• Title/Summary/Keyword: 시각 체계

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Depth Extraction of Convergent-Looking Stereo Images Based on the Human Visual System (인간시각체계에 기초한 교차시각 스테레오 영상의 깊이 추출)

  • 이적식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4A
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    • pp.371-382
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    • 2002
  • A camera model with optical axes parallel has been widely used for stereo vision applications. A pair of input ages are obtained from a convergent-looking stereo camera model based on the human visual system in this per, and each image is divided into quadrant regions with respect to the fixation point. The reasoning of quadrant partitions is based on the human visual system and is proven by a geometrical method. Image patches : constructed from the right and left stereo images. A modified cepstrum filter is applied to the patches and disparity vectors are determined by peak detection algorithm. The three-dimensional information for synthetic ages is obtained from the measured disparity and the convergent stereo camera model. It is shown that the experimental results of the proposed method for various stereo images are accurate around the fixation point like the human visual system.

국내외 측위/항법/시각 체계 현황 및 발전 방안

  • Ji, Gyu-In
    • Information and Communications Magazine
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    • v.32 no.8
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    • pp.54-60
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    • 2015
  • 측위/항법/시각(Positioning, Navigation, and Timing: PNT) 정보는 교통, 측량, 통신, 국방 등 다양한 분야에서 사용되는 정보로 각국은 이를 주요한 국가 정보인프라로서 파악하여 체계적으로 구축하고 있다. 위성항법시스템으로 대표되는 PNT 체계의 국내외 현황에 대해 살펴보고 국내 PNT 체계 발전 방안을 검토해본다.

Development and Validation of Visual Representation Competence Taxonomy (과학 교수 학습을 위한 시각적 표상 능력의 교육목표 분류체계 개발 및 타당화)

  • Yoon, Hye-Gyoung
    • Journal of The Korean Association For Science Education
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    • v.38 no.2
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    • pp.161-170
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    • 2018
  • Various forms of visual representations enable scientific discovery and scientific reasoning when scientists conduct research. Similarly, in science education, visual representations are important as a means to promote students' understanding of science concepts and scientific thinking skills. To provide a framework that could facilitate the effective use of visual representations in science classroom and systemic science education research, a visual representation competence taxonomy (VRC-T) was developed in this study. VRC-T includes two dimensions: the type of visual representation, and the cognitive process of visual representation. The initial categories for each dimension were developed based on literature review. Then validation and revision was made by conducting teachers' workshop and survey to experts. The types of visual representations were grouped into 3 categories (descriptive, procedural, and explanative representations) and the cognitive processes were grouped into 3 categories (interpretation, integration, and construction). The sub categories of each dimension and the validation process would be explained in detail.

Development on Korean Visualization Literacy Assessment Test(K-VLAT) and Research Trend Analysis (한국형 데이터 시각화 리터러시 평가 개발 및 연구 동향 분석)

  • Kim, Ha-Neul;Kim, Sung-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1696-1707
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    • 2021
  • With the recent growth of information technology, various literacy such as digital literacy, data literacy, AI literacy is being studied. In this paper, we focus on data visualization literacy as visualization is an essential part of big data analysis and is used in several mobile apps. Visualization Literacy Assessment Test(VLAT) was developed in 2016 and we introduce how the test was developed and modified to a Korean version, K-VLAT. K-VLAT is consisted of 12 visualizations and 53 questions through a website. Additionally, to understand the research trend in visualization literacy we analyzed 81 papers that had cited the VLAT publication. We categorized the research into 4 categories with 11 sub-categories. The area of studies visualization literacy related to was understanding the relation with cognition, expanding the literacy measures, relation with education, utilization for developing user-centric dashboards or using the test to show effectiveness of visualizations. At last, we discuss about different ways to utilize K-VLAT for future research.

A Study on the Support System of Alternative Materials for College Students with Visual Impairment (시각장애대학생을 위한 대체자료 지원체계에 관한 연구)

  • Suh, Hye-Ran;Kang, Eun-Yeong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.4
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    • pp.5-30
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    • 2015
  • The attention to higher education of individuals with disabilities has been increased. But, there is no concern for successful university life of students with visual impairment. The purpose of this study is to propose systematic learning-support systems for enhancing the rights of college students with visual impairment in accessing and using library materials. To accomplish the purpose of this study, the current states of alternative material system for those with visual impairment and use behavior of college students with visual impairment in Korea were analyzed. This study concluded with the following strategies for constructing the systematic support system for the alternative materials for college students with visual impairment: 1) improvement of The National Library for Individuals with Disabilities' function; 2) empowerment of service center for student with disabilities in University through strengthening network; 3) technical and systematic improvement for copyright protection.

