• Title/Summary/Keyword: 실버기술

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A Study on the Development of a Sensory 3D Gate-Ball Game for the Silver Generation (실버세대를 위한 체감형 3D 게이트볼 게임 개발에 관한 연구)

  • Kang, Im-Chul;Joo, Jae-Hong;Kim, Beom-Seok;Yang, Yong-Dae;Lee, Hyun-Cheol
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.572-582
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    • 2009
  • Recently, portion of the aged population has been increased, and aging became the biggest issue that we will be facing in the future. As the aging population has increased, the silver generation is getting to account for the considerable percent of economic activities and becomes the main body of production and consumption. Although the economic activity of silver generation is increased, the development of silver contents for the leisure activities is still not revitalized. The serious silver contents and the easy-to-use interface are very important because the silver generation is relatively weaker than young people in perception, studying, and exercise, and is fragile in mobility and vitality. This paper suggests the Sensory 3D Gate-Ball game for silver generation's leisure and health maintaining along with the easy-to-use interface.

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실버 할라이드 감광유제를 이용한 칼라 홀로그래피 제작 기술

  • ;Lee, Seung-Hyeon
    • Information and Communications Magazine
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    • v.34 no.2
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    • pp.42-48
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    • 2017
  • 본고에서는 칼라 홀로그래피에 대한 최근의 연구 동향을 살펴보고, 칼라 홀로그램 제작을 위한 얼티메이트 홀로그래피(Ultimate Holography)사의 새로운 초고해상도 실버 할라이드감광유제인 얼티메이트 04(U04)를 이용한 실험결과를 공유한다. U04는 환경 친화적이며, 입자의 크기가 4 nm 로 매우 작고, 해상도는18,000 lines/mm로써 어떤 다른 실버 할라이드 기록재료 보다 뛰어나다. 440 nm 에서 700 nm까지의 넓은 감광영역에서 풀 칼라 홀로그램을 선명히 기록할 수 있다.

Research on the Relationship between the Service Quality and Customer Loyalty of the Hair Beauty Industry for the Silver Generation : With a Focus on Relationship Quality (실버세대 헤어 미용업의 서비스품질과 고객충성도에 대한 관계성 연구: 관계품질을 중심으로)

  • You, Min-Jung;Kim, Sung-Nam
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.410-416
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    • 2017
  • The silver generation in our aging society will rapidly emergeas a new consumer group and the service industry used by silver customers will develop going forward. The beauty service sector is one of the most needed ones for the qualitative improvement of life for the silver generation. In this research, ananalysis was conducted on 244 persons of the silver generation living in Seoul, in order to examine the factors affecting the quality of the beauty service for the silver generation and their relationships with customer loyalty. For the statistical treatment of the empirical analysis, the SPSS 23.0 and AMOS 23.0 statistical programs were used. The results of the analysis showed that the service quality perceived by the silver customers who used the beauty service had significant effects on trust and flow, which are the relationship qualities, and that trust and flow had positive effects on customer loyalty. Also, it was found that, in the relationship between service quality and customer loyalty, trust had mediating effects on reliability, responsiveness, empathy, and assurance, and that flow had mediating effects on reliability, responsiveness, empathy, assurance, and tangibility. The results of this research are significant in that they present the basic data enabling the beauty industry to play an important role for the silver generation, under the present circumstances in which the beauty service industry has minimal educational programs exclusively available for the silver generation.

A Study on the Implementation of the Silver Internet Phone based on 13.56Mhz RFID System (13.56MHz RFID시스템을 이용한 실버 인터넷 전화 구현에 관한 연구)

  • Jung, Sung-Heon;Oh, Jeong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2419-2426
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    • 2009
  • This paper is a study on the implementation of internet phone for silver generation based on RFID system. Together with the development of internet, the commercial internet phone is being used widely. However the usage of internet phone is still not convenient with silver generation. In this paper, we use one of the internet phone type called application method and 13.56MHz RFID technology to improve the usage of internet phone. The new silver internet phone can make a phone call only by using RFID tag that has a picture or some information of callee.

