• Title/Summary/Keyword: 실시간 프로그래밍

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A Study on the transformation of real-time visual information of bar charts into complementary sound information (봉차트의 실시간 시각정보를 보완적 음향정보로 변환하는 방법에 관한 연구)

  • Goo, Bon-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.717-722
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    • 2006
  • 경제지표, 주식시세, 전자상거래 등 시각적으로 제공되는 정보 중에 정확한 숫자가 중요한 정보인 경우도 있지만 2 차 정보로서 변화의 추세나 패턴이 중요한 경우도 있다. 주식을 포함한 유가증권이나 선물거래의 경우 주로 미국식 봉차트를 사용하는데 개인투자자가 늘고 있는 우리나라 실정으로 볼때 식음을 전폐하고 전광판에 매달리는 문제점이 지적되고 있고, 전문투자자들도 시각정보를 놓치지 않기 위해 일상 업무에 소홀해지는 경우가 많다. 이러한 경우 음향정보도 함께 제공한다면 인간은 다양한 감각기관을 가지고 있기 때문에 시각정보를 주로 이용하다가도 잠시 휴식을 취하거나 다른 용무가 있을 때 청각정보를 보완적으로 사용하여 스트레스를 줄일 수 있고 명철한 판단력을 유지할 수 있으며, 경우에 따라서는 음향정보가 상황판단을 위해 더욱 효과적일 수도 있을 것으로 본다. 음향정보가 시각정보를 대체하기 보다는 2 차 정보로서 상호보완성이 목적이라면 정확한 숫자의 표현보다는 거래패턴 등을 음악적으로 표현하여 음악 감상의 기능까지 갖춘다면 시각정보와는 차별화된 음향정보의 독자성을 찾을 수 있다. 간혹 종목별 등락을 읽어주거나 중요한 매매시점에 신호음을 내는 청각적인 방법이 사용되기도 하지만 상당히 제한적이고 단순한 상태이다. 그러므로 본 연구의 진정한 개발목적은 정보성 이외에 예술적 표현을 융합하는 것이며, 시각장애인이나 네트워크 환경이 열악한 사람들도 주식투자에 있어서 평등성을 보장하여 건전한 투자문화를 형성하기 위함이다. 실시간 거래정보를 음악적으로 표현하여 업무를 보면서도 들려오는 음악을 통해 거래상황을 파악할 수 있는 연구방법으로 거래빈도는 음의 빠르기로, 거래가는 음의 높낮이, 거래량은 음의 세기, 종목은 악기의 음색으로 표현하였으며, 컴퓨터에 내장된 사운드카드를 통해 소리를 들을 수 있도록 MIDI 데이터로 변환하였다. 통계정보는 주로 한국증권선물거래소(KRX: The Korea Exchange)에서 발췌하였으며, 시뮬레이션을 위한 프로그래밍 언어로는 Cycling74 의 Max/MSP 를 사용하였다.

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Monitoring of Machining State in Turning by Means of Information and Feed Motor Current (NC 정보와 이송축 모터 전류를 이용한 선삭 가공 상태 감시)

  • 안중환;김화영
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.1
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    • pp.156-161
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    • 1992
  • In this research a monitoring system for turning using NC information and the current of feed motor as a monitoring signal was developed. The overall system consists of modules such as learning process, NC data transmission, generation of forecast information, signal acquisition, monitoring and post process. In the learning process, the reference data and the cutting force equation necessary for monitoring are obtained from the accumulated monitoring results. In the generation of forecast information, the information of forecasted cutting forces is acquired from the cutting force equation and NC program and appended to each NC block as a monitor code. Reliability of monitoring is improved by using the monitor code in the real-time monitoring. Monitoring module is divided into two parts : the off-line monitoring where errors of NC program are checked and the on-line monitoring where the level of motor current is monitored during cutting operations. If the actual current level exceeds the limit value provided by the monitor code in the level monitoring, it is recognized as abnormal. In the event of abnormal status, the post processor sends the emergency stop signal to NC controller to stop the operation. Actual experiments have shown that the developed monitoring system works well.

Design and Implementation of an OSGi-based Old Age Patient Care System in Embedded Programming on RFIDs and Infrared Sensors (RFID와 적외선 센서의 임베디드 프로그래밍을 통한 OSGi 기반 노령 환자 케어 시스템의 설계 및 구현)

  • Cha, Si-Ho;Kim, Dae-Young;Choi, Jae-Ho;Lee, Jong-Eon;Kim, Kyu-Ho;Cho, Kuk-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.1005-1012
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    • 2008
  • According to an aging population has dramatically increased in over the world, silver care becomes more important than other field. In this paper, we design and implement an old age patient care system that allows a carer to instantly monitor the status of proteges and notifies emergency of a patient to a medical institute. The system uses RFIDs and infrared sensors implemented in embedded software to analyze the activity and movement detection of the elderly. And the home gateway allows easy integration with heterogeneous devices by employing OSGi that is a middleware standard for home gateways. We can verify the information on the activity per day and the activity per week by Web browsers and view realtime video on the elderly by Web Cam using the implemented system. The system also can send us cell phone messages and E-mail in case of emergency.

Semantic Virtual Environment Generation and Navigation Control for 3D Games (3차원 게임을 위한 시맨틱 가상환경 생성과 네비게이션 제어)

  • Jang, Hyun-Duk;Lee, Jae-Moon;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.209-214
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    • 2007
  • In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. nev do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or my other location-dependent information. Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.

