• Title/Summary/Keyword: 시공간적 위치

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A Study on Visual Tactility and Spatial Illusion in Virtual Reality Games (가상현실 게임에 나타난 시각적 촉각성과 공간의 환영성)

  • Park, Jin-Ok
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.229-236
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    • 2018
  • The background fort this study is related to the concept of modern time and space which has been extended from physical space to virtual space in the present times witnessing the advent of the Fourth Industrial Revolution. Based on visual tactility and illusion in virtual reality, we intended to present the possibility of the interactions as realistic as the interactions occurring in reality. Regarding the scope of this study, we analyzed the relationship between illusion in game space and immersion in interactions based on the games used frequently among current virtual reality contents. The results of the study showed that the interactions in virtual reality occurred within the space converging the time and space and that the illusion of digital images had realistic position of reality without original. Research which investigates the interaction in virtual space and media projection method for real space and virtual space will provide useful basis for promoting technological development based on novel methods differentiated from existing image grammar and for identifying the content utilization methods.

A Study on 3D Animation as total Art (총체적 예술로서의 3D Animation에 대한 연구)

  • 최성원
    • Archives of design research
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    • v.16 no.3
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    • pp.33-40
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    • 2003
  • With the view of an art history, 3D Animation is one of the media that was anxiously solved the issue of time and space by traditional painters, however it still could not acquire the proper position in the art field due to compromising commercialism. This is the result of devaluating for the possibility of art itself and it is only a matter of the range to apply 3D animation. In order to obtain a proper position for an art genre, previously it can be focused on how to visualize the 3D animation from our perceptions. 3D animation should not ding to the realism, it can be understand in the way of a narrative relation between the description of objects and the objects itself, further more it will be illustrated as whole units. After the aesthetical reflection, 3D animation production can be defined as an art genre and also independent from commercialism. Therefore this paper is the first step for improving 3D animation as an art and trying to discuss the way to observe 3D animation.

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A Method for Optimal Moving Pattern Mining using Frequency of Moving Sequence (이동 시퀀스의 빈발도를 이용한 최적 이동 패턴 탐사 기법)

  • Lee, Yon-Sik;Ko, Hyun
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.113-122
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    • 2009
  • Since the traditional pattern mining methods only probe unspecified moving patterns that seem to satisfy users' requests among diverse patterns within the limited scopes of time and space, they are not applicable to problems involving the mining of optimal moving patterns, which contain complex time and space constraints, such as 1) searching the optimal path between two specific points, and 2) scheduling a path within the specified time. Therefore, in this paper, we illustrate some problems on mining the optimal moving patterns with complex time and space constraints from a vast set of historical data of numerous moving objects, and suggest a new moving pattern mining method that can be used to search patterns of an optimal moving path as a location-based service. The proposed method, which determines the optimal path(most frequently used path) using pattern frequency retrieved from historical data of moving objects between two specific points, can efficiently carry out pattern mining tasks using by space generalization at the minimum level on the moving object's location attribute in consideration of topological relationship between the object's location and spatial scope. Testing the efficiency of this algorithm was done by comparing the operation processing time with Dijkstra algorithm and $A^*$ algorithm which are generally used for searching the optimal path. As a result, although there were some differences according to heuristic weight on $A^*$ algorithm, it showed that the proposed method is more efficient than the other methods mentioned.

Cluster-based Continuous Object Prediction Algorithm for Energy Efficiency in Wireless Sensor Networks (무선 센서 네트워크에서 에너지 효율성을 위한 클러스터 기반의 연속 객체 예측 기법)

  • Lee, Wan-Seop;Hong, Hyung-Seop;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.8C
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    • pp.489-496
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    • 2011
  • Energy efficiency in wireless sensor networks is a principal issue to prolong applications to track the movement of the large-scale phenomena. It is a selective wakeup approach that is an effective way to save energy in the networks. However, most previous studies with the selective wakeup scheme are concentrated on individual objects such as intruders and tanks, and thus cannot be applied for tracking continuous objects such as wild fire and poison gas. This is because the continuous object is pretty flexible and volatile due to its sensitiveness to surrounding circumferences so that movable area cannot be estimated by the just spatiotemporal mechanism. Therefore, we propose a cluster-based algorithm for applying the efficient and more accurate technique to the continuous object tracking in enough dense sensor networks. Proposed algorithm wakes up the sensors in unit cluster where target objects may be diffused or shrunken. Moreover, our scheme is asynchronous because it does not need to calculate the next area at the same time.

