• Title/Summary/Keyword: 시스템 설계와 구현

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Adaptive Mass-Spring Method for the Synchronization of Dual Deformable Model (듀얼 가변형 모델 동기화를 위한 적응성 질량-스프링 기법)

  • Cho, Jae-Hwan;Park, Jin-Ah
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.3
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    • pp.1-9
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    • 2009
  • Traditional computer simulation uses only traditional input and output devices. With the recent emergence of haptic techniques, which can give users kinetic and tactile feedback, the field of computer simulation is diversifying. In particular, as the virtual-reality-based surgical simulation has been recognized as an effective training tool in medical education, the practical virtual simulation of surgery becomes a stimulating new research area. The surgical simulation framework should represent the realistic properties of human organ for the high immersion of a user interaction with a virtual object. The framework should make proper both haptic and visual feedback for high immersed virtual environment. However, one model may not be suitable to simulate both haptic and visual feedback because the perceptive channels of two feedbacks are different from each other and the system requirements are also different. Therefore, we separated two models to simulate haptic and visual feedback independently but at the same time. We propose an adaptive mass-spring method as a multi-modal simulation technique to synchronize those two separated models and present a framework for a dual model of simulation that can realistically simulate the behavior of the soft, pliable human body, along with haptic feedback from the user's interaction.

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A Study on The Multi-point Signal and It's Directivity detection of FBG Hydrophone Using Hopper WDM be in The Making (Hopper WDM을 이용한 FBG(Fiber Bragg Grating) 하이드로폰(Hydrophone)의 다중점신호검출 및 지향성 연구)

  • Kim, Kyung Bok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.11
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    • pp.156-163
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    • 2015
  • In the using of FBG(Fiber Bragg Grating) developed in home land, we designed and manufactured united FBG acoustic transducers the first in Korea. they are being applied to multi-point signal detection of FBG Hydrophone used Hopper WDM(national patent NO 10-1502954) in the underwater. On united FBG transducers manufactured, we made an demonstrated on respective frequency response peculiarities in the underwater and analyzed the special characters. As the experimental result on frequency response peculiarities, we made it possible underwater acoustic detection on united FBG acoustic transducers type to maximum 30Hz~2.5KHz. it's the optimum conditions of 1.2KHz frequency in detection. And for the purpose of realization on multi-point signal detection on wide scope in the underwater, in the using of WDM(Wavelength Division Multiplexing) method and passive band-pass filter system, established arrays system and succeeded in multi-point underwater acoustic signal detection to the frequency 200Hz~1.3KHz out of the two united type FBG transducers. Additionally, it would be possible directivity detection for the object of its source as the intensity of detection signal varies with the sound source's direction and angle. From now on we prepared a new moment on the practical use study on FBG hydrophone in the future.

Design and Implementation of Mobile Vision-based Augmented Galaga using Real Objects (실제 물체를 이용한 모바일 비전 기술 기반의 실감형 갤러그의 설계 및 구현)

  • Park, An-Jin;Yang, Jong-Yeol;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.85-96
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    • 2008
  • Recently, research on augmented games as a new game genre has attracted a lot of attention. An augmented game overlaps virtual objects in an augmented reality(AR) environment, allowing game players to interact with the AR environment through manipulating real and virtual objects. However, it is difficult to release existing augmented games to ordinary game players, as the games generally use very expensive and inconvenient 'backpack' systems: To solve this problem, several augmented games have been proposed using mobile devices equipped with cameras, but it can be only enjoyed at a previously-installed location, as a ‘color marker' or 'pattern marker’ is used to overlap the virtual object with the real environment. Accordingly, this paper introduces an augmented game, called augmented galaga based on traditional well-known galaga, executed on mobile devices to make game players experience the game without any economic burdens. Augmented galaga uses real object in real environments, and uses scale-invariant features(SIFT), and Euclidean distance to recognize the real objects. The virtural aliens are randomly appeared around the specific objects, several specific objects are used to improve the interest aspect, andgame players attack the virtual aliens by moving the mobile devices towards specific objects and clicking a button of mobile devices. As a result, we expect that augmented galaga provides an exciting experience without any economic burdens for players based on the game paradigm, where the user interacts with both the physical world captured by a mobile camera and the virtual aliens automatically generated by a mobile devices.