Real-time Processing of Manufacturing Facility Data based on Big Data for Smart-Factory (스마트팩토리를 위한 빅데이터 기반 실시간 제조설비 데이터 처리)

  • Hwang, Seung-Yeon;Shin, Dong-Jin;Kwak, Kwang-Jin;Kim, Jeong-Joon;Park, Jeong-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.5
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    • pp.219-227
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    • 2019
  • Manufacturing methods have been changed from labor-intensive methods to technological intensive methods centered on manufacturing facilities. As manufacturing facilities replace human labour, the importance of monitoring and managing manufacturing facilities is emphasized. In addition, Big Data technology has recently emerged as an important technology to discover new value from limited data. Therefore, changes in manufacturing industries have increased the need for smart factory that combines IoT, information and communication technologies, sensor data, and big data. In this paper, we present strategies for existing domestic manufacturing factory to becom big data based smart-factory through technologies for distributed storage and processing of manufacturing facility data in MongoDB in real time and visualization using R programming.

A Study on the Throughput of Receiving Using TinyOS in Ad-hoc Network (TinyOS기반의 Ad-Hoc네트워크 상에서 BaseNode의 데이터 수신성능에 관현 연구)

  • Han Byung-Hee;Kim Moon-Ki;Lee Soo-Yong;Kim Ji-Hong;Kim Yong-Hyun;Hong Youn-Sik
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.97-99
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    • 2006
  • 무선 센서노드 사용한 데이터 계측 및 제어 기술은 특히 홈 네트워크 분야에 널리 적용되고 있다. 본 논문에서는 Ad-Hoc네트워크의 말단인 Base node와 인접한 노드들 사이에 조도 값을 실시간으로 전송하는 시스템을 구현하였다. 이는 OscilloscopeRF라고 하는 TinyOS에서 제공되는 프로그램이 사용하는 메시지 구조를 분석하여, 각 노드의 ID및 계측 데이터를 추출하였다. 이렇게 추출된 계측 데이터를 센서 네트워크의 Base node에서 데이터 통제 센터(DOC)로 효율적으로 전송하기 위해 TCP기반 네트워크 프로그래밍을 구현하였다. 실험 결과 센서 노드 수 및 샘플링 주기에 상관없이 안정적으로 계측 데이터 수신이 이루어짐을 확인하였다. 또한, IEEE802.11a/g 기반 무선 네트워크를 통해 계측 상황을 휴대용 단말기인 PDA에서 확인할 수 있도록 이를 구현하였다.

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An Analog Content Addressable Memory implemented with a Winner-Take-All Strategy (승자전취 메커니즘 방식의 아날로그 연상메모리)

  • Chai, Yong-Yoong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.105-111
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    • 2013
  • We have developed an analog associative memory implemented with an analog array which has linear writing and erasing characteristics. The associative memory adopts a winner-take-all strategy. The operation for reading in the memory is executed with an absolute differencing circuit and a winner-take-all (WTA) circuit suitable for a nearest-match function of a content-addressable memory. We also present a system architecture that enables highly-paralleled fast writing and quick readout as well as high integration density. A multiple memory cell configuration is also presented for achieving higher integration density, quick readout, and fast writing. The system technology presented here is ideal for a real time recognition system. We simulate the function of the mechanism by menas of Hspice with $1.2{\mu}$ double poly CMOS parameters of MOSIS fabrication process.

3-Dimensional Simulation for the Design of Automated Container Terminal (자동화 컨테이너터미널의 설계를 위한 3차원 시뮬레이션)

  • 최용석;하태영;양창호
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.471-477
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    • 2004
  • In this study, we introduce a 3-dimensional simulation to support the Design on ACT(Automated Container Terminal). This simulation system developed to simulate virtual operations of ACT using 3-dimensional simulation and animate the simulated results with real time. And the developed system applied an object-oriented design and C++ programming to increase the reusability and extensibility. We select several items of performance evaluation for objects used in ACT in terms of problem detection, problem forecast, and logic feasibility, and provide evaluation points for the design of ACT.

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Design and Implementation of WWW-based Multimedia-On-Demand system (월드 와이드 웹 상에서의 주문형 멀티미디어 시스템 설계 및 구현)

  • Lee, Keun-Wang;Oh, Hae-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.6
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    • pp.1453-1463
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    • 1997
  • This paper proposes service mechanism for realization of Multimedia-On-demand(MOD) and implementation of a real-time MOD service through the interface of WWW environment with ATM at its backbone. As part of this proposal, we have adopted the naive ATM interface and the CM transport module, and have then implemented a WWW-based Multimedia-On-Demand. In this thesis, we have proposed WWW-based user interface using Java. CGI internet programming method. And we have implemented service mechanism through integration of Database with WWW.

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Development of Smart Phone App. Contents for 3D Sign Language Education (3D 수화교육 스마트폰 앱콘텐츠 개발)

  • Jung, Young Kee
    • Smart Media Journal
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    • v.1 no.3
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    • pp.8-14
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    • 2012
  • In this paper, we develope the smart phone App. contents of 3D sign language to widen the opportunity of the korean sign language education for the hearing-impaired and normal people. Especially, we propose the sign language conversion algorithm that automatically transform the structure of Korean phrases to the structure of the sign language. Also, we implement the 3D sign language animation DB using motion capture system and data glove for acquiring the natural motions. Finally, UNITY 3D engine is used for the realtime 3D rendering of sign language motion. We are distributing the proposed App. with 3D sign language DB of 1,300 words to the iPhone App. store and Android App. store.

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