• Title/Summary/Keyword: 실제와 형식

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Perceptions and Educational Needs of Teachers for Instructions Using the Science Museum (과학관을 활용한 교수.학습에 대한 교사들의 인식과 교육 요구)

  • Han, Moon-Jung;Yang, Chan-Ho;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.30 no.8
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    • pp.1060-1074
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    • 2010
  • In this study, we investigated teachers' experiences in teaching with the science museum as well as their confidence, their perceptions, educational needs, and their willingness to practice the instructions using science museum. A survey was administered to 225 elementary and secondary school teachers. The analyses of the results revealed that few teachers had training for the instructions using the science museum and not many teachers had experience in teaching with the science museum. Many teachers were also found to have low confidence in teaching with the science museum. Although the teachers had a relatively good understanding of the educational effects, nature and teaching strategies for the instructions using the science museum, they tended to apply the formal views on science teaching/learning to learning with the science museum. The levels of willingness to use the science museum in their instructions and educational needs of the instructions using the science museum were high. They wanted the information about practical aspects to use in the instructions using science museum most. Educational implications of these findings are discussed.

Nondestructive Defect Detection in Two-dimensional Anisotropic Composite Elastic Bodies Using the Boundary Element Method (경계 요소법을 이용한 2차원 비등방성 복합재료 탄성체의 비파괴 결함 추정)

  • 이상열
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.17 no.1
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    • pp.39-47
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    • 2004
  • In this paper, the defects of two-dimensional anisotropic elastic bodies are identified by using the boundary element method. The use of numerical models that contain only boundary integral terns reduces the dimensionality of the problem by one. This advantage is particularly important in problems such as crack mechanics. Avoiding domain meshing is also particularly advantageous in the solution of inverse problems since it overcomes mesh perturbations and simplifies the procedure. In this paper, nondestructive approaches for the existing isotropic materials are extended to analyze the elastic bodies made of anisotropic materials such as composites. After verifying that the proposing boundary element model is in good agreement with numerical results reported by other investigators, the effect of noise in the measurements on the identifiability is studied with respect to different design parameters of layered composites. Sample studies are carried out for various layup configurations and loading conditions. The effects of the layup sequences in detecting flaw of composites is explored in this paper.

Reader Emulation System for Accessing Sensor Device Through EPCglobal Reader Protocol (EPCglobal 리더 프로토콜을 통한 센서장치 접근을 위한 리더 에뮬레이션 시스템)

  • Choi, Seung-Hyuk;Kim, Tae-Yong;Kwon, Oh-Heum;Song, Ha-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.8
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    • pp.842-852
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    • 2010
  • RFID applications use tags to identify objects, but recent applications tend to include diverse sensor devices such as light, temperature, and humidity sensors as well. RFID tag information is usually processed via the event driven model. However sensor devices are usually accessed via the functional call model. Therefore application developers have to deal with mixed data access models and device dependent interface functions. In this paper, we propose a sensor reader emulator that provides a consistent access interface to sensor devices regardless of the types of devices. SRE provides a more efficient way of developing RFID applications by providing a single application programmer's view to RFID tags and sensor devices. In applications where tags are fixed to a place, SRE can replace expensive sensor tags and sensor readers with inexpensive sensor devices reducing the total cost while providing the same functionality.

Development of Fuzzy Inference Systems for Protection to Electrical Accidents of Laboratory (연구실 전기사고방지를 위한 퍼지 추론 시스템 개발)

  • Park, Keon-Jun;Lee, Dong-Yoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.8
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    • pp.3636-3643
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    • 2011
  • To prevent the electrical accidents in the laboratory, we identify problems for periodic inspections of the electric field and develop a fuzzy inference system that can be practically applied to check items. Focusing on electrical safety in the lab environment, we draw check items that can be applied in common and develop a standard checklist that is consistent with the laboratory electrical safety and the periodic inspections. Using the standard checklist we select the items that may contain a linguistic ambiguity and define the membership functions for these items. We also have a safety rating defined by the membership function. Using these fuzzy variables we form the fuzzy rules in the form of 'If-Then' and develop a fuzzy inference system through the fuzzy engine. From this, electrical accidents could be prevented in advance continuously by managing the intelligent and efficient inspection and electrical safety to prevent the electrical accidents in the laboratory.