Two Perspectives in Developing a Visualization Environment (시각화 환경의 개발에 대한 두 관점)

  • 고상숙
    • Journal of Educational Research in Mathematics
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    • v.8 no.2
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    • pp.745-752
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    • 1998
  • 컴퓨터의 급속한 보급으로 시각화는 수학 교육자사이의 논의에 자주 등장하는 소재가 되었다. 우리는 다양한 소프트웨어를 사용하여 준비한 수업에 학생들로 임하게는 하지만 거의 그들의 사고 발달과정에는 관심을 갖지 못하고 있다. 이 논문은 구성주의(Constructivism)와 정보처리체계(Information-Processing System)에 입각하여 수학의 시각화를 생각해보고 어떻게 시각화 환경을 준비해야하는지 논해보고자 하였다. 구성주의의 시각화에서는 반영적 추상(reflective abstraction), 반복되는 경험(repeated experience), 그리고 지식 위계성이 학습의 기능 체계를 이루므로 발견적 학습을 통해 학생 스스로 의미를 구성할 수 있도록 Thomas (1992)의 세 가지 제안을 이용하여 수업을 준비할 수 있다. 정보처리체계에서는 지식은 서술적인 것과 과정적인 것으로 나뉘어지고, 시각적 표상을 수록하고 삭제하는 과정과 조작 가능한(manipulative) 환경과의 상호작용으로 기호적 시각으로 표상을 변화하는 과정을 통해 개념을 습득하게된다. 시각화는 스키마와 개념상을 통해서 일어난다. 그래프, 애니메이션, 그리고 다른 시각적 표상 등은 이 개념상에 직접적 효과를 주므로 매우 중요하다. 이런 논란을 바탕으로 교사는 반영적 추상화를 위해 시간을 충분히 제공해야하고, 비슷한 문제를 가지고 여러번 시도를 할 수 있게 하며, 학생을 잘 관찰하여 그들의 지식 위계성을 이해하고 방향을 제시하며, 논리적이고 잘 연결된 시각적 표상을 제공하고, 상징적 사관으로 확장할 수 있게 조작할 수 있는 환경에서 시각화에 대해 학생과 많은 대화를 하도록 수업을 준비해야한다. 그한 예로 타원을 가르치기 위해 몇 가지 테크놀로지를 활용한 시각화 환경을 구성해보았다.ates of bisected bovine embryos by micromanipulator and micropipett were 29.2% and 19.1%, respectively. The rates of non-bisection embryos(46.7%) were significantly higher than those of bisection embryos. 2. The in vitro developmental rates of bisected bovine embryos by micromanipulator, micropipett and pipetting method were 32.4%, 19.4% and 25.6%, respectively.3. The in vitro developmental rates of with and without-zona pellucida of bisected bovine embryos by raicromanipulator were 30.8% and 25.0%, respectively. The rates of nonbisection embryos(53.1%) were significantly higher than those of bisection embryos.랑크톤 군집내 종 천이와 일차생산력에 크게 영향을 미칠 수 있음을 시사한다.TEX>5.2개)였으며, 등급별 회수율은 각각 GI(8.5%), GII(13.4%), GIII(43.9%), GIV(34.2%)로 나타났다.ments of that period left both in Japan and Korea. "Hyojedo" in Korea is supposed to have been influenced by the letter design. Asite- is also considered to

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On-Line Departure time based link travel time estimation using Spatial Detection System (구간검지체계를 이용한 On-Line 출발시각기준 링크 통행시간 추정 (연속류를 중심으로))

  • Kim, Jae-Jin;No, Jeong-Hyeon;Park, Dong-Ju
    • Journal of Korean Society of Transportation
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    • v.24 no.2 s.88
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    • pp.157-168
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    • 2006
  • Spatial detection system such as AVI, GPS, and Beacon etc. can provide spatial travel time only after a vehicle Passes through a road section. In this context, majority of the existing studies on the link travel time estimation area has focused on the arrival time-based link travel time estimation. rather than departure time-based link travel time estimation. Even if some of the researches on this area have developed departure time-based link travel time estimation algorithms, they are limited in that they are not applicable in a real-time mode. The objective of this study is to develop an departure time-based link travel time estimation algorithm which is applicable in a real-tine mode. Firstly, this study discussed the tradeoff between accuracy and timeliness of the departure time-based on-line link travel time estimates. Secondly, this study developed an departure time-based on-line link travel time estimation algorithm which utilizes the Baysian inference logic. It was found that the proposed approach could estimate departure time-based link travel times in a real-time context with an acceptable accuracy and timeliness.