Development of Solvent-Free Type for UV-Curable Silver Paste (무용제 타입 UV경화형 실버 페이스트 개발)

  • Jang, Min Yong;Nam, Hyun Jin;Nam, Su Yong
    • Journal of the Microelectronics and Packaging Society
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    • v.29 no.2
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    • pp.107-112
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    • 2022
  • In this study, a silver paste capable of UV curing without using any solvent was developed. The viscosity and viscoelasticity of the silver paste developed as a solvent-free type were measured. And after printing the pattern by screen printing, an electrode coating film was formed by UV curing. Conductivity, pencil hardness, and adhesive force of the formed electrode coating film were evaluated. Finally, the curing characteristics of the electrode coating film were evaluated by TGA and FT-IR. Summarizing these results, in terms of conductivity, adhesion, and curing characteristics, it was found that Paste (4), that is, silver paste obtained by mixing 1.2 ㎛ spherical silver powder and 50 nm silver powder at 72:8% had the best physical properties.

The Study of Constraint Factors to Leisure Sports Participation Degree in Silver Class (실버계층의 레저스포츠 참여정도와 제약요인에 관한 연구)

  • Kim, sung-hun;Choi, woong-jae
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.270-273
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    • 2008
  • The point of the meaning, this study selects population which is aged over 65 and new silver generation who is aged between 55 to 64. The objects were selected by purposeful sampling method and the 933 objects who participated in leisure sports age over 55 were used for this thesis's analysis. The results of the study were as follow; First, the weekly participation frequency was physical psychological burden, facilities, information technology, interpersonal relations, concern lack, time lack, bear. there was statistically significant difference. Second, the daily workout time was physical psychological burden, facilities, information technology, interpersonal relations, concern lack, time lack, bear. there was statistically significant difference. Third, the participant experience was physical psychological burden, facilities, information technology, interpersonal relations, concern lack, time lack, bear. there was statistically significant difference.

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A Method of Functional Game Design for the Silver Generation (실버세대를 위한 기능성 게임 디자인 방법)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.143-152
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    • 2010
  • Because of a rising in the standard of living and the development of medical technology, Korea is expected to become an aging society more than 14% elderly population and the silver generation will be responsible for the large portion of economic activities. The silver generation has relatively diminished in perception, learning, and exercise due to the physical aging. Therefore, it is important the development of game contents which can constantly provide the maintenance function of physical and mental health and the functional exercise with spending the leisure time. In this paper, we suggest a design method for developing the game contents which are able to help the silver generation to strengthen their lower extremities and to enjoy their leisure time. The proposed method will enable to lead the silver generation to carry on the physical activities with the amusement of playing a game through the functional design concepts appropriate for the ability of the silver generation's perception and physical activities, an adaptive game process customized by the individual capability and a user-friendly sensory interface.

A Study on the Design Method of Physical Convergence Game for Leisure use of Silver Generation (실버세대의 여가활용을 위한 체감형 융복합 게임의 설계 방법 연구)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.419-424
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    • 2020
  • Advances in medical technology and living standards have led to an age of aging. In addition, the development of technology and the popularization of computers have led to the development of the contents business and the release of several functional games. Among these functional games, silver functional games are being played to solve problems such as dementia, a major problem in the aging era. In this study, prior research was analyzed to suggest factors that help design based on the kinetic elements of the design method of the motion-based convergence game for the leisure use of the silver generation. Based on the analysis, the model of exercise factors for preventing dementia is presented. This research design a silver motion-based functional game using the anti-dementia exercise model presented in this study in the future, we expect to see an effective and efficient silver game in the long term.

현상설계 - 대전시 중구 실버토피아(노인복지회관)

  • Korea Institute of Registered Architects
    • Korean Architects
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    • no.4 s.300
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    • pp.90-101
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    • 1994
  • 대전직할시 중구청에서 국내 최초의 노인 종합휴양시설인 '실버토피아' 건립 현상공모를 실시, 지난 2월 16일 심사결과를 발표, (주)건설종합기술공사(엄채영) + 양우.나우.다리건축(조인숙)안을 당선작으로 확정했다. 총 4개 작품이 출품된 이번 공모에서 우수작으로는 창우.정(이근+오희영+이근흥) + (주)우대기술단(양현승)안이, 장려작으로는 상화건축(목대상)+(주)삼화기술단(조연재)안이 각각 선정됐다.

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