• Title/Summary/Keyword: 시뮬레이션 기반 설계

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Efficient Humidity Color Sensor Based on a Photonic Crystal with a Metal-Organic Framework (금속-유기 구조체를 이용한 포토닉 크리스탈 기반의 효율적인 습도 컬러 센서)

  • Kim, Jun Yong;Lee, Sung Hak;Do, Yun Seon
    • Korean Journal of Optics and Photonics
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    • v.29 no.6
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    • pp.268-274
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    • 2018
  • In this study we suggest a humidity-sensitive color sensor using a one-dimensional photonic crystal and Hong Kong University of Science and Technology-1 (HKUST-1), which is a metal-organic framework (MOF) substance. One-dimensional photonic crystals have a photonic band gap, due to a periodic refractive-index change, and block and reflect light components in a specific wavelength band. The refractive index of HKUST-1 differs in dry and humid environments. Herein we designed a sensor using the presence of the photonic band gap, with FDTD simulation. As a result of optical analysis, the color conversion of the reflected light was superior to the color conversion of the transmitted light. When the center wavelength of the photonic band gap was 550 nm, the maximum peak value of the wet environment increased by a factor of about 9.5 compared to the dry environment, and the color conversion from achromatic to green was excellent as a sensor. The results of this study suggest the application of MOF materials to moisture sensors, and the nanostructure design of MOF materials will expand the applications to industrial devices.

Securing Safety in Collaborative Cyber-Physical Systems Through Fault Criticality Analysis (협업 사이버물리시스템의 결함 치명도 분석을 통한 안전성 확보)

  • Hussain, Manzoor;Ali, Nazakat;Hong, Jang-Eui
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.8
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    • pp.287-300
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    • 2021
  • Collaborative Cyber-Physical Systems (CCPS) are those systems that contain tightly coupled physical and cyber components, massively interconnected subsystems, and collaborate to achieve a common goal. The safety of a single Cyber-Physical System (CPS) can be achieved by following the safety standards such as ISO 26262 and IEC 61508 or by applying hazard analysis techniques. However, due to the complex, highly interconnected, heterogeneous, and collaborative nature of CCPS, a fault in one CPS's components can trigger many other faults in other collaborating CPSs. Therefore, a safety assurance technique based on fault criticality analysis would require to ensure safety in CCPS. This paper presents a Fault Criticality Matrix (FCM) implemented in our tool called CPSTracer, which contains several data such as identified fault, fault criticality, safety guard, etc. The proposed FCM is based on composite hazard analysis and content-based relationships among the hazard analysis artifacts, and ensures that the safety guard controls the identified faults at design time; thus, we can effectively manage and control the fault at the design phase to ensure the safe development of CPSs. To justify our approach, we introduce a case study on the Platooning system (a collaborative CPS). We perform the criticality analysis of the Platooning system using FCM in our developed tool. After the detailed fault criticality analysis, we investigate the results to check the appropriateness and effectiveness with two research questions. Also, by performing simulation for the Platooning, we showed that the rate of collision of the Platooning system without using FCM was quite high as compared to the rate of collisions of the system after analyzing the fault criticality using FCM.

Development of Ship Valuation Model by Neural Network (신경망기법을 활용한 선박 가치평가 모델 개발)

  • Kim, Donggyun;Choi, Jung-Suk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.1
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    • pp.13-21
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    • 2021
  • The purpose of this study is to develop the ship valuation model by utilizing the neural network model. The target of the valuation was secondhand VLCC. The variables were set as major factors inducing changes in the value of ship through prior research, and the corresponding data were collected on a monthly basis from January 2000 to August 2020. To determine the stability of subsequent variables, a multi-collinearity test was carried out and finally the research structure was designed by selecting six independent variables and one dependent variable. Based on this structure, a total of nine simulation models were designed using linear regression, neural network regression, and random forest algorithm. In addition, the accuracy of the evaluation results are improved through comparative verification between each model. As a result of the evaluation, it was found that the most accurate when the neural network regression model, which consist of a hidden layer composed of two layers, was simulated through comparison with actual VLCC values. The possible implications of this study first, creative research in terms of applying neural network model to ship valuation; this deviates from the existing formalized evaluation techniques. Second, the objectivity of research results was enhanced from a dynamic perspective by analyzing and predicting the factors of changes in the shipping. market.