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Multistable Microactuators Functioning on the Basis of Electromagnetic Lorentz Force: Nonlinear Structural and Electrothermal Analyses (전자기 로렌츠력을 이용한 다중안정성 마이크로 액추에이터의 비선형 구조 및 전기-열 해석)

  • Han, Jeong-Sam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.8
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    • pp.1119-1127
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    • 2010
  • In this paper, the design and nonlinear simulation of a multistable electromagnetic microactuator, which provides four stable equilibrium positions within its operating range, have been discussed. Quadstable actuator motion has been made possible by using both X- and Y-directional bistable structures with snapping curved beams. Two pairs of the curved beams are attached to an inner frame in both X- and Y-directions to realize independent bistable behavior in each direction. For the actuation of the actuator at the micrometer scale, an electromagnetic actuation method in which Lorentz force is taken into consideration was used. By using this method, micrometer-stroke quadstability in a plane parallel to a substrate was possible. The feasibility of designing an actuator that can realize quadstable motion by using the electromagnetic actuation method has been thoroughly clarified by performing nonlinear static and dynamic analyses and electrothermal coupled-field analysis of the multistable microactuator.

Burr Expert System을 이용하여 Exit Burr의 최소화를 고려한 최적 가공 계획 알고리즘의 개발

  • Kim Ji-Hwan;Kim Young-Jin
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.189-193
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    • 2003
  • 금형가공에 있어서 밀링머신의 가공에서는 절삭가공의 잔유물인 버(Burr)가 생성되고, 이러한 버는 가공의 정밀도를 감소시킬 뿐만 아니라 후처리과정(Deburring)을 야기시킴으로 인해서 작업효율의 감소 및 생산성의 비효율적 낭비를 가져오게 된다. 따라서, 정밀도와 작업효율을 극대화하긴 위해서는 버의 생성원리를 파악하고, Exit Burr의 생성부분을 미리 예측하여 버의 생성을 최소화 할 수 잇는 작업 가공계획을 설계하여야 한다. (1)기존의 Burr Exit System에서는 피삭재의 단면형상인 Line과 Are처럼 단순한 형상뿐만 아니라, Line과 Are가 연결되어있는 복잡란 형상에 대해서도 버를 판별한다. 그리고, 가공 후 버가 생성되는 부분을 예측하고, 이때의 Exit Angle을 계산하여 이에 해당하는 기 실험결과 DataBase와 연동하여 생설될 버의 형상과 크기 등의 결과를 제공하여 준다. 더불어, 피삭재의 단면형상이 여러 가지 복합적인 형상으로 이루어져 있는 경우와 다양한 공구 경로까지 고려하여 실제가공과 거의 유사란 상황을 적용할 수 잇는 알고리즘으로 개발하였다. 본 논문에서는 이제까지 개발된 다양한 형상에 대한 Exit Burr 판별 알고리즘을 이용하여 임의형상을 가진 피삭재의 다중가공경로 상에서 발생 가능한 버를 예측하고, 버의 길이나 가공시간 들을 정?화 하여 최적화하는데 필요란 요소를 추출해 보고자 한다. 또한, 이를 인용하여 Face Windows에서의 버의 발생을 최소화 할 수 있는 최적 절삭가공 공구경로를 제시하여, 작업 효율성을 극대화하는 알고리즘을 Windows 응용 프로그램으로 구현하고자 한다.생성하기보다는 기존에 발생된 구매 지시의 우선적 사용과 기존 구매 지시의 납기 일자를 고객 납기에 가장 잘 맞출 수 있도록 변경하는 방안을 제시한다. 이렇게 함으로써 최대한 고객 납기를 만족하도록 계획을 수립할 수 있게 된다. 본 논문에서 제시하는 계획 모델을 사용함으로써 고객 주문에 대한 대응력을 높일 수 있고, 계획의 투명성으로 인한 전체 공급망의Bullwhip effect를 감소시킬 수 있는 장점이 있다. 동시에 이것은 향후 e-Business 시스템 구축을 위한 기본 인프라 역할을 수행할 수 있게 된다. 많았고 년도에 따른 변화는 보이지 않았다. 스키손상의 발생빈도는 초기에 비하여 점차 감소하는 경향을 보였으며, 손상의 특성도 부위별, 연령별로 다양한 변화를 나타내었다.해가능성을 가진 균이 상당수 검출되므로 원료의 수송, 김치의 제조 및 유통과정에서 병원균에 대한 오염방지에 유의하여야 할 것이다. 확인할 수 있었다. 이상의 결과에 의하면 고농도의 유기물이 함유된 음식물쓰레기는 Hybrid Anaerobic Reactor (HAR)를 이용하여 HRT 30일 정도에서 충분히 직접 혐기성처리가 가능하며, 이때 발생된 $CH_{4}$를 회수하여 이용하면 대체에너지원으로 활용 가치가 높은 것으로 판단된다./207), $99.2\%$(238/240), $98.5\%$(133/135) 및 $100\%$ (313)였다. 각각 두 개의 요골동맥과 우내흉동맥에서 부분협착이나 경쟁혈류가 관찰되었다. 결론: 동맥 도관만을 이용한 Off pump CABG를 시행하여 감염의 위험성을

