• Title/Summary/Keyword: 신체 움직임

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Developing Interactive Game Contents using 3D Human Pose Recognition (3차원 인체 포즈 인식을 이용한 상호작용 게임 콘텐츠 개발)

  • Choi, Yoon-Ji;Park, Jae-Wan;Song, Dae-Hyeon;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.619-628
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    • 2011
  • Normally vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment. On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part. In this paper, we describe a development of interactive game contents using pose recognition interface that using 3D human body joint information. Our system was proposed for the purpose that users can control the game contents with body motion without any additional equipment. Poses are recognized comparing current input pose and predefined pose template which is consist of 14 human body joint 3D information. We implement the game contents with the our pose recognition system and make sure about the efficiency of our proposed system. In the future, we will improve the system that can be recognized poses in various environments robustly.

The study on the visualization of paralinguistic phonetic information for creative motion typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park, Sun-Mi;Yoon, Young-Doo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.267-272
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    • 2006
  • The motion-graphic have been a more important factor in image illustration and typography since the development of visual culture was advanced. Therefore the visualized case of intented content with the creative typography is easily seen in television CF, movies and web pages. They suggest that variable factors such as language, time, shape, motion, color and sound should be applied and produced to motion typogaraphy. But the physiologic features as sex, age, health status, illness and physical size have an important effect in the communication process. So, the more effective result were gained than the fast-developing other mass media if these features were applied to the motion typography with semi-language speciality.

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Meaning of 'Musicing' to the Children -Centered on Comprehensive Musical Activities- (유아들에게 있어서 '음악하기'의 의미 -통합 음악 활동을 중심으로-)

  • Kim, Soo-Im
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.527-538
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    • 2012
  • The purpose of this study was to suggest a new direction for the development of children's music education and to provide a basis for the development of improved music education program for children through the qualitative investigation of what 'musicing' means to children on the basis of musical experiences - singing, listening, body expression, learning rhythms and time, playing instruments - in the children's comprehensive musical activities. The study was carried out from September $5^{th}$, 2011 to November $25^{th}$, 2011, on 15 4-years-old children in Haetnim-class, in S nursery, in the city of D. The observations were recorded in the field and materialized, and the collected materials were categorized and analyzed. The results of the study suggests that 'doing music' to children means 'making movements,' 'sharing emotions through imitation,' 'fun activity that one can look forward to,' 'musical instruments as playthings,' and 'finding 'the true me'.

A Study on the Visualization of Paralinguistic Phonetic Information for Creative Motion Typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park Sun-Mi;Nam Yong-Hyun
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.61-69
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    • 2006
  • Along with advance in visual culture, the importance of motion graphic has been increasingly emphasized day by day, which can maximize information delivery using image illustration and typography, graphic factors of images. In addition, we can easily see increasing cases where what a designer intends is visualized using creative typography in diverse mass media such as TV commercials, movies or web. Thanks to the effects of this trend, various ways of manufacturing works have been proposed in the field of motion typography by applying diverse factors including verbal ones, time, form, motion, colors, and sound for the purpose of expressing formless semantic notions through visual form of typography. However, physiological features such as sex, age, health status, pathological conditions, and body size can have a bigger effect on the process of real communication. Therefore, if property of quasi-verbal sound can be reflected appropriately in motion typography where communication is expressed only by visual form, it can enable people to understand what a designer intends faster and more exactly.

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The Effects of Psychomotorik Program with Voluntary Movement Activity on the Development of Physical Exercise Ability and Social Competence in Children with Intellectual Disability (자발적 움직임 활동 심리운동이 지적장애 아동의 신체 운동성과 사회적 능력에 미치는 영향)

