• Title/Summary/Keyword: 실내공간의 멀티미디어 위치

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Geocoding Scheme for Multimedia in Indoor Space Based on IndoorGML (IndoorGML을 활용한 실내공간 멀티미디어 위치 인코딩 방법)

  • Li, Ki Joune
    • Spatial Information Research
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    • v.21 no.4
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    • pp.35-45
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    • 2013
  • Most multimedia contains location information whether they are implicit or explicitly, and which are very useful for several purposes. In particular, we may use location information in defining query conditions to retrieve relevant multimedia. For this reason, a number of works have been done to organize and retrieve geo-referenced multimedia data. However, they mostly focus on outdoor space where position is identified by (x, y, z) coordinates. In this paper, we focus on multimedia in an alternative space, indoor space, which differs from outdoor space in several aspects. First indoor space is considered as symbolic space, where location is identified by a symbolic code such as room number rather than coordinates. Second, topological information is a crucial element in providing indoor spatial information services. Third, indoor space is in more micro-scale than outdoor space, which influences on determining the visibility of cameras. Based on these different characteristics of indoor space, we survey the requirements of management systems of indoor geo-referenced multimedia. Then we propose a geo-coding scheme for multimedia in indoor space as an extension of IndoorGML, an OGC(Open Geospatial Consortium) candidate standard for indoor spatial information. We also present a prototype system called, IngC (INdoor Geo-Coding) developed to store and manage indoor geo-referenced multimedia.

An Improvement Method of Indoor Rendering Speed Using BSP and PVS Algorithms (이진공간분할(BSP)과 잠재적가시공간(PVS) 알고리즘을 이용한 실내렌더링 속도개선 방법)

  • Kim, Byoung-Sun;Kwon, Soon-Kak;Kim, Seong-Woo;Lee, Jung-Hwa;Jung, Jai-Jin
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.88-95
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    • 2008
  • In this paper, we present an efficient indoor rendering method using BSP(Binary Space Partitioning) and PVS(Potentially Visible Space) algorithms. The proposed method displays efficiently the objects by including the objects in the process of separating the number of BSP area, by jointly using BSP and PVS algorithms. Also, the screen which is checked by PVS from player's location is displayed. From the simulation, we can see that the proposed method improves the rendering speed because of processing the objects with the edges of BSP and PVS.

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Location Positioning System Based on K-NN for Sensor Networks (센서네트워크를 위한 K-NN 기반의 위치 추정 시스템)

  • Kim, Byoung-Kug;Hong, Won-Gil
    • Journal of Korea Multimedia Society
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    • v.15 no.9
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    • pp.1112-1125
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    • 2012
  • To realize LBS (Location Based Service), typically GPS is mostly used. However, this system can be only used in out-sides. Furthermore, the use of the GPS in sensor networks is not efficient due to the low power consumption. Hence, we propose methods for the location positioning which is runnable at indoor in this paper. The proposed methods elaborate the location positioning system via applying K-NN(K-Nearest Neighbour) Algorithm with its intermediate values based on IEEE 802.15.4 technology; which is mostly used for the sensor networks. Logically the accuracy of the location positioning is proportional to the number of sampling sensor nodes' RSS according to the K-NN. By the way, numerous sampling uses a lot of sensor networks' resources. In order to reduce the number of samplings, we, instead, attempt to use the intermediate values of K-NN's signal boundaries, so that our proposed methods are able to positioning almost two times as accurate as the general ways of K-NN's result.

Adjacent Terminal Device Detection Technique for User Mobility Support on Home Entertainment System (홈 엔터테인먼트 시스템에서 사용자 이동성 지원을 위한 인접 터미널 장치 탐색 기법)

  • Kim, Sang-Wook;Jung, E-Gun
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.156-167
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    • 2009
  • Computing environment is evolving rapidly to ubiquitous environment. It thus makes people access and utilize any resource on the move and makes location of objects rise to the rank of the most important information. However provision of location information is too restrictive in small environments such as a home or building. In this paper we propose a home entertainment system which supports user mobility based on sensor networks and distributed devices. The proposed system estimates a user location by using signal strength received from Bluetooth ad-hoc networks. This estimated location information can tell which device a user can take advantage of while moving. In order to prove possibility of user mobility support, the system is implemented on our UPnP A/V framework home entertainment system to provide content streaming and the result shows that a provision of service for mobile users could be possible in small ubiquitous computing environments.

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Implementation of Location Based Services Using Satellite DMB System (위성 DMB 시스템을 이용한 위치 기반 서비스 구현)

  • Kwon, Seong-Geun;Lee, Suk-Hwan;Kim, Kang-Wook;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.32-39
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    • 2012
  • In this paper, the implementation of location based services (LBS) using S-DMB (satellite-digital multimedia broadcasting) system was proposed. In S-DMB System, the frequency of transmitted signal is about 2 GHz which has a characteristics of strong straightness but weak diffraction so that there are many shade areas such as indoors and underground spaces. Therefore the signal transmitted from the satellite should be retransmitted by the earth repeaters called as gap filler. Because each gap filler has its own identification value, the gap filler ID introduces the area in which the gap filler was installed. Generally, the 51st data symbols of S-DMB pilot signal transmitted from the satellite are padded by dummy value and gap filler ID is embedded in this pilot symbol by the gap filler when S-DMB signals are retransmitted by gap fillers. So using gap filler ID of S-DMB system, LBS such as region registration, distance and time to destination, alarm of local area information could be implemented. In the experiment to prove the performance of the proposed LBS system using the gap filler ID of the S-DMB system, the firmware of S-DMB chip composing of RF and baseband parts was lightly modified so that application processor was able to manipulate the gap filler ID and the its related regional information.