• Title/Summary/Keyword: 실행엔진

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Design of a Virtual Machine based on the Lua interpreter for the On-Board Control Procedure Execution Environment (탑재운영절차서 실행환경을 위한 Lua 인터프리터 기반의 가상머신 설계)

  • Kang, Sooyeon;Koo, Cheolhea;Ju, Gwanghyeok;Park, Sihyeong;Kim, Hyungshin
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.127-133
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    • 2014
  • In this paper, we present the design, functions and performance analysis of the virtual machine (VM) based on the Lua interpreter for On-Board Control Procedure Execution Environment (OEE). The development of the OEE has been required in order to operate the lunar explorer mission autonomously which is planned by Korea Aerospace Research Institute (KARI) autonomously. The concept of On-Board Control Procedure (OBCP) is already being applied to the deep space missions with a long propagation delay and a limited data transmission capacity since it ensure he autonomy of the mission without the ground intervention. The interpreter is the execution engine in the VM and it interpreters high-level programming codes line by line and executes the VM instructions. So the execution speed is very more slower than that of natively compiled codes. In order to overcome it, we design and implement OEE using register-based Lua interpreter for execution engine in OEE. We present experimental results on a range of additional hardware configurations such as usages of cache and floating point unit. We expect those to utilized to the OBCP scheduling policy and the system with Lua interpreter.

A Design of XAS4B for Adding Function in BPEL using Aspect-Oriented Programming (관점지향 프로그래밍 기법을 이용한 BPEL 기능 추가를 위한 XAS4B 엔진 설계)

  • Kwak, Donggyu;Choi, Jaeyoung
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.525-530
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    • 2013
  • The BPEL is standard of workflow. A domain experts not familiar with programming languages and he can write workflow. But he need new function without BPEL. We must develop or modify a BPEL engine for new functions. This method is expensive. In this paper, We propose the XAS4B documents that extend the XML schema. And We describe method that can process new function in BPEL using Aspect-Oriented Programming. AOP can cross-cut concern adding to core concern using weaving without modification. We use an existing B2J (BPEL to JAVA) engine that is transfer a BPEL's document to a JAVA program and B2J execute a JAVA program. This system adding new functions to BPEL's flow using AOP. In this system, A JAVA program is core concern and a program of new function is cross-cut concern. And this system weave a JAVA program made in B2J and a program of new function. This method provide abstract grammar for new functions. And domain experts can easily write new function is a BPEL Document and reuse new function using abstract grammar.

Design and Implementation of OBCP Engine based on Lua VM for AT697F/VxWorks Platform (AT697F/VxWorks 플랫폼에서 Lua 가상머신 기반의 OBCP 엔진 설계 및 구현)

  • Choi, Jong-Wook;Park, Su-Hyun
    • Journal of Satellite, Information and Communications
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    • v.12 no.3
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    • pp.108-113
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    • 2017
  • The OBCP called 'operator on board' is that of a procedure to be executed on-board, which can be easily be loaded, executed, and also replaced, without modifying the remainder of the FSW. The use of OBCP enhances the on-board autonomy capabilities and increases the robustness to ground stations outages. The OBCP engine which is the core module of OBCP component in the FSW interprets and executes of the procedures based on script language written using a high-level language, possibly compiled, and it is relying on a virtual machine of the OBCP engine. FSW team in KARI has studied OBCP since 2010 as FSW team's internal projects, and made some OBCP engines such as Java KVM, RTCS/C and KKOMA on ERC32 processor target only for study. Recently we have been studying ESA's OBCP standard and implementing Lua and MicroPython on LEON2-FT/AT697F processor target as the OBCP engine. This paper presents the design and implementation of Lua for the OBCP engine on AT697F processor with VxWorks RTOS, and describes the evaluation result and performance of the OBCP engine.

Java Bytecode-to-.NET MSIL IL Translator (자바 바이트코드의 .NET MSIL 중간언어 번역기)