A study on the Significance of Hand Image in Animation (애니메이션 텍스트와 이미지로써 손의 의미작용에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.14
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    • pp.53-63
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    • 2008
  • This paper examines the expression of hand appeared in animation. The hand changed its role from the status of the traditional representation to the enlarged meaning; the hand image has shown the individual consciousness and the social reality that has been reflected to our society. On the basis of clarify these concern, the hand appeared in animation gives a new communication and another way to express reality. Futhermore, the hand is no longer an image with realistic representation which generated a form of the consciousness of human being based on the reflection of its own self-identify through the exaggeration and transformation. This means that the hand as a whole is represented by naming one of its parts or vice versa. Therefore, the main purpose of this paper to study the effect and signification process which a synecdoche creates on the work of animation. In conclusion, the expression of hand as new interpretation appeared in animation adapts itself to changing the perspective on animation.

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A Study on Tactile Sensation Application for Computer Game and Virtual Reality (컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.646-654
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    • 2002
  • The human sense of touch provides us with an important source of information about our surroundings. Because of its unique position at interface between our bodies and the out world, touch sensation supplies sensory data which helps us manipulate and recognize objects and warn of harmful situation. But tactile sensation was recognized less important than visual sense and auditory sense but it plays an important immersing role in virtual reality and computer game. Tactile sensation can be used to influence to objects according to power and supplied sensory feedback to the player in a virtual environment. This paper investigated the characteristics of tactile sensation of human being and proposed method of sturdy using force sensing sensor, simple force modeling and data structure form for virtual reality and computer game. As a result, force distribution, depth, center point can be calculated using sensor output and this information is very effective to specific position for actions and reactions. This study can used as basic information for tactile sensation and it's application in computer game and virtual realty.

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Analysis of Coen Brothers's Directing Style: Centering around Crime Movies (코엔 형제의 연출 스타일 분석 :범죄 영화를 중심으로)

  • Lee, Jeong-Gook
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.236-248
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    • 2010
  • Through this thesis, I analyzed Coen brothers's directing style centering around Crime movies: Blood simple, Barton Fink, Fargo, The man who wasn't thers, No country for old man. About directing style of Coen brothers, plot is an epic depiction, habitual use of narration, refusal of happy ending. They concern subject matters about human original nature and tragedy by greed. And as motifs, they often use misunderstanding, crossing over, chase. Also they likes characters of ordinary people who is destroyed by greed. How about their technical style? They usually use steady-cam and wide lens in camera, and in his early crime movies he used expressionistic lights, but after that they usually used realistic natural lights. About sound, they likes more sound effects than music. Also they directed realistic acting and emphasized actor's personality. Coen brothers has been directed many crime movies and comedy films. But their unique directing style was particularly outstanding in the crime movies

Motion Retargetting Simplification for H-Anim Characters (H-Anim 캐릭터의 모션 리타겟팅 단순화)

  • Jung, Chul-Hee;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.791-795
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    • 2009
  • There is a need for a system independent human data format that doesn't depend on a specific graphics tool or program to use interoperable human data in a network environment. To achieve this, the Web3D Consortium and ISO/IEC JTC1 WG6 developed the international draft standard ISO/IEC 19774 Humanoid Animation(H-Anim). H-Anim defines the data structure for an articulated human figure, but it does not yet define the data for human motion generation. This paper discusses a method of obtaining compatibility and independence of motion data between application programs, and describes a method of simplifying motion retargetting necessary for motion definition of H-Anim characters. In addition, it describes a method of generating H-Anim character animation using arbitrary 3D character models and arbitrary motion capture data without any inter-relations, and its implementation results.

Predictive Convolutional Networks for Learning Stream Data (스트림 데이터 학습을 위한 예측적 컨볼루션 신경망)

  • Heo, Min-Oh;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.22 no.11
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    • pp.614-618
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    • 2016
  • As information on the internet and the data from smart devices are growing, the amount of stream data is also increasing in the real world. The stream data, which is a potentially large data, requires online learnable models and algorithms. In this paper, we propose a novel class of models: predictive convolutional neural networks to be able to perform online learning. These models are designed to deal with longer patterns as the layers become higher due to layering convolutional operations: detection and max-pooling on the time axis. As a preliminary check of the concept, we chose two-month gathered GPS data sequence as an observation sequence. On learning them with the proposed method, we compared the original sequence and the regenerated sequence from the abstract information of the models. The result shows that the models can encode long-range patterns, and can generate a raw observation sequence within a low error.

Suggesting a Plan of Tables of Preference for KDC4 (한국십진분류법의 우선순위표 설정에 관한 연구)

  • 배영활;오동근
    • Journal of Korean Library and Information Science Society
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    • v.33 no.2
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    • pp.167-187
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    • 2002
  • This study suggests a plan of tables of deference for Korean Decimal Classification, 4th edition, based on the study on those in Dewey Decimal Classification, 21st edition. It suggests two tables for the Auxiliary Tables, one for standard subdivisions and one for subdivisions for literature. Twenty-two tables are suggested for the Schedule of ten main classes.

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