• Title/Summary/Keyword: 심리기능

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Comparative Analysis of Fall-Related Physicopsychological according to Virtual Exercise and Lumbar Stabilization Exercise in the Patient with Stroke (가상현실 체험형 운동과 요부안정화운동에 따른 뇌졸중환자의 낙상관련 신체·심리적 비교 분석)

  • Jung, Dae-In;Seo, Tae-Hwa;Ko, Dae-Sik
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.274-282
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    • 2012
  • This study conducted the following experiment to examine change of physicopsychological function on lumbar stabilization exercise(LSE) and virtual reality game training(Nintendo Wii Sport-NWS) to stroke patients subject for fall prevention. Psychological function was measured by falls efficacy with stroke patients and physical function was measured by static and dynamic balance on comparative analysis of pre, post exercise and each groups in 30 stroke patient subject. Static balance was measured by BBS, FRT, dynamic were measured by TUG, 10m walking test and falls efficacy with stroke patients was measured index of falls efficacy. These result lead us to the conclusion that each group were statistically improved at all physicopsychological test, but BBS, FRT, 10m walking test were more statistically improved at LSE group and falls efficacy with stroke patients were more improved at virtual reality game training group. Consequently, virtual reality game training would be lead to positive increment of physicopsychological function on stroke patient.

The Effects of Social-Psychological Factors on Cognitive Aging: Effects of Age Stereotypes and Self-Referent Belief (인지노화의 사회심리학적 요인: 노화 고정관념과 자기신념을 중심으로)

  • Lee, Ko Eun;Lee, Hye-Won
    • 한국노년학
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    • v.36 no.3
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    • pp.751-763
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    • 2016
  • In this article, we conducted a literature review about cognitive aging and social-psychological factors that influence cognitive function in old age. As getting older, cognitive function was mostly seen as declining, even though the effect of aging is differential across domains of cognitive ability. The negative view about cognitive aging might be reflecting social-psychological factors such as age stereotypes. Age stereotypes vary among different cultures, but appear to be negative in general. Negative age stereotypes are related to lower level of memory performances. Older adults who were experimentally presented with positive age stereotypes exhibited better memory performances than those with negative age stereotypes. Self-referent belief, appraisals of one's own cognitive abilities, could also affect actual performance in cognitive tasks. Older adults showed lower self-referent belief than younger adults, and it might explain memory decline in old age. Theoretical explanation and implication about the relationship between social-psychological factors and cognitive abilities were discussed.

NEUROPSYCHOLOGY IN NEURODEVELOPMENT (발달 신경심리학)

  • Shin Min-Sup;Kim Hyun-Mi
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.16 no.1
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    • pp.33-46
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    • 2005
  • First, the author reviewed the relationship between human brain development and cognitive functions such as attention, perception, memory, and language. And then Luria's neurodevelopmental theory and its application on the Neuropsychological test battery for children were reviewed. Finally, various assessment tools to evaluate attention, intellectual function, visual-perception, visual-motor coordination, and executive function were examined.

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The Influence on College Life Adjustment of Separation Individuation and Family Cohesion (분리 개별화와 가족 응집력이 대학 생활 적응에 미치는 영향)

  • 이희자
    • Journal of Families and Better Life
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    • v.12 no.2
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    • pp.187-194
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    • 1994
  • 본 연구는 대학생들의 부모로부터의 심리적 분리개별화와 가족응집력이 그들의 대학생활적응에 미치는 영향을 조사하여, 대학생활 적응에 영향을 주는것이 부모로부터의 독립인지 가족의 친밀감과 지지인지 알아보고, 두 요인이 모두 영향을 준다면 각각 대학생활의 어떤 영역에 영향을 주는지 알아보고자 하였다. 중다회귀분석을 사용하여, 다음과 같은 연구결과 를 얻었다. 첫째, 부모로부터의 심리적 독립에서 갈등적 독립이 높을수록, 태도적 독립이 낮을수록 학업문제의 적응은 높았다. 갈등적 독립이 높을수록 심리적 문제와 진로, 취업문제의 적응은 낮았다. 태도적 독립과 기능적 독립이 높을수록 교수와의 관계에 있어서 적응은 낮게 나타났다. 기능적 독립이 발달한 학생은 교우와의 관계에서 높은 적응을 나타났다. 정서적 독립이 높은 학생은 전반적인 적응이 높게 나타났다. 둘째, 가족응집력은 대학생활에서 진로, 취업문제와 교유관계에 있어서 적응을 설명하고 있다. 그러나 남학생에게 가족응집력은 심리적 문제의 적응에 부적인 영향을 나타내며, 여학생에게는 가족응집력이 높을수록 교우관계와 진로, 취업문제의 적응이 높게 나타났다.

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Study on customized empathetic response patterns for Chatbots: focusing on MBTI psychological functions ST, NF (챗봇을 위한 성향별 청자의 공감적 반응 패턴 연구 - MBTI 심리기능 분류 ST, NF를 중심으로)

  • Jimin Seong;Hansaem Kim
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.44-49
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    • 2023
  • 이 연구는 MBTI 심리기능을 근거로 사용자 유형을 ST와 NF로 구분하고, 그룹별로 나눈 일상대화를 전사 후 분석하여 대화에서 나타나는 청자의 공감적 반응이 성향에 따라 차별화되는 점을 발견하고 이를 챗봇 대화 실험에 적용하여 분석결과의 유효성을 귀납적으로 증명하였다. 고성능의 초대규모 생성모델을 필두로 한 채팅 에어전트 구현이 보편화된 시점에서 진정 가치있는 대화 모델은 유창한 언어 구사 능력뿐만 아니라 사용자의 성향에 적합한 만족스러운 대화 경험을 제공할 수 있어야 함을 시사한다. 이 연구는 리얼월드의 대화 방식을 모방하여 챗봇 대화로 재현하였다는 점에서 실질적인 B2C 대화 서비스의 질적 향상에 기여도가 높을 것으로 기대된다.

