• Title/Summary/Keyword: 실습 교육과정

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The Stories of Pre-service Childcare Teachers' Practicum Experiences : Focusing on pre-service Childcare Teacher Training Centers (예비보육교사들의 실습경험에 대한 이야기 -보육교사교육원을 중심으로-)

  • Lim, Kyung-Ok
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.750-761
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    • 2016
  • This study attempted to analyze the practicum experiences of pre-service childcare teachers (level 3) and their meaning and set a direction for efficient childcare practicum for the level 3 childcare teachers. For this, 16 trainees from 'P' Pre-service Childcare Teacher Training Center and 'S' Pre-service Childcare Teacher Training Center in Gyeonggi-do were investigated, and there was an interview with them for qualitative analysis. The study results found the followings: This study is showed that child care and teaching practice is the difficulty of training institutions selected, lack of preparation exercise, disagreement between training courses and related field, the stress of exercise, difficulties in infants teaching and experience the reality in the field. In terms of the meaning of childcare practicum, it helped the pre-service childcare teachers set their career path and establish values. In addition, it was helpful in building practical knowledge. In addition, there was a discussion on how to operate the childcare practicum in a well-organized and systematic manner, focusing on the derived topics.

A Teaching Method of Improving Practice Capacity by means of Layers of Modeling (단계적 모델링(Layers of Modeling)을 통한 실습역량 증진 교수.학습법)

  • Park, Hye-Sook
    • Journal of Oral Medicine and Pain
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    • v.37 no.2
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    • pp.93-105
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    • 2012
  • Let me introduce a teaching method to improve practice capacity in dental laboratary work. I applied theories of layers of modeling and reflection constituting cognitive apprenticeship and peer tutoring to my class. At internet uploading a file showing a practice procedure a week before the class of a course, I let students preview it. During the class I demonstrated the practice procedure in front of students. A superior student and an inferior student paired according to the previous practice grade and a feedback between a peer tutor and a peer tutee was activated. Late in the class, a student self-evaluated his own practice result and had a check of a professor. Finally he compared his own practice result with that in the file uploaded at internet and reflected. This teaching method led to improvement in students' satisfaction and efficiency of learning.

A Study on a Teaching Program to Improve the Working Ability for Records Manager (기록관리 전문가의 실무능력 제고를 위한 교육 프로그램 연구)

  • Kim, Soon-Hee
    • Journal of Korean Library and Information Science Society
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    • v.40 no.3
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    • pp.271-293
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    • 2009
  • A Records manager and archivist should have the academic knowledge and working ability due to the working character. Archives and records centers are being changed with developing information technology so that they are requiring a records manager and archivist to have a professional working ability through a variety of practice. However, in recent, the curriculum of Korean archival graduate schools focuses on a theoretical field and neglects to apply a theory to a working field. Therefore, in this paper, the writer compares some elements to improve the working ability shown in the curriculum of Korean and American archival graduate programs, and suggests the method to cultivate a theoretical knowledge as well as working ability. The cultivating ways the writer suggests are as follows: To improve the working ability in a practical field of the curriculum of archival graduate school in Korea, the writer suggests -- 1. increasing the grades of major field and college courses, and changing the practice subject to an obligatory subject, and 2. developing an internship program for a full practice with company, government, and college, and 3. operating a continuous training program that an records manager engaging in records center and archives can acquire a new knowledge and technology and apply the professionalism to a working field.

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AREL(AR based E-Learning) for PBE(Practice-Based Education) Framework Design in the Field of Art and Design Major (미술·디자인계열 전공 실습교육을 위한 증강현실기반 이러닝(AREL: AR based e-Learning) 프레임워크 디자인)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.43
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    • pp.363-386
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    • 2016
  • This research is to design basic framework for developing teaching and learning method in the field of art and design major in university. Especially taking off from oneway e-learning teaching method, it is focused on increasing reality of student learning situation with applying AR contents process to augment virtual condition on reality condition. The processing of framework design and developing teaching and learning method are about practice education based on AR for model experiment research which was published "The E-Learning for Practice Training Using Augmented Reality in the College Education". This thesis is supposed to be a precedent study of the pre-published, and the purpose of those two studies were for experiment test in earnest in studying effect research. The classification of learning method divided basically as Face-to-Face Learning(FFL), Blended Learning(BL), fully E-Learning(EL), and Augmented Reality based E-Learning(AREL). This research compares and analyzes each frame of FFL, BL, and EL. And then, designed framework lead to the over-all conclusion with the type of AREL. Additionally, AREL for PBE suggests the ways of advanced teaching learning.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.40
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    • pp.443-476
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    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

Case study on the effects of VR educational media on oral imaging practice (치위생학과 구강영상학실습 수업에서의 VR활용에 관한 사례 연구)