  • Lee, Eun-jung;Kwon, Hae-Yeon
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.4
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    • pp.129-138
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    • 2021
  • Purpose : The purpose of this study has been performed to find the effect of psychomotorik program with voluntary movement activity on the development of social competence and physical exercise ability improvement in children with intellectual disability. Methods : This study was conducted with a similar group comparison study design to examine applicative effects of voluntary movement group psychomotor activities on body locomotion skills and social competence of intellectually disabled children. This study included 12 children with intellectual disability aged between 7 and 10 years. Experimental group was performed 50 minutes psychomotorik program for once a week during 12 weeks. Physical Exercise ability (TGMD-2) and changes in social competence were measured before and after the intervention program. Results : There were positive changes in social competence and physical exercise ability in the experimental and control groups before and after the intervention program. Only the experimental group showed significant difference in the pre and post measurement. There was a significant difference between the two groups before and after the intervention. Conclusion : Psychomotorik program with voluntary movement activity has a positive effect on the improvement of activity on the development of social competence and physical exercise ability improvement in children with intellectual disability. Accordingly, voluntary movement psychomotor activities programs can be utilized as a useful intervention method to improve the body locomotion skills of intellectually disabled children in the clinical and educational fields in the future.

Effect of Changes in Visual Response Speed, Functional Movement, Body Balance, and Lung Capacity after a 10-Week Body Stability Exercise Program for High School Male Taekwondo Athletes (10주간의 신체 안정화 운동프로그램이 초등학교 태권도 선수의 민첩성, 기능적 움직임, 균형, 폐기능에 미치는 효과)

  • Kang, Yang-Hoon;Kim, Chul-Seung
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.3
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    • pp.111-124
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    • 2021
  • Purpose : The purpose of this study is to evaluate whether physical ability is improved by body stabilization, develop training methods to improve physical fitness factors suitable for body conditions, and provide future management and exercise materials to improve Taekwondo athletes' performance, after conducting the Body stabilization exercise (BSE) program on 22 elementary school Taekwondo athletes for 10 weeks to strengthen core muscles and evaluating Visual response speed test (VRST), Functional movement screen (FMS), Y-Balance test (YBT) and Vital capacity (VC). Methods : In order to examine the impact of the BSE program on Taekwondo athletes' VRST, FMS, YBT and VC this study conducted individual evaluations on all subjects, including VRST, FMS, YBT and VC before applying the programs, and compared exercise effects before and after the program, before and after exercise by a certain period. Results : After exercising, strength and quickness were improved significantly and reaction time was significantly shortened (p<.001). The total score of FMS was improved from 10.86±1.17 before to 11.68±0.99 after exercising, was statistically significant (p=.014). YBT was significantly improved from 91.11±4.84 before to 95.68±5.15 after exercising (p<.001). VC improved was statistically significant (p<.001). Conclusion : In conclusion, the BSE athletic program is expected to help Taekwondo athletes perform well by preventing and reducing injuries through the improvement of muscular strength, strength, speed, agility, step, kick, balance, flexibility, full body endurance and the combination of technical abilities.

LSTM(Long Short-Term Memory)-Based Abnormal Behavior Recognition Using AlphaPose (AlphaPose를 활용한 LSTM(Long Short-Term Memory) 기반 이상행동인식)

  • Bae, Hyun-Jae;Jang, Gyu-Jin;Kim, Young-Hun;Kim, Jin-Pyung
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.5
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    • pp.187-194
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    • 2021
  • A person's behavioral recognition is the recognition of what a person does according to joint movements. To this end, we utilize computer vision tasks that are utilized in image processing. Human behavior recognition is a safety accident response service that combines deep learning and CCTV, and can be applied within the safety management site. Existing studies are relatively lacking in behavioral recognition studies through human joint keypoint extraction by utilizing deep learning. There were also problems that were difficult to manage workers continuously and systematically at safety management sites. In this paper, to address these problems, we propose a method to recognize risk behavior using only joint keypoints and joint motion information. AlphaPose, one of the pose estimation methods, was used to extract joint keypoints in the body part. The extracted joint keypoints were sequentially entered into the Long Short-Term Memory (LSTM) model to be learned with continuous data. After checking the behavioral recognition accuracy, it was confirmed that the accuracy of the "Lying Down" behavioral recognition results was high.