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A study of family function and convergent adaptation hearing protection factor (가족 기능과 융합형 심리적응 보호요인의 관한 연구)

  • Jang, Chun-Ok
    • Journal of the Korea Convergence Society
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    • v.6 no.3
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    • pp.119-125
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    • 2015
  • This study aims to verify the mechanism of mediated effects for protective factor among the relations of risk factor, protective factor and psychology adaptation under risky situation as functionally deficient family, and to identify the protective factors that protects adolescents with high psychology adaptation level. To achieve these goals, descriptive statistic analysis, regression analysis and logistic-regression analysis were conducted using the 5th year data of the Korea Youth Panel Study (Junior high panel) surveyed in 2008 by National Youth Policy Institute. The study results first shows that the psychology adaptation level of adolescents who experienced functionally deficient family varies depending their self-esteem and attachment to school friends. Second, it was found that there are mediated effects in the impacts of functionally deficient family on psychology adaptation. Therefore, in social work field, it is advisable to focus on the process to mitigate the risk factors or to strengthen protective factors rather than focus on the risk factors of adolescents. With this method, the negative perception of adolescents exposed to risk factors can be changed as well as the way of intervention for supporting them.

Cultural Approach on the Basis of Interpersonal Trust and Distrust in Korean Culture (한국문화에서 대인관계 신뢰-불신의 기반과 심리적 기능에 대한 문화심리학적 분석)

  • Sang-Chin Choi;Kibum Kim;Oh-Soon Kang;Ji-Young Kim
    • Korean Journal of Culture and Social Issue
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    • v.11 no.spc
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    • pp.1-20
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    • 2005
  • The present study was to investigate the basis of trust and distrust from the perspective of cultural psychology. We conducted a qualitative approach in terms of the reason to and psychological functions of trust and distrust. We also focused on the viewpoint of the relations between trust and distrust whether they are located on the continuum or independent dimensions. A total of 362 subjects participated in this study. The results revealed that the main reason to trust was interpersonal relationship, which indicated they have known each others well. On the other hand, the reason to distrust was based on the judgement of inconsistency between words and deeds, and other's selfish behavior. Therefore, the basis of trust and distrust was not only different but also located on the continuum. In addition, the principal psychological function of trust was a psychological safety, whereas that of distrust was a psychological anxiety.

Neuropsychological Mechanism of Perceptual Disorder (지각 장애의 신경 심리학적 기전)

  • Lee, Sung-Hoon;Park, Yun-Zo;Kim, Dong-Wha;Park, Hae-Jung;Kim, Ji-Woong
    • Sleep Medicine and Psychophysiology
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    • v.6 no.2
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    • pp.143-148
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    • 1999
  • Objectives: We studied correlations between neuropsychological tests and perceptual disorder in patients with head trauma and psychiatric patients in order to explore the functional localization of brain in perceptual disorders. Methods: Halstead Reitan Neuropsychological Test Battery, Korean Wechsler Intelligent Scale, and Minnesota Multiphasic Peronality Inventory(MMPI) were administered to one hundred ninteen patients consisting of sixty nine psychiatric patients and fifty patients with brain damage. We tested the correlation between results of neuropsychological tests and peceptual disorder scale PDS) made from nine items related with perceptual disorder in MMPI. T-tests between twenty one higher scorers and seventeen lower scorers of PDS were also performed in the psychiatric group. Results: In brain damage group, significant correlations were found in tests related with function of frontal lobe such as category tests, trail making tests, tactual performance test, and fingertip number writing test, and significant correlations were also noted in the tests related with function of right hemisphere such as tactual performance test, performance, picture completion, picture arrangement and block design. Tests related with subcortical function such as digit symbol test, arithmetic and digit span were signigicantly correlated, too. In psychiatric group, there were significant differences of PDS in the tests related with function of right hemisphere such as picture completion, block design, and right laterality index, and in the tests related with function of left hemisphere such as comprehension, vocabulary, and similarities. Conclusion: Perceptual disorder seems to be related with functions of frontal lobe, right hemisphere, and subcortex in both groups. In a psychiatric group, left hemisphere may be also partially related with perceptual disorder.

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Psycho-therapeutic Elements in Serious Game for Therapy (치료용 기능성 게임에서의 심리 치료적 요소)

  • Yoon, Seon-Jeong;Ryu, Mi-Young
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.31-41
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    • 2012
  • The purpose of serious game for therapy is not to cure patients directly, but to have them cause psychological change, and get positive treatment will. In this study, we extracted 5 elements to be considered to design efficient serious games for psychological therapy through precedent data's analysis. For verification of the extracted elements, we intensively analyzed 2 elements. Those are 'Re-Mission' of which the effect was already proven, and 'SIMS2' which was designed to get the effect of treatment which patients who may experience difficulties in real-world can obtain in virtual space through previous experiences. As a result, material stability, reality, consistency with characters and self-determination of game progress are applied to all the analyzed games, But interactivity with reality is not applied. However, previous researches and validated questionnaire show that interactivity with reality is appropriate element. Consequently, the results of this study will be important materials in designing more efficient serious games for therapy.