  • Jung, Ji-Hoon;Park, Jin-Ki;Lee, Yang-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11b
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    • pp.663-666
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    • 2003
  • 자바는 썬 마이크로시스템즈사의 제임스 고슬링(James Gosling)에 의해 고안된 언어로 운영체제 및 하드웨어 플랫폼에 독립적인 차세대 언어로 최근에 가장 널리 사용하는 범용 프로그래밍 언어 중 하나이다. 자바 프로그램은 컴파일러에 의해 각 플랫폼에 독립적인 중간 코드 형태의 바이트코드로 변환된 클래스 파일로 생성되면 JVM(Java Virtual Machine)에 의해 실행된다. 마이크로소프트사의 .NET 플랫폼과 C# 언어는 프로그래머들의 요구를 충족시키고 썬사의 JVM 환경과 자바 언어에 대응하기 위해서 개발된 플랫폼과 언어이다. C#과 같은 .NET 언어는 컴파일러에 의해 MSIL(MicroSoft Intermediate Language) 코드로 번역되며 번역된 MSIL 코드는 .NET 플랫폼 환경에서 런타임 엔진인 CLR(Common Language Runtime)에 의해 실행이 된다. 자바로 작성된 프로그램은 JVM 플랫폼에서는 실행이 되지만 .NET 플랫폼에서 실행이 되지 않고, 반대로 C#과 같은 .NET 언어로 작성된 프로그램은 .NET 플랫폼에서는 실행이 되지만 JVM 플랫폼에서 실행이 되지 않는다. 이런 이유로 본 논문에서는 자바소스를 컴파일하여 생성된 클래스 파일에서 Oolong 코드를 생성하고 생성된 Oolong 코드를 .NET의 MSIL 코드로 변환하여 자바로 구현된 프로그램이 .NET 환경에서 실행되도록 하는 Bytecode-to-MSIL 번역기 시스템을 구현하였다. 따라서, 자바 프로그래머는 JVM이나 .NET 플랫폼 환경에 관계없이 프로그램을 작성하여 실행시킬 수 있다. 번역기 시스템의 구현을 정형화하기 위해 Oolong 코드의 명령어들을 문법으로 작성하였으며, PGS를 통해 생성된 어휘 정보를 가지고 스캐너를 구성하였으며, 파싱테이블을 가지고 파서를 설계하였다. 파서의 출력으로 AST가 생성되면 번역기는 AST를 탐색하면서 의미적으로 동등한 MSIL 코드를 생성하도록 시스템을 컴파일러 기법을 이용하여 모듈별로 구성하였다.

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A More Comprehensive Approach for Enhancing Business Process Efficiency (BPM에서의 업무효율성 향상을 위한 포괄적 접근법)

  • Rhee, Seung-Hyun;Cho, Nam-Wook;Bae, Hye-Rim
    • The Journal of Society for e-Business Studies
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    • v.12 no.1
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    • pp.73-87
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    • 2007
  • To survive in a global competition, many companies are trying to standardize and visualize Business Process (BP) by implementing Business Process Management (BPM). Recently, enhancing business process efficiency has become one of critical success factors. In this paper, we introduce a two-phase perspective of BP efficiency: Process Engine Perspective (PEP) and Task Performer Perspective (TPP). The former is related to allocation function of BP engine; it is mainly concerned with efficient task allocation to users. The latter phase influences efficiency depending on how users execute tasks assigned to them. Instead of considering each phase separately, we develop a comprehensive method considering the two-phase together, which is more effective for the BP efficiency. We carry out simulation experiment to show the combinational effect of the two phases.

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Design and Implementation of Real-Time Parallel Engine for Discrete Event Wargame Simulation (이산사건 워게임 시뮬레이션을 위한 실시간 병렬 엔진의 설계 및 구현)

  • Kim, Jin-Soo;Kim, Dae-Seog;Kim, Jung-Guk;Ryu, Keun-Ho
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.111-122
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    • 2003
  • Military wargame simulation models must support the HLA in order to facilitate interoperability with other simulations, and using parallel simulation engines offer efficiency in reducing system overhead generated by propelling interoperability. However, legacy military simulation model engines process events using sequential event-driven method. This is due to problems generated by parallel processing such as synchronous reference to global data domains. Additionally. using legacy simulation platforms result in insufficient utilization of multiple CPUs even if a multiple CPU system is under use. Therefore, in this paper, we propose conversing the simulation engine to an object model-based parallel simulation engine to ensure military wargame model's improved system processing capability, synchronous reference to global data domains, external simulation time processing, and the sequence of parallel-processed events during a crash recovery. The converted parallel simulation engine is designed and implemented to enable parallel execution on a multiple CPU system (SMP).

Services of an Integrated Simulation Engine for Weapons Analysis (무기체계 효과도 분석을 위한 통합 모의 엔진의 서비스 구성 방안 연구)

  • Kim, Tae-Sup;Park, Joon-Ho;Kim, Hyun-Hwi;Park, Chan-Jong;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.261-270
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    • 2010
  • An integrated simulation engine provides tools, services, and standards to support various activities in the entire M&S from modeling and simulation to analysis of the simulation results. Many countries have developed integrated simulation engines to efficiently assist complex M&S activities. However, we do not have domestic simulation engines especially designed for defense M&S, therefore, developing M&S softwares still remains as a hard task with high cost and tine. OpenSIM(Open Simulation engine for Interoperable Models) is an integrated simulation engine and provides tools, services and standard interfaces for weapons analysis. OpenSIM's services are comprised of classes, member functions and data attributes which are commonly used in modeling, simulating and analyzing weapons systems. In this paper, we introduce OpenSIM's services in C++ APIs and illustrate them through an ASM example(Air to Surface Missile).