Cache Performance Analysis of Multiprocessor Systems for OLTP Applications based on a Memory-Resident DBMS (메모리 상주 DBMS 기반의 OLTP 응용을 위한 다중프로세서 시스템 캐쉬 성능 분석)

  • Chung, Yong-Wha;Hahn, Woo-Jong;Yoon, Suk-Han;Park, Jin-Won;Lee, Kang-Woo;Kim, Yang-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.383-392
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    • 2000
  • Currently, multiprocessors are evaluated almost exclusively with scientific applications. Commercial applications are rarely explored because it is difficult to obtain the source codes of commercial DBMS. Even when the source code is available, such as for POSTGRES, understanding the source code enough to perform detailed meaningful performance evaluations is a daunting task for computer architects.To evaluate multiprocessors with commercial applications, we have developed our own DBMS, called EZDB. EZDB is a parallelized DBMS, loosely inspired from POSTGRES, and running on top of a software architecture simulator. It is capable of executing parallel programs written in SQL. Contrary to POSTGRES, EZDB is not intended as a prototype for a production-quality DBMS. Its purpose is to easily run and evaluate the performance of commercial applications on multiprocessor architectures. To illustrate the usefulness of EZDB, we showed the cache performance data collected for the TPC-B benchmark on a shared-memory multiprocessor. The simulation results showed that the data structures exhibited unique sharing characteristics and that their locality properties and working sets were very different from those in scientific applications.

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Void-less Routing Protocol for Position Based Wireless Sensor Networks (위치기반 무선 센서 네트워크를 위한 보이드(void) 회피 라우팅 프로토콜)

  • Joshi, Gyanendra Prasad;JaeGal, Chan;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.10
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    • pp.29-39
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    • 2008
  • Greedy routing which is easy to apply to geographic wireless sensor networks is frequently used. Greedy routing works well in dense networks whereas in sparse networks it may fail. When greedy routing fails, it needs a recovery algorithm to get out of the communication void. However, additional recovery algorithm causes problems that increase both the amount of packet transmission and energy consumption. Communication void is a condition where all neighbor nodes are further away from the destination than the node currently holding a packet and it therefore cannot forward a packet using greedy forwarding. Therefore we propose a VODUA(Virtually Ordered Distance Upgrade Algorithm) as a novel idea to improve and solve the problem of void. In VODUA, nodes exchange routing graphs that indicate information of connection among the nodes and if there exist a stuck node that cannot forward packets, it is terminated using Distance Cost(DC). In this study, we indicate that packets reach successfully their destination while avoiding void through upgrading of DC. We designed the VODUA algorithm to find valid routes through faster delivery and less energy consumption without requirement for an additional recovery algorithm. Moreover, by using VODUA, a network can be adapted rapidly to node's failure or topological change. This is because the algorithm utilizes information of single hop instead of topological information of entire network. Simulation results show that VODUA can deliver packets from source node to destination with shorter time and less hops than other pre-existing algorithms like GPSR and DUA.

Development of Social Network Game Engine based on ActionScript (액션 스크립트 기반의 소셜 네트워크 게임엔진의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.125-134
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    • 2012
  • As the social networking service (SNS), Facebook, and Cyworld, is developing, the social network game and social business commerce based on this service is activated. Especially, the Social Network Game (SNG) is getting explosive interests and it becomes popular, because it is small scale and user can enjoy the game among close friends. The market for this game is getting larger every year, but still it has some limitations in developing the game. Especially, the current game engine is aiming for developing online or console game, and there is no exclusive game engine for developing SNG. Therefore, it takes lots of time for developing SNG with this game engine. In this paper, we described a design and development of the game engine optimized for developing SNG, which not only adapts the main characteristics of the previous game engine, but also considers the specific characteristics of the SNG. The engine also supports map for the simulation game that is the most popular game in SNG, and also provides modules and tools for developing character animation easily. The evaluation standard for the performance of the game engine is the output generation speed of image, text and character. And the results showed reasonable output speed for developing the SNG in generation of image, text, and character.

A 2.0-GS/s 5-b Current Mode ADC-Based Receiver with Embedded Channel Equalizer (채널 등화기를 내장한 2.0GS/s 5비트 전류 모드 ADC 기반 수신기)

  • Moon, Jong-Ho;Jung, Woo-Chul;Kim, Jin-Tae;Kwon, Kee-Won;Jun, Young-Hyun;Chun, Jung-Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.184-193
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    • 2012
  • In this paper, a 5-bit 2-GS/s 2-way time interleaved pipeline ADC for high-speed serial link receiver is demonstrated. Implemented as a current-mode amplifier, the stage ADC simultaneously processes the tracking and residue amplification to achieve higher sampling rate. In addition, each stage incorporates a built-in 1-tap FIR equalizer, reducing inter-symbol-interference (ISI)without an extra digital post-processing. The ADC is designed in a 110nm CMOS technology. It comsumes 91mW from a 1.2-V supply. The area excluding the memory block is $0.58{\times}0.42mm^2$. Simulation results show that when equalizer is enabled, the ADC achieves SNDR of 25.2dB and ENOB of 3.9bits at 2.0GS/s sample rate for a Nyquist input signal. When the equalizer is disengaged, SNDR is 26.0dB for 20MHz-1.0GHz input signal, and the ENOB of 4.0bits.