Neural correlates of visual mean representation (시각적 평균 표상의 신경기제)

  • Chong, Sang-Chul;Shin, Kil-Ho;Cho, Shin-Ho
    • Korean Journal of Cognitive Science
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    • v.19 no.1
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    • pp.75-88
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    • 2008
  • Visual scene contains lots of redundant information. To process this redundant information without increasing brain's volume, human visual system may summarize incoming information. If similar but different information are given to visual system, visual system extracts statistical properties of the information. One example of the statistical representation is representation of mean size. The mean representation is accurate and durable. The process of mean representation is suggested to be parallel. However, previous studies on the mean representation mostly used behavioral methods. The purpose of this study was to investigate which neural regions extracted the mean size of a set of circles using fMRI method. According to previous studies, BOLD signal of certain areas that were in charge of cousin stimuli decreased when the same stimuli presented repetitively. We used this paradigm and found that BOLD signal of right occipital area was decreased when same mean site was presented repeatedly. This results suggest that right occipital area is the locus of mean representation of visual stimuli.

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A Study on the Supporting System for Scientific Data Visualization at the National Level (국가수준의 과학데이터 시각화 지원체계에 관한 연구)

  • Park, Dong-Jin;Chae, Kyun-Shik;Ryu, Beom-Jong;Lee, Sang-Tae
    • Journal of Information Management
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    • v.42 no.2
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    • pp.85-102
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    • 2011
  • Conventionally, scientific data visualization is thought of as one of activities performed by scientists during the scientific data analysis. However, recently, there exits a set of research papers which count scientific data visualization as a independent research area. They show the research subjects for studying the scientific data visualization technology and methods. In case, a scientist or group of scientists can not solve their own visualization problem due to the unskillfulness and inexperience on using visualization tool. Therefore, it needs to help them by the systematic way for solving the problem. In this study, we analyze and propose the national level scientific visualization support system for scientists. In particular, we first analyze the existing papers and find out the critical success factors. Then, by integrating the findings of the analysis, we propose the research areas which need to be focused, and the strategic direction and specific research topics for scientific data visualization support system in national level.

시각 주목 정보에 기반한 자율 가상 캐릭터의 인지 메모리 설계

  • Cha, Myeong-Hui
    • 한국게임학회지
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    • v.6 no.1
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    • pp.52-54
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    • 2009
  • 프로그램된 정보를 사용하는 자율 가상 캐릭터는 항상 반복된 패턴 행동을 하기 때문에 사용자가 흥미를 잃는 경우가 많고 현실성도 떨어진다. 본 논문에서는 이러한 문제점을 해결하기 위해, 자율 가상캐릭터가 자율적으로 인지한 정보를 저장하고 저장한 정보를 활용하여 상황에 맞는 행동을 수행할 수 있는 메모리 체계를 제안한다. 본 논문은 자율 가상 캐릭터가 시각 주목으로 인지한 정보를 저장하고 관리하는 메모리 체계의 모델을 제시한다. 메모리 용량을 효율적으로 사용할 수 있도록 게임 환경에 적합한 빠른 시각 주목 알고리즘을 연구하여 중요하고 눈에 띄는 정보만 저장한다. 자율 가상 캐릭터의 인지 메모리를 크게 시각 기억와 공간 관계 기억 구조로 구성한다. 시각 기억은 쿼드그래프로 구현된 저장 구조에 인지한 정보를 저장한다. 공간 관계 기억은 공간 관계 그래프 이론을 기반으로 객체들간의 방향과 거리 정보를 저장한다. 본 논문의 제안 방법을 가상 환경에서 실험한 결과, 자율 가상 캐릭터는 시각 주목 기능으로 3차원 가상 환경의 동적 객체까지 감지하여 자율적으로 정보를 주목하여 저장하고 있음을 확인했다. 자율 가상캐릭터는 메모리 정보를 활용하여 목표 객체를 빠르게 탐색하며 길찾기에 필요한 경로 계획을 수립한다. 성능면에서는 주목맵만들기 위한 특징맵으로 가장 주목할 수 있는 특징들로 구성하여 처리속도가 1.6배 이상 향상됨을 확인했다.

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