• Title/Summary/Keyword: 시각효과

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Efficient Timing Visual Effect Fluid Simulation using Mathematical Concept (수학적 개념을 활용한 효율적인 타이밍 비주얼이펙트 유체효과 구현)

  • Hwang, min-sik
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.33-34
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    • 2016
  • 불이 타오르는 비주얼이펙트 효과는 관련 CG 소프트웨어의 발전에 따라 그 사실적 구현과 완성도는 괄목한 만한 성장을 이루었으나 단순히 툴에 의존하는 작업방식은 예술적인 측면은 결여된 획일적인 시각효과의 양산이라는 폐단을 불러왔다. 본 연구에서는 수학적인 접근방법을 통해 예술적인 결과물의 질적 향상을 도모할 수 있는 기술과 예술 상호 융합적인 효율적 작업공정 구축을 제안하는데 그 목적을 둔다. 본 연구는 수학적인 알고리즘을 바탕으로 시각화를 위한 비주얼이펙트 솔루션을 구축하기 위한 실험단계를 순차적으로 진행해 나감으로써 시뮬레이션중인 유체 화염효과가 물체와 충돌하는 정확한 타이밍에 불이 옮겨 붙는 비주얼이펙트를 구현하기 위한 방법론을 제시하며 숙련도가 낮은 작업자라 할지라도 쉽게 사용이 가능한 접근성이 용이한 기술을 제시한다.

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A Study on Visual Cyrptography Constructions (시각암호 구성법에 관한 고찰)

  • 최창근;박상우;박지환
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 1996.11a
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    • pp.251-260
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    • 1996
  • Naor & Shamir는 시각 암호에 관한 기본 개념을 제시하고 이를 위한 구성법을 제안하고 있다. 이는 복잡한 암호학적인 계산 없이 숨겨진 비밀을 복호하는 새로운 암호형태로서 대단히 안전하고 구현이 용이하다는 장점을 가지고 있다. 본 논문에서는 (2, n)시각 비밀 분산법의 여러 방법들에 대하여 고찰한다 또한, 시각 암호의 실질적인 응용의 효과를 기대할 수 있는 농담화상에 적용하기 위한 시각 암호의 구성법과실제 구현결과를 보인다.

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해양 빅데이터 기반 데이터 분석 및 시각화 연구

  • 손명석;이찬규
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.11a
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    • pp.291-292
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    • 2022
  • 최근 4차 산업혁명이 대두됨에 따라 빅데이터 시장의 지속적인 성장과 다양한 데이터 시각화 플랫폼이 개발되고 있다. 해양 산업에서도 선박, 다이버, 기상 API 등 다양한 해양 데이터를 통해 꾸준한 연구가 이루어지고 있으며 본 연구에서는 해양 데이터를 기반으로 데이터 분석 및 시각화를 통해 사용자에게 정보를 제공하는 플랫폼을 제시하고, 기하급수적으로 늘어날 빅데이터를 효과적으로 분석하기 위해 데이터 분석 및 시각화 기법 연구의 필요성을 제시하였음.

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A Study on the Visual Effects of Non-Photorealistic Rendering Animation focusing on 'Paperman,' a Short Animation (넌-포토리얼리스틱(Non-Photorealistic) 렌더링 애니메이션의 시각 효과 기법 - 단편 애니메이션 Paperman을 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.40
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    • pp.139-155
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    • 2015
  • Animation is completed in accordance with the original planning of visual direction in the process of post-production. Especially, a variety of visualization skills to meet the planning idea are directed in editing and compositing processes such as rendering and shading in the production of 3D animation. Therefore, the studies how to implement these visual effects have been conducted since the emergence of the animation. The rendering method which appears in the recent animations so often is the effect of 2D animation style although it is applied by 3D technique. 3D animation can be classified as two types including photo realistic and non-photo realistic renderings. The former is to render the images realistically while the latter is to highlight the formative effect with analogue style free from the realism of the photographs. Visual effect of 2D animation is non-realistic, that is, non-photo realistic rendering. The animations produced by this method have the depth of 3D animation expression in terms of space and animating, and can direct the viewer-friendly analogue style visuals, which are widely used as a post-production effect. Hence in this study, we selected a short animation, 'Paperman,' one of Disney's animations, produced by cartoon rendering method which belongs to the class of non-photo rendering technique in 3D graphics, as our subject. We analyzed their techniques and visual effects of the scenes expressed by cartoon rendering method so as to understand whether they meet the original direction idea with the composition work. In addition, we expect further developments of post-production methods, exceeding the limit of graphic expression in alignment with the trend that has become more various in the types and genres of non-photo rendering.

