• Title/Summary/Keyword: 실험 학습 환경에 대한 인식

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Traffic Sign Recognition using SVM and Decision Tree for Poor Driving Environment (SVM과 의사결정트리를 이용한 열악한 환경에서의 교통표지판 인식 알고리즘)

  • Jo, Young-Bae;Na, Won-Seob;Eom, Sung-Je;Jeong, Yong-Jin
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.485-494
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    • 2014
  • Traffic Sign Recognition(TSR) is an important element in an Advanced Driver Assistance System(ADAS). However, many studies related to TSR approaches only in normal daytime environment because a sign's unique color doesn't appear in poor environment such as night time, snow, rain or fog. In this paper, we propose a new TSR algorithm based on machine learning for daytime as well as poor environment. In poor environment, traditional methods which use RGB color region doesn't show good performance. So we extracted sign characteristics using HoG extraction, and detected signs using a Support Vector Machine(SVM). The detected sign is recognized by a decision tree based on 25 reference points in a Normalized RGB system. The detection rate of the proposed system is 96.4% and the recognition rate is 94% when applied in poor environment. The testing was performed on an Intel i5 processor at 3.4 GHz using Full HD resolution images. As a result, the proposed algorithm shows that machine learning based detection and recognition methods can efficiently be used for TSR algorithm even in poor driving environment.

Real-Time Traffic Information and Road Sign Recognitions of Circumstance on Expressway for Vehicles in C-ITS Environments (C-ITS 환경에서 차량의 고속도로 주행 시 주변 환경 인지를 위한 실시간 교통정보 및 안내 표지판 인식)

  • Im, Changjae;Kim, Daewon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.55-69
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    • 2017
  • Recently, the IoT (Internet of Things) environment is being developed rapidly through network which is linked to intellectual objects. Through the IoT, it is possible for human to intercommunicate with objects and objects to objects. Also, the IoT provides artificial intelligent service mixed with knowledge of situational awareness. One of the industries based on the IoT is a car industry. Nowadays, a self-driving vehicle which is not only fuel-efficient, smooth for traffic, but also puts top priority on eventual safety for humans became the most important conversation topic. Since several years ago, a research on the recognition of the surrounding environment for self-driving vehicles using sensors, lidar, camera, and radar techniques has been progressed actively. Currently, based on the WAVE (Wireless Access in Vehicular Environment), the research is being boosted by forming networking between vehicles, vehicle and infrastructures. In this paper, a research on the recognition of a traffic signs on highway was processed as a part of the awareness of the surrounding environment for self-driving vehicles. Through the traffic signs which have features of fixed standard and installation location, we provided a learning theory and a corresponding results of experiment about the way that a vehicle is aware of traffic signs and additional informations on it.

Middle Schooler's Perception of the Unit "Housing Education" of the 9th Grade Technology and Home Economics (주생활 영역 학습에 대한 중학생의 인식)

  • Choi, Hyun-Suk;Jang, Sang-Ock
    • Journal of Korean Home Economics Education Association
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    • v.20 no.3
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    • pp.1-16
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    • 2008
  • The purpose of this study is to investigate the perception of middle schooler's lesson of 9th grade "Housing Education" Questionnaire survey was conducted with 394 middle school students in Gyeongnam in 2006 and the dada analyzed by the descriptive statistics, t-test, One-way ANOVA, Duncan's multiple range test, Pearson correlation and multiple regression analysis by using SPSS 14. program. The result of this study were as follows. The unit 'Use of dwelling space' was perceived useful in real life, interesting in explanation & visual materials of the text, taught easily to understand the students and ranked highest in class satisfaction compared with the rest two units. The unit 'Indoor environment & equipment' was least interesting, most difficult and ranked lowest in class satisfaction. The unit 'House management & repair' was relatively interesting and easy, but not useful in real life, not much interesting in explanation & visual materials in text, taught difficult by teachers. The class satisfaction ranked second of the units. Female students perceived that the unit 'Use of dwelling space' was easy, but male students perceived that all the units were interesting in the explanation & visual materials in textbook, various teaching-learning methods, interesting experiment & practice, and was satisfied with the unit 'House management & repair'. As their academic achievement of "Technology & Home Economics" was lower, they perceived that the education contents and various experiment & practice were more difficult. The class satisfaction of middle schoolers about the unit "Housing Education" were affected by how easily the teacher taught the subject, making it more understandable, the level of difficulty of the contents and the level of interest of explanation & visual materials of text.