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A Study on Extendable Instruction Set Computer 32 bit Microprocessor (확장 명령어 32비트 마이크로 프로세서에 관한 연구)

  • 조건영
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.5
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    • pp.11-20
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    • 1999
  • The data transfer width between the mocroprocessor and the memory comes to a critical part that limits system performance since the data transfer width has been as it was while the performance of a microprocessor is getting higher due to its continuous development in speed. And it is important that the memory should be in small size for the reduction of embedded microprocessor's price which is integrated on a single chip with the memory and IO circuit. In this paper, a mocroprocessor tentatively named as Extendable Instruction Set Computer(EISC) is proposed as the high code density 32 bit mocroprocessor architecture. The 32 bit EISC has 16 general purpose registers and 16 bit fixed length instruction which has the short length offset and small immediate operand. By using and extend register and extend flag, the offset and immediate operand could be extended. The proposed 32 bit EISC is implemented with an FPGA and all of its functions have been tested and verified at 1.8432MHz. And the cross assembler, the cross C/C++ compiler and the instruction simulator of the 32 bit EISC shows 140-220% and 120-140% higher code density than RISC and CISC respectively, which is much higher than any other traditional architectures. As a consequence, the EISC is suitable for the next generation computer architecture since it requires less data transfer width compared to any other ones. And its lower memory requirement will embedded microprocessor more useful.

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Design and Implementation of a Main Memory Index based on the R-tree for Moving Object Databases (이동체 데이터베이스를 위한 R-tree 기반 메인 메모리 색인의 설계 및 구현)

  • Ahn, Sung-Woo;An, Kyoung-Hwan;Lee, Chaug-Woo;Hong, Bong-Hee
    • Journal of Korea Spatial Information System Society
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    • v.8 no.2 s.17
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    • pp.53-73
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    • 2006
  • Recently, the need for Location-Based Services (LBS) has increased due to the development of mobile devices, such as PDAs, cellular phones and GPS. As a moving object database that stores and manages the positions of moving objects is the core technology of LBS, the scheme for maintaining the main memory DBMS to the server is necessary to store and process frequent reported positions of moving objects efficiently. However, previous works on a moving object database have studied mostly a disk based moving object index that is not guaranteed to work efficiently in the main memory DBMS because these indexes did not consider characteristics of the main memory. It is necessary to study the main memory index scheme for a moving object database. In this paper, we propose the main memory index scheme based on the R-tree for storing and processing positions of moving objects efficiently in the main memory DBMS. The proposed index scheme, which uses a growing node structure, prevents the splitting cost from increasing by delaying the node splitting when a node overflows. The proposed scheme also improves the search performance by using a MergeAndSplit policy for reducing overlaps between nodes and a LargeDomainNodeSplit policy for reducing a ratio of a domain size occupied by node's MBRs. Our experiments show that the proposed index scheme outperforms the existing index scheme on the maximum 30% for range queries.

