• Title/Summary/Keyword: 시각화 구조

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TeM Codec Design for Metadata Fragmentation and Update (메타데이터의 분할 및 갱신을 위한 TeM 코덱 설계)

  • ;;;;Nguyen Ngoc Thanh
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.251-255
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    • 2002
  • MPEG-7 은 멀티미디어 데이터를 XML로 기술한 새로운 표준이다. MPEG-7은 구조 및 의미 정보, 미디어 형식 정보 등과 같은 유용한 기술 및 기술구조들을 제공하며, MPEG-7 시스템에서는 메타데이터의 텍스트인코딩 포맷인 TeM은 기술의 동적 흑은 점진적인 전송을 지원한다. XML 문서의 본래의 기술을 추가적인 XML 헤더가 덧씌워져 여러 개로 나누어질 수 있으며, 이러한 결과로 나온 AU들은 각기 전송을 하여 터미널에서 수신된 AU를 이용한 갱신이 가능하다. 본 논문에서는 이러한 MPEG-7 시스템의 갱신 메커니즘을 이용한 TeM 코덱을 설계 및 구현하였다. 구현된 TeM 코덱의 인코더는 AU 생성에 있어서 시각화된 편집 도구를 제공하며, 디코더는 XSLT 기반의 갱신 기법을 기반으로 하여 구현하였다.

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Metabolic Pathway Drawing Algorithm for Minimum Edge-crossing (최소 에지 크로싱을 위한 대사 경로 드로잉 알고리즘)

  • Song Eun-Ha;Kim Min Kyung;Lee Sang-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.250-252
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    • 2005
  • 기존의 레이아웃 알고리즘은 경로의 가독성과 속도 등에 주안점을 두어 개발되었다. 따라서 이러한 시스템의 경우 노드수가 증가할수록 에지 크로싱이 기하급수적으로 증가하는 문제가 있는데, genome scale에서의 대사 경로를 연구하기 위해서는 대사 경로 그래프 레이아웃 상에 나타나는 에지 크로싱을 줄이는 것이 시각화의 매우 중요한 부분이다. 대사 경로는 효소에 의한 화합물 간의 변화를 보여주는 네트워크로서, 대부분 척도 없는 네트워크 구조를 갖는다는 것이 알려져 있다. 이러한 대사 경로의 구조적 특징을 고려하여 에지 크로싱을 최소화하는 대사 경로 레이아웃 방법을 제안하고, 그 결과 노드수의 증가에 따른 에지 크로싱의 급격한 증가현상이 $37\~40\%$의 감소된 결과를 나타냈으며, 노드수가 증가하더라도 에지 크로싱이 오히려 감소하는 경우도 관찰되었다.

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Graphic system analysis on the Chil Sung Hwa(seven stars picture) (칠성화(七星畵)의 그래픽체계 분석)

  • 나윤화
    • Archives of design research
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    • v.11
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    • pp.22-29
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    • 1995
  • I have to find standpoint of sight moulding of Chi I Sung Hwa(seven stars picture) analysis of graphic systems of a symbol sight native to our nation. And I will comprehend emotion of folkways by simple and graphic lines and colors in mathematical Grid of which ancestor had expressed in gauge moulding consciousness. This papers aim is to make a contribution to lead by on part of communication design. About structural analysis of pictorial graphic side. I) Mathematical thought of the Orient and space constitution are first basically the Orient expressed number notion of mathematics of unlimitedness and notion of zero so called space and empty second can analigize a diagonal expansion method by development of symmetry notion to basic the dual principle of the negative and positive by degrees development expressed space division method by direction notion. 2) About the proportion analysis it based the golden section globularity and in modern layout it takes vision center of position, after appointing the brow of sacred image of Chil Sung Hwa as center point of proportion and applied to the point proportion and so analigized the posibility of established. Rule in union of each elements and rule of forms about picture image. 3) Mathematical structure analysis to search a unified principle at the balanced arrangement and rule of forms it analigized the standard the rule of forms. it analigized the standard the rule of forms to body module of basic movement of protagonist and follower above basic forms of grid that is the basis of design system.