Analysis of Future Bioclimatic Zones Using Multi-climate Models (다중기후모형을 활용한 동북아시아의 미래 생물기후권역 변화분석)

  • Choi, Yuyoung;Lim, Chul-Hee;Ryu, Jieun;Jeon, Seongwoo
    • Journal of Environmental Impact Assessment
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    • v.27 no.5
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    • pp.489-508
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    • 2018
  • As climate changes, it is necessary to predict changes in the habitat environment in order to establish more aggressive adaptation strategies. The bioclimatic classification which clusters of areas with similar habitats can provide a useful ecosystem management framework. Therefore, in this study, biological habitat environment of Northeast Asia was identified through the establishment of the bioclimatic zones, and the impac of climate change on the biological habitat was analyzed. An ISODATA clustering was used to classify Northeast Asia (NEA)into 15 bioclimatic zones, and climate change impacts were predicted by projecting the future spatial distribution of bioclimatic zones based upon an ensemble of 17 GCMs across RCP4.5 and 8.5 scenarios for 2050s, and 2070s. Results demonstrated that significant changes in bioclimatic conditions can be expected throughout the NEA by 2050s and 2070s. The overall zones moved upward, and some zones were predicted to be greatly expanded or shrunk where we suggested as regions requiring intensive management. This analysis provides the basis for understanding potential impacts of climate change on biodiversity and ecosystem. Also, this could be used more effectively to support decision making on climate change adaptation.

Relationship between Phytoplankton Community and Water Quality in Lakes in Jeonnam using SOM (SOM을 이용한 전남 호소의 식물플랑크톤 군집과 수질 관계 분석)

  • Cho, Hyeon Jin;Na, Jeong Eun;Jung, Myoung Hwa;Lee, Hak Young
    • Korean Journal of Ecology and Environment
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    • v.50 no.1
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    • pp.148-156
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    • 2017
  • In this study, we analyzed the relationship between phytoplankton community and physicochemical factors in 12 lakes located in Jeollanam-do based on the data surveyed from March to November 2014. Totally, 297 species of phytoplankton were identified including 98 Bacillariophyceae, 148 Chlorophyceae, 23 Cyanophyceae and 28 other phytoplankton taxa. The standing crops ranged from 124 to $59,148cells\;mL^{-1}$ and showed the highest in August with the increase of Cyanophycean cells. The self-organizing map (SOM) was optimized into $9{\times}6$ grid and was classified into 5 clusters based on the similarity of environmental factors and phytoplankton indices. The SOM results showed that phytoplankton communities had positive relationship with water temperature, SS, DO, BOD, TP and Chl-a, whereas low relationship with pH, TN, $NH_3-N$, $NO_3-N$, $PO_4-P$ and Conductivity. In Pearson's correlation coefficient, relationship between environmental factors and phytoplankton communities showed similar results with SOM.

A Node Relocation Strategy of Trajectory Indexes for Efficient Processing of Spatiotemporal Range Queries (효율적인 시공간 영역 질의 처리를 위한 궤적 색인의 노드 재배치 전략)

  • Lim Duksung;Cho Daesoo;Hong Bonghee
    • Journal of KIISE:Databases
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    • v.31 no.6
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    • pp.664-674
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    • 2004
  • The trajectory preservation property that stores only one trajectory in a leaf node is the most important feature of an index structure, such as the TB-tree for retrieving object's moving paths in the spatio-temporal space. It performs well in trajectory-related queries such as navigational queries and combined queries. But, the MBR of non-leaf nodes in the TB-tree have large amounts of dead space because trajectory preservation is achieved at the sacrifice of the spatial locality of trajectories. As dead space increases, the overlap between nodes also increases, and, thus, the classical range query cost increases. We present a new split policy and entry relocation policies, which have no deterioration of the performance for trajectory-related queries, for improving the performance of range queries. To maximally reduce the dead space of a non-leaf node's MBR, the Maximal Area Reduction (MAR) policy is used as a split policy for non-leaf nodes. The entry relocation policy induces entries in non-leaf nodes to exchange each other for the purpose of reducing dead spaces in these nodes. We propose two algorithms for the entry relocation policy, and evaluate the performance studies of new algorithms comparing to the TB-tree under a varying set of spatio-temporal queries.

