• Title/Summary/Keyword: 시티 스포츠

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A Case Study on the Development of Game Play for Casual Sports Games : Focusing on "FreeStyle2," (캐쥬얼 스포츠게임 게임플레이 개발 사례 연구 : '프리스타일2'를 중심으로)

  • Kim, Jung-Sun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.617-620
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    • 2021
  • 우리나라는 온라인 게임 개발의 글로벌 리더로서 MMORPG 장르와 캐주얼 아케이드 장르를 중심으로 다양한 게임을 만들어왔다. 하지만 MMORPG와 캐주얼 아케이드 게임의 과도한 경쟁은 장르의 편중 현상을 가져오게 되었고, 신선하고 새로운 재미를 기대하는 플레이어들의 요구와 결합하여 FPS(First Person Shooting) 장르나 스포츠 게임 장르 등의 새로운 장르 게임에 대한 연구와 개발로 이어졌다. 이러한 시대적 흐름 속에 대한민국 스포츠게임 개발 선구자인 조이시티는 길거리 농구 게임인 '프리스타일'을 개발하여 엄청난 화제를 불러일으켰고, 많은 개발사 및 개발자들에게 큰 영감을 선사하였다. 프리스타일의 후속작인 프리스타일2는 길거리 농구 게임의 재미를 더욱 현실감 있게 제공하고자 개발된 캐주얼 스포츠 장르 게임으로, 본 논문에서는 프리스타일2의 게임플레이 개발 사례를 통해 캐주얼 스포츠 장르의 개발 방법에 대한 한 예를 제시하고자 한다.

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회원작품

  • Korea Institute of Registered Architects
    • Korean Architects
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    • no.4 s.288
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    • pp.18-51
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    • 1993
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A Study on the Planning Direction of the Large Sports Facilities in Korea - Based on the Servicescape Korea·U.S.A·Japan Baseball Stadium- (국내 대규모 스포츠시설의 계획방향에 대한 연구 - 서비스스케이프에 따른 한미일 야구장을 중심으로-)

  • Baek, Song-Min;Lee, Kyung-Min;Seo, Myeong-Won
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.819-829
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    • 2022
  • Professional baseball is one of the spectator sports that has been loved for a long time by the citizens as a recreational activity since its establishment in 1982, and has been playing pivotal role as a national sport. However, there has been decline in the number of audiences since 2019. Hence, this research paper aimed to provide strategic direction for planning and improvement of professional baseball stadiums by applying the concept of servicescape. In this research, five key factors of servicescape that affects players performance and the level of immersion of spectators were derived through literature review, and based on these key factors, case study analysis were carried out for 51 domestic and foreign baseball stadiums while focusing on the factors derived. Domestic baseball stadiums highly concentrate on spectatorship without effectively responding to change in spectators demand and its effective use of space rather than baseball games. As in foreign cases, it is critical to modify mangement process and planning direction, and improve policies while perceiving baseball stadium as recreational and cultural space.

A Study of Upgrade Strategy Based on Recognition and Favorable Impression - Focused on Chungchengnam-do Hongseonggun (충청남도 홍성군의 인지도.호감도 상승전략)

  • Shin, Hee-Suk
    • Proceedings of the KAIS Fall Conference
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    • 2012.05a
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    • pp.116-118
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    • 2012
  • 충남도청의 이전으로 인지도가 높아진 충청남도 홍성군, 그러나 홍성하면 떠오르는 무엇인가가 없다. 홍성의 한우는 횡성의 한우와 비교하여 인지도가 떨어지고, 지리적으로 가까운 슬로시티 예산군과 머드의 고장 보령시에 비해서도 인지도 상대적으로 낮은 상태이다. 이를 위한 해결책으로 감성을 울리는 이야기 '스토리텔링'과 스포츠 방송 영화 등 대중적 인지도가 높은 스타를 내세워 기업의 이미지를 높이는 마케팅전략인 '스타마케팅'을 통하여 홍성군의 인지도와 호감도를 상승시키고자 하였다.