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Generating Label Word Set based on Maximal Marginal Relevance for Few-shot Name Entity Recognition (퓨샷 개체명 인식을 위한 Maximal Marginal Relevance 기반의 라벨 단어 집합 생성)

  • HyoRim Choi;Hyunsun Hwang;Changki Lee
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.664-671
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    • 2023
  • 최근 다양한 거대 언어모델(Large Language Model)들이 개발되면서 프롬프트 엔지니어링의 대한 다양한 연구가 진행되고 있다. 본 논문에서는 퓨삿 학습 환경에서 개체명 인식의 성능을 높이기 위해서 제안된 템플릿이 필요 없는 프롬프트 튜닝(Template-free Prompt Tuning) 방법을 이용하고, 이 방법에서 사용된 라벨 단어 집합 생성 방법에 Maximal Marginal Relevance 알고리즘을 적용하여 해당 개체명에 대해 보다 다양하고 구체적인 라벨 단어 집합을 생성하도록 개선하였다. 실험 결과, 'LOC' 타입을 제외한 나머지 개체명 타입에서 'PER' 타입은 0.60%p, 'ORG' 타입은 4.98%p, 'MISC' 타입은 1.38%p 성능이 향상되었고, 전체 개체명 인식 성능은 1.26%p 향상되었다. 이를 통해 본 논문에서 제안한 라벨 단어 집합 생성 기법이 개체명 인식 성능 향상에 도움이 됨을 보였다.

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Dynamic Hand Gesture Recognition using Guide Lines (가이드라인을 이용한 동적 손동작 인식)

  • Kim, Kun-Woo;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.5
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    • pp.1-9
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    • 2010
  • Generally, dynamic hand gesture recognition is formed through preprocessing step, hand tracking step and hand shape detection step. In this paper, we present advanced dynamic hand gesture recognizing method that improves performance in preprocessing step and hand shape detection step. In preprocessing step, we remove noise fast by using dynamic table and detect skin color exactly on complex background for controling skin color range in skin color detection method using YCbCr color space. Especially, we increase recognizing speed in hand shape detection step through detecting Start Image and Stop Image, that are elements of dynamic hand gesture recognizing, using Guideline. Guideline is edge of input hand image and hand shape for comparing. We perform various experiments with nine web-cam video clips that are separated to complex background and simple background for dynamic hand gesture recognition method in the paper. The result of experiment shows similar recognition ratio but high recognition speed, low cpu usage, low memory usage than recognition method using learning exercise.

Fast Hand Pose Estimation with Keypoint Detection and Annoy Tree (Keypoint Detection과 Annoy Tree를 사용한 2D Hand Pose Estimation)

  • Lee, Hui-Jae;Kang Min-Hye
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.277-278
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    • 2021
  • 최근 손동작 인식에 대한 연구들이 활발하다. 하지만 대부분 Depth 정보를 포함한3D 정보를 필요로 한다. 이는 기존 연구들이 Depth 카메라 없이는 동작하지 않는다는 한계점이 있다는 것을 의미한다. 본 프로젝트는 Depth 카메라를 사용하지 않고 2D 이미지에서 Hand Keypoint Detection을 통해 손동작 인식을 하는 방법론을 제안한다. 학습 데이터 셋으로 Facebook에서 제공하는 InterHand2.6M 데이터셋[1]을 사용한다. 제안 방법은 크게 두 단계로 진행된다. 첫째로, Object Detection으로 Hand Detection을 수행한다. 데이터 셋이 어두운 배경에서 촬영되어 실 사용 환경에서 Detection 성능이 나오지 않는 점을 해결하기 위한 이미지 합성 Augmentation 기법을 제안한다. 둘째로, Keypoint Detection으로 21개의 Hand Keypoint들을 얻는다. 실험을 통해 유의미한 벡터들을 생성한 뒤 Annoy (Approximate nearest neighbors Oh Yeah) Tree를 생성한다. 생성된 Annoy Tree들로 후처리 작업을 거친 뒤 최종 Pose Estimation을 완료한다. Annoy Tree를 사용한 Pose Estimation에서는 NN(Neural Network)을 사용한 것보다 빠르며 동등한 성능을 냈다.