Design and Implementation of the Perception Mechanism for the Agent in the Virtual World (가상 세계 거주자의 지각 메커니즘 설계 및 구현)

  • Park, Jae-Woo;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.1-13
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    • 2011
  • In order to create an intelligent autonomous agent in virtual world, we need a sophisticated design for perception, recognition, judgement and behavior. We develop the perception and recognition functions for such an autonomous agent. Our perception mechanism identifies lines based on differences in color, the primitive visible data, and exploits those lines to grasp shapes and regions in the scene. We develop an inferencing algorithm that can infer the original shape from a damaged or partially hidden shape using its characteristics from the ontology in order to intelligently recognize the perceived shape. Several individually recognized 2D shapes and their spatial relations form 3D shapes and those 3D shapes in turn constitute a scene. Each 3D shape occupies its respective region, and an agent analyzes the associated objects and relevant scenes to recognize things and phenomena. We also develop a mechanism by which an agent uses this recognition function to accumulate and use her knowledge on the scene in the historical context. We implement these functions presented above against an example situation to demonstrate their sophistication and realism.

New Landscape of Poverty Management in Land Information System (토지정보를 이용한 빈곤관리의 모델)

  • Liou, Jae-Ik;Oh, Min-Soo;Shin, Young-Chul
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.1
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    • pp.1-19
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    • 2002
  • Estimation and indication for spatial distribution of living quality and poor condition associated with land and house's access as a basic human need has been imperative questions and predicaments while it is required to boost digital economic development and consolidate social maturity. Although modern IT and sophisticated GIS/LIS technologies are used to examine spatial analysis of population location-patterns, land uses and development, and environmental degradation, etc, it still might remain immature step to figure out the causations and results of poverty in space and time. In this research, a new approach to poverty management is explicated by using 6 parameters as a major tool for assisting poverty monitoring concerning the poor who are very unpredictable in space and could be regarded as renegades in the Internet age. In addition, it expounds a new approach and conceptual idea for poverty management to notify spatial location of the digital divide when poverty reduction is closely concerned with sustainable goal of land information.

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A study on the representative monitoring properties and locations in the Geumgang Estuary (금강하구의 대표 모니터링 지표와 지점에 관한 연구)

  • Kim, Nam-Hoon;Hwang, Jin Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2020.06a
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    • pp.23-23
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    • 2020
  • 하구 관측은 조사 방법 및 주기에 따라 크게 두 가지로 구분되는데, 첫째는 현장에서 직접 주기적으로 자료를 수집하는 정기 현장관측과 다른 하나는 고정된 지점에 관측소를 설치하여 실시간으로 연속된 자료를 수집하는 실시간 관측으로 분류된다. 본 연구는 하구 관측망 체계를 확립하기 위한 기초 연구로서 금강하구역을 대상으로 모의된 수치 모델 자료를 이용하여 관측망을 설계하기 위한 대표 모니터링 지표를 선정하고, 이를 기반으로 관측 지점을 설계하기 위한 전략을 제시하였다. 대표 모니터링 지표는 실제 현장에서 일반적으로 취득할 수 있는 6가지 항목(수온, 염분, 용존산소, 클로로필a, 총질소, 총인)을 대상으로 EOF 분석을 실시하여 해역의 시공간 분포를 대표할 수 있다고 판단되는 2개의 항목을 선정하였다. 대표 모니터링 지점은 2개의 대표 모니터링 지표에 대한 고유 벡터 사이의 각도를 벡터의 내적으로 계산하고 이를 설계변수로 활용하여 도식최적화 기법을 통해 각 모니터링 항목들에 대한 공간 분포를 가장 잘 재현해 낼 수 있는 지점의 개수와 위치를 선정하였다. 선정된 모니터링 지점들을 이용하여 재구성된 공간 분포를 참값(수치모델)과 비교하여 통계적 적정성 여부를 평가하였으며, 이를 통해 금강하구의 대표 모니터링 지점들을 도출 해 내었다. 금강하구의 정기 현장 관측에 대한 대표 모니터링 지점은 7개로 선정되었으며, 이들은 6가지 관측 항목들에 대해서 매우 높은 공간분포 재현율을 확보할 수 있음을 확인하였다. 또한, 담수가 비정기적으로 방류되는 금강하구 시스템의 지역적 특성에 대한 시계열 정보를 연속적으로 가장 잘 취득할 수 있는 실시간 관측소 설치 영역을 결정하기 위하여, 7개의 대표 모니터링 지점에서의 시계열 정보를 금강하구둑 전면과 외해의 시계열 정보와 비교분석하여 설치가능 지점을 영역으로 제언하였다.

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