A Development and Implementation of the User Interface Model that Supports Multiple platforms of Using Cocos2D (cocos2d를 이용한 다중 플랫폼 지원 사용자 인터페이스 모델)

  • Lee, Hyoun-sup;Park, Sung-hoon;Choi, Young-jun;Kim, Jin-deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.441-443
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    • 2013
  • 네이티브 앱은 디바이스에 설치하여 직접 실행하는 타입으로 속도가 빠르고 좋은 성능을 보인다. 그러나 네이티브 앱은 특정 스마트폰 OS에 종속되어 실행되므로 서로 다른 이 기종 OS에서 실행되기 위해서는 추가 개발 비용이 발생한다. 이를 해결하기 위해 모바일 웹의 개발이 증가하고 있지만 모바일 웹의 사용자 인터페이스를 네이티브 앱과 동일하게 구성하기 쉽지 않은 단점이 있다. 본 논문은 이 기종 스마트폰 환경에서 앞서 언급한 문제점을 해결하기 위해 cocos2D를 활용한 모바일 웹 설계 및 구현 결과를 제안한다. 제안된 모바일 웹은 기존 모바일 앱의 사용자 인터페이스와 유사하게 구성하여 이질감을 없애고 OS에 상관없이 동일하게 실행된다. cocos2D 게임엔진을 활용하여 사용자 인터페이스를 설계하였다. 이것을 모바일 웹으로 구성하기 위해 JAVA Script에 내장하여 HTML5로 구현하였다. 구현결과는 현재 사용되고 있는 스마트폰 OS 및 여러 디바이스에서 검증하였으며 높은 가동률을 보였다. 논문에서 제안된 기술을 활용할 경우 개발자는 개발에 소요되는 비용을 줄일 수 있을 것으로 예상되며 사용자의 경우 디바이스의 제약 없이 모바일 어플리케이션을 사용할 수 있을 것이다.

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A Multimedia Authoring System Supporting Dynamic Presentations (동적 프리젠테이션을 지원하는 멀티미디어 저작 시스템)

  • Choi, Sook-Young;Shin, Hyun-San;Yoo, Kwan-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.328-336
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    • 2000
  • This paper presents a multimedia authoring system in which user can create multimedia documents more easily and dynamic presentations can be supported. Our system defines a new time relation based on causal relation, so it controls effectively presentations when durations of media are changed in run-time. It supports dynamic authoring to feedback the consistency that could be occurred when users authorize multimedia documents. In our system, a multimedia document is represented to internal structure using trees through parsing phases, and a presentation engine is provided for processing dynamic presentations and user interactions in run-time.

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Design and Implementation of an Execution-Provenance Based Simulation Data Management Framework for Computational Science Engineering Simulation Platform (계산과학공학 플랫폼을 위한 실행-이력 기반의 시뮬레이션 데이터 관리 프레임워크 설계 및 구현)

  • Ma, Jin;Lee, Sik;Cho, Kum-won;Suh, Young-kyoon
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.77-86
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    • 2018
  • For the past few years, KISTI has been servicing an online simulation execution platform, called EDISON, allowing users to conduct simulations on various scientific applications supplied by diverse computational science and engineering disciplines. Typically, these simulations accompany large-scale computation and accordingly produce a huge volume of output data. One critical issue arising when conducting those simulations on an online platform stems from the fact that a number of users simultaneously submit to the platform their simulation requests (or jobs) with the same (or almost unchanging) input parameters or files, resulting in charging a significant burden on the platform. In other words, the same computing jobs lead to duplicate consumption computing and storage resources at an undesirably fast pace. To overcome excessive resource usage by such identical simulation requests, in this paper we introduce a novel framework, called IceSheet, to efficiently manage simulation data based on execution metadata, that is, provenance. The IceSheet framework captures and stores each provenance associated with a conducted simulation. The collected provenance records are utilized for not only inspecting duplicate simulation requests but also performing search on existing simulation results via an open-source search engine, ElasticSearch. In particular, this paper elaborates on the core components in the IceSheet framework to support the search and reuse on the stored simulation results. We implemented as prototype the proposed framework using the engine in conjunction with the online simulation execution platform. Our evaluation of the framework was performed on the real simulation execution-provenance records collected on the platform. Once the prototyped IceSheet framework fully functions with the platform, users can quickly search for past parameter values entered into desired simulation software and receive existing results on the same input parameter values on the software if any. Therefore, we expect that the proposed framework contributes to eliminating duplicate resource consumption and significantly reducing execution time on the same requests as previously-executed simulations.