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어서와u 반가워uㆍㆍㆍ열리는 U세상

  • Im, Yeong-Mo
    • Digital Contents
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    • no.1 s.152
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    • pp.60-66
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    • 2006
  • 한 때 명사 앞에 'e'를 붙여 신기술임을 표시하곤 했다. e메일ㆍe북ㆍe러닝ㆍe비즈니스ㆍe스포츠등 많은 부분에 접두어처럼 e를 붙여 'Electronic' 개념의 첨단성을 강조했고, 이러한 유행은 'e편한 세상','e스테이션'등의 브랜드명으로도 발전했다. 이러한 e의 유행 패턴을 넘겨받은게 접두어'u'이다. 이제 u라는 접두어가 붙은 용어를 쉽게 접할 수 있다.u코리아에서부터 시작하여, u시티ㆍu북ㆍu러닝ㆍu환경ㆍu교통ㆍu행정등 대부분의 일반명사 앞에 u를 붙여서 사용하는 현상을 보게 된다. 굳이 부연 설명을 하지 않더라도 이 u가 유비쿼터스(Ubiquitous)의 머리글자 u를 칭하고 있음은 일반적 상식이 되어있다. 정말 u세상이 온 것일까? 이번 모바일 핫토크에서는 2006년 첫 주제로 유비쿼터스 세상에 대해 다루고자 한다.

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Bicycle Wear Survey Based a Study on the Development of the Commute for Bike Wear Textile Design (바이크복 현황조사를 기반으로 한 출.퇴근용 바이크복 텍스타일 디자인 개발에 관한 연구)

  • Lee, Youn-Soon;Eum, Ji-Eun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.4
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    • pp.179-190
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    • 2012
  • During recent few years, Bike is arising as one of the most important item of sports market. As well as in domestic markets, customers are demanding specific brands only for young aged riders. Therefore, this study researched current bike wears and suggest digital textile printing with sports wear trends which also have safety and visual impact effectiveness, so it can be satisfied as green products and we also try to suggest sports sensitivity of existing cycle wear to city fashion. The purpose of this study is to figure out 20's-30's female biker attitude for bike wear and their purchasing habits and also their preference, digital textile design of city biker wear based on present condition research of riding wear markets and to establish high quality products with occupying high percentage of global markets and making high profits. For this study, bike wear distributors Survey First, foreign companies generally meet evenly sampling the 20s and 30s targeted vendors 10 companies were selected. 'city sporty ware' or 'casual line' dual 'extreme line' from all manufacturers, including, however did not distinguish it from all the vendors. This higher proportion of the recent upsurge in public and non-professional riders, despite the fact that you can see that the lack of 'Extreme line' compared to the 'casual' line of the city sporty ware production. overall seasonal sales in the spring appeared windbreak jacket, leggings and sweat emissions and at the same time built into the fabric dry faster T-shirt and shorts in the summer sales were higher. autumn jacket and produced excellent warm in winter fleece fabric T-shirts, pants, windshield jacket higher sales. showed improvements in design, improved in the order of the highest and perfect for everyday wear for both. As mentioned, we figure out 20's-30's female rider's attitude for riding suit and their purchasing habits and also their preference, so we can develop riding suit design based on their needs and suggest new design patterns.

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The System of Arresting Wanted Vehicles for Violent Crimes for Public Safety (국민안전을 위한 강력범죄 수배차량 검거시스템)

  • Ji, Moon-Se;Ki, Heajeong;Ki, Chang-Min;Moon, Beom-Seob;Park, Sung-Geon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.12
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    • pp.1762-1769
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    • 2021
  • The final goal of this study is to develop a system that can analyze whether a wanted vehicle is a criminal vehicle from images collected from black boxes, smartphones, CCTVs, and so on. Data collection was collected using a self-developed black box. The used data in this study has used a total of 83,753 cases such as the eight vehicle types(truck, RV, passenger car, van, SUV, bus, sports car, electric vehicle) and 434 vehicle models. As a result of vehicle recognition using YOLO v5, mAP was found to be 80%. As a result of identifying the vehicle model with ReXNet using the self-developed black box, the accuracy was found to be 99%. The result was verified by surveying field police officers. These results suggest that improving the accuracy of data labeling helps to improve vehicle recognition performance.