  • Choi, Yong-Keum;Lim, Kun-Ok
    • Journal of Korean society of Dental Hygiene
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    • v.22 no.5
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    • pp.323-332
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    • 2022
  • Objectives: This study aims to confirm the educational necessity and utilization of VR media. And it was conducted to prepare basic data necessary for the use of VR in various dental hygiene education in the future and the development of innovative practical training courses. Methods: Before and after using VR in oral radiology practice classes, learning interest (4 items), learning commitment (9 items), learning motivation (5 items), educational media preference (4 items), and satisfaction (10 items) were investigated and analyzed. Friedman two way ANOVA by ran a nonparametric analysis corresponding to repeated measures ANOVA was performed. The statistical significance level was 0.05. Results: It was found that there were statistically significant differences in learning interest, learning immersion, and learning motivation according to the type of oral radiology practice education medium (p<0.05). Conclusions: VR is expected that the use of learning media using VR will lead to students' interest, immersion, and learning motivation in class, and that positive learning effects on VR education media can be sufficiently obtained.

Development of Convolutional Neural Network Basic Practice Cases (합성곱 신경망 기초 실습 사례 개발)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.279-285
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    • 2022
  • In this paper, as a liberal arts course for non-majors, we developed a basic practice case for convolutional neural networks, which is essential for designing a basic convolutional neural network course curriculum. The developed practice case focuses on understanding the working principle of the convolutional neural network and uses a spreadsheet to check the entire visualized process. The developed practice case consisted of generating supervised learning method image training data, implementing the input layer, convolution layer (convolutional layer), pooling layer, and output layer sequentially, and testing the performance of the convolutional neural network on new data. By extending the practice cases developed in this paper, the number of images to be recognized can be expanded, or basic practice cases can be made to create a convolutional neural network that increases the compression rate for high-quality images. Therefore, it can be said that the utility of this convolutional neural network basic practice case is high.

Visualization of the function execution of C program using Java Applets (Java Applet을 이용한 C 프로그램 함수 실행의 시각화)

  • 오세광;유광호;하상호
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.577-579
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    • 2003
  • 인터넷의 발달로, 사이버 환경을 위한 C 프로그래밍 교육 컨텐츠가 많이 개발되고 있으나 적절한 실습 환경까지 제공되지 않고 있다. 그러나 프로그래밍 언어의 교육은 실습이 수반되지 않으면 그 효과가 상당히 떨어진다. 본 논문에서는 인터넷상에서 효과적으로 사용할 수 있는 C 프로그래밍의 실습환경을 구축한다. 특히, 학생들이 이해하기 어려운 함수 프로그램의 실행과정을 Java Applet을 사용하여 시각화 보여준다. 함수 프로그램 실행 시각화기가 설계되고, Java 환경에서 구현된다.

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Exploring the Operating and Supporting Direction of AI Curriculum by Analyzing A High School Case Study

  • Sungryong Ju;Seulgi Song;Seung-Bo Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.4
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    • pp.175-186
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    • 2023
  • This study was conducted to explore the necessary conditions and support for stable operation of an expanded AI curriculum in education. A high school that has implemented an AI curriculum since 2020 was targeted, and students and teachers were surveyed on their perceptions of the AI curriculum, implementation and support strategies. The survey items were categorized into 1) experience with AI education, 2) implementation direction of AI education, and 3) expected effects through AI education, and the results were derived focusing on frequency analysis to identify trends. The analysis resulted in three implications. First, it was suggested that the activation of AI education. Second, the need to develop a hands-on AI curriculum and incorporate AI throughout the entire curriculum was highlighted. Third, it was emphasized that efforts to enhance the capabilities of teachers to implement AI teaching and learning, along with the expansion of physical infrastructure for hands-on education, are necessary.

A Comparative Analysis of Animation Education in Korea and China -Focusing on the Curriculum for Animation Major (한·중 애니메이션 교육 비교분석 -전공 교과과정을 중심으로)

  • Song, Tao;Lee, Sang Eun;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.505-515
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    • 2017
  • As animation industry continues to evolve in China, the demand for excellent manpower is on the increase. However, there is a difficulty in cultivating practical talents because many colleges and universities in China do not have the systematized animation education. This study compares the curriculum for animation major in Korea and China in order to find out the major problems and the improvement plans of animation education in China. It was shown that the curriculum in China mainly consisted of the subjects to learn technical skills and lacked the subjects to enhance students' creativity. Especially, universities in China did not offer the practice environment in which students apply and utilize what they learned. As a result, students had less opportunity to experience creative process of making animation. In order to solve these problems, it is necessary to make the balanced basic curriculum, link the practice courses with the creativity courses, develop the specialized learning methods and provide the training opportunities through industry-university cooperation. The results of this study suggest that good quality animation education is an important element for universities and animation industry to continue to prosper together.