests using artificially controllable VR. The experiment tested 60 adult college students in a natural forest and a graduate seminar room where external light was blocked. It evaluated the effects of the natural and the VR forest environments by comparing the psychological and physiological recovery of the subjects. Psychometric testing using the PANAS psychological index showed increased positive emotions and decreased negative emotions after experiencing forest scenery in the natural and VR forest environments. And a stress index, based on measuring cortisol in saliva, decreased significantly in the subjects in both environments. The experiment results can be used to support the creation of a psychological and physiological recovery environment with VR for those who cannot go to the natural forest due to certain restrictions such as physical distance, mobility difficulties, etc. It is expected that the results will be the basis for further research into the visual effects of forest healing and also for widening the use of VR, a technology of the fourth industry, in the field of forestry.

User's Emotional Experience in the Contemporary Emotional Designs : Focused on the Analysis for Basic Aspects and Related Components of Emotional Experience for Design Programming (현대 감성디자인에서의 사용자 감성체험 : 감성디자인의 프로그래밍을 위한 감성체험의 기본범주 및 관련요소)

  • Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.184-200
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    • 2013
  • In post-industrial society, the ability to feel and express emotion is becoming ever more important. In diverse areas of our lives such as economic, social, political and cultural activities, we are witnessing an increased application of the emotional dimension. This paper deals with the human experiences in emotional designs. Literature reviews and case analyses have been used as the main research methods. I first examine the aspects of emotional experience in designs, and then go on to analyze the components of each aspect. Emotional experience in designs has three basic aspects : (a) initially there exist user's emotional needs (b) then these emotions are delivered through design, (c) finally, emotions expressed in designs are experienced by the user. Followings are the related components for each aspect : (a) Physiological, psychological, social and cultural factors cause one to feel emotional needs. (b) Emotion is delivered either through visual symbols, experience, interaction and participation. (c) Emotion is experienced by sensing, feeling, thinking, acting and relating.

Phenomenological Research on Recovery Lived Experience of Stroke Inpatients (뇌졸중 입원 환자들의 회복체험에 관한 현상학적 연구)

  • Song, A-Young;Kim, Su-Kyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.200-207
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    • 2017
  • The components that influence recovery were investigated to understand the recovery lived experience of stroke inpatients. Using the phenomenological research methodology reported by Giorgi, 3 conversation sessions were performed on 12 stroke inpatients. The conversations were recorded through agreement, in which the data were analyzed according to the scientific phenomenological methods. Sixteen summarized meaning units were integrated to deduct 10 main meanings and 6 themes. The themes of the restoration experience included the burden of help, performance of independent roles, self-overcoming, return to society, psychological support, and enhanced motivation for recovery. This can be used as data to predict the difficulty that stroke patients experience during hospitalization and propose a direction of intervention for restoration. Rehabilitation experts must provide intervention for the restoration of stroke patients based on the formation of a therapeutic relationship to strengthen the psychological support and motivation, and make strategies for self-overcoming and a proper cooperation relationship with their family.