• Title/Summary/Keyword: 시각 주의

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항만 경관의 시각적 선호도 분석

  • Yhang, Wii-Joo;Gu, Bon-A
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.136-137
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    • 2007
  • This study was to analyze the visual preference of the port landscapes for North port in Busan. Preference related variables came from Semantic Differential(SD) method and then were conducted by the factor analysis. Multiple regression was done for the relationship between the preference and factors. The result found 4 factors, including dynamics, stability, pleasantness and healthiness. Much importance was placed on dynamics among them. Therefore, building port landscapes and their image attracting viewers should consider dynamics in terms of port landscape plan and user attraction development for visual quality management.

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Visual Preference Analysis of North Port Landscapes in Busan (부산 북항 항만경관의 시각적 선호도 분석)

  • Yhang, Wii-Joo;Gu, Bon-A;Yuhn, Ky-Hyang
    • Journal of Navigation and Port Research
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    • v.32 no.3
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    • pp.265-269
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    • 2008
  • This study was to analyze the visual preference of the port landscapes for North port in Busan. Preference related variables came from Semantic Differential(SD) method and then were conducted by the factor analysis. Multiple regression was done for the relationship between the preference and factors. The result found 4 factors, including dynamics, stability, pleasantness and healthiness. Much importance was placed on dynamics among them. Therefore, building port landscapes and their image attracting viewers should consider dynamics in terms of port landscape plan and user attraction development for visual quality management.

The Effects of Visual Rhythmic Stimulation in Gait and Proprioception with Chronic Stroke Patients (시각리듬자극이 만성뇌졸중 환자의 보행과 고유수용감각에 미치는 영향)

  • Cho, Nam-Jeong;Lee, Dong-Yeop
    • Proceedings of the KAIS Fall Conference
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    • 2010.05b
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    • pp.898-901
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    • 2010
  • 본 연구는 만성 뇌졸중 환자를 대상으로 시각리듬자극(RVS)을 이용한 보행 운동을 적용하여 보행과 고유수용성감각에 미치는 효과를 알아보고자 하였다. 뇌졸중으로 6개월 이상 장애를 가진 21명이 연구에 참여하였고 실험군 10명과 대조군 11명으로 나누었다. 대조군은 14m의 보행로가 확보된 공간에서 준비운도 5분, 보행운동 20분, 정리운동 5분 씩 주 3회, 4주간 12회을 실시하였고, 실험군은 대조군의 운동프로그램과 같은 조건에서 보행운동시 시각리듬자극(RVS)을 추가적으로 적용하였다. 운동 전과 후에 보행과 고유수용성감각을 측정하여 효과를 비교하였다. 통계처리 방법으로 실험 전 후 차이를 검증하기 위하여 대응표본 t 검정을 실시하였고 대조군과의 차이 검증을 위하여 독립표본 t 검정을 실시하였다. 모든 통계적 유의수준은 0.05로 하였다. 본 연구의 결과 시각리듬자극(RVS)이 적용된 실험군에서 보행속도와 분속수, TUG 시간이 유의하게 증가하였고(p<.05), 고유수용성감각이 유의하게 증가하였다(p<.05). 결론적으로 시각리듬자극(RVS)을 이용한 보행운동이 만성 뇌졸중 환자의 보행과 고유수용성감각에 효과가 있는 것으로 나타났다. 향후 만성 뇌졸중 환자에게 음악적 요소인 시각리듬자극 (RVS)이 정신적 육체적 기능을 상실한 뇌졸중 환자의 재활치료 프로그램에 적용하는 연구가 필요할 것으로 기대되어진다.

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Visualization of Local Eating-Out Trend Using AR Graph (증강현실 그래프를 이용한 지역별 외식 성향 시각화)

  • Kim, Sang-Joon;Ko, Yu-Jin;Park, Goo-Man;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.700-701
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    • 2019
  • 본 논문에서는 지역 데이터의 시각화에 적합한 증강현실 그래프를 제안하고, 이를 카드 사용 빅데이터에 적용하여 지역별 외식 성향 시각화 도구로 활용한 사례를 제시한다. 증강현실 그래프는 사용자가 위치한 해당 지역의 GPS 정보를 기반으로 빅데이터에서 분석 대상 지역을 선별하고, 지역별 특수 데이터를 찾아내어 해당 지역에 대한 빅데이타 분석 내용을 카메라 영상과 함께 시각화한 그래프이다. 증강현실 그래프를 적용한 외식 성향 시각화 사례에서는 카드 사용 가맹점 소재지 정보, 가맹점 업종, 카드사용시점(월), 카드 사용자 성별구분, 연령대, 월 카드사용금액 및 월 사용 건수 정보등을 수집하였다. 그리고, 분석 대상 지역에 대한 연령대별 외식 선호도 내용을 카드사용건수가 많은 업종별 순위 그래프로 시각화 하여 사용자의 위치에서 확인할 수 있도록 하였다. 제안 증강현실 그래프는 지역별 상권 현황, 아파트 시세 등에 효과적으로 적용될 수 있을 것으로 기대된다.

