• Title/Summary/Keyword: 시뮬레이터 동역학

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A Study on the Dynamics of Police Motorcycle Simulator (경찰 오토바이 시뮬레이터의 동역학에 관한 연구)

  • Ahn, Dong-Hyuk;Cho, Sung-Hyun;Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.533-542
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    • 2020
  • In this study, we developed a PC - based motorcycle simulator based on the development technology of the virtual patrol motorcycle training system. In order to get the impression that the motorcycle simulator is operating in a realistic way, it is important to have a reliable signal transmission and operation feeling between the driver and the simulator. In order to achieve this, we developed a system that can apply the sub-systems of the actual vehicle to the motorcycle simulator in order to generate the same operation feeling as the actual vehicle. Based on these results, We have developed a method for generating a feedback queue. Vehicle dynamics simulates real-time vehicle motion by receiving input from a steering wheel, accelerating / decelerating pedal, etc. operated by a driver on a vehicle simulator and transmitting the result to a visual and acoustic system, It is the central element of the simulator to generate. I want to summarize the main requirements of simulation dynamics.

Development of Multi-Body Dynamics Simulator for Bio-Mimetic Motion in Lizard Robot Design (도마뱀 로봇 설계를 위한 생체운동 모사 다물체 동역학 시뮬레이터 개발)

  • Park, Yong-Ik;Seo, Bong Cheol;Kim, Sung-Soo;Shin, Hocheol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.6
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    • pp.585-592
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    • 2014
  • In this study, a multibody simulator was developed to analyze the bio-mimetic motion of a lizard robot design. A RecurDyn multibody dynamics model of a lizard was created using a micro-computerized tomography scan and motion capture data. The bio-mimetic motion simulator consisted of a trajectory generator, an inverse kinematics module, and an inverse dynamics module, which were used for various walking motion analyses of the developed lizard model. The trajectory generation module produces spinal movements and gait trajectories based on the lizard's speed. Using the joint angle history from an inverse kinematic analysis, an inverse dynamic analysis can be carried out, and the required joint torques can be obtained for the lizard robot design. In order to investigate the effectiveness of the developed simulator, the required joint torques of the model were calculated using the simulator.

Development of VDS for Geosynchronous Satellite and Verification using PILS & HILS (정지궤도위성 실시간 동역학 시뮬레이터 개발 및 연동시험을 통한 검증)

  • Park, Yeong-Ung;Gu, Ja-Chun;Choe, Jae-Dong;Gu, Cheol-Hoe;Park, Bong-Gyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.1
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    • pp.103-109
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    • 2006
  • In this paper, VDS(Vehicle Dynamics Simulator) and ACS(Attitude Control Simulator) are developed and are verified using PILS(Process In-the Loop Simulation) between VDS and ACS. VDS is including the AOCS(Attitude & Orbit Control Subsystem) hardware modeling of geosynchronous satellite and consists of modulation concept. ACS performs the attitude determination using sensor data and generates the attitude control commands. In order to transfer the data between VDS and PCDU(Power Control & Distribution Unit), data acquisition boards were mounted. VDS performance is verified using HILS(Hardware In-the Loop Simulation) between VDS and PCDU.

Study on the Remote Controllability of Vision Based Unmanned Vehicle Using Virtual Unmanned Vehicle Driving Simulator (가상 무인 차량 시뮬레이터를 이용한 영상 기반 무인 차량의 원격 조종성 연구)

  • Kim, Sunwoo;Han, Jong-Boo;Kim, Sung-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.5
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    • pp.525-530
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    • 2016
  • In this paper, we proposed an image shaking index to evaluate the remote controllability of vision based unmanned vehicles. To analyze the usefulness of the proposed image-shaking index, we perform subjective tests using a virtual unmanned vehicle driving simulator. The developed driving simulator consists of a real-time multibody dynamic software of the unmanned vehicle, a motion simulator, and a driver console. We perform dynamic simulations to obtain the motion of the unmanned vehicle running on the various road surfaces such as ISO roughness level A~E roads. The motion of the vehicle body is reflected in the motion simulator. Then, to enable remote control operation, we offer to operators the image data that was measured using the camera sensor on the simulator. We verify the usefulness of the proposed image-shaking index compared with subjective index provided by operators.

Real-Time Dynamic Simulation of Vehicle and Occupant Using a Neural Network (시뮬레이터에서 동역학 실시간 처리를 위한 신경망 적용)

  • Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong;Lee, Dong-Jae
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.2
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    • pp.132-140
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    • 2002
  • A momentum backpropagation neural network is prepared to carry out real-time dynamics simulations of a passenger car. A full-car model of fifteen degrees of freedom was constructed for vehicle dynamics analysis. Human body dynamics analysis was performed for a male driver(50 percentile Korean adult) restrained by a three point seatbelt system. The trained data using the neural network were obtained using a dynamic solver, ADAMS . The neural network were formed based on the dynamics of the simulator. The optimized hidden layer was obtained by selecting the optimal number of hidden layers. The driving scenario including bump passing and lane changing has been used for the estimation of the proposed neural network. A comparison between the trained data and neural network outputs is found to be satisfactory to show the applicability of the suggested approach.