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Radio Frequency Circuit Module BGA(Ball Grid Array) (Radio Frequency 회로 모듈 BGA(Ball Grid Array) 패키지)

  • Kim, Dong-Young;Jung, Tae-Ho;Choi, Soon-Shin;Jee, Yong
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.1
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    • pp.8-18
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    • 2000
  • We presented a BGA(Ball Grid Array) package for RF circuit modules and extracted its electrical parameters. As the frequency of RF system devices increases, the effect of its electrical parasitics in the wireless communication system requires new structure of RF circuit modules because of its needs to be considered of electrical performance for minimization and module mobility. RF circuit modules with BGA packages can provide some advantages such as minimization, shorter circuit routing, and noise improvement by reducing electrical noise affected to analog and digital mixed circuits, etc. We constructed a BGA package of ITS(Intelligent Transportation System) RF module and measured electrical parameters with a TDR(Time Domain Reflectometry) equipment and compared its electrical parasitic parameters with PCB RF circuits. With a BGA substrate of 3${\times}$3 input and output terminals, we have found that self capacitance of BGA solder ball is 68.6fF, and self inductance 146pH, whose values were reduced to 34% and 47% of the value of QFP package structure. S11 parameter measurement with a HP4396B Network Analyzer showed the resonance frequency of 1.55GHz and the loss of 0.26dB. Routing length of the substrate was reduced to 39.8mm. Thus, we may improve electrical performance when we use BGA package structures in the design of RF circuit modules.

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An Educational Platform for Digital Media Prototype Development: an analysis and a usability study (디지털 미디어 콘텐츠 개발을 위한 교육용 플랫폼의 활용성)

  • Kim, Na-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.77-87
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    • 2011
  • The advent of new platforms each year along with the advancement of technology provides a new opportunity for digital media designers to develop creative and innovative contents. This phenomenon affect the same way the students that major in the digital media, and the use of the platforms that is based on the new technology in the development of contents gives a newer and useful opportunity for learning to the students who recently study the digital media area. As the main technology of the recent digital media that attract many students' attention, we are presenting virtual reality display, movement cognition, physical engine and the gesture interface, and developed the consolidated platform based on these four technologies, and designed them in a way that can be more easily implemented in a simpler way. In order to study the efficiency of the platform with the objective of the development of digital media contents, we have developed four different prototype contents, and have measured based on the user's preference, efficiency and satisfaction. In the results of usability evaluation, functionality, effectiveness, efficiency, satisfaction were rated as 'high'. This results shows that the suggested 3D platform environment provides students to develop a rapid prototype fast and easy, and this may have a positive influence on students major in the digital media to conduct creative development research.

Web Document Transcoding Technique for Small Display Devices (소형 화면 단말기를 위한 웹 문서 변환 기법)

  • Shin, Hee-Sook;Mah, Pyeong-Soo;Cho, Soo-Sun;Lee, Dong-Woo
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1145-1156
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    • 2002
  • We propose a web document transcoding technique that translates existing web pages designed for desktop computers into an appropriate form for hand-held devices connected to the wireless internet. By defining a content block based on a visual separation and using it as a minimum unit for analyzing and converting processes, we can get web pages converted more exactly. We also apply the reallocation of the content block and the generation of new index in order to provide convenient interface without left-right scrolling in small screen devices. These methods, compared with existing ways such as text level summary or partial extraction method, can provide efficient navigation and a full recognition of web documents. To gain those transcoding benefits, we propose the Layout-Forming Tag Analysis Algorithm that analyzes structural tags, which motivate visual separation and the Component Grouping Algorithm that extracts the content block. We also classify and rearrange the content block and generate the new index to produce an appropriate form of web pages for small display devices. We have designed and implemented our transcoding system in a proxy server and evaluated the methods and the algorithms through an analysis of transcoded results. Our transcoding system showed a good result on most of popular web pages that have complicated structures.