Effects of Object- and Space-Based Attention on Working Memory (대상- 및 공간-기반 주의가 작업기억에 미치는 영향)

  • Min, Yoon-Ki;Kim, Bo-Seong;Chung, Chong-Wook
    • Korean Journal of Cognitive Science
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    • v.19 no.2
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    • pp.125-142
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    • 2008
  • This study investigated the effects of space- and object-based attention on spatial and visual working memory, by measuring recognition of working memory on the spatial Stroop task including two modalities of attention resource. The similarity condition of stimulus arrangement between working memory task and spatial stroop task was manipulated in order to examine the effects of space-based attention on spatial rehearsal during working memory task, while Stroop rendition was manipulated in order to examine the effects of object-based attention on object rehearsal during working memory task. The results showed that in a condition that stimulus arrangement was highly similar for the spatial working memory task and the spatial Stroop task, recognition accuracy of the spatial working memory was high, but it was not significantly different with the Stroop conditions. In contrast, the recognition accuracy of visual working memory in the incongruent Stroop condition was lower than that in the congruent Stroop condition, but it was not significantly different with the similarity conditions (25% vs. 75%). The results indicated that selective attention has effects on working memory only when resource modality of working memory is the same as that of selective attention.

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Animation Education as VCAE in the Digital Age (시각문화교육과 디지털 미디어 시대의 애니메이션 교육의 방향)

  • Park, Yoo Shin
    • Cartoon and Animation Studies
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    • s.35
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    • pp.29-65
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    • 2014
  • Visual culture art education (VCAE) seems to be the new paradigm for art education after postmodernism. Getting beyond the traditional art education, VCAE has expanded its scope of interest to include the visual environment that surrounds our life, thus pushing the boundary of art education beyond the traditional fine arts to cover pop culture and visual art. VCAE shares the issues as well as a lot of elements of culture and art education and in fact serves as a major theoretic background for culture and art education, in that it pays attention to the sociocultural context of images and emphasizes visual literacy and constructionist learning. In this paper, I have reviewed the theoretical background and related issues of VCAE with a view to presenting a direction for animation education, which is gaining in importance coming into the Age of Digital Media. VCAE was born in the progressive cultural atmosphere from the 1970s and thereafter, and its gist consists in figuring out visual artifacts and their action in order to improve individual and social life. Yet, VCAE continues with its development according to the changing aspects of visual culture, and currently, it is expanding its scope of interest to cover the esthetic, experiential education in visual culture and construction of meaning through digital story-telling. In the visual environment of the Digital Age, animation is establishing itself as the center of the visual culture, being a form that goes beyond an art genre or technology to realize images throughout the visual culture. Also, VCAE, which has so far emphasized visual communication and critical reading of culture, would need to reflect the new aspects of the visual culture in digital animation across the entire gamut from experiencing to understanding and appreciating art education. In this paper, I emphasize on Cross-Curricula, social reconstruction, the expansion of animation education, interests in animation as a digital media, and animation literacy. A study of animation education from the perspective of VCAE will not only provide a theoretical basis for establishing animation education, but also enrich the content of VCAE, traditionally focused on critical text reading, and promote its contemporary and futuristic orientation.

Visualization of Passenger Flows of the Metropolitan Seoul Subway System (서울 수도권 지하철 교통망 승객 흐름의 시각화)

  • Kim, Ho-Sun;Park, Jong-Soo;Lee, Keum-Sook
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.397-405
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    • 2010
  • This study proposes visualization methods of the diurnal passenger flows on the Metropolitan Seoul Subway system (MSSs) and examines the passenger trip behaviors of major central business districts (CBDs). We mine the MSS passenger flow information from a single day T-card passenger trip transaction database. It is practically intractable to analyze such flows, involving huge, complex space-time data, by means of general statistical analysis. On the other hand, dynamic visualizations of the passenger flows make it possible to analyze intuitively and to grasp effectively characteristics of the passenger flows. We thus propose several methods to visualize the passenger flow information. In particular, we visualize dynamic passenger flows of each link on the subway network and analyze the time-space characteristics of passenger ridership for the three major CBDs. As the result, we can ascertain the strong association between CBD and subway line and clarify the distinction among three major CBDs in the diurnal patterns of subway passenger flow.

