• Title/Summary/Keyword: 시뮬레이션기법

Search Result 5,941, Processing Time 0.034 seconds

Novel Sound Energy and Reversal Mapping for Procedural Sound Synthesis in Cloth Simulation (옷감 시뮬레이션의 절차적 사운드 합성을 위한 새로운 사운드의 에너지와 반전 매핑)

  • Kim, Dong-Hui;Moon, Seong-Hyeok;Shin, Young-Chan;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.587-590
    • /
    • 2022
  • 본 논문에서는 물리기반 옷감 시뮬레이션에 적합한 소리를 효율적으로 생성하기 위한 데이터 기반 합성 기법을 제안한다. 시뮬레이션에서 소리를 표현하는 방법은 크게 생성과 합성이 있지만, 합성은 실시간 애플리케이션에서 활용이 가능하기 때문에 인터랙티브한 환경에서 자주 활용되고 있다. 하지만, 데이터에 의존하기 때문에 원하는 장면에 부합하는 사운드를 합성하기는 어려우며, 기존 방법은 한 방향으로만 사운드 데이터를 검색하기 때문에 불연속으로 인한 끊김 현상이 발생한다. 본 논문에서는 양방향 사운드 합성 기법을 제시하며, 이를 통해 불연속적으로 합성되는 사운드 결과를 효율적으로 개선될 수 있음을 보여준다.

  • PDF

The Design and Practice of Disaster Response RL Environment Using Dimension Reduction Method for Training Performance Enhancement (학습 성능 향상을 위한 차원 축소 기법 기반 재난 시뮬레이션 강화학습 환경 구성 및 활용)

  • Yeo, Sangho;Lee, Seungjun;Oh, Sangyoon
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.10 no.7
    • /
    • pp.263-270
    • /
    • 2021
  • Reinforcement learning(RL) is the method to find an optimal policy through training. and it is one of popular methods for solving lifesaving and disaster response problems effectively. However, the conventional reinforcement learning method for disaster response utilizes either simple environment such as. grid and graph or a self-developed environment that are hard to verify the practical effectiveness. In this paper, we propose the design of a disaster response RL environment which utilizes the detailed property information of the disaster simulation in order to utilize the reinforcement learning method in the real world. For the RL environment, we design and build the reinforcement learning communication as well as the interface between the RL agent and the disaster simulation. Also, we apply the dimension reduction method for converting non-image feature vectors into image format which is effectively utilized with convolution layer to utilize the high-dimensional and detailed property of the disaster simulation. To verify the effectiveness of our proposed method, we conducted empirical evaluations and it shows that our proposed method outperformed conventional methods in the building fire damage.

Cauterizing Effect Animation for Virtual Surgery Medical Simulation (가상 수술 의료 시뮬레이션을 위한 소작 효과 애니메이션 기법)

  • Lee, Jeong-Jin;Lee, Ho;Kye, Hee-Won
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.9
    • /
    • pp.1175-1181
    • /
    • 2011
  • Practice education using virtual medical simulation has been recently introduced to maximize the learning efficiency in clinical environment. Specially, in minimally invasive surgery, the necessity of virtual surgery medical simulation has been substantially increased. Since cauterizing effect occurred frequently in minimally invasive surgery has been represented by simple bleeding, realistic cauterizing effect animation has not been proposed yet. In this paper, we propose realistic real-time cauterizing effect animation. Proposed method changes the individual element of each vertex color of the mesh and uses sigmoid function to impose weights for the smooth color change inside the valid mesh region so that the results of cauterizing effect animation was realistic. In addition, by proposing cauterizing color buffer, overlapped cauterizing effects can be realistically represented. Proposed method greatly improves the sense of the real and absorption in virtual surgery medical simulation so that the education efficiency of doctors and students using medical simulation can be maximized.

Sequential Percentile Estimation for Sequential Steady-State Simulation (순차적 시뮬레이션을 위한 순차적인 Percentile 추정에 관한 연구)

  • Lee, Jong-Suk;Jeong, Hae-Duck
    • The KIPS Transactions:PartD
    • /
    • v.10D no.6
    • /
    • pp.1025-1032
    • /
    • 2003
  • Percentiles are convenient measures of the entire range of values of simulation outputs. However, unlike means and standard deviations, the observations have to be stored since calculation of percentiles requires several passes through the data. Thus, percentile (PE) requires a large amount of computer storage and computation time. The best possible computation time to sort n observations is (O($nlog_{2}n$)), and memory proportional to n is required to store sorted values in order to find a given order statistic. Several approaches for extimating percentiles in RS(regenerative simulation) and non-RS, which can avoid difficulties of PE, have been proposed in [11, 12, 21]. In this paper, we implemented these three approaches known as : leanear PE, batching PE, spectral $P^2$ PE in the context of sequential steady-state simulation. Numerical results of coverage analysis of these PE approachs are present.