Design of a computationally efficient frame synchronization scheme for wireless LAN systems (무선랜 시스템을 위한 계산이 간단한 초기 동기부 설계)

  • Cho, Jun-Beom;Lee, Jong-Hyup;Han, Jin_Woo;You, Yeon-Sang;Oh, Hyok-Jun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.64-72
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    • 2012
  • Synchronization including timing recovery, frequency offset compensation, and frame synchronization is most important signal processing block in all wireless/wired communication systems. In most communication systems, synchronization schemes based on training sequences or preambles are used. WLAN standards of 802.11a/g/n released by IEEE are based on OFDM systems. OFDM systems are known to be much more sensitive to frequency and timing synchronization errors than single carrier systems. A loss of orthogonality between the multiplexed subcarriers can result in severe performance degradations. The starting position of the frame and the beginning of the symbol and training symbol can be estimated using correlation methods. Correlation processing functionality is usually complex because of large number of multipliers in implementation especially when the reference signal is non-binary. In this paper, a simple correlation based synchronization scheme is proposed for IEEE 802.11a/g/n systems. Existing property of a periodicity in the training symbols are exploited. Simulation and implementation results show that the proposed method has much smaller complexity without any performance degradation than the existing schemes.

A Study on the Ride Film Appearing in Virtual Reality - the focus of Warrior of the Dawn - (가상현실에서 표출된 라이드필름 제작 사례연구 - Warrior of the Dawn 제작사례를 중심 -)

  • Kim, Tae-Hyung;Chung, Jean-Hun
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1204-1212
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    • 2008
  • The vehicle simulation (flight simulator) in 1920's was the first in the virtual reality. With the development of precise optical and electromagnetic equipment, the virtual reality widened its application for other purposes than military one. Based on the realistic display technology, it is more and more common in the various areas such as entertainment, medical profession, learning, film, architectural design, tourism and etc. In 1989, Jaron Ranier was the first to use the terminology 'Virtual Reality'. With this term, all virtual projects could be classified in a single item. But even before the term was used, the virtual reality has been studied up to now. As a part of virtual reality, the human thirst for the impossible thing has led to the development of ride film. The ride film consists of the special technical elements as well as the psychological analysis of human being. The ultimate purpose of virtual reality is engrossment through interaction. Even though the real interaction requires interface, input sensor and reaction ability, the ride film is not an element of the typical interaction. The virtual reality is mostly defined in technical terms now. But in this study, we will analyze the concepts worked out by Professor Michael Haim who is called a philosopher in the cyberspace in aspect of experience-oriented definition. We will analyze the adaptability of virtual reality based on his concepts such as artificial reality/ interaction/ engrossment/ networked world/ remote display/ simulation/ onmon engrossment. And also, we aim to suggest the directions of developing the ride films for perfect engrossment and to draw optimized conclusion thereon. In this viewpoint, we consider that the study of ride film on which there were few case studies will contribute to level up the basic frameworks of IT technology and the digital image.

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Development of MATLAB GUI Based Software for Analysis of KASS Availability Performance (KASS 가용성 성능 평가를 위한 MATLAB GUI 기반 소프트웨어 설계)

  • Choi, Bong-kwan;Han, Deok-hwa;Kim, Dong-uk;Kim, Jung-beom;Kee, Chang-don
    • Journal of Advanced Navigation Technology
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    • v.22 no.5
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    • pp.384-390
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    • 2018
  • This paper introduces a MATLAB graphical user interface (GUI) based software for analysis of korea augmentation satellite system (KASS) availability performance. This software uses minimum variance (MV) estimator and Kriging algorithm to generate integrity information such as user differential range error (UDRE) and grid ionospheric vertical error (GIVE). The information is offered to ground and aviation users in Korean region. The software also gives accuracy data, protection level data and availability map about each user position by using the integrity information. In particular the software calculates the protection level along a path of aircraft. We verified the result of protection level of aviation user by comparing them with the results of SBASimulator#2, which is a simulation tool of european geostationary navigation overlay service (EGNOS). As a result, the protection level error between the result of our software and the SBASimulator#2 was about 2% which means that the result of our software is accurate.