Tradition vs. Reform: Contested Histories and Futures of American Conservatism (미국 공화당의 위기: 보수의 역사적 정체성과 정치적 과제)

  • Lee, Hea-jeong
    • Korean Journal of Legislative Studies
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    • v.15 no.1
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    • pp.209-235
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    • 2009
  • This articles examines a war of history among American conservatives over the survival strategies of the Republican Party. The traditionalists 'construct' and employ a history originating from Goldwater's libertarianism for criticizing the Bush administration and calling for the restoration of conservative principles of limited, small government. The reformists counter with a history of repeated failures of building "conservatism of the working class."

Integrated Visualization Method using Multiple Lidar Sensors (다수 라이다 센서를 이용한 통합 시각화 방법)

  • Lee, Eun-Seok;Lee, Yoon-Yim;Noh, Heejeon;Kim, Young-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.159-160
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    • 2022
  • 본 논문에서는 최근 주요시설의 경계에 주로 사용되기 시작한 라이다 센서를 여러대 사용할때 보다 효율적으로 사용하기 위해서 통합된 3차원 좌표계에서 시각화하는 방법에 대해 설명한다. 주로 카메라 기반 CCTV의 경우 정확성은 높지만 시야각(Field of View)이 좁기 때문에 레이더(RADAR)센서와 같은 센서와 함께 혼용되는 경우가 많다. 레이더 센서의 데이터는 넓은 범위에 대한 감지를 할 수 있지만 노이즈가 많고 물체의 형상을 정확하게 측정하기 힘들다. 라이다(LiDAR) 센서는 레이져를 이용하여 멀고 넓은 범위를 정교하게 측정할 수 있다. 이러한 라이다 센서는 정교한 만큼 처리해야할 데이터의 양이 많으며, 다수의 센서를 이용하더라도 하나의 화면에서 처리하기 힘들다는 단점이 있다. 제안하는 논문은 여러개의 라이다 센서에서 측정한 데이터를 실시간에 하나의 좌표계로 통일하여 하나의 영상을 보일 수 있도록 통합 뷰잉 환경을 제공한다.

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A study on the interaction between visual perception and the body in contemporary painting space (20세기 회화공간에서 시지각과 신체의 상관성에 관한 연구)

  • Lee, Kum-Hee
    • Journal of Science of Art and Design
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    • v.11
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    • pp.109-152
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    • 2007
  • This thesis started from accepting the criticism and concretely seeking the possibility of visual visuality, in particular, visual physicality or physical visuality through the expression revealed in painting space. This study aims at stressing the role of the body in visual perception and pictorial expression by it by examining the interaction between it and the body. First of all, this study explored perception and the position of the body in the great frame of the historical stream from modernism, through minimalism, through post-minimalism to later art in order to confirm the interaction between visual perception and the body or the change in the intervention of physicality in the stream of contemporary art, and connected them with a discourse on perception and the body. It raised as the grounds for it the discussions which provided the theoretical background about perception. It dealt with the scientific discussions on perceptual physicality by Gestalt psychology in perceptive psychology, and next the discussion of Rudolf Arnheim who exemplified Gestalt psychology mainly on the dimension of visual art. It is significant in explaining the perceptual activeness which is the same as that of M. Merleau-Ponty as a primary debater to solve the questions of perceptual physicality and physical visuality. M. Merleau-Ponty set forth ambiguous perception and the body as its background as the fundamental bases for perceiving the world rather than consciousness proved explicitly. As Hal Foster said, as minimalist phenomenological background they provided appropriate theoretical background to the late art rising against modernist logic. Next, after the 1970s Frank Stella showed a working method and a tendency entirely different from those in the previous period. For example, deconstruction of frame, decentralized spatial expression, dynamic and mixed expression, and allowing real space by overlapping were judged to swing to approval of perceptual physicality. Francis Bacon's painting structure, that is, figure, triptych, aplat and a method of production by accident were understood to well reflect M. Merleau-Ponty's chair logic of chiasme. This study tries to seek the possibility of pictorial expression from works aiming at defining the question of seeing in connection with physicality, the role of the body as the body accumulated and the linking with a real, daily life as the background of the body, and confirm the phase shift.

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