Method for Detecting Modification of Transmitted Message in C/C++ Based Discrete Event System Specification Simulation

  • Lee, Hae Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.1
    • /
    • pp.171-178
    • /
    • 2021
  • In this paper, the author proposes a method for detecting modification of transmitted messages in C/C++ based Discrete Event System Specification (DEVS) simulation. When a message generated by a model instance is delivered to other model instances, it may be modified by some of the recipients. Such modifications may corrupt simulation results, which may lead to wrong decision making. In the proposed method, every model instance stores a copy of every transmitted message. Before the deletion of the transmitted message, the instance compares them. Once a modification has been detected, the method interrupt the current simulation run. The procedure is automatically performed by a simulator instance. Thus, the method does not require programmers to follow secure coding or to add specific codes in their models. The performance of the method is compared with a DEVS simulator.

SDL-OPNET Co-Simulation Technique for the Development of Communication Protocols with an Integrated Approach to Functional Verification and Performance Evaluation (기능 검증 및 성능 평가 통합 접근 방법을 통한 통신 프로토콜 개발을 위한 SDL-OPNET 코-시뮬레이션 기법)

  • Yang, Qi-Ping;Kim, Tae-Hyong
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.2
    • /
    • pp.157-164
    • /
    • 2010
  • While both functional verification and performance evaluation of a system are necessary for the development of effective and reliable communication systems, they have been usually performed individually through functional modeling with formal language tools and performance modeling with professional network performance evaluation tools, respectively. However, separate and duplicated modeling of a system may cause increase of the cost and inconsistency between the models. In order to overcome this problem, this paper proposes an integrated design technique that estimates the performance of a communication protocol designed in SDL with SDL-OPNET co-simulation. The proposed technique presents how to design a co-simulation system with the environment functions of Tau and the external system module of OPNET. InRes protocol was used as an example to show the applicability and usefulness of the proposed technique.

Importance Sampling Embedded Experimental Frame Design for Efficient Monte Carlo Simulation (효율적인 몬테 칼로 시뮬레이션을 위한 중요 샘플링 기법이 내장된 실험 틀 설계)

  • Seo, Kyung-Min;Song, Hae-Sang
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.53-63
    • /
    • 2013
  • This paper presents an importance sampling(IS) embedded experimental frame(EF) design for efficient Monte Carlo (MC) simulation. To achieve IS principles, the proposed EF contains two embedded sub-models, which are classified into Importance Sampler(IS) and Bias Compensator(BC) models. The IS and BC models stand between the existing system model and EF, which leads to enhancement of model reusability. Furthermore, the proposed EF enables to achieve fast stochastic simulation as compared with the crude MC technique. From the abstract two case studies with the utilization of the proposed EF, we can gain interesting experimental results regarding remarkable enhancement of simulation performance. Finally, we expect that this work will serve various content areas for enhancing simulation performance, and besides, it will be utilized as a tool to understand and analyze social phenomena.

Probability Distribution of Project Completion Times in Simulation based Scheduling (시뮬레이션 일정기법;최종공사기간의 확률 통계적 특성 추정)

  • Lee, Dong-Eun;Kim, Ryul-Hee
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2007.11a
    • /
    • pp.327-330
    • /
    • 2007
  • This paper verifies that the normality assumption that the simulation output data, Project Completion Times (PCTs), follow normal distribution is not always acceptable and the existing belief may lead to misleading results. A risk quantification method, which measures the effect caused by the assumption, relative to the probability distribution of PCTs is implemented as an algorithm in MATLAB. To validate the reliability of the quantification, several series of simulation experiments have been carried out to analyze a set of simulation output data which are obtained from different type of Probability Distribution Function (PDF) assigned to activities'duration in a network. The method facilitates to find the effect of PDF type and its parameters. The procedure necessary for performing the risk quantification method is described in detail along with the findings. This paper contributes to improving the reliability of simulation based scheduling method, as well as increasing the accuracy of analysis results.

  • PDF