Verification of autonomous driving simulator with analyzed vehicle dynamics (차량 동역학이 구현된 자율주행 시뮬레이터 검증)

  • H. S. Jeon;K. H. Jeong;S. B. Kim;J. H. Ahn;M. G. Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.880-881
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    • 2023
  • 본 연구는 차량 동역학이 적용된 자율주행 시뮬레이터에서 구현된 차량의 거동이 실제 차량과 유사한지 검증하는 것이다. 이를 위해 실제 차량모델에 외력을 가할 수 있는 기구를 개발하여 데이터를 획득하고 분석하고자 한다. 시뮬레이터에서 구현된 차량과 유사한 서스펜션 구조를 가진 차량 모델을 만들고 센서를 달아 차량의 운동 모델을 모사했으며, 캠과 감속기어를 활용해 외력을 모사하기 위한 기구를 제작하였다.

Implementation of Airborne Multi-Function Radar Including Attitude Maneuvering (자세 기동을 고려한 항공기 탑재 다기능 레이다 통합 시뮬레이터 구현)

  • Ko, Jae-Youl;Park, Soon-Seo;Choi, Han-Lim;Ahn, Jae-Myung;Lee, Sung-Won;Lee, Dong-Hui;Yoon, Jung-Suk
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.3
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    • pp.225-236
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    • 2017
  • In this paper, a simulation test bed is presented which operates to provide full-scale simulation of airborne multi-function phased array radars. This simulation test bed provides a capability to evaluate the target tracking performance. To realize aircraft operation scenario, we developed 6DOF aircraft dynamics model which can generate trajectories and attitude of an aircraft. This procedure includes steady state flight trim search, autopilot design, and aircraft guidance command design. Also, the radar-environment integrated simulator includes target detection/measurement model and tracking filter. Developed simulator is validated by creating an air-to-air scenario.

A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator (가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델)

  • 김성수;손병석;송금정;정상윤
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

Gyration walking Simulation for Humanoid Robot ISHURO-II (휴머노이드 로봇 ISHURO-II의 회전보행 시뮬레이션)

  • Choi, Woo-Chang;Kong, Jung-Shik;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.317-318
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    • 2007
  • 휴머노이드 로봇이 인간에게 필요한 다양한 서비스를 제공하기 위해서는 정해진 동작이 아닌 상황에 따른 다양한 동작이 요구된다. 특히 보행에 있어서는 회전각도 보폭 등이 상황에 따라 변경이 가능해야 한다. 이에 따라 로봇에게 필요한 다양한 보행 궤적을 생성하기 위해서는 보행궤적의 생성과 안정성 판별을 위한 ZMP(Zero Moment Point), COG(Center Of Gravity)등의 생성을 위한 시뮬레이터가 필요하게 된다. 본 논문에서는 성행 연구를 통해 개발된 시뮬레이터 프로그램의 단점을 분석하고 보완하여, 보폭 및 회전 각도가 자유로운 회전 보행의 생성이 가능한 시뮬레이터 프로그램을 구현하였다. 그리고 구현된 시뮬레이터 프로그램을 사용하여 생성된 궤적 파일을 동역학 해석 프로그램인 NASTRAN을 이용 시뮬레이터를 검증한다.

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Tight Integration of Graphics and Motion in a VR Simulator with a 1-DoF Motion-Chair (1축 운동의자를 이용한 가상현실 시뮬레이터에서 그래픽과 운동의 통합)

  • 이종환;한순흥
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.262-264
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    • 2001
  • 1자유도 회전운동(Rolling-Motion)을 재현할 수 있는 운동의자와 실시간 3차원 가상현실 기반의 시뮬레이터를 개발하여 그래픽과 운동의 통합을 연구하였다. 영상은 실시간 3차원 가상환경을 재생하며, 운동의자는 여기에 동기한다. 영상의 가시화는 Head-Mounted Display와 3자유도 트랙커(Tracker)를 이용해 이루어지며, 조이스틱(Joystick)을 이용해 가상환경 내에서 네비게이션한다. 1자유도 운동의자를 통해 탑승자는 항공기 동역학 모델에 기반한 정면 회전(Roll) 운동을 체감할 수 있으며, 제한된 공간 내에서 체감을 최대화하기 위해 워시아웃 필터(Washout Filter)가 응용되었다. 제작된 시뮬레이터는 일반 아케이드 시뮬레이터 게임의 프로토타입을 제공하며 탑승감 연구 등에 쓰일 수 있다.

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