Increase of Visual sensitivity by Zinc, Taurine, and Hypothermic-effect in Bullfrog's Eye (황소개구리 안구에서의 아연, 타우린, 저온효과에 의한 시각 감수성 증진)

  • Kim, Hyun Jung
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.1
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    • pp.23-33
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    • 2007
  • It has been reported high concentrations of zinc and taurine in ocular tissue, especially the retina-choroid, and the presence of physiological levels of zinc and taurine in these tissues seem essential for their normal function. In addition, several studies have reported temperature as another effector to the visual sensitivity. But, in spite of many studies, there are still remained many questions about their function and correlation in visual adaptation system. The purpose of present study was to clarify these points using electroretinogram(ERG) recording and absorption spectra scanning, before and after zinc and taurine treatments and hypothermic-effect in bullfrog(Rana catesbeiana) which is one of the poikilothermal animal. The optimal zinc concentration used in this study was determined $10^{-4}M$ while the optimal taurine concentration was 10-5 M, and temperature change for hypothermic-effect went through '$25^{\circ}C {\rightarrow}0^{\circ}C{\rightarrow}25^{\circ}C$'. In ERG recording, it is obtained that dark-adapted threshold became elevated and b-wave amplitudes was increased with zinc and taurine treatment and hypothermic-effect. In absorption spectra scanning, there is distinct absorbance increment over the whole spectral range(400~750 nm) after zinc and taurine treatment and hypothermic-effect. Furthermore there are some synergism effects between zinc and taurine as well as between zinc and hypothermic-effect as a result of co-treatment, respectively.

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Visual Effects of UV Lighting on Bodypainting (UV라이팅에 나타난 바디페인팅 시각적 효과)

  • Kim, Mi-Rim;Choi, Hee-Ja
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.268-275
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    • 2011
  • 21C digital culture is now affecting the life of arts and development through our system, as well as body arts and body painting. Body painting is not has been focused through our lives in 21stcentury as one genre. UV body painting is from short to long wave length that demonstrates to us the dimension by science and lighting showing more than 8 colors that are better off being set. From this research the theory of body painting considerate characteristics and vision for it. From the researchers line, dots, and side shows the UV body painting as a one piece of art and analyzing the 3D theory and once again showing vision through what it's affecting to their result.' UV body painting is usage of floral paints and using so called 'black light' that shows the short and long term wavelength that provides the 3D material, but first, this is different from normal body painting like dots, like, and layers shows more thoroughly and shows focused motive and you can easily tell the difference. As of all UV body painting is showing more 3D vision more than the design itself. From all this research, to all the body painters we await the future practical theory to be used and for the better future.

A Hybrid Generation Method of Visual Effects for Mobile Entertainment Applications (모바일 엔터테인먼트 애플리케이션을 위한 혼합적 시각 효과 생성 방법)

  • Kim, Byung-Cheol
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.367-380
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    • 2015
  • This paper proposes a hybrid rendering method which combines pre-computed global illumination results and interactive local illumination techniques and thus could interactively produce photo-realistic visual effects for mobile entertainment applications. The proposed method uses the programmable shading capability of OpenGL, a de facto standard for computer graphics library so that it can be deployed in a real-world development environment. Also, it increases the rendering time by a negligible amount compared to normal rendering time since the pre-computed results are used as operands of plain arithmetic operations. Therefore it is expected to be applicable in practice for mobiles games which require real-time responsiveness to users.

A Compiler Generator for Object-Oriented Visual Languages based on Grammer (문법기반 객체지향 시각언어의 컴파일러 생성기)

  • Lee, Gi-Ho;Kim, Gyeong-A
    • Journal of KIISE:Software and Applications
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    • v.26 no.3
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    • pp.431-440
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    • 1999
  • 기존 시각언어 컴파일러 자동화 도구는 시각 구문의 그래픽 정의부분을 명세하고 확장 및 수정하는 방법의 한계로 인해 어휘분석단계를 처리하는데 어려움이 있다. 이러한 문제점을 해결하기 위해 본 논문에서는 객체지향 시각언어 문법을 기반으로 한 새로운 방식의 문법 기반 자동 생성 시스템인 시각언어 컴파일러 자동 생성 환경(CGE-VL)을 구축한다. 이 시스템은 객체지향 패러다임을 기초로 한 시각언어 컴파일러 구축을 위한 실질적인 도구로 기존의 시각언어 컴파일러 자동화 도구와는 구별되는 객체지향 시각언어의 효과적인 명세 방법 제공, 어휘분석기를 이용한 파싱 시간의 단축, 객체지향 파서를 자동 생성하는 등의 새로운 특성을 제공한다. 이러한 특성은 특히 동일한 의미를 가지는 언어 구성요소가 그 쓰임에 따라 서로 다른 구체화된 의미 및 행동을 가지는 객체지향 시각언어에서는 언어 명세에서 최종 산물인 컴파일러에 이르는 전 단계에 동일한 객체 지향 패러다임을 사용함으로써 일관된 개발방법을 제공하여 그 효과가 두드러진다.