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Preference and Actuality for Science Laboratory and Teaching Environment of Science Teachers' in Primary and Secondary School (초.중등학교 과학 실험실 및 교수 환경에 대한 과학 교사들의 선호와 실제)

  • Kim, Myung-Hee;Kim, Youngshin
    • Journal of The Korean Association For Science Education
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    • v.32 no.10
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    • pp.1567-1579
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    • 2012
  • This study carried a survey to investigate teacher's cognition on preference and actuality about science laboratory and class environment targeting 262 science teachers. The results of this study are as follow: First, the actuality cognition of science teachers on science laboratory and class environment was lower than preference (p<.05). Second, there were no differences between preference and actuality regardless of gender (p<.05). However, the cognition on all of subordinates of preference appeared higher in females than males (p<.05). Third, at all levels of schools, preference is higher than actuality for science laboratory and teaching environment (p<.05). In case of preference, all of the subordinates indicated the difference between elementary and high school teachers (p<.05). On the other hand, in actuality there was a difference between elementary and middle school teachers in 'science laboratory facilities condition' domain only (p<.05). Fourth, the preference was higher than actuality in all school locations (p<.05). And in case of preference, there was no difference in all subordinates regardless of school sites. Whereas the cognition of small-medium city teachers was lower than metropolitan in actuality on the three domains of 'science laboratory facilities condition,' 'teaching condition and service support,' and 'staff policy and practice' (p<.05). As a result, this study informs that upgrading is necessary to achieve inquiry activity in science class in overall teaching environment including science classroom and laboratory.

Two-Stage Neural Networks for Sign Language Pattern Recognition (수화 패턴 인식을 위한 2단계 신경망 모델)

  • Kim, Ho-Joon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.3
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    • pp.319-327
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    • 2012
  • In this paper, we present a sign language recognition model which does not use any wearable devices for object tracking. The system design issues and implementation issues such as data representation, feature extraction and pattern classification methods are discussed. The proposed data representation method for sign language patterns is robust for spatio-temporal variances of feature points. We present a feature extraction technique which can improve the computation speed by reducing the amount of feature data. A neural network model which is capable of incremental learning is described and the behaviors and learning algorithm of the model are introduced. We have defined a measure which reflects the relevance between the feature values and the pattern classes. The measure makes it possible to select more effective features without any degradation of performance. Through the experiments using six types of sign language patterns, the proposed model is evaluated empirically.

Lecture Video Display Technique using Extraction Region of Study based on PDA (PDA 기반의 학습 영역 추출을 이용한 강의 영상 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2127-2134
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    • 2007
  • The electronic learning helped a learner to overcome the time restriction by providing mobility, instantly and flexibility but the restriction in connection with space on cable computer remained unsolved. Accordingly, the electronic learning has tendency to change into mobile learning environment which allows a learner to overcome time and spatial restriction. However, these mobile devices have a limitation to awareness of learning contents provided over the realtime video movie due to its small display size. Therefore, this paper suggests a technique according to the following priority: for a real time learning image, extract region of study for region of interest, rescale the real time image to its proper size suitable for the display device, and then make it displayed on a wireless PDA. As a result of the experiment, we reduced the calculating time by sampling the field centering on learning contents adaptively and computing the field best suited for device size of the user effectively.

Effective Pose-based Approach with Pose Estimation for Emotional Action Recognition (자세 예측을 이용한 효과적인 자세 기반 감정 동작 인식)

  • Kim, Jin Ok
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.209-218
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    • 2013
  • Early researches in human action recognition have focused on tracking and classifying articulated body motions. Such methods required accurate segmentation of body parts, which is a sticky task, particularly under realistic imaging conditions. Recent trends of work have become popular towards the use of more and low-level appearance features such as spatio-temporal interest points. Given the great progress in pose estimation over the past few years, redefined views about pose-based approach are needed. This paper addresses the issues of whether it is sufficient to train a classifier only on low-level appearance features in appearance approach and proposes effective pose-based approach with pose estimation for emotional action recognition. In order for these questions to be solved, we compare the performance of pose-based, appearance-based and its combination-based features respectively with respect to scenario of various emotional action recognition. The experiment results show that pose-based features outperform low-level appearance-based approach of features, even when heavily spoiled by noise, suggesting that pose-based approach with pose estimation is beneficial for the emotional action recognition.