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VRIFA: A Prediction and Nonlinear SVM Visualization Tool using LRBF kernel and Nomogram (VRIFA: LRBF 커널과 Nomogram을 이용한 예측 및 비선형 SVM 시각화도구)

  • Kim, Sung-Chul;Yu, Hwan-Jo
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.722-729
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    • 2010
  • Prediction problems are widely used in medical domains. For example, computer aided diagnosis or prognosis is a key component in a CDSS (Clinical Decision Support System). SVMs with nonlinear kernels like RBF kernels, have shown superior accuracy in prediction problems. However, they are not preferred by physicians for medical prediction problems because nonlinear SVMs are difficult to visualize, thus it is hard to provide intuitive interpretation of prediction results to physicians. Nomogram was proposed to visualize SVM classification models. However, it cannot visualize nonlinear SVM models. Localized Radial Basis Function (LRBF) was proposed which shows comparable accuracy as the RBF kernel while the LRBF kernel is easier to interpret since it can be linearly decomposed. This paper presents a new tool named VRIFA, which integrates the nomogram and LRBF kernel to provide users with an interactive visualization of nonlinear SVM models, VRIFA visualizes the internal structure of nonlinear SVM models showing the effect of each feature, the magnitude of the effect, and the change at the prediction output. VRIFA also performs nomogram-based feature selection while training a model in order to remove noise or redundant features and improve the prediction accuracy. The area under the ROC curve (AUC) can be used to evaluate the prediction result when the data set is highly imbalanced. The tool can be used by biomedical researchers for computer-aided diagnosis and risk factor analysis for diseases.

Implementation and Experimentation of StyleJigsaw for Programming Beginners (프로그래밍 초보자를 위한 스타일직소의 구현과 실험)

  • Lee, Yun-Jung;Jung, In-Joon;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.19-31
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    • 2013
  • Since the high readable source codes help us to understand and modify the program, it is much easy to maintain them. The readability of source code is not only affected by the complexity of algorithms such as control structures but also affected by the coding styles such as naming and indentation. Although various coding standards have been presented for promoting the readability of source codes, it has been usually lost or ignored in a programming course. One of the reasons is that the coding standard is not a hard-and-false rule since it does not contribute to the performance of software. In this paper, we propose a simple automatic system, namely StyleJigsaw, which checks the style of the source codes written by C/C++ or Java. In this system, the coding style score is calculated and visualized as a jigsaw puzzle. To measure the educational effectiveness of StyleJigsaw, several experiments have been conducted on a class students in C++ programming course. According to the experimental results, the coding style score increased about 8.0 points(10.9%) on average using StyleJigsaw. Further, according to a questionnaire survey targeting the students who attended the programming course, about 88.5% of the students responded that StyleJigsaw was of help to learn the coding standards. We expect that the StyleJigsaw can be effectively used to encourage the students to obey the coding standards, resulting in high readable programs.

Detection of the Defected Regions in Manufacturing Process Data using DBSCAN (DBSCAN 기반의 제조 공정 데이터 불량 위치의 검출)

  • Choi, Eun-Suk;Kim, Jeong-Hun;Nasridinov, Aziz;Lee, Sang-Hyun;Kang, Jeong-Tae;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.182-192
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    • 2017
  • Recently, there is an increasing interest in analysis of big data that is coming from manufacturing industry. In this paper, we use PCB (Printed Circuit Board) manufacturing data to provide manufacturers with information on areas with high PCB defect rates, and to visualize them to facilitate production and quality control. We use the K-means and DBSCAN clustering algorithms to derive the high fraction of PCB defects, and compare which of the two algorithms provides more accurate results. Finally, we develop a system of MVC structure to visualize the information about bad clusters obtained through clustering, and visualize the defected areas on actual PCB images.