Treatment of Ankylosing Spondylitis (강직성 척추염의 치료)

  • Kang, Byeong-Jik;Jo, Sung-Sin;Park, Ye-Soo
    • Journal of the Korean Orthopaedic Association
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    • v.56 no.4
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    • pp.294-304
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    • 2021
  • Ankylosing spondylitis causes ankylosis of the spine due to ossification of the articular cartilage and ligaments around the vertebral body as well as the sacroiliac joint. This pathophysiology limits joint movement and, in many cases, causes pain and deformity of the spine. If this disease is left untreated, it ultimately causes ankylosis and ossification of the whole-body joints. The symptoms generally develop before age 30 years, and the gradual progression of the disease adversely affects the physical function, professional ability, and quality of life. This increases the likelihood of developing psychiatric disorders, such as depression. The authors are aware of this severity and introduce recent trends and studies to prevent surgical treatment with various medications before systemic ossification. This paper presents various surgical treatments and complications in patients who were unable to prevent progression and underwent surgical treatment.

Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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Characteristics of Everyday Movement Represented in Steve Paxton's Works: Focused on Satisfyin' Lover, Bound, Contact at 10th & 2nd- (스티브 팩스톤(Steve Paxton)의 작품에서 나타난 일상적 움직임의 특성에 관한 연구: , , 를 중심으로)

  • KIM, Hyunhee
    • Trans-
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    • v.3
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    • pp.109-135
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    • 2017
  • The purpose of this thesis is to analyze characteristics of everyday movement showed in performances of Steve Paxton. A work of art has been realized as a special object enjoyed by high class people as high culture for a long time. Therefore, a gap between everyday life and art has been greatly existed, and the emergence of everyday elements in a work of art means that public awareness involving social change is changed. The postmodernism as the period when a boundary between art and everyday life is uncertain was a postwar society after the Second World War and a social situation that rapidly changes into a capitalistic society. Changes in this time made scholars gain access academically concepts related to everyday life, and affected artists as the spirit of the times of pluralistic postmodernism refusing totality. At the same period of the time, modern dance also faced a turning point as post-modern dance. After the Second World War, modern dance started to be evaluated as it reaches the limit, and at this juncture, headed by dancers including the Judson Dance Theatre. Acting as a dancer in a dance company of Merce Cunningham, Steve Paxton, one of founders of the Judson Dance Theatre, had a critical mind of the conditions of dance company with the social structure and the process that movement is made. This thinking is showed in early performances as an at tempt to realize everyday motion it self in performances. His early activity represented by a walking motion attracted attention as a simple motion that excludes all artful elements of existing dance performances and is possible to conduct by a person who is not a dancer. Although starting the use of everyday movement is regarded as an open characteristic of post-modern dance, advanced researches on this were rare, so this study started. In addition, studies related to Steve Paxton are skewed towards Contact Improvisation that he rose as an active practician. As the use of ordinary movement before he focused on Contact Improvisation, this study examines other attempts including Contact Improvisation as attempts after the beginning of his performances. Therefore, the study analyzes Satisfyin' Lover, Contact at 10th & 2nd and Bound that are performances of Steve Paxton, and based on this, draws everyday characteristics. In addition, related books, academic essays, dance articles and reviews are consulted to consider a concept related to everyday life and understand dance historical movement of post-modern dance. Paxton attracted attention because of his activity starting at critical approach of movement of existing modern dance. As walking of performers who are not dancers, a walking motion showed in Satisfyin' Lover gave esthetic meaning to everyday movement. After that, he was affected by Eastern ideas, so developed Contact Improvisation making a motion through energy of the natural laws. In addition, he had everyday things on his performances, and used a method to deliver various images by using mundane movement and impromptu gestures originating from relaxed body. Everyday movement of his performances represents change in awareness of performances of the art of dancing that are traditionally maintained including change of dance genre of an area. His activity with unprecedented attempt and experimentation should be highly evaluated as efforts to overcome the limit of modern dance.

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