A Case Study of Developing a Subsurface Information and Visualization System Using ArcView (ArcView를 이용한 지하 정보 및 시각화 시스템 구축 사례 연구)

  • Kim, Hyeon-Gyu;Lee, Doo-Sung
    • Geophysics and Geophysical Exploration
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    • v.4 no.4
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    • pp.101-109
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    • 2001
  • In order to develop a spatial information system that can efficiently manage various subsurface data and produce information in a proper form for a user, we established a database of the well cores and built 3-D shapes that visualize the subsurface objects such as wells, ore bodies, tunnels, and mine cavities. We also made analysis tools available for three-dimensional ore bodies constructed here, such as vertical cross-section generator and mass computing tool. This system was developed by coding Avenue, a scripting language incorporated in ArcView, which is a commercial GIS software. Using the system, it is expected that users can make fast and accurate analysis and interpretation through real-time queries and by contemplating various objects in 3-D perspective.

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Visual Environmental Elements of Game Space by Play-Event in Adventure Games (어드벤처 게임에서 플레이이벤트별 게임공간의 시각적 환경요소)

  • Choi, GyuHyeok;Jin, Hyungwoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.47-56
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    • 2020
  • The purpose of this study is to analyze visual environmental elements of game space by play-event in adventure games. We extracted common six types of play-event through exploring ten representative adventure games and organized three types of space structure and four types of object as the criteria of analysis. Based on the criteria, we embodied the characteristics of visual environmental elements by performing direct playing and monitoring. As a result, we verified that the story intended and the gameplay induced by the play-event are closely related to visual environmental elements.

Method of Master Receiver Selection Using DOP for Time Synchronization in TDOA-Based Localization (TDOA 기반 위치탐지를 위한 DOP을 이용한 시각동기화 주수신기 선택 기법)

  • Kim, Sanhae;Song, Kyuha;Kwak, Hyungyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.9
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    • pp.1069-1080
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    • 2016
  • TDOA(Time Difference Of Arrival)-based localization system such as the passive surveillance system performs the time synchronization between the receivers after separated installing multiple receivers to set the same clock for all receivers. And it estimates 2D(or 3D) location of the target by solving intersection of the multiple hyperbola(or hyperboloid) using TDOA. To perform time synchronization, one receiver must be set to the master, and it provide the reference data to compensate the clock of the rest of the slaves. The positioning accuracy of TDOA-based localization system is changed in accordance with the master that is selected among multiple receivers. So, the optimum receiver which is selected among multiple receivers must be set to master to get best performance in the considered deployment of receivers. In this paper, we propose a selection scheme of master receiver for time synchronization using DOP(Dilution Of Precision) which is based on location of the target and the multiple receivers. The proposed scheme has low complexity and short processing time, and it is easy to automate in the TDOA-based localization systems.

A Study on the Creation of Interactive Text Collage using Viewer Narratives (관람자 내러티브를 활용한 인터랙티브 텍스트 콜라주 창작 연구)

  • Lim, Sooyeon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.297-302
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    • 2022
  • Contemporary viewers familiar with the digital space show their desire for self-expression and use voice, text and gestures as tools for expression. The purpose of this study is to create interactive art that expresses the narrative uttered by the viewer in the form of a collage using the viewer's figure, and reproduces and expands the story by the viewer's movement. The proposed interactive art visualizes audio and video information acquired from the viewer in a text collage, and uses gesture information and a natural user interface to easily and conveniently interact in real time and express personalized emotions. The three pieces of information obtained from the viewer are connected to each other to express the viewer's current temporary emotions. The rigid narrative of the text has some degree of freedom through the viewer's portrait images and gestures, and at the same time produces and expands the structure of the story close to reality. The artwork space created in this way is an experience space where the viewer's narrative is reflected, updated, and created in real time, and it is a reflection of oneself. It also induces active appreciation through the active intervention and action of the viewer.